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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9476

Last change on this file since 9476 was 9476, checked in by patrick, 18 years ago

now the clients can connect to the proxy servers.

⇒ hybrid proxy servers are half way done. There is still one major problem:

NetworkGameManager
This class is not yet hybrid at all. I will have take some more time for this one…

File size: 33.2 KB
RevLine 
[5566]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[9246]12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
[9406]14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
[5566]17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
[5747]22
[5647]23#include "base_object.h"
[5731]24#include "network_protocol.h"
[7954]25#include "udp_socket.h"
26#include "udp_server_socket.h"
[9406]27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
[5647]29#include "synchronizeable.h"
[9406]30#include "ip.h"
[6341]31#include "network_game_manager.h"
[6959]32#include "shared_network_data.h"
[7954]33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
[6341]36
[7954]37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
[9235]41#include "player_stats.h"
[7954]42
43#include "lib/util/loading/factory.h"
44
[5649]45#include "debug.h"
[6139]46#include "class_list.h"
[6144]47#include <algorithm>
[5647]48
[9406]49
[5566]50#include "network_stream.h"
51
[5594]52
[9406]53#include "converter.h"
[5595]54
[9406]55
[5747]56#define PACKAGE_SIZE  256
[5647]57
[5747]58
[9406]59/**
60 * empty constructor
61 */
[5800]62NetworkStream::NetworkStream()
[5996]63    : DataStream()
[5647]64{
65  this->init();
[5648]66  /* initialize the references */
[9473]67  this->pInfo->nodeType = NET_UNASSIGNED;
[5647]68}
69
[6695]70
[9406]71NetworkStream::NetworkStream( int nodeType)
[5996]72{
73  this->init();
74
[9406]75  this->pInfo->nodeType = nodeType;
[5996]76
[9406]77  switch( nodeType)
78  {
79    case NET_MASTER_SERVER:
80      // init the shared network data
[9452]81      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
[9406]82      break;
83
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
[9452]86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
[9406]87      break;
88    case NET_PROXY_SERVER_PASSIVE:
[9419]89      // init the shared network data
[9452]90      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
[9406]91      break;
92    case NET_CLIENT:
[9452]93      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
[9406]94      break;
95  }
96
97  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
98
99  // get the local ip address
100  IPaddress ip;
101  SDLNet_ResolveHost( &ip, NULL, 0);
102  this->pInfo->ip = ip;
[5649]103}
104
105
[9406]106
[9246]107/**
108 * generic init functions
109 */
[5647]110void NetworkStream::init()
111{
112  /* set the class id for the base object */
113  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
[9463]114  this->clientSocket = NULL;
115  this->proxySocket = NULL;
[6341]116  this->networkGameManager = NULL;
[9406]117  this->networkMonitor = NULL;
[9246]118
[9406]119  this->pInfo = new PeerInfo();
120  this->pInfo->userId = 0;
121  this->pInfo->lastAckedState = 0;
122  this->pInfo->lastRecvedState = 0;
123
[9433]124  this->bRedirect = false;
[9406]125
126  this->currentState = 0;
127
[7954]128  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
[9246]129
[8623]130  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
131  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
132  assert( this->dictClient >= 0 );
133  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
134  assert( this->dictServer >= 0 );
[5594]135}
136
[5647]137
[9246]138/**
139 * deconstructor
140 */
[5566]141NetworkStream::~NetworkStream()
[5598]142{
[9463]143  if ( this->clientSocket )
[6139]144  {
[9463]145    clientSocket->close();
146    delete clientSocket;
147    clientSocket = NULL;
[6139]148  }
[9463]149  if ( this->proxySocket)
150  {
151    proxySocket->close();
152    delete proxySocket;
153    proxySocket = NULL;
154  }
[7954]155  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
[6139]156  {
[7954]157    if ( i->second.socket )
[6139]158    {
