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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9470

Last change on this file since 9470 was 9470, checked in by patrick, 18 years ago

heavy permissions fight: no node was ever thought to be client and server at the same time, proxy server are hybrid nodes so there is need for a big framework extension.

  • made the obb creation saver
  • prevented segfaults in the aabb tree creation, this was very dangerous code
  • inserted handshake hack to make the handshake work.

No I will have to get the handshake right so the node works correctly

File size: 32.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53#include "converter.h"
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_CLIENT;
68}
69
70
71NetworkStream::NetworkStream( int nodeType)
72{
73  this->init();
74
75  this->pInfo->nodeType = nodeType;
76
77  switch( nodeType)
78  {
79    case NET_MASTER_SERVER:
80      // init the shared network data
81      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
82      break;
83
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
87      break;
88    case NET_PROXY_SERVER_PASSIVE:
89      // init the shared network data
90      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
91      break;
92    case NET_CLIENT:
93      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
94      break;
95  }
96
97  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
98
99  // get the local ip address
100  IPaddress ip;
101  SDLNet_ResolveHost( &ip, NULL, 0);
102  this->pInfo->ip = ip;
103}
104
105
106
107/**
108 * generic init functions
109 */
110void NetworkStream::init()
111{
112  /* set the class id for the base object */
113  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
114  this->clientSocket = NULL;
115  this->proxySocket = NULL;
116  this->networkGameManager = NULL;
117  this->networkMonitor = NULL;
118
119  this->pInfo = new PeerInfo();
120  this->pInfo->userId = 0;
121  this->pInfo->lastAckedState = 0;
122  this->pInfo->lastRecvedState = 0;
123
124  this->bRedirect = false;
125
126  this->currentState = 0;
127
128  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
129
130  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
131  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
132  assert( this->dictClient >= 0 );
133  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
134  assert( this->dictServer >= 0 );
135}
136
137
138/**
139 * deconstructor
140 */
141NetworkStream::~NetworkStream()
142{
143  if ( this->clientSocket )
144  {
145    clientSocket->close();
146    delete clientSocket;
147    clientSocket = NULL;
148  }
149  if ( this->proxySocket)
150  {
151    proxySocket->close();
152    delete proxySocket;
153    proxySocket = NULL;
154  }
155  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
156  {
157    if ( i->second.socket )
158    {
159      i->second.socket->disconnectServer();
160      delete i->second.socket;
161      i->second.socket = NULL;
162    }
163
164    if ( i->second.handshake )
165    {
166      delete i->second.handshake;
167      i->second.handshake = NULL;
168    }
169
170    if ( i->second.connectionMonitor )
171    {
172      delete i->second.connectionMonitor;
173      i->second.connectionMonitor = NULL;
174    }
175  }
176  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
177    (*it)->setNetworkStream( NULL );
178
179  if( this->pInfo)
180    delete this->pInfo;
181
182  if( this->networkMonitor)
183    delete this->networkMonitor;
184}
185
186
187/**
188 * establish a connection to a remote master server
189 * @param host: host name
190 * @param port: the port number
191 */
192void NetworkStream::connectToMasterServer(std::string host, int port)
193{
194  int node = NET_ID_MASTER_SERVER;
195  // this create the new node in the peers map
196  this->peers[node].socket = new UdpSocket( host, port );
197  this->peers[node].userId = NET_ID_MASTER_SERVER;
198
199  this->peers[node].nodeType = NET_MASTER_SERVER;
200  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
201  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
202}
203
204
205/**
206 * establish a connection to a remote proxy server
207 * @param host: host name
208 * @param port: the port number
209 */
210void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
211{
212  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
213
214  // this creates the new proxyId in the peers map
215  this->peers[proxyId].socket = new UdpSocket( host, port );
