Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9334

Last change on this file since 9334 was 9334, checked in by patrick, 18 years ago

work of the day in one commit:D

  • switched whole network framework to ip sturcture
  • extended ip structrue a little bit
  • reimplemented the disconnection/reconnection algorithm
  • synchronizeable ip bug discovered and solved
File size: 28.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53using namespace std;
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_CLIENT;
68}
69
70
71/**
72 * start as a client, connect to a server
73 *  @param host: host name (address)
74 *  @param port: port number
75 */
76NetworkStream::NetworkStream( std::string host, int port )
77{
78  this->init();
79  // init the peers[0] the server to ceonnect to
80  this->peers[0].socket = new UdpSocket( host, port );
81  this->peers[0].userId = 0;
82  this->peers[0].nodeType = NET_MASTER_SERVER;
83  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
84  this->peers[0].ip = this->peers[0].socket->getRemoteAddress();
85  // and set also the localhost
86  this->pInfo->nodeType = NET_CLIENT;
87  // get the local ip address
88  IPaddress ip;
89  SDLNet_ResolveHost( &ip, NULL, port );
90  this->pInfo->ip = ip;
91}
92
93
94/**
95 * start as a server
96 *  @param port: at this port
97 */
98NetworkStream::NetworkStream( int port )
99{
100  this->init();
101  this->serverSocket = new UdpServerSocket(port);
102  this->pInfo->nodeType = NET_MASTER_SERVER;
103  // get the local ip address
104  IPaddress ip;
105  SDLNet_ResolveHost( &ip, NULL, port );
106  this->pInfo->ip = ip;
107}
108
109
110/**
111 * generic init functions
112 */
113void NetworkStream::init()
114{
115  /* set the class id for the base object */
116  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
117  this->serverSocket = NULL;
118  this->networkGameManager = NULL;
119  this->networkMonitor = NULL;
120
121  this->pInfo = new PeerInfo();
122  this->pInfo->userId = 0;
123  this->pInfo->lastAckedState = 0;
124  this->pInfo->lastRecvedState = 0;
125
126
127  this->currentState = 0;
128
129  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
130
131  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
132  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
133  assert( this->dictClient >= 0 );
134  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
135  assert( this->dictServer >= 0 );
136}
137
138
139/**
140 * deconstructor
141 */
142NetworkStream::~NetworkStream()
143{
144  if ( this->serverSocket )
145  {
146    serverSocket->close();
147    delete serverSocket;
148    serverSocket = NULL;
149  }
150  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
151  {
152    if ( i->second.socket )
153    {
154      i->second.socket->disconnectServer();
155      delete i->second.socket;
156      i->second.socket = NULL;
157    }
158
159    if ( i->second.handshake )
160    {
161      delete i->second.handshake;
162      i->second.handshake = NULL;
163    }
164
165    if ( i->second.connectionMonitor )
166    {
167      delete i->second.connectionMonitor;
168      i->second.connectionMonitor = NULL;
169    }
170  }
171  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
172    (*it)->setNetworkStream( NULL );
173
174  if( this->pInfo)
175    delete this->pInfo;
176
177  if( this->networkMonitor)
178    delete this->networkMonitor;
179}
180
181
182/**
183 * creates a new instance of the network game manager
184 */
185void NetworkStream::createNetworkGameManager()
186{
187  this->networkGameManager = NetworkGameManager::getInstance();
188  // setUniqueID( maxCon+2 ) because we need one id for every handshake
189  // and one for handshake to reject client maxCon+1
190  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
191  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
192}
193
194
195/**
196 * starts the network handshake
197 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
198 * executed as client
199 */
200void NetworkStream::startHandshake()
201{
202  Handshake* hs = new Handshake(this->pInfo->nodeType);
203  hs->setUniqueID( 0 );
204  assert( peers[0].handshake == NULL );
205  peers[0].handshake = hs;
206
207  // set the preferred nick name
208  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
209
210  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
211}
212
213
214/**
215 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
216 * it all over the network and creating it on the other platforms (if and only if it is a
217 * server
218 */
219void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
220{
221  this->synchronizeables.push_back(&sync);
222  sync.setNetworkStream( this );
223
224//   this->bActive = true;
225}
226
227
228/**
229 * removes the synchronizeable from the list of synchronized entities
230 */
231void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
232{
233  // removing the Synchronizeable from the List.