[7954]159      i->second.socket->disconnectServer();
160      delete i->second.socket;
161      i->second.socket = NULL;
[6139]162    }
[9246]163
[7954]164    if ( i->second.handshake )
[6139]165    {
[7954]166      delete i->second.handshake;
167      i->second.handshake = NULL;
[6139]168    }
[9246]169
[8623]170    if ( i->second.connectionMonitor )
171    {
172      delete i->second.connectionMonitor;
173      i->second.connectionMonitor = NULL;
174    }
[6139]175  }
[8228]176  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
177    (*it)->setNetworkStream( NULL );
[9406]178
179  if( this->pInfo)
180    delete this->pInfo;
181
182  if( this->networkMonitor)
183    delete this->networkMonitor;
[5598]184}
185
[5996]186
[9246]187/**
[9406]188 * establish a connection to a remote master server
189 * @param host: host name
190 * @param port: the port number
191 */
[9450]192void NetworkStream::connectToMasterServer(std::string host, int port)
[9406]193{
[9450]194  int node = NET_ID_MASTER_SERVER;
[9446]195  // this create the new node in the peers map
[9406]196  this->peers[node].socket = new UdpSocket( host, port );
[9450]197  this->peers[node].userId = NET_ID_MASTER_SERVER;
[9406]198
199  this->peers[node].nodeType = NET_MASTER_SERVER;
[9450]200  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
[9406]201  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
202}
203
204
205/**
206 * establish a connection to a remote proxy server
207 * @param host: host name
208 * @param port: the port number
209 */
[9470]210void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
[9406]211{
[9450]212  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
[9425]213
[9450]214  // this creates the new proxyId in the peers map
215  this->peers[proxyId].socket = new UdpSocket( host, port );
216  this->peers[proxyId].userId = proxyId;
[9406]217
[9450]218  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
219  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
220  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
[9406]221}
222
223
224/**
225 * create a server
226 * @param port: interface port for all clients
227 */
[9463]228void NetworkStream::createServer(int clientPort, int proxyPort)
[9406]229{
[9476]230  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
231  this->clientSocket= new UdpServerSocket(clientPort);
232  this->proxySocket = new UdpServerSocket(proxyPort);
[9406]233}
234
235
236/**
[9246]237 * creates a new instance of the network game manager
238 */
[6695]239void NetworkStream::createNetworkGameManager()
240{
241  this->networkGameManager = NetworkGameManager::getInstance();
[9406]242
[7954]243  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
244  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
[6695]245}
246
247
[9246]248/**
249 * starts the network handshake
[9406]250 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
251 * executed as client
[9422]252 * @param userId: start handshake for this user id (optional, default == 0)
[9246]253 */
[9422]254void NetworkStream::startHandshake(int userId)
[6695]255{
[9471]256  Handshake* hs = new Handshake(this->pInfo->nodeType);
[9450]257  // fake the unique id
258  hs->setUniqueID( NET_UID_HANDSHAKE );
[9422]259  assert( peers[userId].handshake == NULL );
260  peers[userId].handshake = hs;
[9246]261
[9406]262  // set the preferred nick name
[9235]263  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
[9246]264
[9406]265  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
[6695]266}
267
268
[9246]269/**
270 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
271 * it all over the network and creating it on the other platforms (if and only if it is a
272 * server
[9422]273 * @param sync: the synchronizeable to add
[9246]274 */
[5996]275void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
276{
[6139]277  this->synchronizeables.push_back(&sync);
278  sync.setNetworkStream( this );
[5996]279}
280
[6695]281
[9246]282/**
283 * removes the synchronizeable from the list of synchronized entities
[9422]284 * @param sync: the syncronizeable to remove
[9246]285 */
[6139]286void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
287{
[6144]288  // removing the Synchronizeable from the List.
