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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9476

Last change on this file since 9476 was 9476, checked in by patrick, 18 years ago

now the clients can connect to the proxy servers.

⇒ hybrid proxy servers are half way done. There is still one major problem:

NetworkGameManager
This class is not yet hybrid at all. I will have take some more time for this one…

File size: 33.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53#include "converter.h"
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_UNASSIGNED;
68}
69
70
71NetworkStream::NetworkStream( int nodeType)
72{
73  this->init();
74
75  this->pInfo->nodeType = nodeType;
76
77  switch( nodeType)
78  {
79    case NET_MASTER_SERVER:
80      // init the shared network data
81      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
82      break;
83
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
87      break;
88    case NET_PROXY_SERVER_PASSIVE:
89      // init the shared network data
90      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
91      break;
92    case NET_CLIENT:
93      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
94      break;
95  }
96
97  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
98
99  // get the local ip address
100  IPaddress ip;
101  SDLNet_ResolveHost( &ip, NULL, 0);
102  this->pInfo->ip = ip;
103}
104
105
106
107/**
108 * generic init functions
109 */
110void NetworkStream::init()
111{
112  /* set the class id for the base object */
113  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
114  this->clientSocket = NULL;
115  this->proxySocket = NULL;
116  this->networkGameManager = NULL;
117  this->networkMonitor = NULL;
118
119  this->pInfo = new PeerInfo();
120  this->pInfo->userId = 0;
121  this->pInfo->lastAckedState = 0;
122  this->pInfo->lastRecvedState = 0;
123
124  this->bRedirect = false;
125
126  this->currentState = 0;
127
128  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
129
130  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
131  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
132  assert( this->dictClient >= 0 );
133  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
134  assert( this->dictServer >= 0 );
135}
136
137
138/**
139 * deconstructor
140 */
141NetworkStream::~NetworkStream()
142{
143  if ( this->clientSocket )
144  {
145    clientSocket->close();
146    delete clientSocket;
147    clientSocket = NULL;
148  }
149  if ( this->proxySocket)
150  {
151    proxySocket->close();
152    delete proxySocket;
153    proxySocket = NULL;
154  }
155  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
156  {
157    if ( i->second.socket )
158    {
159      i->second.socket->disconnectServer();
160      delete i->second.socket;
161      i->second.socket = NULL;
162    }
163
164    if ( i->second.handshake )
165    {
166      delete i->second.handshake;
167      i->second.handshake = NULL;
168    }
169
170    if ( i->second.connectionMonitor )
171    {
172      delete i->second.connectionMonitor;
173      i->second.connectionMonitor = NULL;
174    }
175  }
176  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
177    (*it)->setNetworkStream( NULL );
178
179  if( this->pInfo)
180    delete this->pInfo;
181
182  if( this->networkMonitor)
183    delete this->networkMonitor;
184}
185
186
187/**
188 * establish a connection to a remote master server
189 * @param host: host name
190 * @param port: the port number
191 */
192void NetworkStream::connectToMasterServer(std::string host, int port)
193{
194  int node = NET_ID_MASTER_SERVER;
195  // this create the new node in the peers map
196  this->peers[node].socket = new UdpSocket( host, port );
197  this->peers[node].userId = NET_ID_MASTER_SERVER;
198
199  this->peers[node].nodeType = NET_MASTER_SERVER;
200  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
201  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
202}
203
204
205/**
206 * establish a connection to a remote proxy server
207 * @param host: host name
208 * @param port: the port number
209 */
210void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
211{
212  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
213
214  // this creates the new proxyId in the peers map
215  this->peers[proxyId].socket = new UdpSocket( host, port );
216  this->peers[proxyId].userId = proxyId;
217
218  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
219  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
220  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
221}
222
223
224/**
225 * create a server
226 * @param port: interface port for all clients
227 */
228void NetworkStream::createServer(int clientPort, int proxyPort)
229{
230  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
231  this->clientSocket= new UdpServerSocket(clientPort);
232  this->proxySocket = new UdpServerSocket(proxyPort);
233}
234
235
236/**
237 * creates a new instance of the network game manager
238 */
239void NetworkStream::createNetworkGameManager()
240{
241  this->networkGameManager = NetworkGameManager::getInstance();
242
243  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
244  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
245}
246
247
248/**
249 * starts the network handshake
250 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
251 * executed as client
252 * @param userId: start handshake for this user id (optional, default == 0)
253 */
254void NetworkStream::startHandshake(int userId)
255{
256  Handshake* hs = new Handshake(this->pInfo->nodeType);
257  // fake the unique id
258  hs->setUniqueID( NET_UID_HANDSHAKE );
259  assert( peers[userId].handshake == NULL );
260  peers[userId].handshake = hs;
261
262  // set the preferred nick name
263  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
264
265  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
266}
267
268
269/**
270 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
271 * it all over the network and creating it on the other platforms (if and only if it is a
272 * server
273 * @param sync: the synchronizeable to add
274 */
275void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
276{
277  this->synchronizeables.push_back(&sync);
278  sync.setNetworkStream( this );
279}
280
281
282/**
283 * removes the synchronizeable from the list of synchronized entities
284 * @param sync: the syncronizeable to remove
285 */
286void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
287{
288  // removing the Synchronizeable from the List.
