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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9471

Last change on this file since 9471 was 9471, checked in by patrick, 18 years ago

better now, a proxy server connected to the master server for the first time. now lets work on the hybrid mode

File size: 32.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53#include "converter.h"
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_CLIENT;
68}
69
70
71NetworkStream::NetworkStream( int nodeType)
72{
73  this->init();
74
75  this->pInfo->nodeType = nodeType;
76
77  switch( nodeType)
78  {
79    case NET_MASTER_SERVER:
80      // init the shared network data
81      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
82      break;
83
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
87      break;
88    case NET_PROXY_SERVER_PASSIVE:
89      // init the shared network data
90      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
91      break;
92    case NET_CLIENT:
93      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
94      break;
95  }
96
97  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
98
99  // get the local ip address
100  IPaddress ip;
101  SDLNet_ResolveHost( &ip, NULL, 0);
102  this->pInfo->ip = ip;
103}
104
105
106
107/**
108 * generic init functions
109 */
110void NetworkStream::init()
111{
112  /* set the class id for the base object */
113  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
114  this->clientSocket = NULL;
115  this->proxySocket = NULL;
116  this->networkGameManager = NULL;
117  this->networkMonitor = NULL;
118
119  this->pInfo = new PeerInfo();
120  this->pInfo->userId = 0;
121  this->pInfo->lastAckedState = 0;
122  this->pInfo->lastRecvedState = 0;
123
124  this->bRedirect = false;
125
126  this->currentState = 0;
127
128  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
129
130  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
131  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
132  assert( this->dictClient >= 0 );
133  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
134  assert( this->dictServer >= 0 );
135}
136
137
138/**
139 * deconstructor
140 */
141NetworkStream::~NetworkStream()
142{
143  if ( this->clientSocket )
144  {
145    clientSocket->close();
146    delete clientSocket;
147    clientSocket = NULL;
148  }
149  if ( this->proxySocket)
150  {
151    proxySocket->close();
152    delete proxySocket;
153    proxySocket = NULL;
154  }
155  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
156  {
157    if ( i->second.socket )
158    {
159      i->second.socket->disconnectServer();
160      delete i->second.socket;
161      i->second.socket = NULL;
162    }
163
164    if ( i->second.handshake )
165    {
166      delete i->second.handshake;
167      i->second.handshake = NULL;
168    }
169
170    if ( i->second.connectionMonitor )
171    {
172      delete i->second.connectionMonitor;
173      i->second.connectionMonitor = NULL;
174    }
175  }
176  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
177    (*it)->setNetworkStream( NULL );
178
179  if( this->pInfo)
180    delete this->pInfo;
181
182  if( this->networkMonitor)
183    delete this->networkMonitor;
184}
185
186
187/**
188 * establish a connection to a remote master server
189 * @param host: host name
190 * @param port: the port number
191 */
192void NetworkStream::connectToMasterServer(std::string host, int port)
193{
194  int node = NET_ID_MASTER_SERVER;
195  // this create the new node in the peers map
196  this->peers[node].socket = new UdpSocket( host, port );
197  this->peers[node].userId = NET_ID_MASTER_SERVER;
198
199  this->peers[node].nodeType = NET_MASTER_SERVER;
200  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
201  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
202}
203
204
205/**
206 * establish a connection to a remote proxy server
207 * @param host: host name
208 * @param port: the port number
209 */
210void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
211{
212  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
213
214  // this creates the new proxyId in the peers map
215  this->peers[proxyId].socket = new UdpSocket( host, port );
216  this->peers[proxyId].userId = proxyId;
217
218  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
219  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
220  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
221}
222
223
224/**
225 * create a server
226 * @param port: interface port for all clients
227 */
228void NetworkStream::createServer(int clientPort, int proxyPort)
229{
230  this->proxySocket = new UdpServerSocket(clientPort);
231  this->clientSocket= new UdpServerSocket(proxyPort);
232}
233
234
235/**
236 * creates a new instance of the network game manager
237 */
238void NetworkStream::createNetworkGameManager()
239{
240  this->networkGameManager = NetworkGameManager::getInstance();
241
242  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
243  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
244}
245
246
247/**
248 * starts the network handshake
249 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
250 * executed as client
251 * @param userId: start handshake for this user id (optional, default == 0)
252 */
253void NetworkStream::startHandshake(int userId)
254{
255  Handshake* hs = new Handshake(this->pInfo->nodeType);
256  // fake the unique id
257  hs->setUniqueID( NET_UID_HANDSHAKE );
258  assert( peers[userId].handshake == NULL );
259  peers[userId].handshake = hs;
260
261  // set the preferred nick name
262  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
263
264  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
265}
266
267
268/**
269 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
270 * it all over the network and creating it on the other platforms (if and only if it is a
271 * server
272 * @param sync: the synchronizeable to add
273 */
274void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
275{
276  this->synchronizeables.push_back(&sync);
277  sync.setNetworkStream( this );
278}
279
280
281/**
282 * removes the synchronizeable from the list of synchronized entities
283 * @param sync: the syncronizeable to remove
284 */
285void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
286{
287  // removing the Synchronizeable from the List.