289  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
290  if (disconnectSynchro != this->synchronizeables.end())
291    this->synchronizeables.erase(disconnectSynchro);
[9246]292
[7954]293  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
[6139]294}
295
296
[9246]297/**
298 * this is called to process data from the network socket to the synchronizeable and vice versa
299 */
[5604]300void NetworkStream::processData()
301{
[9406]302  // create the network monitor after all the init work and before there is any connection handlings
303  if( this->networkMonitor == NULL)
304    this->networkMonitor = new NetworkMonitor(this);
305
306
[8068]307  int tick = SDL_GetTicks();
[9246]308
[9406]309  this->currentState++;
310  // there was a wrap around
311  if( this->currentState < 0)
312  {
313    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
314  }
[9246]315
[9472]316  if ( SharedNetworkData::getInstance()->isMasterServer())
[7954]317  {
[9406]318    // execute everytthing the master server shoudl do
[9464]319    if ( this->clientSocket )
320      this->clientSocket->update();
321    if( this->proxySocket)
322      this->proxySocket->update();
[9246]323
[6139]324    this->updateConnectionList();
[7954]325  }
[9472]326  else if( SharedNetworkData::getInstance()->isProxyServerActive())
327  {
328    //execute everything the proxy server should do
329    if ( this->clientSocket )
330      this->clientSocket->update();
331    if( this->proxySocket)
332      this->proxySocket->update();
[9406]333
[9472]334    this->updateConnectionList();
335  }
336
337#warning make this more modular: every proxy/master server connection should be watched for termination
338  if( !SharedNetworkData::getInstance()->isMasterServer())
[6139]339  {
[9246]340    // check if the connection is ok else terminate and remove
[9450]341    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
342          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
343          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
[6139]344    {
[9450]345      this->handleDisconnect( NET_ID_MASTER_SERVER);
[6139]346      PRINTF(1)("lost connection to server\n");
347    }
[9433]348    // check if there is a redirection command
349    if( this->bRedirect)
350    {
[9450]351      this->handleReconnect( NET_ID_MASTER_SERVER);
[9433]352    }
[6139]353  }
354
[9433]355  this->cleanUpOldSyncList();
356  this->handleHandshakes();
[9246]357
[9406]358  // update the network monitor
359  this->networkMonitor->process();
360
[7954]361  // order of up/downstream is important!!!!
362  // don't change it
[9433]363  this->handleDownstream( tick );
364  this->handleUpstream( tick );
[7954]365}
366
[9246]367
368/**
[9406]369 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
370 * connections (clients) also start the handsake for the new clients
[9246]371 */
[7954]372void NetworkStream::updateConnectionList( )
373{
374  //check for new connections
375
[9465]376  NetworkSocket* tempNetworkSocket = NULL;
[9464]377  int userId;
[7954]378
[9465]379  if( this->clientSocket != NULL)
[6139]380  {
[9465]381    tempNetworkSocket = this->clientSocket->getNewSocket();
382
383    // we got new NET_CLIENT connecting
384    if ( tempNetworkSocket )
[6139]385    {
[9465]386      // determine the network node id
387      if ( freeSocketSlots.size() > 0 )
388      {
389        userId = freeSocketSlots.back();
390        freeSocketSlots.pop_back();
391      }
392      else
393      {
394        userId = 1;
[9246]395
[9465]396        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
397          if ( it->first >= userId )
398            userId = it->first + 1;
399      }
400      // this creates a new entry in the peers list
401      peers[userId].socket = tempNetworkSocket;
[9471]402      peers[userId].nodeType = NET_CLIENT;
[9465]403      this->handleConnect(userId);
404
405      PRINTF(0)("New Client: %d\n", userId);
[9406]406    }
[9464]407  }
[9246]408
[6341]409
[9465]410  if( this->proxySocket != NULL)
[9464]411  {
[9465]412    tempNetworkSocket = this->proxySocket->getNewSocket();
413
414    // we got new NET_PROXY_SERVER_ACTIVE connecting
415    if ( tempNetworkSocket )
[7954]416    {
[9465]417      // determine the network node id
418      if ( freeSocketSlots.size() > 0 )
419      {
420        userId = freeSocketSlots.back();
421        freeSocketSlots.pop_back();
422      }
423      else
424      {
425        userId = 1;
[6498]426
[9465]427        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
428          if ( it->first >= userId )
429            userId = it->first + 1;
430      }
[9406]431
