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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9338

Last change on this file since 9338 was 9338, checked in by patrick, 18 years ago

proxy servers are synced in a better form

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53using namespace std;
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_CLIENT;
68}
69
70
71/**
72 * start as a client, connect to a server
73 *  @param host: host name (address)
74 *  @param port: port number
75 */
76NetworkStream::NetworkStream( std::string host, int port )
77{
78  this->init();
79  // init the peers[0] the server to ceonnect to
80  this->peers[0].socket = new UdpSocket( host, port );
81  this->peers[0].userId = 0;
82  this->peers[0].nodeType = NET_MASTER_SERVER;
83  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
84  this->peers[0].ip = this->peers[0].socket->getRemoteAddress();
85  // and set also the localhost
86  this->pInfo->nodeType = NET_CLIENT;
87  // get the local ip address
88  IPaddress ip;
89  SDLNet_ResolveHost( &ip, NULL, port );
90  this->pInfo->ip = ip;
91}
92
93
94/**
95 * start as a server
96 *  @param port: at this port
97 */
98NetworkStream::NetworkStream( int port )
99{
100  this->init();
101  this->serverSocket = new UdpServerSocket(port);
102  this->pInfo->nodeType = NET_MASTER_SERVER;
103  // get the local ip address
104  IPaddress ip;
105  SDLNet_ResolveHost( &ip, NULL, port );
106  this->pInfo->ip = ip;
107}
108
109
110/**
111 * generic init functions
112 */
113void NetworkStream::init()
114{
115  /* set the class id for the base object */
116  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
117  this->serverSocket = NULL;
118  this->networkGameManager = NULL;
119  this->networkMonitor = NULL;
120
121  this->pInfo = new PeerInfo();
122  this->pInfo->userId = 0;
123  this->pInfo->lastAckedState = 0;
124  this->pInfo->lastRecvedState = 0;
125
126
127  this->currentState = 0;
128
129  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
130
131  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
132  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
133  assert( this->dictClient >= 0 );
134  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
135  assert( this->dictServer >= 0 );
136}
137
138
139/**
140 * deconstructor
141 */
142NetworkStream::~NetworkStream()
143{
144  if ( this->serverSocket )
145  {
146    serverSocket->close();
147    delete serverSocket;
148    serverSocket = NULL;
149  }
150  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
151  {
152    if ( i->second.socket )
153    {
154      i->second.socket->disconnectServer();
155      delete i->second.socket;
156      i->second.socket = NULL;
157    }
158
159    if ( i->second.handshake )
160    {
161      delete i->second.handshake;
162      i->second.handshake = NULL;
163    }
164
165    if ( i->second.connectionMonitor )
166    {
167      delete i->second.connectionMonitor;
168      i->second.connectionMonitor = NULL;
169    }
170  }
171  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
172    (*it)->setNetworkStream( NULL );
173
174  if( this->pInfo)
175    delete this->pInfo;
176
177  if( this->networkMonitor)
178    delete this->networkMonitor;
179}
180
181
182/**
183 * creates a new instance of the network game manager
184 */
185void NetworkStream::createNetworkGameManager()
186{
187  this->networkGameManager = NetworkGameManager::getInstance();
188  // setUniqueID( maxCon+2 ) because we need one id for every handshake
189  // and one for handshake to reject client maxCon+1
190  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
191  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
192}
193
194
195/**
196 * starts the network handshake
197 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
198 * executed as client
199 */
200void NetworkStream::startHandshake()
201{
202  Handshake* hs = new Handshake(this->pInfo->nodeType);
203  hs->setUniqueID( 0 );
204  assert( peers[0].handshake == NULL );
205  peers[0].handshake = hs;
206
207  // set the preferred nick name
208  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
209
210  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
211}
212
213
214/**
215 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
216 * it all over the network and creating it on the other platforms (if and only if it is a
217 * server
218 */
219void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
220{
221  this->synchronizeables.push_back(&sync);
222  sync.setNetworkStream( this );
223
224//   this->bActive = true;
225}
226
227
228/**
229 * removes the synchronizeable from the list of synchronized entities
230 */
231void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
232{
233  // removing the Synchronizeable from the List.