288  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
289  if (disconnectSynchro != this->synchronizeables.end())
290    this->synchronizeables.erase(disconnectSynchro);
291
292  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
293}
294
295
296/**
297 * this is called to process data from the network socket to the synchronizeable and vice versa
298 */
299void NetworkStream::processData()
300{
301  // create the network monitor after all the init work and before there is any connection handlings
302  if( this->networkMonitor == NULL)
303    this->networkMonitor = new NetworkMonitor(this);
304
305
306  int tick = SDL_GetTicks();
307
308  this->currentState++;
309  // there was a wrap around
310  if( this->currentState < 0)
311  {
312    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
313  }
314
315  if ( this->pInfo->isMasterServer())
316  {
317    // execute everytthing the master server shoudl do
318    if ( this->clientSocket )
319      this->clientSocket->update();
320    if( this->proxySocket)
321      this->proxySocket->update();
322
323    this->updateConnectionList();
324  }
325//   else if( this->pInfo->isProxyServerActive())
326//   {
327    // execute everything the proxy server should do
328
329//     if ( this->clientSocket )
330//       this->clientSocket->update();
331//     if( this->proxySocket)
332//       this->proxySocket->update();
333//
334//     this->updateConnectionList();
335//   }
336  else
337  {
338    // check if the connection is ok else terminate and remove
339#warning make this more modular: every proxy/master server connection should be watched for termination
340    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
341          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
342          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
343    {
344      this->handleDisconnect( NET_ID_MASTER_SERVER);
345      PRINTF(1)("lost connection to server\n");
346    }
347    // check if there is a redirection command
348    if( this->bRedirect)
349    {
350      this->handleReconnect( NET_ID_MASTER_SERVER);
351    }
352  }
353
354  this->cleanUpOldSyncList();
355  this->handleHandshakes();
356
357  // update the network monitor
358  this->networkMonitor->process();
359
360  // order of up/downstream is important!!!!