289  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
290  if (disconnectSynchro != this->synchronizeables.end())
291    this->synchronizeables.erase(disconnectSynchro);
292
293  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
294}
295
296
297/**
298 * this is called to process data from the network socket to the synchronizeable and vice versa
299 */
300void NetworkStream::processData()
301{
302  // create the network monitor after all the init work and before there is any connection handlings
303  if( this->networkMonitor == NULL)
304    this->networkMonitor = new NetworkMonitor(this);
305
306
307  int tick = SDL_GetTicks();
308
309  this->currentState++;
310  // there was a wrap around
311  if( this->currentState < 0)
312  {
313    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
314  }
315
316  if ( SharedNetworkData::getInstance()->isMasterServer())
317  {
318    // execute everytthing the master server shoudl do
319    if ( this->clientSocket )
320      this->clientSocket->update();
321    if( this->proxySocket)
322      this->proxySocket->update();
323
324    this->updateConnectionList();
325  }
326  else if( SharedNetworkData::getInstance()->isProxyServerActive())
327  {
328    //execute everything the proxy server should do
329    if ( this->clientSocket )
330      this->clientSocket->update();
331    if( this->proxySocket)
332      this->proxySocket->update();
333
334    this->updateConnectionList();
335  }
336
337#warning make this more modular: every proxy/master server connection should be watched for termination
338  if( !SharedNetworkData::getInstance()->isMasterServer())
339  {
340    // check if the connection is ok else terminate and remove
341    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
342          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
343          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
344    {
345      this->handleDisconnect( NET_ID_MASTER_SERVER);
346      PRINTF(1)("lost connection to server\n");
347    }
348    // check if there is a redirection command
349    if( this->bRedirect)
350    {
351      this->handleReconnect( NET_ID_MASTER_SERVER);
352    }
353  }
354
355  this->cleanUpOldSyncList();
356  this->handleHandshakes();
357
358  // update the network monitor
359  this->networkMonitor->process();
360
361  // order of up/downstream is important!!!!