216  this->peers[proxyId].userId = proxyId;
217
218  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
219  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
220  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
221}
222
223
224/**
225 * create a server
226 * @param port: interface port for all clients
227 */
228void NetworkStream::createServer(int clientPort, int proxyPort)
229{
230  this->proxySocket = new UdpServerSocket(clientPort);
231  this->clientSocket= new UdpServerSocket(proxyPort);
232}
233
234
235/**
236 * creates a new instance of the network game manager
237 */
238void NetworkStream::createNetworkGameManager()
239{
240  this->networkGameManager = NetworkGameManager::getInstance();
241
242  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
243  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
244}
245
246
247/**
248 * starts the network handshake
249 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
250 * executed as client
251 * @param userId: start handshake for this user id (optional, default == 0)
252 */
253void NetworkStream::startHandshake(int userId)
254{
255  Handshake* hs = new Handshake(NET_CLIENT/* this->pInfo->nodeType*/);
256  // fake the unique id
257  hs->setUniqueID( NET_UID_HANDSHAKE );
258  assert( peers[userId].handshake == NULL );
259  peers[userId].handshake = hs;
260
261  // set the preferred nick name
262  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
263
264  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
265}
266
267
268/**
269 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
270 * it all over the network and creating it on the other platforms (if and only if it is a
271 * server
272 * @param sync: the synchronizeable to add
273 */
274void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
275{
276  this->synchronizeables.push_back(&sync);
277  sync.setNetworkStream( this );
278}
279
280
281/**
282 * removes the synchronizeable from the list of synchronized entities
283 * @param sync: the syncronizeable to remove
284 */
285void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
286{
287  // removing the Synchronizeable from the List.
288  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
289  if (disconnectSynchro != this->synchronizeables.end())
290    this->synchronizeables.erase(disconnectSynchro);
291
292  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
293}
294
295
296/**
297 * this is called to process data from the network socket to the synchronizeable and vice versa
298 */
299void NetworkStream::processData()
300{
301  // create the network monitor after all the init work and before there is any connection handlings
302  if( this->networkMonitor == NULL)
303    this->networkMonitor = new NetworkMonitor(this);
304
305
306  int tick = SDL_GetTicks();
307
308  this->currentState++;
309  // there was a wrap around
310  if( this->currentState < 0)
311  {
312    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
313  }
314
315  if ( this->pInfo->isMasterServer())
316  {
317    // execute everytthing the master server shoudl do
318    if ( this->clientSocket )
319      this->clientSocket->update();
320    if( this->proxySocket)
321      this->proxySocket->update();
322
323    this->updateConnectionList();
324  }
325//   else if( this->pInfo->isProxyServerActive())
326//   {
327    // execute everything the proxy server should do
328
329//     if ( this->clientSocket )
330//       this->clientSocket->update();
331//     if( this->proxySocket)
332//       this->proxySocket->update();
333//
334//     this->updateConnectionList();
335//   }
336  else
337  {
338    // check if the connection is ok else terminate and remove
339#warning make this more modular: every proxy/master server connection should be watched for termination
340    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
341          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
342          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
343    {
344      this->handleDisconnect( NET_ID_MASTER_SERVER);
345      PRINTF(1)("lost connection to server\n");
346    }
347    // check if there is a redirection command
348    if( this->bRedirect)
349    {
350      this->handleReconnect( NET_ID_MASTER_SERVER);
351    }
352  }
353
354  this->cleanUpOldSyncList();
355  this->handleHandshakes();
356
357  // update the network monitor
358  this->networkMonitor->process();
359
360  // order of up/downstream is important!!!!
