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source: orxonox.OLD/branches/scriptimprovements/src/world_entities/script_triggers/script_trigger.cc @ 10607

Last change on this file since 10607 was 10607, checked in by snellen, 17 years ago

Introduced new scripttrigger: space trigger

File size: 8.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: ...
14*/
15
16
17#include "script_trigger.h"
18#include "script.h"
19
20#include "state.h"
21#include "debug.h"
22ObjectListDefinition(ScriptTrigger);
23
24// CREATE_SCRIPTABLE_CLASS(ScriptTrigger,
25//             // Coordinates
26//                      addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))
27//                          ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))
28//                          ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))
29//                          ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))
30//             //Properties
31//                          ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName))
32//                          ->addMethod("setTarget", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTarget))
33//                          ->addMethod("setTriggerParent", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTriggerParent))
34//                          ->addMethod("setTriggerRemains", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setTriggerRemains))
35//                          ->addMethod("setActiveOnCreation", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setActiveOnCreation))
36//                          ->addMethod("setInvert", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setInvert))
37//                          ->addMethod("setRadius", Executor1<ScriptTrigger, lua_State*, float>(&ScriptTrigger::setRadius))
38//                          ->addMethod("setScript", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setScript))
39//                          ->addMethod("setFunction", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setFunction))
40//                          ->addMethod("setDebugDraw", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setDebugDraw))
41//                          ->addMethod("setAddToScript", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setAddToScript))
42//              );
43
44
45/**
46 * Constructs a new ScriptTrigger.
47 * @param root the xml element to load the parameters from.
48 *
49 */
50ScriptTrigger::ScriptTrigger(const TiXmlElement* root)
51{
52  this->registerObject(this, ScriptTrigger::_objectList);
53  this->toList(OM_COMMON);
54
55  returnCount = 1;
56  scriptFinished = false;
57  doDebugDraw = false;
58
59  scriptCalled = false;
60  scriptIsOk = false;
61  executionStopped = false; // true when something goes wrong and the trigger has to be stopped
62  addToScript = false;
63  this->activeOnCreation = false;
64
65
66  if(root != NULL)
67  {
68
69    loadParams(root);
70
71    if(addToScript && scriptIsOk)
72    {
73      script->addObject( "ScriptTrigger", this->getName());
74    }
75
76  }
77
78}
79
80/**
81 * Deletes the ScriptTrigger.
82 *
83 */
84ScriptTrigger::~ScriptTrigger()
85{
86
87}
88
89/**
90 * Reads the values from the tml element and sets them.
91 * @param root the xml element to load the parameters from.
92 *
93 */
94void ScriptTrigger::loadParams(const TiXmlElement* root)
95{
96
97  WorldEntity ::loadParams(root);
98
99  LoadParam(root, "file", this, ScriptTrigger, setScript)
100      .describe("the fileName of the script, that should be triggered by this script trigger")
101      .defaultValues("");
102  LoadParam(root, "function", this, ScriptTrigger, setFunction)
103      .describe("the function of the script, that should be triggered by this script trigger")
104      .defaultValues("");
105  LoadParam(root, "abs-coor", this, ScriptTrigger, setAbsCoor)
106      .describe("where this script trigger should be located")
107      .defaultValues("");
108  LoadParam(root, "delay", this, ScriptTrigger, setDelay)
109      .describe("the delay after which the funtion sould be triggered")
110      .defaultValues(0);
111  LoadParam(root, "triggerparent", this, ScriptTrigger, setTriggerParent)
112      .describe("The name of the parent as it is in the *.oxw file")
113      .defaultValues("");
