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source: orxonox.OLD/branches/shared_lib/src/world_entities/Makefile.am @ 7176

Last change on this file since 7176 was 7176, checked in by bensch, 18 years ago

orxonox/trunk: now the process should really work

File size: 1.1 KB
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[7151]1MAINSRCDIR=..
2include $(MAINSRCDIR)/defs/include_paths.am
[7175]3include WorldEntities.am
[5349]4
[7151]5noinst_LIBRARIES = libORXwe.a
[7176]6
[7175]7pkglib_LTLIBRARIES = libORXground_turret.la
8libORXground_turret_la_SOURCES = npcs/ground_turret.cc
[5349]9
[7176]10
11
[7151]12## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES
13libORXwe_a_SOURCES = \
14                world_entity.cc \
15                \
16                camera.cc \
17                playable.cc \
18                player.cc \
19                \
20                npcs/npc.cc \
21                \
22                weapons/weapon_manager.cc \
[7155]23                weapons/crosshair.cc \
[7151]24                weapons/weapon.cc \
25                weapons/ammo_container.cc \
26                projectiles/projectile.cc \
27                \
28                power_ups/power_up.cc \
[7155]29                power_ups/param_power_up.cc \
30                power_ups/weapon_power_up.cc \
[7151]31                \
[7155]32                spawning_point.cc \
33                \
34                \
35                effects/explosion.cc
[5349]36
[7016]37
[7155]38
[7151]39noinst_HEADERS  = \
40                world_entity.h \
41                \
42                camera.h \
43                extendable.h \
44                playable.h \
45                player.h \
46                \
47                npcs/npc.h \
48                \
49                weapons/weapon_manager.h \
[7155]50                weapons/crosshair.h \
[7151]51                weapons/weapon.h \
52                weapons/ammo_container.h \
53                projectiles/projectile.h \
54                \
55                power_ups/power_up.h \
[7155]56                power_ups/param_power_up.h \
57                power_ups/weapon_power_up.h \
[7151]58                \
[7154]59                spawning_point.h \
[7151]60                \
61                \
[7155]62                effects/explosion.h \
63                \
[7151]64                $(WorldEntities_HEADERS_)
[7016]65
[7047]66
[7151]67EXTRA_DIST = WorldEntities.am
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