[9465]432      // this creates a new entry in the peers list
433      peers[userId].socket = tempNetworkSocket;
[9471]434      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
[9465]435      this->handleConnect(userId);
[9406]436
[9465]437      PRINTF(0)("New Proxy: %d\n", userId);
438    }
[7954]439  }
[6341]440
[9246]441
[7954]442  //check if connections are ok else remove them
[8228]443  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
[7954]444  {
[9246]445    if (
[7954]446          it->second.socket &&
[9246]447          (
[7954]448            !it->second.socket->isOk()  ||
449            it->second.connectionMonitor->hasTimedOut()
450          )
451       )
452    {
453      std::string reason = "disconnected";
454      if ( it->second.connectionMonitor->hasTimedOut() )
455        reason = "timeout";
456      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
457
[9419]458      this->handleDisconnect( it->second.userId);
[9246]459
[9430]460      it++;
[8228]461      continue;
[6139]462    }
[9246]463
[8228]464    it++;
[6139]465  }
466
467
[7954]468}
[5800]469
[9246]470
[9464]471void NetworkStream::handleConnect( int userId)
472{
473  // create new handshake and init its variables
474  peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
475  peers[userId].handshake->setUniqueID(userId);
476
477  peers[userId].connectionMonitor = new ConnectionMonitor( userId );
478  peers[userId].userId = userId;
479
480  PRINTF(0)("num sync: %d\n", synchronizeables.size());
481
482    // get the proxy server informations and write them to the handshake, if any (proxy)
483  assert( this->networkMonitor != NULL);
484  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
485  if( pi != NULL)
486  {
487    peers[userId].handshake->setProxy1Address( pi->ip);
488  }
489  pi = this->networkMonitor->getSecondChoiceProxy();
490  if( pi != NULL)
491    peers[userId].handshake->setProxy2Address( pi->ip);
492
493    // check if the connecting client should reconnect to a proxy server
494  peers[userId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
495
496    // the connecting node of course is a client
497  peers[userId].ip = peers[userId].socket->getRemoteAddress();
498}
499
500
[7954]501void NetworkStream::debug()
502{
[9406]503  if( SharedNetworkData::getInstance()->isMasterServer()) {
504    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
505  }
[9452]506  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
[9406]507    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
508  }
509  else {
510    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
511  }
[6695]512
[7954]513  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
[6139]514  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
[5996]515  {
[7954]516    if( (*it)->beSynchronized() == true)
[9406]517      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
[7954]518               (*it)->getUniqueID(), (*it)->beSynchronized());
519  }
[9406]520  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
[6959]521
[7954]522}
[6959]523
524
[9246]525/**
526 * @returns the number of synchronizeables registered to this stream
527 */
[7954]528int NetworkStream::getSyncCount()
529{
530  int n = 0;
531  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
532    if( (*it)->beSynchronized() == true)
533      ++n;
[5730]534
[7954]535  //return synchronizeables.size();
536  return n;
537}
[6139]538
[9246]539
[7954]540/**
[9246]541 * check if handshakes completed. if so create the network game manager else remove it again
[7954]542 */
543void NetworkStream::handleHandshakes( )
544{
545  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
546  {
547    if ( it->second.handshake )
548    {
[9406]549      // handshake finished
[7954]550      if ( it->second.handshake->completed() )
551      {
[9406]552        //handshake is correct
[7954]553        if ( it->second.handshake->ok() )
[6341]554        {
[9473]555          // write the first informations into the node so they can be read from there for case differentiation
556          it->second.nodeType = it->second.handshake->getRemoteNodeType();
557          it->second.ip = it->second.socket->getRemoteAddress();
558
[9433]559          // the counter part didn't mark it free for deletion yet
[7954]560          if ( !it->second.handshake->allowDel() )
[6139]561          {
[9473]562            // make sure this is a connection:
563            // - client       <==> master server
564            // - proxy server <==> master server
565            if(  SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isMasterServer())
[9430]566            {
567              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