114  LoadParam(root, "debugdraw", this, ScriptTrigger, setDebugDraw)
115      .describe("")
116      .defaultValues(false);
117  LoadParam(root, "addtoscript", this, ScriptTrigger, setAddToScript)
118      .describe("True if this scripttrigger should be aviable in the script")
119      .defaultValues(false);
120}
121
122
123/**
124 * Sets the parent of the trigger.
125 * @param parent The parent.
126 */
127void ScriptTrigger::setTriggerParent(const std::string& parent)
128{
129  WorldEntity* parentEntity = WorldEntity::objectList().getObject(parent);
130
131  if (parentEntity != NULL)
132  {
133    this->setParent(parentEntity);
134    this->setParentMode(PNODE_MOVEMENT);
135  }
136  else
137  {
138    PRINTF(2)("ERROR SCRTIPTTRIGGER : Parent %s for %s::%s does not Exist\n", parent.c_str(), this->getClassCName(), this->getCName());
139  }
140}
141
142void ScriptTrigger::tick(float timestep)
143{
144
145}
146
147
148void ScriptTrigger::executeAction(float timestep)
149{
150  if(executionStopped && scriptIsOk) // If the script has been loaded correctly but something is wrong with the settings of the trigger
151  {
152   PRINT(1)("ERROR SCRTIPTTRIGGER: Something went wrong while executing %s in %s . Execution stopped! \n", functionName.c_str(), script->getFileName().c_str());
153   return;
154  }
155
156  if(scriptIsOk)
157  {
158       //testScriptingFramework();
159    if(!(script->selectFunction(this->functionName,returnCount)) )
160     {
161      PRINT(1)("ERROR SCRTIPTTRIGGER : Selection of %s in %s failed.\n",functionName.c_str(), script->getFileName().c_str());
162      executionStopped = true; //Since the triggersettings won't change on runtime, it makes no sense to call the function again.
163      return;
164     }
165
166    if (! (script->pushParam( timestep, this->functionName)) )
167     {
168      executionStopped = true; //Since the triggersettings won't change on runtime, it makes no sense to call the function again.
169      return;
170     }
171    if( !(script->executeFunction()) )
172     {
173      PRINT(1)("ERROR SCRTIPTTRIGGER : Execution of %s in %s failed.\n",functionName.c_str(), script->getFileName().c_str());
174      executionStopped = true; //Since the triggersettings won't change on runtime, it makes no sense to call the function again.
175      return;
176     }
177    scriptFinished = script->getReturnedBool();
178  }
179  else
180  printf("ERROR SCRTIPTTRIGGER : Script could not be executed !\n");
181
182
183}
184
185
186void ScriptTrigger::setScript(const std::string& file)
187{
188  ScriptManager* scriptManager = State::getScriptManager();
189  if (scriptManager != NULL)
190  {
191
192    script = scriptManager->getScriptByFile(file);
193    if(script != NULL)
194    {
195      scriptIsOk = true;
196    }
197    else
198    printf("ERROR SCRTIPTTRIGGER : Could not find the wrapperobject of %s , the script won't be executed ! \n", file.c_str());
199  }
200}
201
202/*
203 void ScriptTrigger::testScriptingFramework()
204{
205   std::string file("lunartest2.lua");
206   //get script
207   Script* script = State::getScriptManager()->getScriptByFile(file);
208   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
209
210      //execute a function
211   printf("----------- main -----------\n");
212   std::string main("main");
213   if( script->selectFunction(main,3))
214     printf("function %s selected\n",main.c_str());
215
216   script->pushParam(3.14159,main);
217   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
218   script->executeFunction();
219
220   int ret = script->getReturnedInt();
221   printf("main returned %i\n",ret);
222
223   if(script->getReturnedBool())
224     printf("main returned true\n");
225   else
226     printf("main returned false\n");
227
228   float retf = script->getReturnedFloat();
229   printf("main returned %f\n",retf);
230
231
232   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
233      //execute a 2nd function
234   printf("----------- test -----------\n");
235   std::string test("test");
236   if( script->selectFunction(test,0))
237     printf("function %s selected\n",test.c_str());
238
239   script->executeFunction();
240
241
242      //if(argc>1) lua_dofile(script.getLuaState(), argv[1]);
243   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
244
245}*/
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