362  // don't change it
363  this->handleDownstream( tick );
364  this->handleUpstream( tick );
365}
366
367
368/**
369 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new
370 * connections (clients) also start the handsake for the new clients
371 */
372void NetworkStream::updateConnectionList( )
373{
374  //check for new connections
375
376  NetworkSocket* tempNetworkSocket = NULL;
377  int userId;
378
379  if( this->clientSocket != NULL)
380  {
381    tempNetworkSocket = this->clientSocket->getNewSocket();
382
383    // we got new NET_CLIENT connecting
384    if ( tempNetworkSocket )
385    {
386      // determine the network node id
387      if ( freeSocketSlots.size() > 0 )
388      {
389        userId = freeSocketSlots.back();
390        freeSocketSlots.pop_back();
391      }
392      else
393      {
394        userId = 1;
395
396        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
397          if ( it->first >= userId )
398            userId = it->first + 1;
399      }
400      // this creates a new entry in the peers list
401      peers[userId].socket = tempNetworkSocket;
402      peers[userId].nodeType = NET_CLIENT;
403      this->handleConnect(userId);
404
405      PRINTF(0)("New Client: %d\n", userId);
406    }
407  }
408
409
410  if( this->proxySocket != NULL)
411  {
412    tempNetworkSocket = this->proxySocket->getNewSocket();
413
414    // we got new NET_PROXY_SERVER_ACTIVE connecting
415    if ( tempNetworkSocket )
416    {
417      // determine the network node id
418      if ( freeSocketSlots.size() > 0 )
419      {
420        userId = freeSocketSlots.back();
421        freeSocketSlots.pop_back();
422      }
423      else
424      {
425        userId = 1;
426
427        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
428          if ( it->first >= userId )
429            userId = it->first + 1;
430      }
431
432      // this creates a new entry in the peers list
433      peers[userId].socket = tempNetworkSocket;
434      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
435      this->handleConnect(userId);
436
437      PRINTF(0)("New Proxy: %d\n", userId);
438    }
439  }
440
441
442  //check if connections are ok else remove them
443  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
444  {
445    if (
446          it->second.socket &&
447          (
448            !it->second.socket->isOk()  ||
449            it->second.connectionMonitor->hasTimedOut()
450          )
451       )
452    {
453      std::string reason = "disconnected";
454      if ( it->second.connectionMonitor->hasTimedOut() )
455        reason = "timeout";
456      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
457
458      this->handleDisconnect( it->second.userId);
459
460      it++;
461      continue;
462    }
463
464    it++;
465  }
466
467
468}
469
470
471void NetworkStream::handleConnect( int userId)
472{
473  // create new handshake and init its variables
474  peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
475  peers[userId].handshake->setUniqueID(userId);
476
477  peers[userId].connectionMonitor = new ConnectionMonitor( userId );
478  peers[userId].userId = userId;
479
480  PRINTF(0)("num sync: %d\n", synchronizeables.size());
481
482    // get the proxy server informations and write them to the handshake, if any (proxy)
483  assert( this->networkMonitor != NULL);
484  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
485  if( pi != NULL)
486  {
487    peers[userId].handshake->setProxy1Address( pi->ip);
488  }
489  pi = this->networkMonitor->getSecondChoiceProxy();
490  if( pi != NULL)
491    peers[userId].handshake->setProxy2Address( pi->ip);
492
493    // check if the connecting client should reconnect to a proxy server
494  peers[userId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
495
496    // the connecting node of course is a client
497  peers[userId].ip = peers[userId].socket->getRemoteAddress();
498}
499
500
501void NetworkStream::debug()
502{
503  if( SharedNetworkData::getInstance()->isMasterServer()) {
504    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
505  }
506  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
507    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
508  }
509  else {
510    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
511  }
512
513  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
514  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
515  {
516    if( (*it)->beSynchronized() == true)
517      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
518               (*it)->getUniqueID(), (*it)->beSynchronized());
519  }
520  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
521
522}
523
524
525/**
526 * @returns the number of synchronizeables registered to this stream
527 */
528int NetworkStream::getSyncCount()
529{
530  int n = 0;
531  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
532    if( (*it)->beSynchronized() == true)
533      ++n;
534
535  //return synchronizeables.size();
536  return n;
537}
538
539
540/**
541 * check if handshakes completed. if so create the network game manager else remove it again
542 */
543void NetworkStream::handleHandshakes( )
544{
545  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
546  {
547    if ( it->second.handshake )
548    {
549      // handshake finished
550      if ( it->second.handshake->completed() )
551      {
552        //handshake is correct
553        if ( it->second.handshake->ok() )
554        {
555          // write the first informations into the node so they can be read from there for case differentiation
556          it->second.nodeType = it->second.handshake->getRemoteNodeType();
557          it->second.ip = it->second.socket->getRemoteAddress();
558
559          // the counter part didn't mark it free for deletion yet
560          if ( !it->second.handshake->allowDel() )
561          {
562            // make sure this is a connection:
563            // - client       <==> master server