568              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
[9406]569
[9473]570//               it->second.nodeType = it->second.handshake->getRemoteNodeType();
571//               it->second.ip = it->second.socket->getRemoteAddress();
[9406]572              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
[9430]573              this->networkMonitor->addNode(&it->second);
[9406]574              // get proxy 1 address and add it
[9430]575              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
[9406]576              // get proxy 2 address and add it
[9430]577              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
[9406]578
579              // now check if the server accepted the connection
[9433]580              if( it->second.handshake->redirect() )
581              {
582                this->bRedirect = true;
583              }
[9430]584
585              // create the new network game manager and init it
[9425]586              this->networkGameManager = NetworkGameManager::getInstance();
587              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
[9422]588              // init the new message manager
[9425]589              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
[6868]590            }
[7954]591
[9430]592            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
593            it->second.handshake->del();
594
[6139]595          }
596          else
597          {
[9406]598            // handshake finished registring new player
[7954]599            if ( it->second.handshake->canDel() )
[6868]600            {
[9406]601
[9471]602              if (  SharedNetworkData::getInstance()->isMasterServer() )
[7954]603              {
[9406]604                this->networkMonitor->addNode(&it->second);
605
606                this->handleNewClient( it->second.userId );
607
[9235]608                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
609                {
610                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
611                }
[7954]612              }
[9472]613              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
614              {
615                it->second.nodeType = it->second.handshake->getRemoteNodeType();
616                it->second.ip = it->second.socket->getRemoteAddress();
[9246]617
[9472]618                this->networkMonitor->addNode(&it->second);
619
620                this->handleNewClient( it->second.userId );
621
622                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
623                {
624                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
625                }
626              }
627
[7954]628              PRINT(0)("handshake finished delete it\n");
629              delete it->second.handshake;
630              it->second.handshake = NULL;
[6868]631            }
[6139]632          }
[7954]633
[6139]634        }
635        else
636        {
[7954]637          PRINT(1)("handshake failed!\n");
638          it->second.socket->disconnectServer();
[6139]639        }
[7954]640      }
[6139]641    }
[5996]642  }
[7954]643}
[5741]644
[9246]645
[7954]646/**
[9406]647 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
648 */
649void NetworkStream::handleReconnect(int userId)
650{
[9434]651  this->bRedirect = false;
[9420]652  PeerInfo* pInfo = &this->peers[userId];
653
[9406]654  PRINTF(0)("===============================================\n");
655  PRINTF(0)("Client is redirected to the other proxy servers\n");
[9422]656  PRINTF(0)("  user id: %i\n", userId);
[9433]657  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
[9406]658  PRINTF(0)("===============================================\n");
659
660  // flush the old synchronization states, since the numbering could be completely different
661  pInfo->lastAckedState = 0;
662  pInfo->lastRecvedState = 0;
[9420]663
664  // temp save the ip address here
665  IP proxyIP = pInfo->handshake->getProxy1Address();
666
[9406]667  // disconnect from the current server and reconnect to proxy server
[9422]668  this->handleDisconnect( userId);
[9450]669  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
[9446]670  #warning the ports are not yet integrated correctly in the ip class
[9406]671
672  // and restart the handshake
[9446]673  this->startHandshake( userId);
[9406]674}
675
676
677/**
[9419]678 * handles the disconnect event
679 * @param userId id of the user to remove
680 */
681void NetworkStream::handleDisconnect( int userId )
682{
683  peers[userId].socket->disconnectServer();
684  delete peers[userId].socket;
685  peers[userId].socket = NULL;
686
