[8200] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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[8894] | 3 | |
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[8200] | 4 | Copyright (C) 2004 orx |
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[8894] | 5 | |
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[8200] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[8894] | 10 | |
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[8200] | 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION |
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| 17 | |
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| 18 | #include "collision.h" |
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| 19 | #include "collision_event.h" |
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| 20 | |
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| 21 | #include "physics_interface.h" |
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| 22 | |
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| 23 | #include "world_entity.h" |
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| 24 | #include "cr_physics_ground_walk.h" |
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[8907] | 25 | #include "collision_reaction.h" |
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[8200] | 26 | |
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[8288] | 27 | #include <vector> |
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| 28 | |
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[8894] | 29 | #include "debug.h" |
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| 30 | |
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[8796] | 31 | #include "aabb.h" |
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| 32 | |
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[8894] | 33 | #include "cr_defs.h" |
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| 34 | |
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[8200] | 35 | using namespace std; |
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| 36 | |
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| 37 | |
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| 38 | /** |
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| 39 | * standard constructor |
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| 40 | */ |
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| 41 | CRPhysicsGroundWalk::CRPhysicsGroundWalk () |
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[8724] | 42 | : CollisionReaction() |
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[8200] | 43 | { |
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[8203] | 44 | this->setClassID(CL_CR_PHYSICS_GROUND_WALK, "CRPhysicsGroundWalk"); |
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[8200] | 45 | } |
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| 46 | |
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| 47 | |
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| 48 | /** |
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| 49 | * standard deconstructor |
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| 50 | */ |
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| 51 | CRPhysicsGroundWalk::~CRPhysicsGroundWalk () |
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[8724] | 52 | {} |
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[8200] | 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | * caluculates and applys the reaction to a specific collision |
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| 57 | * @param collision the collision |
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| 58 | */ |
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| 59 | void CRPhysicsGroundWalk::reactToCollision(Collision* collision) |
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| 60 | { |
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[8288] | 61 | |
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[8796] | 62 | AABB* box = collision->getEntityB()->getModelAABB(); |
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[8894] | 63 | WorldEntity* entity = collision->getEntityB(); |
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| 64 | |
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[8907] | 65 | if( box == NULL) |
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| 66 | { |
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| 67 | PRINTF(2)("this model has no aabb box so there is no correct collision reaction implemented. skipping\n"); |
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| 68 | return; |
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| 69 | } |
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[8922] | 70 | |
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| 71 | |
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[8894] | 72 | float CR_MAX_WALK_HEIGHT = 2.0f; |
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| 73 | float CR_THRESHOLD = 0.2f; |
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| 74 | |
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[8928] | 75 | float height = 0; |
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| 76 | float front = 0; |
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| 77 | float side = 0; |
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[8894] | 78 | |
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[8925] | 79 | PRINTF(0)("collision raction======================================\n"); |
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[8922] | 80 | |
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[8924] | 81 | const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents()); |
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| 82 | std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin(); |
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| 83 | for(; it != collisionEvents->end(); it++) |
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| 84 | { |
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[8922] | 85 | |
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[8924] | 86 | CollisionEvent* ce = (*it); |
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| 87 | Vector normal = ce->getGroundNormal(); |
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[8894] | 88 | |
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[8927] | 89 | // calculate the collision position |
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[8924] | 90 | Vector collPos = collision->getEntityB()->getAbsCoor() + box->center - ce->getCollisionPosition(); |
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[8922] | 91 | |
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[8894] | 92 | |
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[8924] | 93 | // test the 3 axis differently |
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| 94 | switch( ce->getType()) |
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| 95 | { |
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| 96 | // collision in the x-axis |
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| 97 | case COLLISION_TYPE_AXIS_X: |
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| 98 | front = collPos.x - box->halfLength[0]; |
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[8922] | 99 | |
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[8927] | 100 | // PRINTF(0)("front: %f\n", front); |
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| 101 | // PRINTF(0)("in wall %i\n", ce->isInWall()); |
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[8922] | 102 | |
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[8924] | 103 | // object is beneath the plane (ground) |
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| 104 | if( front <= 0.0f ) |
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| 105 | { |
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| 106 | // entity->shiftCoor(Vector(front, 0.0f, 0.0f)); |
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| 107 | } |
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| 108 | // object is already in the wall |
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| 109 | else if( ce->isInWall()) |
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| 110 | { |
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| 111 | // entity->setAbsCoor(entity->getLastAbsCoor()); |
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| 112 | } |
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| 113 | break; |
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[8922] | 114 | |
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[8894] | 115 | |
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[8924] | 116 | // collision in the y-axis |
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| 117 | case COLLISION_TYPE_AXIS_Y: |
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| 118 | // calulate the height above ground |
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| 119 | height = collPos.y - box->halfLength[1]; |
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[8894] | 120 | |
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[8927] | 121 | // PRINTF(0)("height: %f\n", height); |
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| 122 | // PRINTF(0)("in wall %i\n", ce->isInWall()); |
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[8894] | 123 | |
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[8924] | 124 | // object is beneath the plane (ground) |
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| 125 | if( height <= 0.0f ) |
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| 126 | { |
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| 127 | entity->shiftCoor(Vector(0.0f, -height, 0.0f)); |
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| 128 | } |
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| 129 | // object is already in the wall |
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| 130 | else if( ce->isInWall()) |