564            // - proxy server <==> master server
565            if(  SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isMasterServer())
566            {
567              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
568              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
569
570//               it->second.nodeType = it->second.handshake->getRemoteNodeType();
571//               it->second.ip = it->second.socket->getRemoteAddress();
572              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
573              this->networkMonitor->addNode(&it->second);
574              // get proxy 1 address and add it
575              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
576              // get proxy 2 address and add it
577              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
578
579              // now check if the server accepted the connection
580              if( it->second.handshake->redirect() )
581              {
582                this->bRedirect = true;
583              }
584
585              // create the new network game manager and init it
586              this->networkGameManager = NetworkGameManager::getInstance();
587              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
588              // init the new message manager
589              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
590            }
591
592            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
593            it->second.handshake->del();
594
595          }
596          else
597          {
598            // handshake finished registring new player
599            if ( it->second.handshake->canDel() )
600            {
601
602              if (  SharedNetworkData::getInstance()->isMasterServer() )
603              {
604                this->networkMonitor->addNode(&it->second);
605
606                this->handleNewClient( it->second.userId );
607
608                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
609                {
610                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
611                }
612              }
613              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
614              {
615                it->second.nodeType = it->second.handshake->getRemoteNodeType();
616                it->second.ip = it->second.socket->getRemoteAddress();
617
618                this->networkMonitor->addNode(&it->second);
619
620                this->handleNewClient( it->second.userId );
621
622                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
623                {
624                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
625                }
626              }
627
628              PRINT(0)("handshake finished delete it\n");
629              delete it->second.handshake;
630              it->second.handshake = NULL;
631            }
632          }
633
634        }
635        else
636        {
637          PRINT(1)("handshake failed!\n");
638          it->second.socket->disconnectServer();
639        }
640      }
641    }
642  }
643}
644
645
646/**
647 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
648 */
649void NetworkStream::handleReconnect(int userId)
650{
651  this->bRedirect = false;
652  PeerInfo* pInfo = &this->peers[userId];
653
654  PRINTF(0)("===============================================\n");
655  PRINTF(0)("Client is redirected to the other proxy servers\n");
656  PRINTF(0)("  user id: %i\n", userId);
657  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
658  PRINTF(0)("===============================================\n");
659
660  // flush the old synchronization states, since the numbering could be completely different
661  pInfo->lastAckedState = 0;
662  pInfo->lastRecvedState = 0;
663
664  // temp save the ip address here
665  IP proxyIP = pInfo->handshake->getProxy1Address();
666
667  // disconnect from the current server and reconnect to proxy server
668  this->handleDisconnect( userId);
669  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
670  #warning the ports are not yet integrated correctly in the ip class
671
672  // and restart the handshake
673  this->startHandshake( userId);
674}
675
676
677/**
678 * handles the disconnect event
679 * @param userId id of the user to remove
680 */
681void NetworkStream::handleDisconnect( int userId )
682{
683  peers[userId].socket->disconnectServer();
684  delete peers[userId].socket;
685  peers[userId].socket = NULL;
686
687  if ( peers[userId].handshake )
688    delete peers[userId].handshake;
689  peers[userId].handshake = NULL;
690
691  if ( peers[userId].connectionMonitor )
692    delete peers[userId].connectionMonitor;
693  peers[userId].connectionMonitor = NULL;
694
695
696  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
697    (*it2)->cleanUpUser( userId );
698  }
699
700  if( SharedNetworkData::getInstance()->isMasterServer())
701    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
702
703  this->freeSocketSlots.push_back( userId );
704
705  peers.erase( userId);
706}
707
708
709
710/**
711 * handle upstream network traffic
712 * @param tick: seconds elapsed since last update
713 */
714void NetworkStream::handleUpstream( int tick )
715{
716  int offset;
717  int n;
718
719  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
720  {
721    offset = INTSIZE; // reserve enough space for the packet length
722
723    // continue with the next peer if this peer has no socket assigned (therefore no network)
724    if ( !peer->second.socket )
725      continue;
726
727    // header informations: current state
728    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
729    assert( n == INTSIZE );
730    offset += n;
731
732    // header informations: last acked state
733    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
734    assert( n == INTSIZE );
735    offset += n;
736
737    // header informations: last recved state