234  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
235  if (disconnectSynchro != this->synchronizeables.end())
236    this->synchronizeables.erase(disconnectSynchro);
237
238  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
239}
240
241
242/**
243 * this is called to process data from the network socket to the synchronizeable and vice versa
244 */
245void NetworkStream::processData()
246{
247  // create the network monitor after all the init work and before there is any connection handlings
248  if( this->networkMonitor == NULL)
249    this->networkMonitor = new NetworkMonitor(this);
250
251
252  int tick = SDL_GetTicks();
253
254  this->currentState++;
255  // there was a wrap around
256  if( this->currentState < 0)
257  {
258    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
259  }
260
261  if ( this->pInfo->nodeType == NET_MASTER_SERVER )
262  {
263    // execute everytthing the master server shoudl do
264    if ( serverSocket )
265      serverSocket->update();
266
267    this->updateConnectionList();
268  }
269  else if( this->pInfo->nodeType == NET_PROXY_SERVER_ACTIVE)
270  {
271    // execute everything the proxy server should do
272  }
273  else
274  {
275    // check if the connection is ok else terminate and remove
276    if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) )
277    {
278      PRINTF(1)("lost connection to server\n");
279
280      peers[0].socket->disconnectServer();
281      delete peers[0].socket;
282      peers[0].socket = NULL;
283
284      if ( peers[0].handshake )
285        delete peers[0].handshake;
286      peers[0].handshake = NULL;
287
288      if ( peers[0].connectionMonitor )
289        delete peers[0].connectionMonitor;
290      peers[0].connectionMonitor = NULL;
291    }
292  }
293
294  cleanUpOldSyncList();
295  handleHandshakes();
296
297  // update the network monitor
298  this->networkMonitor->process();
299
300  // order of up/downstream is important!!!!
301  // don't change it
302  handleDownstream( tick );
303  handleUpstream( tick );
304}
305
306
307/**
308 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
309 * connections (clients) also start the handsake for the new clients
310 */
311void NetworkStream::updateConnectionList( )
312{
313  //check for new connections
314
315  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
316
317  // we got new network node
318  if ( tempNetworkSocket )
319  {
320    int clientId;
321    // if there is a list of free client id slots, take these
322    if ( freeSocketSlots.size() > 0 )
323    {
324      clientId = freeSocketSlots.back();
325      freeSocketSlots.pop_back();
326      peers[clientId].socket = tempNetworkSocket;
327      peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
328      peers[clientId].handshake->setUniqueID(clientId);
329
330      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
331      peers[clientId].userId = clientId;
332    }
333    else
334    {
335      clientId = 1;
336
337      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
338        if ( it->first >= clientId )
339          clientId = it->first + 1;
340
341      peers[clientId].socket = tempNetworkSocket;
342      // handshake handling
343      peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
344      peers[clientId].handshake->setUniqueID(clientId);
345
346      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
347      peers[clientId].userId = clientId;
348
349      PRINTF(0)("num sync: %d\n", synchronizeables.size());
350    }
351
352
353    // get the proxy server informations and write them to the handshake, if any (proxy)
354    PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
355    assert (pi != NULL);
356    if( pi != NULL)
357      peers[clientId].handshake->setProxy1Address( pi->ip);
358
359    pi = this->networkMonitor->getSecondChoiceProxy();
360    if( pi != NULL)
361      peers[clientId].handshake->setProxy2Address( pi->ip);
362
363    // check if the connecting client should reconnect to a proxy server
364    peers[clientId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
365
366
367    peers[clientId].nodeType = NET_CLIENT;
368    peers[clientId].ip = peers[clientId].socket->getRemoteAddress();
369
370
371    // check if there are too many clients connected (DEPRECATED: new: the masterserver sends a list of proxy servers)
372//     if ( clientId > SharedNetworkData::getInstance()->getMaxPlayer() )
373//     {
374// //       peers[clientId].handshake->setRedirect(true);
375// //
376// //       peers[clientId].handshake->doReject( "too many connections" );
377//       PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
378//     }
379//     else
380//     {
381//       PRINTF(0)("New Client: %d\n", clientId);
382//     }
383    PRINTF(0)("New Client: %d\n", clientId);
384
385
386  }
387
388
389
390  //check if connections are ok else remove them
391  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
392  {
393    if (
394          it->second.socket &&
395          (
396            !it->second.socket->isOk()  ||
397            it->second.connectionMonitor->hasTimedOut()
398          )
399       )
400    {
401      std::string reason = "disconnected";
402      if ( it->second.connectionMonitor->hasTimedOut() )
403        reason = "timeout";
404      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
405
406
407      // clean up the network data
408      it->second.socket->disconnectServer();
409      delete it->second.socket;
410      it->second.socket = NULL;
411
412      if ( it->second.connectionMonitor )
413        delete it->second.connectionMonitor;
414      it->second.connectionMonitor = NULL;
415
416      if ( it->second.handshake )
417        delete it->second.handshake;
418      it->second.handshake = NULL;
419
420      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
421      {