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| 131 | { |
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[8930] | 132 | // entity->setAbsCoor(entity->getLastAbsCoor()); |
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[8924] | 133 | } |
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| 134 | break; |
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[8894] | 135 | |
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| 136 | |
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[8924] | 137 | // collision in the z-axis |
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| 138 | case COLLISION_TYPE_AXIS_Z: |
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[8925] | 139 | |
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| 140 | side = collPos.z - box->halfLength[2]; |
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| 141 | |
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[8927] | 142 | // PRINTF(0)("side: %f\n", side); |
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| 143 | // PRINTF(0)("in wall %i\n", ce->isInWall()); |
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[8925] | 144 | |
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| 145 | // object is beneath the plane (ground) |
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| 146 | if( side <= 0.0f ) |
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| 147 | { |
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| 148 | // entity->shiftCoor(Vector(front, 0.0f, 0.0f)); |
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| 149 | } |
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| 150 | // object is already in the wall |
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| 151 | else if( ce->isInWall()) |
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| 152 | { |
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| 153 | // entity->setAbsCoor(entity->getLastAbsCoor()); |
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| 154 | } |
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[8924] | 155 | break; |
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| 156 | } |
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| 157 | } |
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[8931] | 158 | PRINTF(0)("collision distances: x: %f, y: %f, z: %f\n", front, height, side); |
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[8894] | 159 | |
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| 160 | |
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| 161 | |
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| 162 | |
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[8922] | 163 | |
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[8924] | 164 | |
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[8894] | 165 | #if 0 |
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| 166 | if( box != NULL) |
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[8796] | 167 | height = ( ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() )*(-1.0f) ; |
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| 168 | else |
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| 169 | height = ce->getCollisionPosition() - collision->getEntityB()->getAbsCoor() ; |
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[8724] | 170 | |
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| 171 | |
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[8922] | 172 | if( box != NULL) |
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| 173 | { |
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[8724] | 174 | |
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[8894] | 175 | |
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[8922] | 176 | if(ce->getCollisionPosition().x <= 0.9 && ce->getGroundNormal().len() <= 1.4f) |
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| 177 | { |
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[8796] | 178 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 179 | return; |
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| 180 | } |
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[8922] | 181 | if(ce->getCollisionPosition().z <= 0.9 && ce->getGroundNormal().len() <= 1.4f) |
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| 182 | { |
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[8796] | 183 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 184 | return; |
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| 185 | } |
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[8724] | 186 | |
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[8922] | 187 | if(ce->getGroundNormal().len() <= 0.1f) |
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| 188 | { |
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[8796] | 189 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getLastAbsCoor()); |
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| 190 | return; |
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| 191 | } |
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[8894] | 192 | |
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| 193 | |
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[8922] | 194 | if(ce->getGroundNormal().len() >= 1.4f) |
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| 195 | { |
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[8724] | 196 | downspeed++; |
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| 197 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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[8796] | 198 | return; |
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[8724] | 199 | } |
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| 200 | |
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[8796] | 201 | |
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| 202 | if(height.y > box->halfLength[1] + 0.0f ) // Above ground |
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[8724] | 203 | { |
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[8894] | 204 | if(height.y < box->halfLength[1] + 2.3f) // Snap in |
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[8796] | 205 | { |
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| 206 | downspeed = 0; |
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| 207 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() - Vector(0.0,height.y - box->halfLength[1] - 0.0f,0.0)); |
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| 208 | } else |
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| 209 | { |
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| 210 | downspeed++; |
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| 211 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0,-0.08*downspeed,0.0)); |
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| 212 | } |
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| 213 | |
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[8724] | 214 | } |
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[8922] | 215 | else |
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| 216 | { |
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[8796] | 217 | if(height.y < box->halfLength[1] + 0.0f /* && height.y > - 55.0f*/) // below ground |
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| 218 | { |
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| 219 | //if(downspeed <= 0) downspeed =1; |
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[8894] | 220 | collision->getEntityB()->setAbsCoor(collision->getEntityB()->getAbsCoor() + Vector(0.0, -height.y + box->halfLength[1] + 2.0f,0.0)); |
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[8796] | 221 | //collision->getEntityB()->setVelocity(Vector(0.0,0.0,0.0)); |
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| 222 | downspeed = 0; |
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| 223 | } |
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[8724] | 224 | |
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[8796] | 225 | } |
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[8724] | 226 | |
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[8796] | 227 | }// if(box!= NULL) |
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[8894] | 228 | #endif |
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[8724] | 229 | /* |
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[8341] | 230 | PRINTF(0)("Collision with Ground: \n"); |
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| 231 | collision->getEntityB()->getAbsCoor().debug(); |
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[8724] | 232 | collision->getEntityB()->setVelocity(Vector()); |
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| 233 | collision->getEntityB()->setAbsCoor(this->lastPositions[1]); |
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[8341] | 234 | |
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[8724] | 235 | */ |
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[8894] | 236 | |
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[8256] | 237 | } |
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[8200] | 238 | |
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[8256] | 239 | |
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| 240 | |
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[8724] | 241 | |
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[8256] | 242 | /** |
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| 243 | * use this to do some collision offline calculations, only called for bContinuousPoll == true |
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| 244 | */ |
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| 245 | void CRPhysicsGroundWalk::update(WorldEntity* owner) |
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[8924] | 246 | {} |
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[8200] | 247 | |
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[8256] | 248 | |
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