361  // don't change it
362  this->handleDownstream( tick );
363  this->handleUpstream( tick );
364}
365
366
367/**
368 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
369 * connections (clients) also start the handsake for the new clients
370 */
371void NetworkStream::updateConnectionList( )
372{
373  //check for new connections
374
375  NetworkSocket* tempNetworkSocket = NULL;
376  int userId;
377
378  if( this->clientSocket != NULL)
379  {
380    tempNetworkSocket = this->clientSocket->getNewSocket();
381
382    // we got new NET_CLIENT connecting
383    if ( tempNetworkSocket )
384    {
385      // determine the network node id
386      if ( freeSocketSlots.size() > 0 )
387      {
388        userId = freeSocketSlots.back();
389        freeSocketSlots.pop_back();
390      }
391      else
392      {
393        userId = 1;
394
395        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
396          if ( it->first >= userId )
397            userId = it->first + 1;
398      }
399      // this creates a new entry in the peers list
400      peers[userId].socket = tempNetworkSocket;
401      this->handleConnect(userId);
402
403      PRINTF(0)("New Client: %d\n", userId);
404    }
405  }
406
407
408  if( this->proxySocket != NULL)
409  {
410    tempNetworkSocket = this->proxySocket->getNewSocket();
411
412    // we got new NET_PROXY_SERVER_ACTIVE connecting
413    if ( tempNetworkSocket )
414    {
415      // determine the network node id
416      if ( freeSocketSlots.size() > 0 )
417      {
418        userId = freeSocketSlots.back();
419        freeSocketSlots.pop_back();
420      }
421      else
422      {
423        userId = 1;
424
425        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
426          if ( it->first >= userId )
427            userId = it->first + 1;
428      }
429
430      // this creates a new entry in the peers list
431      peers[userId].socket = tempNetworkSocket;
432      this->handleConnect(userId);
433
434      PRINTF(0)("New Proxy: %d\n", userId);
435    }
436  }
437
438
439  //check if connections are ok else remove them
440  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
441  {
442    if (
443          it->second.socket &&
444          (
445            !it->second.socket->isOk()  ||
446            it->second.connectionMonitor->hasTimedOut()
447          )
448       )
449    {
450      std::string reason = "disconnected";
451      if ( it->second.connectionMonitor->hasTimedOut() )
452        reason = "timeout";
453      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
454
455      this->handleDisconnect( it->second.userId);
456
457      it++;
458      continue;
459    }
460
461    it++;
462  }
463
464
465}
466
467
468void NetworkStream::handleConnect( int userId)
469{
470  // create new handshake and init its variables
471  peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
472  peers[userId].handshake->setUniqueID(userId);
473
474  peers[userId].connectionMonitor = new ConnectionMonitor( userId );
475  peers[userId].userId = userId;
476
477  PRINTF(0)("num sync: %d\n", synchronizeables.size());
478
479    // get the proxy server informations and write them to the handshake, if any (proxy)
480  assert( this->networkMonitor != NULL);
481  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
482  if( pi != NULL)
483  {
484    peers[userId].handshake->setProxy1Address( pi->ip);
485  }
486  pi = this->networkMonitor->getSecondChoiceProxy();
487  if( pi != NULL)
488    peers[userId].handshake->setProxy2Address( pi->ip);
489
490    // check if the connecting client should reconnect to a proxy server
491  peers[userId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
492
493    // the connecting node of course is a client
494  peers[userId].nodeType = NET_CLIENT;
495  peers[userId].ip = peers[userId].socket->getRemoteAddress();
496}
497
498
499void NetworkStream::debug()
500{
501  if( SharedNetworkData::getInstance()->isMasterServer()) {
502    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
503  }
504  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
505    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
506  }
507  else {
508    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
509  }
510
511  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
512  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
513  {
514    if( (*it)->beSynchronized() == true)
515      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
516               (*it)->getUniqueID(), (*it)->beSynchronized());
517  }
518  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
519
520}
521
522
523/**
524 * @returns the number of synchronizeables registered to this stream
525 */
526int NetworkStream::getSyncCount()
527{
528  int n = 0;
529  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
530    if( (*it)->beSynchronized() == true)
531      ++n;
532
533  //return synchronizeables.size();
534  return n;
535}
536
537
538/**
539 * check if handshakes completed. if so create the network game manager else remove it again
540 */
541void NetworkStream::handleHandshakes( )
542{
543  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
544  {
545    if ( it->second.handshake )
546    {
547      // handshake finished
548      if ( it->second.handshake->completed() )
549      {
550        //handshake is correct
551        if ( it->second.handshake->ok() )
552        {
553          // the counter part didn't mark it free for deletion yet
554          if ( !it->second.handshake->allowDel() )
555          {
556            // make sure this is a client
557            if( this->pInfo->isClient() || SharedNetworkData::getInstance()->isProxyServerActive())
558            {
559              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
560              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
561