422        (*it2)->cleanUpUser( it->second.userId );
423      }
424
425      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
426
427      freeSocketSlots.push_back( it->second.userId );
428
429      PeerList::iterator delit = it;
430      it++;
431
432      peers.erase( delit );
433
434      continue;
435    }
436
437    it++;
438  }
439
440
441}
442
443
444void NetworkStream::debug()
445{
446  if( this->isMasterServer())
447    PRINT(0)(" Host ist Server with ID: %i\n", this->pInfo->userId);
448  else
449    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
450
451  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
452  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
453  {
454    if( (*it)->beSynchronized() == true)
455      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
456               (*it)->getUniqueID(), (*it)->beSynchronized());
457  }
458  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
459
460}
461
462
463/**
464 * @returns the number of synchronizeables registered to this stream
465 */
466int NetworkStream::getSyncCount()
467{
468  int n = 0;
469  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
470    if( (*it)->beSynchronized() == true)
471      ++n;
472
473  //return synchronizeables.size();
474  return n;
475}
476
477
478/**
479 * check if handshakes completed. if so create the network game manager else remove it again
480 */
481void NetworkStream::handleHandshakes( )
482{
483  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
484  {
485    if ( it->second.handshake )
486    {
487      // handshake finished
488      if ( it->second.handshake->completed() )
489      {
490        //handshake is correct
491        if ( it->second.handshake->ok() )
492        {
493          if ( !it->second.handshake->allowDel() )
494          {
495            if ( this->pInfo->nodeType == NET_CLIENT )
496            {
497              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
498              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
499
500              it->second.nodeType = it->second.handshake->getRemoteNodeType();
501              it->second.ip = it->second.socket->getRemoteAddress();
502              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
503              this->networkMonitor->addNode(&it->second);
504              // get proxy 1 address and add it
505              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
506              // get proxy 2 address and add it
507              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
508
509              // now check if the server accepted the connection
510              if( it->second.handshake->redirect())
511                this->handleReconnect( it->second.userId);
512
513              // create the new network game manager and init it
514              this->networkGameManager = NetworkGameManager::getInstance();
515              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
516              // init the new message manager
517              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
518            }
519
520
521            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
522
523            it->second.handshake->del();
524          }
525          else
526          {
527            // handshake finished registring new player
528            if ( it->second.handshake->canDel() )
529            {
530              if ( this->pInfo->nodeType == NET_MASTER_SERVER )
531              {
532                it->second.nodeType = it->second.handshake->getRemoteNodeType();
533                it->second.ip = it->second.socket->getRemoteAddress();
534
535                this->networkMonitor->addNode(&it->second);
536
537                this->handleNewClient( it->second.userId );
538
539                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
540                {
541                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
542                }
543              }
544
545              PRINT(0)("handshake finished delete it\n");
546              delete it->second.handshake;
547              it->second.handshake = NULL;
548            }
549          }
550
551        }
552        else
553        {
554          PRINT(1)("handshake failed!\n");
555          it->second.socket->disconnectServer();
556        }
557      }
558    }
559  }
560}
561
562
563/**
564 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
565 */
566void NetworkStream::handleReconnect(int userId)
567{
568  PRINTF(0)("===============================================\n");
569  PRINTF(0)("Client is redirected to the other proxy servers\n");
570  PRINTF(0)("===============================================\n");
571
572  PeerInfo* pInfo = &this->peers[userId];
573
574  // reject the server
575  pInfo->handshake->doReject( "redirected to different server");
576
577  // flush the old synchronization states, since the numbering could be completely different
578  pInfo->lastAckedState = 0;
579  pInfo->lastRecvedState = 0;
580  // not sure if this works as expected
581  if( pInfo->handshake)
582    delete pInfo->handshake;
583
584  // disconnect from the current server and reconnect to proxy server
585  pInfo->socket->reconnectToServer( pInfo->handshake->getProxy1Address().ipString(), pInfo->handshake->getProxy1Address().port());
586
587  // and restart the handshake
588  this->startHandshake();
589}
590
591
592/**
593 * handle upstream network traffic
594 */
595void NetworkStream::handleUpstream( int tick )
596{
597  int offset;
598  int n;
599
600  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
601  {
602    offset = INTSIZE; // reserve enough space for the packet length
603
604    // continue with the next peer if this peer has no socket assigned (therefore no network)
605    if ( !peer->second.socket )
606      continue;
607