687  if ( peers[userId].handshake )
688    delete peers[userId].handshake;
689  peers[userId].handshake = NULL;
690
691  if ( peers[userId].connectionMonitor )
692    delete peers[userId].connectionMonitor;
693  peers[userId].connectionMonitor = NULL;
[9422]694
695
[9433]696  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
697    (*it2)->cleanUpUser( userId );
698  }
[9422]699
[9436]700  if( SharedNetworkData::getInstance()->isMasterServer())
701    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
702
703  this->freeSocketSlots.push_back( userId );
704
[9440]705  peers.erase( userId);
[9419]706}
707
708
709
710/**
[7954]711 * handle upstream network traffic
[9419]712 * @param tick: seconds elapsed since last update
[7954]713 */
[8068]714void NetworkStream::handleUpstream( int tick )
[7954]715{
716  int offset;
717  int n;
[9246]718
[8068]719  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
[5802]720  {
[9246]721    offset = INTSIZE; // reserve enough space for the packet length
722
723    // continue with the next peer if this peer has no socket assigned (therefore no network)
[7954]724    if ( !peer->second.socket )
725      continue;
[9246]726
727    // header informations: current state
[7954]728    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
729    assert( n == INTSIZE );
730    offset += n;
[9246]731
732    // header informations: last acked state
[7954]733    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
734    assert( n == INTSIZE );
735    offset += n;
[9246]736
737    // header informations: last recved state
[7954]738    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
739    assert( n == INTSIZE );
740    offset += n;
[9246]741
742    // now write all synchronizeables in the packet
[7954]743    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[5810]744    {
[9406]745
[7954]746      int oldOffset = offset;
747      Synchronizeable & sync = **it;
[9246]748
[9406]749
[9246]750      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
[9450]751      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
[7954]752        continue;
[5730]753
[9246]754      // if handshake not finished only sync handshake
[7954]755      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
756        continue;
[9246]757
[9406]758      // if we are a server (both master and proxy servers) and this is not our handshake
[9473]759      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
760             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
761             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
[7954]762        continue;
[9246]763
764      /* list of synchronizeables that will never be synchronized over the network: */
765      // do not sync null parent
[7954]766      if ( sync.getLeafClassID() == CL_NULL_PARENT )
767        continue;
[6139]768
[9406]769
770      assert( sync.getLeafClassID() != 0);
771
[7954]772      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
[9246]773
774      // server fakes uniqueid == 0 for handshake
[9473]775      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
776             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
[9406]777             sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it
[7954]778        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
779      else
780        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
[9246]781
[9406]782
[7954]783      assert( n == INTSIZE );
784      offset += n;
[9246]785
[9406]786      // make space for packet size
[7954]787      offset += INTSIZE;
[6139]788
[7954]789      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
790      offset += n;
[9246]791
[7954]792      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
[6341]793
[9246]794      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
795      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
796      bool allZero = true;
797      for ( int i = 0; i < n; i++ )
798      {
799         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
800           allZero = false;
801      }
802      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
803      // data that hast not changed
804      if ( allZero )
805      {
806        offset = oldOffset;
807      }
808    } // all synchronizeables written
[6139]809
[9246]810
811
[7954]812    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
813    {
814      Synchronizeable & sync = **it;
[9246]815
[9450]816      // again exclude all unwanted syncs
817      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
[7954]818        continue;
[9246]819
[7954]820      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