361  // don't change it
362  this->handleDownstream( tick );
363  this->handleUpstream( tick );
364}
365
366
367/**
368 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
369 * connections (clients) also start the handsake for the new clients
370 */
371void NetworkStream::updateConnectionList( )
372{
373  //check for new connections
374
375  NetworkSocket* tempNetworkSocket = NULL;
376  int userId;
377
378  if( this->clientSocket != NULL)
379  {
380    tempNetworkSocket = this->clientSocket->getNewSocket();
381
382    // we got new NET_CLIENT connecting
383    if ( tempNetworkSocket )
384    {
385      // determine the network node id
386      if ( freeSocketSlots.size() > 0 )
387      {
388        userId = freeSocketSlots.back();
389        freeSocketSlots.pop_back();
390      }
391      else
392      {
393        userId = 1;
394
395        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
396          if ( it->first >= userId )
397            userId = it->first + 1;
398      }
399      // this creates a new entry in the peers list
400      peers[userId].socket = tempNetworkSocket;
401      peers[userId].nodeType = NET_CLIENT;
402      this->handleConnect(userId);
403
404      PRINTF(0)("New Client: %d\n", userId);
405    }
406  }
407
408
409  if( this->proxySocket != NULL)
410  {
411    tempNetworkSocket = this->proxySocket->getNewSocket();
412
413    // we got new NET_PROXY_SERVER_ACTIVE connecting
414    if ( tempNetworkSocket )
415    {
416      // determine the network node id
417      if ( freeSocketSlots.size() > 0 )
418      {
419        userId = freeSocketSlots.back();
420        freeSocketSlots.pop_back();
421      }
422      else
423      {
424        userId = 1;
425
426        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
427          if ( it->first >= userId )
428            userId = it->first + 1;
429      }
430
431      // this creates a new entry in the peers list
432      peers[userId].socket = tempNetworkSocket;
433      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
434      this->handleConnect(userId);
435
436      PRINTF(0)("New Proxy: %d\n", userId);
437    }
438  }
439
440
441  //check if connections are ok else remove them
442  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
443  {
444    if (
445          it->second.socket &&
446          (
447            !it->second.socket->isOk()  ||
448            it->second.connectionMonitor->hasTimedOut()
449          )
450       )
451    {
452      std::string reason = "disconnected";
453      if ( it->second.connectionMonitor->hasTimedOut() )
454        reason = "timeout";
455      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
456
457      this->handleDisconnect( it->second.userId);
458
459      it++;
460      continue;
461    }
462
463    it++;
464  }
465
466
467}
468
469
470void NetworkStream::handleConnect( int userId)
471{
472  // create new handshake and init its variables
473  peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
474  peers[userId].handshake->setUniqueID(userId);
475
476  peers[userId].connectionMonitor = new ConnectionMonitor( userId );
477  peers[userId].userId = userId;
478
479  PRINTF(0)("num sync: %d\n", synchronizeables.size());
480
481    // get the proxy server informations and write them to the handshake, if any (proxy)
482  assert( this->networkMonitor != NULL);
483  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
484  if( pi != NULL)
485  {
486    peers[userId].handshake->setProxy1Address( pi->ip);
487  }
488  pi = this->networkMonitor->getSecondChoiceProxy();
489  if( pi != NULL)
490    peers[userId].handshake->setProxy2Address( pi->ip);
491
492    // check if the connecting client should reconnect to a proxy server
493  peers[userId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
494
495    // the connecting node of course is a client
496  peers[userId].ip = peers[userId].socket->getRemoteAddress();
497}
498
499
500void NetworkStream::debug()
501{
502  if( SharedNetworkData::getInstance()->isMasterServer()) {
503    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
504  }
505  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
506    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
507  }
508  else {
509    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
510  }
511
512  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
513  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
514  {
515    if( (*it)->beSynchronized() == true)
516      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
517               (*it)->getUniqueID(), (*it)->beSynchronized());
518  }
519  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
520
521}
522
523
524/**
525 * @returns the number of synchronizeables registered to this stream
526 */
527int NetworkStream::getSyncCount()
528{
529  int n = 0;
530  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
531    if( (*it)->beSynchronized() == true)
532      ++n;
533
534  //return synchronizeables.size();
535  return n;
536}
537
538
539/**
540 * check if handshakes completed. if so create the network game manager else remove it again
541 */
542void NetworkStream::handleHandshakes( )
543{
544  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
545  {
546    if ( it->second.handshake )
547    {
548      // handshake finished
549      if ( it->second.handshake->completed() )
550      {
551        //handshake is correct
552        if ( it->second.handshake->ok() )
553        {
554          // the counter part didn't mark it free for deletion yet
555          if ( !it->second.handshake->allowDel() )
556          {
557            // make sure this is a client
558            if(  SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive())
559            {
560              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
561              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
