| 1 | /*! | 
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| 2 |  * @file collision_tube.h | 
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| 3 |  * | 
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| 4 |  * collision tube collects all collisions from all entities | 
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| 5 |  * | 
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| 6 |  *  The collision events are saved in the _collisionList vector in a fixed hirarchy: a collision is defined by the world entities | 
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| 7 |  *  that collide. For each collision there is an entry in _collisionList. Each collision itself again contains collision events which are | 
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| 8 |  *  defined as collisions between the boundibg volumes (BV) of the world entities. This could look like this: | 
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| 9 |  * | 
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| 10 |  *  - Collision (WorldEntity_i  <=> WorldEntity_j) | 
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| 11 |  *     +- CollisionEvent( some BV <=> some other BV) | 
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| 12 |  *     +- CollisionEvent( some BV <=> some other BV) | 
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| 13 |  *  - Collision (WorldEntity_k <=> WorldEntity_l) | 
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| 14 |  *     +- CollisionEvent( some BV <=> some other BV) | 
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| 15 |  *     +- CollisionEvent( some BV <=> some other BV) | 
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| 16 |  *     +- CollisionEvent( some BV <=> some other BV) | 
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| 17 |  *     +- CollisionEvent( some BV <=> some other BV) | 
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| 18 |  *  - ... etc ... | 
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| 19 |  * | 
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| 20 |  * | 
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| 21 |  *  When the collisions are processed by the handleCollision() function each collision pair is checked for their reactions (since each | 
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| 22 |  *  WorldEntity can define several reactions to a collision). After all the reactions are calculated and applied the collision object is | 
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| 23 |  *  put back. | 
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| 24 |  */ | 
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| 25 |  | 
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| 26 | #ifndef _COLLISION_TUBE_H | 
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| 27 | #define _COLLISION_TUBE_H | 
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| 28 |  | 
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| 29 | #include "base_object.h" | 
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| 30 | #include "cr_engine.h" | 
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| 31 | #include "world_entity.h" | 
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| 32 |  | 
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| 33 | #include "vector.h" | 
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| 34 | #include <vector> | 
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| 35 |  | 
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| 36 | class Collision; | 
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| 37 | class WorldEntity; | 
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| 38 | class BoundingVolume; | 
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| 39 |  | 
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| 40 | namespace CoRe | 
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| 41 | { | 
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| 42 |  | 
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| 43 |   class CollisionReaction; | 
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| 44 |  | 
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| 45 |   //! A class containing all CollisionEvents (structured as defined in the file doxygen tags) | 
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| 46 |   class CollisionTube : public BaseObject | 
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| 47 |   { | 
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| 48 |     ObjectListDeclaration(CollisionTube); | 
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| 49 |  | 
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| 50 |     typedef std::vector<Collision*>::iterator     CollisionIterator; | 
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| 51 |     typedef std::vector<Collision*>               CollisionVector; | 
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| 52 |  | 
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| 53 |  | 
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| 54 |     /* Constructor/Deconstructor/Singleton Interface */ | 
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| 55 |   public: | 
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| 56 |     inline static CollisionTube* getInstance() { if( !singletonRef) singletonRef = new CollisionTube(); return singletonRef; } | 
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| 57 |  | 
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| 58 |     virtual ~CollisionTube(); | 
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| 59 |  | 
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| 60 |   private: | 
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| 61 |     CollisionTube(); | 
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| 62 |     CollisionTube(const CollisionTube& tube) {} | 
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| 63 |  | 
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| 64 |     static CollisionTube*          singletonRef;                         //!< the singleton instance | 
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| 65 |  | 
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| 66 |  | 
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| 67 |     /* Collision Handling */ | 
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| 68 |   public: | 
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| 69 |     void registerCollisionEvent(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); | 
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| 70 |     void registerCollisionEvent(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity, | 
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| 71 |                                 const Vector& normal, const Vector& position, bool bInWall = false); | 
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| 72 |     Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB); | 
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| 73 |  | 
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| 74 |     void reset(); | 
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| 75 |  | 
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| 76 |     /** @returns an iterator pointing to the beginning of the list */ | 
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| 77 |     CollisionIterator begin() { return this->_collisionList.begin(); } | 
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| 78 |     /** @returns an iterator pointing to the end of the list */ | 
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| 79 |     CollisionIterator end()   { return this->_collisionList.end(); } | 
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| 80 |  | 
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| 81 |  | 
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| 82 |   private: | 
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| 83 |     CollisionVector             _collisionList;                      //!< the list of collisions since the last processing | 
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| 84 |  | 
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| 85 |  | 
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| 86 |     /* Misc State Informations */ | 
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| 87 |   public: | 
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| 88 |     /** @returns true if at least one of both WorldEntities are subscribed for a collision reaction */ | 
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| 89 |     inline bool isReactive(const WorldEntity& entityA, const WorldEntity& entityB) const | 
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| 90 |       { return (entityA.isReactive(entityB) && entityB.isReactive(entityA)); } | 
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| 91 |  | 
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| 92 |   }; | 
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| 93 |  | 
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| 94 | } | 
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| 95 |  | 
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| 96 | #endif /* _COLLISION_TUBE_H */ | 
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