821    }
[9246]822
823
[7954]824    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
[9246]825
826    // now compress the data with the zip library
[8623]827    int compLength = 0;
[9474]828    if ( SharedNetworkData::getInstance()->isMasterServer() ||
829         SharedNetworkData::getInstance()->isProxyServerActive())
[8623]830      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
831    else
832      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
[9246]833
[8623]834    if ( compLength <= 0 )
[7954]835    {
836      PRINTF(1)("compression failed!\n");
837      continue;
838    }
[9246]839
[7954]840    assert( peer->second.socket->writePacket( compBuf, compLength ) );
[9246]841
[7954]842    if ( this->remainingBytesToWriteToDict > 0 )
[8623]843      writeToNewDict( buf, offset, true );
[9246]844
[8068]845    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
846    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
[9246]847
[5810]848  }
[6139]849}
850
[7954]851/**
852 * handle downstream network traffic
853 */
[8068]854void NetworkStream::handleDownstream( int tick )
[6139]855{
[7954]856  int offset = 0;
[9246]857
[7954]858  int length = 0;
859  int packetLength = 0;
860  int compLength = 0;
861  int uniqueId = 0;
862  int state = 0;
863  int ackedState = 0;
864  int fromState = 0;
865  int syncDataLength = 0;
[9246]866
[7954]867  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
[5810]868  {
[9246]869
[7954]870    if ( !peer->second.socket )
871      continue;
[5730]872
[7954]873    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
[6139]874    {
[8068]875      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
[9246]876
[7954]877      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
[8623]878
[7954]879      if ( packetLength < 4*INTSIZE )
880      {
881        if ( packetLength != 0 )
882          PRINTF(1)("got too small packet: %d\n", packetLength);
883        continue;
884      }
[9246]885
[7954]886      if ( this->remainingBytesToWriteToDict > 0 )
[8623]887        writeToNewDict( buf, packetLength, false );
[9246]888
[7954]889      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
890      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
891      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
892      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
893      offset = 4*INTSIZE;
[9246]894
[8623]895      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
[6139]896
[9246]897
[9406]898      //if this is an old state drop it
[7954]899      if ( state <= peer->second.lastRecvedState )
900        continue;
[9246]901
[7954]902      if ( packetLength != length )
903      {
904        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
905        peer->second.socket->disconnectServer();
906        continue;
907      }
[9246]908
[9406]909      while ( offset + 2 * INTSIZE < length )
[7954]910      {
911        assert( offset > 0 );
912        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
913        offset += INTSIZE;
[9246]914
[7954]915        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
916        offset += INTSIZE;
[9246]917
[7954]918        assert( syncDataLength > 0 );
919        assert( syncDataLength < 10000 );
[9246]920
[7954]921        Synchronizeable * sync = NULL;
[9246]922
[9406]923        // look for the synchronizeable in question
[7954]924        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[9246]925        {
[9406]926          // client thinks his handshake has id 0!!!!!
[7954]927          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
928          {
929            sync = *it;
930            break;
931          }
932        }
[9246]933
[9406]934        // this synchronizeable does not yet exist! create it
[7954]935        if ( sync == NULL )
936        {
937          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
[9406]938
939          // if it is an old synchronizeable already removed, ignore it
[7954]940          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
941          {
942            offset += syncDataLength;
943            continue;
944          }
[9246]945
[9406]946          // if the node we got this unknown sync from is a client we ignore it (since it has no rights to create a new sync)
[9470]947          if ( peers[peer->second.userId].isClient() || peers[peer->second.userId].isProxyServerActive())
[7954]948          {
949            offset += syncDataLength;
950            continue;
951          }
[9246]952
[7954]953          int leafClassId;
954          if ( INTSIZE > length - offset )
955          {
956            offset += syncDataLength;
