| 1 | /*! |
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| 2 | * @file collision_tube.h |
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| 3 | * |
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| 4 | * collision tube collects all collisions from all entities |
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| 5 | * |
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| 6 | * The collision events are saved in the _collisionList vector in a fixed hirarchy: a collision is defined by the world entities |
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| 7 | * that collide. For each collision there is an entry in _collisionList. Each collision itself again contains collision events which are |
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| 8 | * defined as collisions between the boundibg volumes (BV) of the world entities. This could look like this: |
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| 9 | * |
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| 10 | * - Collision (WorldEntity_i <=> WorldEntity_j) |
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| 11 | * +- CollisionEvent( some BV <=> some other BV) |
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| 12 | * +- CollisionEvent( some BV <=> some other BV) |
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| 13 | * - Collision (WorldEntity_k <=> WorldEntity_l) |
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| 14 | * +- CollisionEvent( some BV <=> some other BV) |
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| 15 | * +- CollisionEvent( some BV <=> some other BV) |
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| 16 | * +- CollisionEvent( some BV <=> some other BV) |
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| 17 | * +- CollisionEvent( some BV <=> some other BV) |
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| 18 | * - ... etc ... |
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| 19 | * |
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| 20 | * |
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| 21 | * When the collisions are processed by the handleCollision() function each collision pair is checked for their reactions (since each |
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| 22 | * WorldEntity can define several reactions to a collision). After all the reactions are calculated and applied the collision object is |
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| 23 | * put back. |
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| 24 | */ |
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| 25 | |
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| 26 | #ifndef _COLLISION_TUBE_H |
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| 27 | #define _COLLISION_TUBE_H |
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| 28 | |
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| 29 | #include "base_object.h" |
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| 30 | #include "cr_engine.h" |
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| 31 | #include "world_entity.h" |
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| 32 | |
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| 33 | #include "vector.h" |
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| 34 | #include <vector> |
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| 35 | |
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| 36 | class Collision; |
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| 37 | class WorldEntity; |
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| 38 | class BoundingVolume; |
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| 39 | |
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| 40 | namespace CoRe |
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| 41 | { |
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| 42 | |
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| 43 | class CollisionReaction; |
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| 44 | |
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| 45 | //! A class containing all CollisionEvents (structured as defined in the file doxygen tags) |
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| 46 | class CollisionTube : public BaseObject |
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| 47 | { |
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| 48 | ObjectListDeclaration(CollisionTube); |
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| 49 | |
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| 50 | typedef std::vector<Collision*>::iterator CollisionIterator; |
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| 51 | typedef std::vector<Collision*> CollisionVector; |
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| 52 | |
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| 53 | |
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| 54 | /* Constructor/Deconstructor/Singleton Interface */ |
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| 55 | public: |
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| 56 | inline static CollisionTube* getInstance() { if( !singletonRef) singletonRef = new CollisionTube(); return singletonRef; } |
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| 57 | |
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| 58 | virtual ~CollisionTube(); |
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| 59 | |
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| 60 | private: |
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| 61 | CollisionTube(); |
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| 62 | CollisionTube(const CollisionTube& tube) {} |
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| 63 | |
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| 64 | static CollisionTube* singletonRef; //!< the singleton instance |
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| 65 | |
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| 66 | |
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| 67 | /* Collision Handling */ |
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| 68 | public: |
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| 69 | void registerCollisionEvent(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB); |
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| 70 | void registerCollisionEvent(CREngine::CollisionType type, WorldEntity* entity, WorldEntity* groundEntity, |
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| 71 | const Vector& normal, const Vector& position, bool bInWall = false); |
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| 72 | Collision* registerCollision(WorldEntity* entityA, WorldEntity* entityB); |
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| 73 | |
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| 74 | void reset(); |
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| 75 | |
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| 76 | /** @returns an iterator pointing to the beginning of the list */ |
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| 77 | CollisionIterator begin() { return this->_collisionList.begin(); } |
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| 78 | /** @returns an iterator pointing to the end of the list */ |
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| 79 | CollisionIterator end() { return this->_collisionList.end(); } |
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| 80 | |
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| 81 | |
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| 82 | private: |
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| 83 | CollisionVector _collisionList; //!< the list of collisions since the last processing |
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| 84 | |
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| 85 | |
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| 86 | /* Misc State Informations */ |
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| 87 | public: |
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| 88 | /** @returns true if at least one of both WorldEntities are subscribed for a collision reaction */ |
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| 89 | inline bool isReactive(const WorldEntity& entityA, const WorldEntity& entityB) const |
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| 90 | { return (entityA.isReactive(entityB) && entityB.isReactive(entityA)); } |
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| 91 | |
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| 92 | }; |
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| 93 | |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _COLLISION_TUBE_H */ |
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