234  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
235  if (disconnectSynchro != this->synchronizeables.end())
236    this->synchronizeables.erase(disconnectSynchro);
237
238  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
239}
240
241
242/**
243 * this is called to process data from the network socket to the synchronizeable and vice versa
244 */
245void NetworkStream::processData()
246{
247  // create the network monitor after all the init work and before there is any connection handlings
248  if( this->networkMonitor == NULL)
249    this->networkMonitor = new NetworkMonitor(this);
250
251
252  int tick = SDL_GetTicks();
253
254  this->currentState++;
255  // there was a wrap around
256  if( this->currentState < 0)
257  {
258    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
259  }
260
261  if ( this->pInfo->nodeType == NET_MASTER_SERVER )
262  {
263    // execute everytthing the master server shoudl do
264    if ( serverSocket )
265      serverSocket->update();
266
267    this->updateConnectionList();
268  }
269  else if( this->pInfo->nodeType == NET_PROXY_SERVER_ACTIVE)
270  {
271    // execute everything the proxy server should do
272  }
273  else
274  {
275    // check if the connection is ok else terminate and remove
276    if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) )
277    {
278      PRINTF(1)("lost connection to server\n");
279
280      peers[0].socket->disconnectServer();
281      delete peers[0].socket;
282      peers[0].socket = NULL;
283
284      if ( peers[0].handshake )
285        delete peers[0].handshake;
286      peers[0].handshake = NULL;
287
288      if ( peers[0].connectionMonitor )
289        delete peers[0].connectionMonitor;
290      peers[0].connectionMonitor = NULL;
291    }
292  }
293
294  cleanUpOldSyncList();
295  handleHandshakes();
296
297  // update the network monitor
298  this->networkMonitor->process();
299
300  // order of up/downstream is important!!!!
301  // don't change it
302  handleDownstream( tick );
303  handleUpstream( tick );
304}
305
306
307/**
308 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
309 * connections (clients) also start the handsake for the new clients
310 */
311void NetworkStream::updateConnectionList( )
312{
313  //check for new connections
314
315  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
316
317  // we got new network node
318  if ( tempNetworkSocket )
319  {
320    int clientId;
321    // if there is a list of free client id slots, take these
322    if ( freeSocketSlots.size() > 0 )
323    {
324      clientId = freeSocketSlots.back();
325      freeSocketSlots.pop_back();
326      peers[clientId].socket = tempNetworkSocket;
327      peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
328      peers[clientId].handshake->setUniqueID(clientId);
329
330      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
331      peers[clientId].userId = clientId;
332    }
333    else
334    {
335      clientId = 1;
336
337      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
338        if ( it->first >= clientId )
339          clientId = it->first + 1;
340
341      peers[clientId].socket = tempNetworkSocket;
342      // handshake handling
343      peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
344      peers[clientId].handshake->setUniqueID(clientId);
345
346      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
347      peers[clientId].userId = clientId;
348
349      PRINTF(0)("num sync: %d\n", synchronizeables.size());
350    }
351
352
353    // get the proxy server informations and write them to the handshake, if any (proxy)
354    PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
355    if( pi != NULL)
356      peers[clientId].handshake->setProxy1Address( pi->ip);
357
358    pi = this->networkMonitor->getSecondChoiceProxy();
359    if( pi != NULL)
360      peers[clientId].handshake->setProxy2Address( pi->ip);
361
362    // check if the connecting client should reconnect to a proxy server
363    peers[clientId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
364
365
366    peers[clientId].nodeType = NET_CLIENT;
367    peers[clientId].ip = peers[clientId].socket->getRemoteAddress();
368
369
370    // check if there are too many clients connected (DEPRECATED: new: the masterserver sends a list of proxy servers)
371//     if ( clientId > SharedNetworkData::getInstance()->getMaxPlayer() )
372//     {
373// //       peers[clientId].handshake->setRedirect(true);
374// //
375// //       peers[clientId].handshake->doReject( "too many connections" );
376//       PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
377//     }
378//     else
379//     {
380//       PRINTF(0)("New Client: %d\n", clientId);
381//     }
382    PRINTF(0)("New Client: %d\n", clientId);
383
384
385  }
386
387
388
389  //check if connections are ok else remove them
390  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
391  {
392    if (
393          it->second.socket &&
394          (
395            !it->second.socket->isOk()  ||
396            it->second.connectionMonitor->hasTimedOut()
397          )
398       )
399    {
400      std::string reason = "disconnected";
401      if ( it->second.connectionMonitor->hasTimedOut() )
402        reason = "timeout";
403      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
404
405
406      // clean up the network data
407      it->second.socket->disconnectServer();
408      delete it->second.socket;
409      it->second.socket = NULL;
410
411      if ( it->second.connectionMonitor )
412        delete it->second.connectionMonitor;
413      it->second.connectionMonitor = NULL;
414
415      if ( it->second.handshake )
416        delete it->second.handshake;
417      it->second.handshake = NULL;
418
419      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
420      {