608    // header informations: current state
609    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
610    assert( n == INTSIZE );
611    offset += n;
612
613    // header informations: last acked state
614    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
615    assert( n == INTSIZE );
616    offset += n;
617
618    // header informations: last recved state
619    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
620    assert( n == INTSIZE );
621    offset += n;
622
623    // now write all synchronizeables in the packet
624    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
625    {
626      int oldOffset = offset;
627      Synchronizeable & sync = **it;
628
629      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
630      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
631        continue;
632
633      // if handshake not finished only sync handshake
634      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
635        continue;
636
637      // if we are a server and this is not our handshake
638      if ( isMasterServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
639        continue;
640
641      /* list of synchronizeables that will never be synchronized over the network: */
642      // do not sync null parent
643      if ( sync.getLeafClassID() == CL_NULL_PARENT )
644        continue;
645
646      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
647
648      // server fakes uniqueid == 0 for handshake
649      if ( this->isMasterServer() && sync.getUniqueID() < SharedNetworkData::getInstance()->getMaxPlayer() - 1 )
650        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
651      else
652        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
653
654      assert( n == INTSIZE );
655      offset += n;
656
657      // make space for size
658      offset += INTSIZE;
659
660      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
661      offset += n;
662
663      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
664
665      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
666      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
667      bool allZero = true;
668      for ( int i = 0; i < n; i++ )
669      {
670         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
671           allZero = false;
672      }
673      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
674      // data that hast not changed
675      if ( allZero )
676      {
677        offset = oldOffset;
678      }
679    } // all synchronizeables written
680
681
682
683    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
684    {
685      Synchronizeable & sync = **it;
686
687      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
688        continue;
689
690      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
691    }
692
693
694    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
695
696    // now compress the data with the zip library
697    int compLength = 0;
698    if ( this->isMasterServer() )
699      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
700    else
701      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
702
703    if ( compLength <= 0 )
704    {
705      PRINTF(1)("compression failed!\n");
706      continue;
707    }
708
709    assert( peer->second.socket->writePacket( compBuf, compLength ) );
710
711    if ( this->remainingBytesToWriteToDict > 0 )
712      writeToNewDict( buf, offset, true );
713
714    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
715    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
716
717  }
718}
719
720/**
721 * handle downstream network traffic
722 */
723void NetworkStream::handleDownstream( int tick )
724{
725  int offset = 0;
726
727  int length = 0;
728  int packetLength = 0;
729  int compLength = 0;
730  int uniqueId = 0;
731  int state = 0;
732  int ackedState = 0;
733  int fromState = 0;
734  int syncDataLength = 0;
735
736  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
737  {
738
739    if ( !peer->second.socket )
740      continue;
741
742    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
743    {
744      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
745
746      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
747
748      if ( packetLength < 4*INTSIZE )
749      {
750        if ( packetLength != 0 )
751          PRINTF(1)("got too small packet: %d\n", packetLength);
752        continue;
753      }
754
755      if ( this->remainingBytesToWriteToDict > 0 )
756        writeToNewDict( buf, packetLength, false );
757
758      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
759      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
760      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
761      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
762      offset = 4*INTSIZE;
763
764      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
765
766
767      //if this is an old state drop it
768      if ( state <= peer->second.lastRecvedState )
769        continue;
770
771      if ( packetLength != length )
772      {
773        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
774        peer->second.socket->disconnectServer();
775        continue;
776      }
777
778      while ( offset + 2*INTSIZE < length )
779      {
780        assert( offset > 0 );
781        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
782        offset += INTSIZE;
783
784        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
785        offset += INTSIZE;
786
787        assert( syncDataLength > 0 );
788        assert( syncDataLength < 10000 );
789
790        Synchronizeable * sync = NULL;
791
792        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
793        {
794        //                                        client thinks his handshake has id 0!!!!!