562              it->second.nodeType = it->second.handshake->getRemoteNodeType();
563              it->second.ip = it->second.socket->getRemoteAddress();
564              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
565              this->networkMonitor->addNode(&it->second);
566              // get proxy 1 address and add it
567              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
568              // get proxy 2 address and add it
569              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
570
571              // now check if the server accepted the connection
572              if( it->second.handshake->redirect() )
573              {
574                this->bRedirect = true;
575              }
576
577              // create the new network game manager and init it
578              this->networkGameManager = NetworkGameManager::getInstance();
579              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
580              // init the new message manager
581              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
582            }
583
584            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
585            it->second.handshake->del();
586
587          }
588          else
589          {
590            // handshake finished registring new player
591            if ( it->second.handshake->canDel() )
592            {
593
594              if ( this->pInfo->isMasterServer() )
595              {
596                it->second.nodeType = it->second.handshake->getRemoteNodeType();
597                it->second.ip = it->second.socket->getRemoteAddress();
598
599                this->networkMonitor->addNode(&it->second);
600
601                this->handleNewClient( it->second.userId );
602
603                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
604                {
605                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
606                }
607              }
608#warning no proxys cant accept clients anymore: uncomment the following lines. (uncommented becaus the proxy probably cant connect to another server as this
609//               else if ( this->pInfo->isProxyServerActive() )
610//               {
611//                 it->second.nodeType = it->second.handshake->getRemoteNodeType();
612//                 it->second.ip = it->second.socket->getRemoteAddress();
613//
614//                 this->networkMonitor->addNode(&it->second);
615//
616//                 this->handleNewClient( it->second.userId );
617//
618//                 if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
619//                 {
620//                   PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
621//                 }
622//               }
623
624              PRINT(0)("handshake finished delete it\n");
625              delete it->second.handshake;
626              it->second.handshake = NULL;
627            }
628          }
629
630        }
631        else
632        {
633          PRINT(1)("handshake failed!\n");
634          it->second.socket->disconnectServer();
635        }
636      }
637    }
638  }
639}
640
641
642/**
643 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
644 */
645void NetworkStream::handleReconnect(int userId)
646{
647  this->bRedirect = false;
648  PeerInfo* pInfo = &this->peers[userId];
649
650  PRINTF(0)("===============================================\n");
651  PRINTF(0)("Client is redirected to the other proxy servers\n");
652  PRINTF(0)("  user id: %i\n", userId);
653  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
654  PRINTF(0)("===============================================\n");
655
656  // flush the old synchronization states, since the numbering could be completely different
657  pInfo->lastAckedState = 0;
658  pInfo->lastRecvedState = 0;
659
660  // temp save the ip address here
661  IP proxyIP = pInfo->handshake->getProxy1Address();
662
663  // disconnect from the current server and reconnect to proxy server
664  this->handleDisconnect( userId);
665  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
666  #warning the ports are not yet integrated correctly in the ip class
667
668  // and restart the handshake
669  this->startHandshake( userId);
670}
671
672
673/**
674 * handles the disconnect event
675 * @param userId id of the user to remove
676 */
677void NetworkStream::handleDisconnect( int userId )
678{
679  peers[userId].socket->disconnectServer();
680  delete peers[userId].socket;
681  peers[userId].socket = NULL;
682
683  if ( peers[userId].handshake )
684    delete peers[userId].handshake;
685  peers[userId].handshake = NULL;
686
687  if ( peers[userId].connectionMonitor )
688    delete peers[userId].connectionMonitor;
689  peers[userId].connectionMonitor = NULL;
690
691
692  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
693    (*it2)->cleanUpUser( userId );
694  }
695
696  if( SharedNetworkData::getInstance()->isMasterServer())
697    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
698
699  this->freeSocketSlots.push_back( userId );
700
701  peers.erase( userId);
702}
703
704
705
706/**
707 * handle upstream network traffic
708 * @param tick: seconds elapsed since last update
709 */
710void NetworkStream::handleUpstream( int tick )
711{
712  int offset;
713  int n;
714
715  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
716  {
717    offset = INTSIZE; // reserve enough space for the packet length
718
719    // continue with the next peer if this peer has no socket assigned (therefore no network)
720    if ( !peer->second.socket )
721      continue;
722
723    // header informations: current state
724    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
725    assert( n == INTSIZE );
726    offset += n;
727
728    // header informations: last acked state
729    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