421        (*it2)->cleanUpUser( it->second.userId );
422      }
423
424      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
425
426      freeSocketSlots.push_back( it->second.userId );
427
428      PeerList::iterator delit = it;
429      it++;
430
431      peers.erase( delit );
432
433      continue;
434    }
435
436    it++;
437  }
438
439
440}
441
442
443void NetworkStream::debug()
444{
445  if( this->isMasterServer())
446    PRINT(0)(" Host ist Server with ID: %i\n", this->pInfo->userId);
447  else
448    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
449
450  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
451  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
452  {
453    if( (*it)->beSynchronized() == true)
454      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
455               (*it)->getUniqueID(), (*it)->beSynchronized());
456  }
457  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
458
459}
460
461
462/**
463 * @returns the number of synchronizeables registered to this stream
464 */
465int NetworkStream::getSyncCount()
466{
467  int n = 0;
468  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
469    if( (*it)->beSynchronized() == true)
470      ++n;
471
472  //return synchronizeables.size();
473  return n;
474}
475
476
477/**
478 * check if handshakes completed. if so create the network game manager else remove it again
479 */
480void NetworkStream::handleHandshakes( )
481{
482  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
483  {
484    if ( it->second.handshake )
485    {
486      // handshake finished
487      if ( it->second.handshake->completed() )
488      {
489        //handshake is correct
490        if ( it->second.handshake->ok() )
491        {
492          if ( !it->second.handshake->allowDel() )
493          {
494            if ( this->pInfo->nodeType == NET_CLIENT )
495            {
496              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
497              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
498
499              it->second.nodeType = it->second.handshake->getRemoteNodeType();
500              it->second.ip = it->second.socket->getRemoteAddress();
501              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
502              this->networkMonitor->addNode(&it->second);
503              // get proxy 1 address and add it
504              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
505              // get proxy 2 address and add it
506              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
507
508              // now check if the server accepted the connection
509              if( it->second.handshake->redirect())
510                this->handleReconnect( it->second.userId);
511
512              // create the new network game manager and init it
513              this->networkGameManager = NetworkGameManager::getInstance();
514              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
515              // init the new message manager
516              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
517            }
518
519
520            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
521
522            it->second.handshake->del();
523          }
524          else
525          {
526            // handshake finished registring new player
527            if ( it->second.handshake->canDel() )
528            {
529              if ( this->pInfo->nodeType == NET_MASTER_SERVER )
530              {
531                it->second.nodeType = it->second.handshake->getRemoteNodeType();
532                it->second.ip = it->second.socket->getRemoteAddress();
533
534                this->networkMonitor->addNode(&it->second);
535
536                this->handleNewClient( it->second.userId );
537
538                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
539                {
540                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
541                }
542              }
543
544              PRINT(0)("handshake finished delete it\n");
545              delete it->second.handshake;
546              it->second.handshake = NULL;
547            }
548          }
549
550        }
551        else
552        {
553          PRINT(1)("handshake failed!\n");
554          it->second.socket->disconnectServer();
555        }
556      }
557    }
558  }
559}
560
561
562/**
563 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
564 */
565void NetworkStream::handleReconnect(int userId)
566{
567  PRINTF(0)("===============================================\n");
568  PRINTF(0)("Client is redirected to the other proxy servers\n");
569  PRINTF(0)("===============================================\n");
570
571  PeerInfo* pInfo = &this->peers[userId];
572
573  // reject the server
574  pInfo->handshake->doReject( "redirected to different server");
575
576  // flush the old synchronization states, since the numbering could be completely different
577  pInfo->lastAckedState = 0;
578  pInfo->lastRecvedState = 0;
579  // not sure if this works as expected
580  if( pInfo->handshake)
581    delete pInfo->handshake;
582
583  // disconnect from the current server and reconnect to proxy server
584  pInfo->socket->reconnectToServer( pInfo->handshake->getProxy1Address().ipString(), pInfo->handshake->getProxy1Address().port());
585
586  // and restart the handshake
587  this->startHandshake();
588}
589
590
591/**
592 * handle upstream network traffic
593 */
594void NetworkStream::handleUpstream( int tick )
595{
596  int offset;
597  int n;
598
599  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
600  {
601    offset = INTSIZE; // reserve enough space for the packet length
602
603    // continue with the next peer if this peer has no socket assigned (therefore no network)
604    if ( !peer->second.socket )
605      continue;
606