795          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
796          {
797            sync = *it;
798            break;
799          }
800        }
801
802        if ( sync == NULL )
803        {
804          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
805          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
806          {
807            offset += syncDataLength;
808            continue;
809          }
810
811          if ( !peers[peer->second.userId].isMasterServer() )
812          {
813            offset += syncDataLength;
814            continue;
815          }
816
817          int leafClassId;
818          if ( INTSIZE > length - offset )
819          {
820            offset += syncDataLength;
821            continue;
822          }
823
824          Converter::byteArrayToInt( buf + offset, &leafClassId );
825
826          assert( leafClassId != 0 );
827
828          BaseObject * b = NULL;
829          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
830          /* Exception 1: NullParent */
831          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
832          {
833            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
834            offset += syncDataLength;
835            continue;
836          }
837          else
838            b = Factory::fabricate( (ClassID)leafClassId );
839
840          if ( !b )
841          {
842            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
843            offset += syncDataLength;
844            continue;
845          }
846
847          if ( b->isA(CL_SYNCHRONIZEABLE) )
848          {
849            sync = dynamic_cast<Synchronizeable*>(b);
850            sync->setUniqueID( uniqueId );
851            sync->setSynchronized(true);
852
853            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
854          }
855          else
856          {
857            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
858            delete b;
859            offset += syncDataLength;
860            continue;
861          }
862        }
863
864
865        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
866        offset += n;
867        //NETPRINTF(0)("SSSSSEEEEETTTTT: %s %d\n",sync->getClassName(), n);
868
869      }
870
871      if ( offset != length )
872      {
873        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
874        peer->second.socket->disconnectServer();
875      }
876
877
878      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
879      {
880        Synchronizeable & sync = **it;
881
882        if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
883          continue;
884
885        sync.handleRecvState( peer->second.userId, state, fromState );
886      }
887
888      assert( peer->second.lastAckedState <= ackedState );
889      peer->second.lastAckedState = ackedState;
890
891      assert( peer->second.lastRecvedState < state );
892      peer->second.lastRecvedState = state;
893
894    }
895
896  }
897
898}
899
900/**
901 * is executed when a handshake has finished
902 */
903void NetworkStream::handleNewClient( int userId )
904{
905  // init and assign the message manager
906  MessageManager::getInstance()->initUser( userId );
907  // do all game relevant stuff here
908  networkGameManager->signalNewPlayer( userId );
909
910  // register the new client at the network monitor
911//   this->networkMonitor->addClient();
912}
913
914
915/**
916 * removes old items from oldSynchronizeables
917 */
918void NetworkStream::cleanUpOldSyncList( )
919{
920  int now = SDL_GetTicks();
921
922  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
923  {
924    if ( it->second < now - 10*1000 )
925    {
926      std::map<int,int>::iterator delIt = it;
927      it++;
928      oldSynchronizeables.erase( delIt );
929      continue;
930    }
931    it++;
932  }
933}
934
935/**
936 * writes data to DATA/dicts/newdict
937 * @param data pointer to data
938 * @param length length
939 */
940void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
941{
942  if ( remainingBytesToWriteToDict <= 0 )
943    return;
944
945  if ( length > remainingBytesToWriteToDict )
946    length = remainingBytesToWriteToDict;
947
948  std::string fileName = ResourceManager::getInstance()->getDataDir();
949  fileName += "/dicts/newdict";
950
951  if ( upstream )
952    fileName += "_upstream";
953  else
954    fileName += "_downstream";
955
956  FILE * f = fopen( fileName.c_str(), "a" );
957
958  if ( !f )
959  {
960    PRINTF(2)("could not open %s\n", fileName.c_str());
961    remainingBytesToWriteToDict = 0;
962    return;
963  }
964
965  if ( fwrite( data, 1, length, f ) != length )
966  {
967    PRINTF(2)("could not write to file\n");
968    fclose( f );
969    return;
970  }
971
972  fclose( f );
973
974  remainingBytesToWriteToDict -= length;
975}
976
977
978
979
980
981
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