562
563              it->second.nodeType = it->second.handshake->getRemoteNodeType();
564              it->second.ip = it->second.socket->getRemoteAddress();
565              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
566              this->networkMonitor->addNode(&it->second);
567              // get proxy 1 address and add it
568              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
569              // get proxy 2 address and add it
570              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
571
572              // now check if the server accepted the connection
573              if( it->second.handshake->redirect() )
574              {
575                this->bRedirect = true;
576              }
577
578              // create the new network game manager and init it
579              this->networkGameManager = NetworkGameManager::getInstance();
580              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
581              // init the new message manager
582              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
583            }
584
585            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
586            it->second.handshake->del();
587
588          }
589          else
590          {
591            // handshake finished registring new player
592            if ( it->second.handshake->canDel() )
593            {
594
595              if (  SharedNetworkData::getInstance()->isMasterServer() )
596              {
597                it->second.nodeType = it->second.handshake->getRemoteNodeType();
598                it->second.ip = it->second.socket->getRemoteAddress();
599
600                this->networkMonitor->addNode(&it->second);
601
602                this->handleNewClient( it->second.userId );
603
604                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
605                {
606                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
607                }
608              }
609#warning no proxys cant accept clients anymore: uncomment the following lines. (uncommented becaus the proxy probably cant connect to another server as this
610//               else if ( this->pInfo->isProxyServerActive() )
611//               {
612//                 it->second.nodeType = it->second.handshake->getRemoteNodeType();
613//                 it->second.ip = it->second.socket->getRemoteAddress();
614//
615//                 this->networkMonitor->addNode(&it->second);
616//
617//                 this->handleNewClient( it->second.userId );
618//
619//                 if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
620//                 {
621//                   PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
622//                 }
623//               }
624
625              PRINT(0)("handshake finished delete it\n");
626              delete it->second.handshake;
627              it->second.handshake = NULL;
628            }
629          }
630
631        }
632        else
633        {
634          PRINT(1)("handshake failed!\n");
635          it->second.socket->disconnectServer();
636        }
637      }
638    }
639  }
640}
641
642
643/**
644 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
645 */
646void NetworkStream::handleReconnect(int userId)
647{
648  this->bRedirect = false;
649  PeerInfo* pInfo = &this->peers[userId];
650
651  PRINTF(0)("===============================================\n");
652  PRINTF(0)("Client is redirected to the other proxy servers\n");
653  PRINTF(0)("  user id: %i\n", userId);
654  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
655  PRINTF(0)("===============================================\n");
656
657  // flush the old synchronization states, since the numbering could be completely different
658  pInfo->lastAckedState = 0;
659  pInfo->lastRecvedState = 0;
660
661  // temp save the ip address here
662  IP proxyIP = pInfo->handshake->getProxy1Address();
663
664  // disconnect from the current server and reconnect to proxy server
665  this->handleDisconnect( userId);
666  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
667  #warning the ports are not yet integrated correctly in the ip class
668
669  // and restart the handshake
670  this->startHandshake( userId);
671}
672
673
674/**
675 * handles the disconnect event
676 * @param userId id of the user to remove
677 */
678void NetworkStream::handleDisconnect( int userId )
679{
680  peers[userId].socket->disconnectServer();
681  delete peers[userId].socket;
682  peers[userId].socket = NULL;
683
684  if ( peers[userId].handshake )
685    delete peers[userId].handshake;
686  peers[userId].handshake = NULL;
687
688  if ( peers[userId].connectionMonitor )
689    delete peers[userId].connectionMonitor;
690  peers[userId].connectionMonitor = NULL;
691
692
693  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
694    (*it2)->cleanUpUser( userId );
695  }
696
697  if( SharedNetworkData::getInstance()->isMasterServer())
698    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
699
700  this->freeSocketSlots.push_back( userId );
701
702  peers.erase( userId);
703}
704
705
706
707/**
708 * handle upstream network traffic
709 * @param tick: seconds elapsed since last update
710 */
711void NetworkStream::handleUpstream( int tick )
712{
713  int offset;
714  int n;
715
716  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
717  {
718    offset = INTSIZE; // reserve enough space for the packet length
719
720    // continue with the next peer if this peer has no socket assigned (therefore no network)
721    if ( !peer->second.socket )
722      continue;
723
724    // header informations: current state
725    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
726    assert( n == INTSIZE );
727    offset += n;
728
729    // header informations: last acked state
730    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