607    // header informations: current state
608    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
609    assert( n == INTSIZE );
610    offset += n;
611
612    // header informations: last acked state
613    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
614    assert( n == INTSIZE );
615    offset += n;
616
617    // header informations: last recved state
618    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
619    assert( n == INTSIZE );
620    offset += n;
621
622    // now write all synchronizeables in the packet
623    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
624    {
625      int oldOffset = offset;
626      Synchronizeable & sync = **it;
627
628      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
629      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
630        continue;
631
632      // if handshake not finished only sync handshake
633      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
634        continue;
635
636      // if we are a server and this is not our handshake
637      if ( isMasterServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
638        continue;
639
640      /* list of synchronizeables that will never be synchronized over the network: */
641      // do not sync null parent
642      if ( sync.getLeafClassID() == CL_NULL_PARENT )
643        continue;
644
645      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
646
647      // server fakes uniqueid == 0 for handshake
648      if ( this->isMasterServer() && sync.getUniqueID() < SharedNetworkData::getInstance()->getMaxPlayer() - 1 )
649        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
650      else
651        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
652
653      assert( n == INTSIZE );
654      offset += n;
655
656      // make space for size
657      offset += INTSIZE;
658
659      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
660      offset += n;
661
662      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
663
664      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
665      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
666      bool allZero = true;
667      for ( int i = 0; i < n; i++ )
668      {
669         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
670           allZero = false;
671      }
672      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
673      // data that hast not changed
674      if ( allZero )
675      {
676        offset = oldOffset;
677      }
678    } // all synchronizeables written
679
680
681
682    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
683    {
684      Synchronizeable & sync = **it;
685
686      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
687        continue;
688
689      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
690    }
691
692
693    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
694
695    // now compress the data with the zip library
696    int compLength = 0;
697    if ( this->isMasterServer() )
698      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
699    else
700      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
701
702    if ( compLength <= 0 )
703    {
704      PRINTF(1)("compression failed!\n");
705      continue;
706    }
707
708    assert( peer->second.socket->writePacket( compBuf, compLength ) );
709
710    if ( this->remainingBytesToWriteToDict > 0 )
711      writeToNewDict( buf, offset, true );
712
713    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
714    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
715
716  }
717}
718
719/**
720 * handle downstream network traffic
721 */
722void NetworkStream::handleDownstream( int tick )
723{
724  int offset = 0;
725
726  int length = 0;
727  int packetLength = 0;
728  int compLength = 0;
729  int uniqueId = 0;
730  int state = 0;
731  int ackedState = 0;
732  int fromState = 0;
733  int syncDataLength = 0;
734
735  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
736  {
737
738    if ( !peer->second.socket )
739      continue;
740
741    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
742    {
743      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
744
745      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
746
747      if ( packetLength < 4*INTSIZE )
748      {
749        if ( packetLength != 0 )
750          PRINTF(1)("got too small packet: %d\n", packetLength);
751        continue;
752      }
753
754      if ( this->remainingBytesToWriteToDict > 0 )
755        writeToNewDict( buf, packetLength, false );
756
757      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
758      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
759      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
760      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
761      offset = 4*INTSIZE;
762
763      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
764
765
766      //if this is an old state drop it
767      if ( state <= peer->second.lastRecvedState )
768        continue;
769
770      if ( packetLength != length )
771      {
772        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
773        peer->second.socket->disconnectServer();
774        continue;
775      }
776
777      while ( offset + 2*INTSIZE < length )
778      {
779        assert( offset > 0 );
780        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
781        offset += INTSIZE;
782
783        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
784        offset += INTSIZE;
785
786        assert( syncDataLength > 0 );
787        assert( syncDataLength < 10000 );
788
789        Synchronizeable * sync = NULL;
790
791        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
792        {
793        //                                        client thinks his handshake has id 0!!!!!