730    assert( n == INTSIZE );
731    offset += n;
732
733    // header informations: last recved state
734    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
735    assert( n == INTSIZE );
736    offset += n;
737
738    // now write all synchronizeables in the packet
739    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
740    {
741
742      int oldOffset = offset;
743      Synchronizeable & sync = **it;
744
745
746      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
747      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
748        continue;
749
750      // if handshake not finished only sync handshake
751      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
752        continue;
753
754      // if we are a server (both master and proxy servers) and this is not our handshake
755      if ( ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/ ) && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
756        continue;
757
758      /* list of synchronizeables that will never be synchronized over the network: */
759      // do not sync null parent
760      if ( sync.getLeafClassID() == CL_NULL_PARENT )
761        continue;
762
763
764      assert( sync.getLeafClassID() != 0);
765
766      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
767
768      // server fakes uniqueid == 0 for handshake
769      if ( ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive() */) &&
770             sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it
771        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
772      else
773        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
774
775
776      assert( n == INTSIZE );
777      offset += n;
778
779      // make space for packet size
780      offset += INTSIZE;
781
782      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
783      offset += n;
784
785      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
786
787      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
788      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
789      bool allZero = true;
790      for ( int i = 0; i < n; i++ )
791      {
792         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
793           allZero = false;
794      }
795      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
796      // data that hast not changed
797      if ( allZero )
798      {
799        offset = oldOffset;
800      }
801    } // all synchronizeables written
802
803
804
805    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
806    {
807      Synchronizeable & sync = **it;
808
809      // again exclude all unwanted syncs
810      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
811        continue;
812
813      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
814    }
815
816
817    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
818
819    // now compress the data with the zip library
820    int compLength = 0;
821    if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/)
822      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
823    else
824      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
825
826    if ( compLength <= 0 )
827    {
828      PRINTF(1)("compression failed!\n");
829      continue;
830    }
831
832    assert( peer->second.socket->writePacket( compBuf, compLength ) );
833
834    if ( this->remainingBytesToWriteToDict > 0 )
835      writeToNewDict( buf, offset, true );
836
837    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
838    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
839
840  }
841}
842
843/**
844 * handle downstream network traffic
845 */
846void NetworkStream::handleDownstream( int tick )
847{
848  int offset = 0;
849
850  int length = 0;
851  int packetLength = 0;
852  int compLength = 0;
853  int uniqueId = 0;
854  int state = 0;
855  int ackedState = 0;
856  int fromState = 0;
857  int syncDataLength = 0;
858
859  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
860  {
861
862    if ( !peer->second.socket )
863      continue;
864
865    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
866    {
867      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
868
869      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
870
871      if ( packetLength < 4*INTSIZE )
872      {
873        if ( packetLength != 0 )
874          PRINTF(1)("got too small packet: %d\n", packetLength);
875        continue;
876      }
877
878      if ( this->remainingBytesToWriteToDict > 0 )
879        writeToNewDict( buf, packetLength, false );
880
881      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
882      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
883      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
884      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
885      offset = 4*INTSIZE;
886
887      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
888
889
890      //if this is an old state drop it
891      if ( state <= peer->second.lastRecvedState )
892        continue;
893
894      if ( packetLength != length )
895      {
896        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
897        peer->second.socket->disconnectServer();
898        continue;
899      }
900
901      while ( offset + 2 * INTSIZE < length )
902      {
903        assert( offset > 0 );
904        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
905        offset += INTSIZE;
906
907        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
908        offset += INTSIZE;
909
910        assert( syncDataLength > 0 );
911        assert( syncDataLength < 10000 );
912
913        Synchronizeable * sync = NULL;
914
915        // look for the synchronizeable in question
916        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
917        {
918          // client thinks his handshake has id 0!!!!!