731    assert( n == INTSIZE );
732    offset += n;
733
734    // header informations: last recved state
735    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
736    assert( n == INTSIZE );
737    offset += n;
738
739    // now write all synchronizeables in the packet
740    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
741    {
742
743      int oldOffset = offset;
744      Synchronizeable & sync = **it;
745
746
747      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
748      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
749        continue;
750
751      // if handshake not finished only sync handshake
752      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
753        continue;
754
755      // if we are a server (both master and proxy servers) and this is not our handshake
756      if ( ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/ ) && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
757        continue;
758
759      /* list of synchronizeables that will never be synchronized over the network: */
760      // do not sync null parent
761      if ( sync.getLeafClassID() == CL_NULL_PARENT )
762        continue;
763
764
765      assert( sync.getLeafClassID() != 0);
766
767      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
768
769      // server fakes uniqueid == 0 for handshake
770      if ( ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive() */) &&
771             sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it
772        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
773      else
774        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
775
776
777      assert( n == INTSIZE );
778      offset += n;
779
780      // make space for packet size
781      offset += INTSIZE;
782
783      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
784      offset += n;
785
786      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
787
788      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
789      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
790      bool allZero = true;
791      for ( int i = 0; i < n; i++ )
792      {
793         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
794           allZero = false;
795      }
796      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
797      // data that hast not changed
798      if ( allZero )
799      {
800        offset = oldOffset;
801      }
802    } // all synchronizeables written
803
804
805
806    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
807    {
808      Synchronizeable & sync = **it;
809
810      // again exclude all unwanted syncs
811      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
812        continue;
813
814      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
815    }
816
817
818    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
819
820    // now compress the data with the zip library
821    int compLength = 0;
822    if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/)
823      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
824    else
825      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
826
827    if ( compLength <= 0 )
828    {
829      PRINTF(1)("compression failed!\n");
830      continue;
831    }
832
833    assert( peer->second.socket->writePacket( compBuf, compLength ) );
834
835    if ( this->remainingBytesToWriteToDict > 0 )
836      writeToNewDict( buf, offset, true );
837
838    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
839    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
840
841  }
842}
843
844/**
845 * handle downstream network traffic
846 */
847void NetworkStream::handleDownstream( int tick )
848{
849  int offset = 0;
850
851  int length = 0;
852  int packetLength = 0;
853  int compLength = 0;
854  int uniqueId = 0;
855  int state = 0;
856  int ackedState = 0;
857  int fromState = 0;
858  int syncDataLength = 0;
859
860  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
861  {
862
863    if ( !peer->second.socket )
864      continue;
865
866    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
867    {
868      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
869
870      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
871
872      if ( packetLength < 4*INTSIZE )
873      {
874        if ( packetLength != 0 )
875          PRINTF(1)("got too small packet: %d\n", packetLength);
876        continue;
877      }
878
879      if ( this->remainingBytesToWriteToDict > 0 )
880        writeToNewDict( buf, packetLength, false );
881
882      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
883      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
884      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
885      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
886      offset = 4*INTSIZE;
887
888      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
889
890
891      //if this is an old state drop it
892      if ( state <= peer->second.lastRecvedState )
893        continue;
894
895      if ( packetLength != length )
896      {
897        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
898        peer->second.socket->disconnectServer();
899        continue;
900      }
901
902      while ( offset + 2 * INTSIZE < length )
903      {
904        assert( offset > 0 );
905        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
906        offset += INTSIZE;
907
908        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
909        offset += INTSIZE;
910
911        assert( syncDataLength > 0 );
912        assert( syncDataLength < 10000 );
913
914        Synchronizeable * sync = NULL;
915
916        // look for the synchronizeable in question
917        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
918        {
919          // client thinks his handshake has id 0!!!!!