738    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
739    assert( n == INTSIZE );
740    offset += n;
741
742    // now write all synchronizeables in the packet
743    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
744    {
745
746      int oldOffset = offset;
747      Synchronizeable & sync = **it;
748
749
750      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
751      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
752        continue;
753
754      // if handshake not finished only sync handshake
755      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
756        continue;
757
758      // if we are a server (both master and proxy servers) and this is not our handshake
759      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
760             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
761             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
762        continue;
763
764      /* list of synchronizeables that will never be synchronized over the network: */
765      // do not sync null parent
766      if ( sync.getLeafClassID() == CL_NULL_PARENT )
767        continue;
768
769
770      assert( sync.getLeafClassID() != 0);
771
772      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
773
774      // server fakes uniqueid == 0 for handshake
775      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
776             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
777             sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it
778        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
779      else
780        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
781
782
783      assert( n == INTSIZE );
784      offset += n;
785
786      // make space for packet size
787      offset += INTSIZE;
788
789      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
790      offset += n;
791
792      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
793
794      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
795      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
796      bool allZero = true;
797      for ( int i = 0; i < n; i++ )
798      {
799         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
800           allZero = false;
801      }
802      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
803      // data that hast not changed
804      if ( allZero )
805      {
806        offset = oldOffset;
807      }
808    } // all synchronizeables written
809
810
811
812    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
813    {
814      Synchronizeable & sync = **it;
815
816      // again exclude all unwanted syncs
817      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
818        continue;
819
820      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
821    }
822
823
824    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
825
826    // now compress the data with the zip library
827    int compLength = 0;
828    if ( SharedNetworkData::getInstance()->isMasterServer() ||
829         SharedNetworkData::getInstance()->isProxyServerActive())
830      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
831    else
832      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
833
834    if ( compLength <= 0 )
835    {
836      PRINTF(1)("compression failed!\n");
837      continue;
838    }
839
840    assert( peer->second.socket->writePacket( compBuf, compLength ) );
841
842    if ( this->remainingBytesToWriteToDict > 0 )
843      writeToNewDict( buf, offset, true );
844
845    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
846    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
847
848  }
849}
850
851/**
852 * handle downstream network traffic
853 */
854void NetworkStream::handleDownstream( int tick )
855{
856  int offset = 0;
857
858  int length = 0;
859  int packetLength = 0;
860  int compLength = 0;
861  int uniqueId = 0;
862  int state = 0;
863  int ackedState = 0;
864  int fromState = 0;
865  int syncDataLength = 0;
866
867  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
868  {
869
870    if ( !peer->second.socket )
871      continue;
872
873    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
874    {
875      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
876
877      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
878
879      if ( packetLength < 4*INTSIZE )
880      {
881        if ( packetLength != 0 )
882          PRINTF(1)("got too small packet: %d\n", packetLength);
883        continue;
884      }
885
886      if ( this->remainingBytesToWriteToDict > 0 )
887        writeToNewDict( buf, packetLength, false );
888
889      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
890      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
891      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
892      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
893      offset = 4*INTSIZE;
894
895      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
896
897
898      //if this is an old state drop it
899      if ( state <= peer->second.lastRecvedState )
900        continue;
901
902      if ( packetLength != length )
903      {
904        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
905        peer->second.socket->disconnectServer();
906        continue;
907      }
908
909      while ( offset + 2 * INTSIZE < length )
910      {
911        assert( offset > 0 );
912        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
913        offset += INTSIZE;
914
915        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
916        offset += INTSIZE;
917
918        assert( syncDataLength > 0 );
919        assert( syncDataLength < 10000 );
920
921        Synchronizeable * sync = NULL;
922
923        // look for the synchronizeable in question
924        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
925        {
926          // client thinks his handshake has id 0!!!!!
