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Last change
on this file since 10586 was
10460,
checked in by patrick, 19 years ago
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some texture attributes, camera target fix
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File size:
1.6 KB
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| 1 | /*! |
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| 2 | * @file texture_data.h |
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| 3 | * @brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _TEXTURE_DATA_H |
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| 7 | #define _TEXTURE_DATA_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | |
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| 11 | #include "glincl.h" |
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| 12 | #include "count_pointer.h" |
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| 13 | #include "sdlincl.h" |
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| 14 | |
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| 15 | |
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| 16 | /* Forward Declaration */ |
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| 17 | struct SDL_Surface; |
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| 18 | |
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| 19 | |
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| 20 | class TextureData |
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| 21 | { |
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| 22 | public: |
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| 23 | typedef CountPointer<TextureData> Pointer; |
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| 24 | public: |
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| 25 | TextureData(); |
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| 26 | ~TextureData(); |
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| 27 | |
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| 28 | inline GLuint getTexture() const { return this->texture; }; |
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| 29 | /** @returns true if texture has alpha, false otherwise */ |
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| 30 | inline bool hasAlpha() const {return this->bAlpha; } |
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| 31 | /** @returns the stored image of this Texture */ |
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| 32 | const SDL_Surface* const getStoredImage() const { return this->image; }; |
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| 33 | |
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| 34 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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| 35 | |
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| 36 | bool rebuild(); |
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| 37 | |
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| 38 | bool setSurface(SDL_Surface* newSurface); |
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| 39 | /** @returns true if the Surface has an Alpha Value. */ |
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| 40 | bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; return this->bAlpha; }; |
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| 41 | bool setTexture(GLuint texture); |
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| 42 | float getHeight() { return this->height;} |
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| 43 | float getWidth() { return this->width; } |
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| 44 | |
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| 45 | private: |
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| 46 | float height; //!< height of tex |
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| 47 | float width; //!< width of tex |
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| 48 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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| 49 | bool bAlpha; //!< if the texture has an alpha channel. |
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| 50 | SDL_Surface* image; //!< The SDL_Surfce that stores the Texture on it. |
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| 51 | }; |
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| 52 | |
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| 53 | #endif /* _TEXTURE_DATA_H */ |
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