920          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
921          {
922            sync = *it;
923            break;
924          }
925        }
926
927        // this synchronizeable does not yet exist! create it
928        if ( sync == NULL )
929        {
930          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
931
932          // if it is an old synchronizeable already removed, ignore it
933          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
934          {
935            offset += syncDataLength;
936            continue;
937          }
938
939          // if the node we got this unknown sync from is a client we ignore it (since it has no rights to create a new sync)
940          if ( peers[peer->second.userId].isClient() || peers[peer->second.userId].isProxyServerActive())
941          {
942            offset += syncDataLength;
943            continue;
944          }
945
946          int leafClassId;
947          if ( INTSIZE > length - offset )
948          {
949            offset += syncDataLength;
950            continue;
951          }
952
953          Converter::byteArrayToInt( buf + offset, &leafClassId );
954
955          assert( leafClassId != 0 );
956
957
958          BaseObject * b = NULL;
959          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
960          /* Exception 1: NullParent */
961          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
962          {
963            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
964            offset += syncDataLength;
965            continue;
966          }
967          else
968            b = Factory::fabricate( (ClassID)leafClassId );
969
970          if ( !b )
971          {
972            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
973            offset += syncDataLength;
974            continue;
975          }
976
977          if ( b->isA(CL_SYNCHRONIZEABLE) )
978          {
979            sync = dynamic_cast<Synchronizeable*>(b);
980            sync->setUniqueID( uniqueId );
981            sync->setSynchronized(true);
982
983            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
984          }
985          else
986          {
987            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
988            delete b;
989            offset += syncDataLength;
990            continue;
991          }
992        }
993
994
995        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
996        offset += n;
997
998      }
999
1000      if ( offset != length )
1001      {
1002        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1003        peer->second.socket->disconnectServer();
1004      }
1005
1006
1007      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1008      {
1009        Synchronizeable & sync = **it;
1010
1011        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1012          continue;
1013
1014        sync.handleRecvState( peer->second.userId, state, fromState );
1015      }
1016
1017      assert( peer->second.lastAckedState <= ackedState );
1018      peer->second.lastAckedState = ackedState;
1019
1020      assert( peer->second.lastRecvedState < state );
1021      peer->second.lastRecvedState = state;
1022
1023    }
1024
1025  }
1026
1027}
1028
1029/**
1030 * is executed when a handshake has finished
1031 */
1032void NetworkStream::handleNewClient( int userId )
1033{
1034  // init and assign the message manager
1035  MessageManager::getInstance()->initUser( userId );
1036  // do all game relevant stuff here
1037  networkGameManager->signalNewPlayer( userId );
1038}
1039
1040
1041/**
1042 * removes old items from oldSynchronizeables
1043 */
1044void NetworkStream::cleanUpOldSyncList( )
1045{
1046  int now = SDL_GetTicks();
1047
1048  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1049  {
1050    if ( it->second < now - 10*1000 )
1051    {
1052      std::map<int,int>::iterator delIt = it;
1053      it++;
1054      oldSynchronizeables.erase( delIt );
1055      continue;
1056    }
1057    it++;
1058  }
1059}
1060
1061/**
1062 * writes data to DATA/dicts/newdict
1063 * @param data pointer to data
1064 * @param length length
1065 */
1066void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1067{
1068  if ( remainingBytesToWriteToDict <= 0 )
1069    return;
1070
1071  if ( length > remainingBytesToWriteToDict )
1072    length = remainingBytesToWriteToDict;
1073
1074  std::string fileName = ResourceManager::getInstance()->getDataDir();
1075  fileName += "/dicts/newdict";
1076
1077  if ( upstream )
1078    fileName += "_upstream";
1079  else
1080    fileName += "_downstream";
1081
1082  FILE * f = fopen( fileName.c_str(), "a" );
1083
1084  if ( !f )
1085  {
1086    PRINTF(2)("could not open %s\n", fileName.c_str());
1087    remainingBytesToWriteToDict = 0;
1088    return;
1089  }
1090
1091  if ( fwrite( data, 1, length, f ) != length )
1092  {
1093    PRINTF(2)("could not write to file\n");
1094    fclose( f );
1095    return;
1096  }
1097
1098  fclose( f );
1099
1100  remainingBytesToWriteToDict -= length;
1101}
1102
1103
1104
1105
1106
1107
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