919          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
920          {
921            sync = *it;
922            break;
923          }
924        }
925
926        // this synchronizeable does not yet exist! create it
927        if ( sync == NULL )
928        {
929          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
930
931          // if it is an old synchronizeable already removed, ignore it
932          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
933          {
934            offset += syncDataLength;
935            continue;
936          }
937
938          // if the node we got this unknown sync from is a client we ignore it (since it has no rights to create a new sync)
939          if ( peers[peer->second.userId].isClient() || peers[peer->second.userId].isProxyServerActive())
940          {
941            offset += syncDataLength;
942            continue;
943          }
944
945          int leafClassId;
946          if ( INTSIZE > length - offset )
947          {
948            offset += syncDataLength;
949            continue;
950          }
951
952          Converter::byteArrayToInt( buf + offset, &leafClassId );
953
954          assert( leafClassId != 0 );
955
956
957          BaseObject * b = NULL;
958          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
959          /* Exception 1: NullParent */
960          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
961          {
962            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
963            offset += syncDataLength;
964            continue;
965          }
966          else
967            b = Factory::fabricate( (ClassID)leafClassId );
968
969          if ( !b )
970          {
971            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
972            offset += syncDataLength;
973            continue;
974          }
975
976          if ( b->isA(CL_SYNCHRONIZEABLE) )
977          {
978            sync = dynamic_cast<Synchronizeable*>(b);
979            sync->setUniqueID( uniqueId );
980            sync->setSynchronized(true);
981
982            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
983          }
984          else
985          {
986            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
987            delete b;
988            offset += syncDataLength;
989            continue;
990          }
991        }
992
993
994        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
995        offset += n;
996
997      }
998
999      if ( offset != length )
1000      {
1001        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1002        peer->second.socket->disconnectServer();
1003      }
1004
1005
1006      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1007      {
1008        Synchronizeable & sync = **it;
1009
1010        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1011          continue;
1012
1013        sync.handleRecvState( peer->second.userId, state, fromState );
1014      }
1015
1016      assert( peer->second.lastAckedState <= ackedState );
1017      peer->second.lastAckedState = ackedState;
1018
1019      assert( peer->second.lastRecvedState < state );
1020      peer->second.lastRecvedState = state;
1021
1022    }
1023
1024  }
1025
1026}
1027
1028/**
1029 * is executed when a handshake has finished
1030 */
1031void NetworkStream::handleNewClient( int userId )
1032{
1033  // init and assign the message manager
1034  MessageManager::getInstance()->initUser( userId );
1035  // do all game relevant stuff here
1036  networkGameManager->signalNewPlayer( userId );
1037}
1038
1039
1040/**
1041 * removes old items from oldSynchronizeables
1042 */
1043void NetworkStream::cleanUpOldSyncList( )
1044{
1045  int now = SDL_GetTicks();
1046
1047  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1048  {
1049    if ( it->second < now - 10*1000 )
1050    {
1051      std::map<int,int>::iterator delIt = it;
1052      it++;
1053      oldSynchronizeables.erase( delIt );
1054      continue;
1055    }
1056    it++;
1057  }
1058}
1059
1060/**
1061 * writes data to DATA/dicts/newdict
1062 * @param data pointer to data
1063 * @param length length
1064 */
1065void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1066{
1067  if ( remainingBytesToWriteToDict <= 0 )
1068    return;
1069
1070  if ( length > remainingBytesToWriteToDict )
1071    length = remainingBytesToWriteToDict;
1072
1073  std::string fileName = ResourceManager::getInstance()->getDataDir();
1074  fileName += "/dicts/newdict";
1075
1076  if ( upstream )
1077    fileName += "_upstream";
1078  else
1079    fileName += "_downstream";
1080
1081  FILE * f = fopen( fileName.c_str(), "a" );
1082
1083  if ( !f )
1084  {
1085    PRINTF(2)("could not open %s\n", fileName.c_str());
1086    remainingBytesToWriteToDict = 0;
1087    return;
1088  }
1089
1090  if ( fwrite( data, 1, length, f ) != length )
1091  {
1092    PRINTF(2)("could not write to file\n");
1093    fclose( f );
1094    return;
1095  }
1096
1097  fclose( f );
1098
1099  remainingBytesToWriteToDict -= length;
1100}
1101
1102
1103
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1106
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