794          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
795          {
796            sync = *it;
797            break;
798          }
799        }
800
801        if ( sync == NULL )
802        {
803          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
804          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
805          {
806            offset += syncDataLength;
807            continue;
808          }
809
810          if ( !peers[peer->second.userId].isMasterServer() )
811          {
812            offset += syncDataLength;
813            continue;
814          }
815
816          int leafClassId;
817          if ( INTSIZE > length - offset )
818          {
819            offset += syncDataLength;
820            continue;
821          }
822
823          Converter::byteArrayToInt( buf + offset, &leafClassId );
824
825          assert( leafClassId != 0 );
826
827          BaseObject * b = NULL;
828          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
829          /* Exception 1: NullParent */
830          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
831          {
832            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
833            offset += syncDataLength;
834            continue;
835          }
836          else
837            b = Factory::fabricate( (ClassID)leafClassId );
838
839          if ( !b )
840          {
841            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
842            offset += syncDataLength;
843            continue;
844          }
845
846          if ( b->isA(CL_SYNCHRONIZEABLE) )
847          {
848            sync = dynamic_cast<Synchronizeable*>(b);
849            sync->setUniqueID( uniqueId );
850            sync->setSynchronized(true);
851
852            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
853          }
854          else
855          {
856            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
857            delete b;
858            offset += syncDataLength;
859            continue;
860          }
861        }
862
863
864        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
865        offset += n;
866        //NETPRINTF(0)("SSSSSEEEEETTTTT: %s %d\n",sync->getClassName(), n);
867
868      }
869
870      if ( offset != length )
871      {
872        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
873        peer->second.socket->disconnectServer();
874      }
875
876
877      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
878      {
879        Synchronizeable & sync = **it;
880
881        if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
882          continue;
883
884        sync.handleRecvState( peer->second.userId, state, fromState );
885      }
886
887      assert( peer->second.lastAckedState <= ackedState );
888      peer->second.lastAckedState = ackedState;
889
890      assert( peer->second.lastRecvedState < state );
891      peer->second.lastRecvedState = state;
892
893    }
894
895  }
896
897}
898
899/**
900 * is executed when a handshake has finished
901 */
902void NetworkStream::handleNewClient( int userId )
903{
904  // init and assign the message manager
905  MessageManager::getInstance()->initUser( userId );
906  // do all game relevant stuff here
907  networkGameManager->signalNewPlayer( userId );
908
909  // register the new client at the network monitor
910//   this->networkMonitor->addClient();
911}
912
913
914/**
915 * removes old items from oldSynchronizeables
916 */
917void NetworkStream::cleanUpOldSyncList( )
918{
919  int now = SDL_GetTicks();
920
921  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
922  {
923    if ( it->second < now - 10*1000 )
924    {
925      std::map<int,int>::iterator delIt = it;
926      it++;
927      oldSynchronizeables.erase( delIt );
928      continue;
929    }
930    it++;
931  }
932}
933
934/**
935 * writes data to DATA/dicts/newdict
936 * @param data pointer to data
937 * @param length length
938 */
939void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
940{
941  if ( remainingBytesToWriteToDict <= 0 )
942    return;
943
944  if ( length > remainingBytesToWriteToDict )
945    length = remainingBytesToWriteToDict;
946
947  std::string fileName = ResourceManager::getInstance()->getDataDir();
948  fileName += "/dicts/newdict";
949
950  if ( upstream )
951    fileName += "_upstream";
952  else
953    fileName += "_downstream";
954
955  FILE * f = fopen( fileName.c_str(), "a" );
956
957  if ( !f )
958  {
959    PRINTF(2)("could not open %s\n", fileName.c_str());
960    remainingBytesToWriteToDict = 0;
961    return;
962  }
963
964  if ( fwrite( data, 1, length, f ) != length )
965  {
966    PRINTF(2)("could not write to file\n");
967    fclose( f );
968    return;
969  }
970
971  fclose( f );
972
973  remainingBytesToWriteToDict -= length;
974}
975
976
977
978
979
980
Note: See TracBrowser for help on using the repository browser.