927          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
928          {
929            sync = *it;
930            break;
931          }
932        }
933
934        // this synchronizeable does not yet exist! create it
935        if ( sync == NULL )
936        {
937          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
938
939          // if it is an old synchronizeable already removed, ignore it
940          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
941          {
942            offset += syncDataLength;
943            continue;
944          }
945
946          // if the node we got this unknown sync from is a client we ignore it (since it has no rights to create a new sync)
947          if ( peers[peer->second.userId].isClient() || peers[peer->second.userId].isProxyServerActive())
948          {
949            offset += syncDataLength;
950            continue;
951          }
952
953          int leafClassId;
954          if ( INTSIZE > length - offset )
955          {
956            offset += syncDataLength;
957            continue;
958          }
959
960          Converter::byteArrayToInt( buf + offset, &leafClassId );
961
962          assert( leafClassId != 0 );
963
964
965          BaseObject * b = NULL;
966          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
967          /* Exception 1: NullParent */
968          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
969          {
970            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
971            offset += syncDataLength;
972            continue;
973          }
974          else
975            b = Factory::fabricate( (ClassID)leafClassId );
976
977          if ( !b )
978          {
979            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
980            offset += syncDataLength;
981            continue;
982          }
983
984          if ( b->isA(CL_SYNCHRONIZEABLE) )
985          {
986            sync = dynamic_cast<Synchronizeable*>(b);
987            sync->setUniqueID( uniqueId );
988            sync->setSynchronized(true);
989
990            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
991          }
992          else
993          {
994            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
995            delete b;
996            offset += syncDataLength;
997            continue;
998          }
999        }
1000
1001
1002        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
1003        offset += n;
1004
1005      }
1006
1007      if ( offset != length )
1008      {
1009        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1010        peer->second.socket->disconnectServer();
1011      }
1012
1013
1014      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1015      {
1016        Synchronizeable & sync = **it;
1017
1018        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1019          continue;
1020
1021        sync.handleRecvState( peer->second.userId, state, fromState );
1022      }
1023
1024      assert( peer->second.lastAckedState <= ackedState );
1025      peer->second.lastAckedState = ackedState;
1026
1027      assert( peer->second.lastRecvedState < state );
1028      peer->second.lastRecvedState = state;
1029
1030    }
1031
1032  }
1033
1034}
1035
1036/**
1037 * is executed when a handshake has finished
1038 */
1039void NetworkStream::handleNewClient( int userId )
1040{
1041  // init and assign the message manager
1042  MessageManager::getInstance()->initUser( userId );
1043  // do all game relevant stuff here
1044  networkGameManager->signalNewPlayer( userId );
1045}
1046
1047
1048/**
1049 * removes old items from oldSynchronizeables
1050 */
1051void NetworkStream::cleanUpOldSyncList( )
1052{
1053  int now = SDL_GetTicks();
1054
1055  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1056  {
1057    if ( it->second < now - 10*1000 )
1058    {
1059      std::map<int,int>::iterator delIt = it;
1060      it++;
1061      oldSynchronizeables.erase( delIt );
1062      continue;
1063    }
1064    it++;
1065  }
1066}
1067
1068/**
1069 * writes data to DATA/dicts/newdict
1070 * @param data pointer to data
1071 * @param length length
1072 */
1073void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1074{
1075  if ( remainingBytesToWriteToDict <= 0 )
1076    return;
1077
1078  if ( length > remainingBytesToWriteToDict )
1079    length = remainingBytesToWriteToDict;
1080
1081  std::string fileName = ResourceManager::getInstance()->getDataDir();
1082  fileName += "/dicts/newdict";
1083
1084  if ( upstream )
1085    fileName += "_upstream";
1086  else
1087    fileName += "_downstream";
1088
1089  FILE * f = fopen( fileName.c_str(), "a" );
1090
1091  if ( !f )
1092  {
1093    PRINTF(2)("could not open %s\n", fileName.c_str());
1094    remainingBytesToWriteToDict = 0;
1095    return;
1096  }
1097
1098  if ( fwrite( data, 1, length, f ) != length )
1099  {
1100    PRINTF(2)("could not write to file\n");
1101    fclose( f );
1102    return;
1103  }
1104
1105  fclose( f );
1106
1107  remainingBytesToWriteToDict -= length;
1108}
1109
1110
1111
1112
1113
1114
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