957            continue;
958          }
[6139]959
[7954]960          Converter::byteArrayToInt( buf + offset, &leafClassId );
[9246]961
[7954]962          assert( leafClassId != 0 );
[9246]963
[9406]964
[7954]965          BaseObject * b = NULL;
966          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
967          /* Exception 1: NullParent */
968          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
969          {
[9406]970            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
[7954]971            offset += syncDataLength;
972            continue;
973          }
974          else
975            b = Factory::fabricate( (ClassID)leafClassId );
[5800]976
[7954]977          if ( !b )
978          {
979            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
980            offset += syncDataLength;
981            continue;
982          }
[5809]983
[7954]984          if ( b->isA(CL_SYNCHRONIZEABLE) )
985          {
986            sync = dynamic_cast<Synchronizeable*>(b);
987            sync->setUniqueID( uniqueId );
988            sync->setSynchronized(true);
[9246]989
[9406]990            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
[7954]991          }
992          else
993          {
994            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
995            delete b;
996            offset += syncDataLength;
997            continue;
998          }
999        }
[6139]1000
[9246]1001
1002        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
[7954]1003        offset += n;
[6498]1004
[7954]1005      }
[9246]1006
[7954]1007      if ( offset != length )
[6139]1008      {
[7954]1009        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1010        peer->second.socket->disconnectServer();
[6139]1011      }
[9246]1012
1013
[7954]1014      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
[6139]1015      {
[7954]1016        Synchronizeable & sync = **it;
[9246]1017
[9450]1018        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
[7954]1019          continue;
[9246]1020
[7954]1021        sync.handleRecvState( peer->second.userId, state, fromState );
[6139]1022      }
[9246]1023
[7954]1024      assert( peer->second.lastAckedState <= ackedState );
1025      peer->second.lastAckedState = ackedState;
[9246]1026
[7954]1027      assert( peer->second.lastRecvedState < state );
1028      peer->second.lastRecvedState = state;
[8228]1029
[6139]1030    }
[9246]1031
[6139]1032  }
[9246]1033
[7954]1034}
[6139]1035
[7954]1036/**
1037 * is executed when a handshake has finished
1038 */
1039void NetworkStream::handleNewClient( int userId )
1040{
[9406]1041  // init and assign the message manager
[7954]1042  MessageManager::getInstance()->initUser( userId );
[9406]1043  // do all game relevant stuff here
[7954]1044  networkGameManager->signalNewPlayer( userId );
[5604]1045}
[6139]1046
[9406]1047
[7954]1048/**
1049 * removes old items from oldSynchronizeables
1050 */
1051void NetworkStream::cleanUpOldSyncList( )
[6139]1052{
[7954]1053  int now = SDL_GetTicks();
[9246]1054
[7954]1055  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
[6139]1056  {
[7954]1057    if ( it->second < now - 10*1000 )
1058    {
1059      std::map<int,int>::iterator delIt = it;
1060      it++;
1061      oldSynchronizeables.erase( delIt );
1062      continue;
1063    }
1064    it++;
[6139]1065  }
[7954]1066}
1067
1068/**
1069 * writes data to DATA/dicts/newdict
1070 * @param data pointer to data
1071 * @param length length
1072 */
[8623]1073void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
[7954]1074{
1075  if ( remainingBytesToWriteToDict <= 0 )
1076    return;
[9246]1077
[7954]1078  if ( length > remainingBytesToWriteToDict )
1079    length = remainingBytesToWriteToDict;
[9246]1080
[7954]1081  std::string fileName = ResourceManager::getInstance()->getDataDir();
1082  fileName += "/dicts/newdict";
[9246]1083
[8623]1084  if ( upstream )
1085    fileName += "_upstream";
1086  else
1087    fileName += "_downstream";
[9246]1088
[7954]1089  FILE * f = fopen( fileName.c_str(), "a" );
[9246]1090
[7954]1091  if ( !f )
[6139]1092  {
[7954]1093    PRINTF(2)("could not open %s\n", fileName.c_str());
1094    remainingBytesToWriteToDict = 0;
[6139]1095    return;
1096  }
[9246]1097
[7954]1098  if ( fwrite( data, 1, length, f ) != length )
[6341]1099  {
[7954]1100    PRINTF(2)("could not write to file\n");
1101    fclose( f );
[6341]1102    return;
1103  }
[9246]1104
[7954]1105  fclose( f );
[9246]1106
1107  remainingBytesToWriteToDict -= length;
[6139]1108}
1109
1110
[6695]1111
1112
1113
1114
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