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source: orxonox.OLD/branches/proxy/src/lib/network/monitor/network_node.h @ 9396

Last change on this file since 9396 was 9396, checked in by patrick, 18 years ago

committing my weekends work: 2100 lines :D

  • proxy server now accepts and synchronizes clients like a master server
  • network manager got different network setup interface
  • network stream got different constructure scheme
  • permissions checking and algorithm extended and changed
  • starting ability to connect to multiple network nodes at the same time
  • some very much smaller changes here and there
File size: 2.6 KB
Line 
1/*!
2 * @file network_node.h
3 *  a class representing a node in the network (this can be a MASTER_SERVER, PROXY_SERVER or a CLIENT
4 */
5
6#ifndef _NETWORK_NODE_H
7#define _NETWORK_NODE_H
8
9#include "base_object.h"
10#include "synchronizeable.h"
11#include "peer_info.h"
12
13#include <list>
14
15
16//!< a class representing a node in the network (this can be a MASTER_SERVER, PROXY_SERVER or a CLIENT
17class NetworkNode
18{
19  public:
20    NetworkNode(PeerInfo* pInfo);
21    ~NetworkNode();
22
23
24    void addClient(PeerInfo* node);
25    void addActiveProxyServer(PeerInfo* node);
26    void addPassiveProxyServer(PeerInfo* node);
27    void addMasterServer(PeerInfo* node);
28
29    void removeClient(PeerInfo* node);
30    void removeActiveProxyServer(PeerInfo* node);
31    void removePassiveProxyServer(PeerInfo* node);
32    void removeMasterServer(PeerInfo* node);
33
34    PeerInfo* getClient(int index);
35    PeerInfo* getActiveProxyServer(int index);
36    PeerInfo* getPassiveProxyServer(int index);
37    PeerInfo* getMasterServer(int index);
38
39    /** @returns the master server list */
40    inline std::list<PeerInfo*> getMasterServer() { return this->masterServerList; }
41    /** @returns the active proxy server list */
42    inline std::list<PeerInfo*> getActiveProxyServer() { return this->activeProxyServerList; }
43    /** @returns the passive proxy server list */
44    inline std::list<PeerInfo*> getPassiveProxyServer() { return this->passiveProxyServerList; }
45    /** @returns the client list */
46    inline std::list<PeerInfo*> getClient() { return this->clientList; }
47
48
49    /** @returns the number of players */
50    inline int getPlayerNumber() { return this->playerNumber; }
51    /** @returns the node type of this node */
52    inline int getNodeType() { return this->peerInfo->nodeType; }
53    /** @returns the peer info of this node */
54    inline PeerInfo* getPeerInfo() { return this->peerInfo; }
55
56    void debug(int depth);
57
58
59  private:
60    int                          playerNumber;                 //!< localy direct connected player number
61    PeerInfo*                    peerInfo;                     //!< the peer informationa about this node
62
63    /* network nodes directly connected to this node */
64    std::list<PeerInfo*>         clientList;                   //!< list of all clients in the network
65    std::list<PeerInfo*>         activeProxyServerList;        //!< list of all proxy servers in the network
66    std::list<PeerInfo*>         passiveProxyServerList;       //!< list of all proxy servers in the network
67    std::list<PeerInfo*>         masterServerList;             //!< list of all master servers in the network (should be 1!! :D)
68
69};
70
71#endif /* _NETWORK_NODE_H */
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