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source: orxonox.OLD/branches/proxy/src/lib/network/monitor/network_monitor.h @ 9404

Last change on this file since 9404 was 9404, checked in by patrick, 18 years ago

yet another strang bug occured. flush

File size: 4.0 KB
RevLine 
[9263]1/*!
[9264]2 * @file network_monitor.h
3 *  a class to monitor the network: throughput, network nodes
[9263]4 */
5
6#ifndef _NETWORK_MONITOR_H
7#define _NETWORK_MONITOR_H
8
9#include "base_object.h"
10#include "synchronizeable.h"
[9327]11#include "shared_network_data.h"
[9334]12#include "ip.h"
[9263]13
[9278]14#include "network_node.h"
15
[9264]16#include <list>
17
[9263]18class NetworkStream;
[9264]19class PeerInfo;
[9263]20
[9278]21
[9269]22namespace OrxGui { class GLGuiBox; };
[9264]23
[9273]24
25
26//!< a class that monitors the whole network. it tries to gather all informations its able to from the network
[9263]27class NetworkMonitor : public Synchronizeable
28{
29
30  public:
31    NetworkMonitor(NetworkStream* networkStream);
[9264]32    virtual ~NetworkMonitor();
33
[9277]34    /* client/masterserver/proxyserver addition/removal interface */
35    void addNetworkNode(NetworkNode* node);
36    void removeNetworkNode(NetworkNode* node);
[9264]37
[9282]38    void addNode(PeerInfo* pInfo);
[9334]39    void addNode(IP ip, int nodeType);
[9287]40    void addNode(NetworkNode* node) { this->nodeList.push_back(node); }
41    void addNode(NetworkNode* node, PeerInfo* pInfo);
[9282]42
43    /** adds to @param node a network node @param pInfo a new client */
[9278]44    inline void addClient(NetworkNode* node, PeerInfo* pInfo) { node->addClient(pInfo); }
[9282]45    /** adds to @param node a network node @param pInfo a new proxy server */
[9292]46    inline void addActiveProxyServer(NetworkNode* node, PeerInfo* pInfo) { node->addActiveProxyServer(pInfo); }
[9300]47    /** adds to @param node a network node @param pInfo a new proxy server */
48    inline void addPassiveProxyServer(NetworkNode* node, PeerInfo* pInfo) { node->addPassiveProxyServer(pInfo); }
[9282]49    /** adds to @param node a network node @param pInfo a new master server*/
[9278]50    inline void addMasterServer(NetworkNode* node, PeerInfo* pInfo) { node->addMasterServer(pInfo); }
[9264]51
[9278]52    inline void removeClient(NetworkNode* node, PeerInfo* pInfo) { node->removeClient(pInfo); }
[9292]53    inline void removeActiveProxyServer(NetworkNode* node, PeerInfo* pInfo) { node->removeActiveProxyServer(pInfo); }
[9300]54    inline void removePassiveProxyServer(NetworkNode* node, PeerInfo* pInfo) { node->removePassiveProxyServer(pInfo); }
[9278]55    inline void removeMasterServer(NetworkNode* node, PeerInfo* pInfo) { node->removeMasterServer(pInfo); }
[9264]56
[9396]57    PeerInfo* getFirstChoiceProxy();
58    PeerInfo* getSecondChoiceProxy();
59
60    /** @returns the active proxy server list of the localnode */
61    inline std::list<PeerInfo*> getActiveProxyServer() { return this->localNode->getActiveProxyServer(); }
62
[9295]63    /* slots admin and info interface */
[9280]64    /** @returns the total number of players in this game (including all proxy servers etc)*/
65    inline int getPlayerNumber() { return this->playerNumber; }
[9277]66
[9404]67    /** @returns true if there are still free network slots available at the local node*/
[9327]68    inline bool gotFreeSlots() { return (this->localNode->getPlayerNumber() < SharedNetworkData::getInstance()->getMaxPlayer())?true:false; }
[9292]69    /** @param node node to be checked for slots @returns true if there are still free network slots available at this node */
[9327]70    inline bool gotFreeSlots(NetworkNode* node) { return (node->getPlayerNumber() < SharedNetworkData::getInstance()->getMaxPlayer())?true:false; }
[9396]71
[9300]72    /** @returns true if the next client should be reconnected to some other proxy server with more connections */
[9334]73    inline bool isReconnectNextClient() { return (this->localNode->getPlayerNumber() >= SharedNetworkData::getInstance()->getMaxPlayer())?true:false; }
[9280]74
[9290]75
[9265]76    void showGUI();
[9266]77    void hideGUI();
[9264]78
79    void process();
[9285]80    void debug();
[9264]81
82
83  private:
[9279]84    NetworkStream*               networkStream;              //!< reference to the one networkstream of the network
[9282]85    NetworkNode*                 localNode;                  //!< reference to the local node
[9277]86    std::list<NetworkNode*>      nodeList;                   //!< list of all network nodes
[9265]87
88    OrxGui::GLGuiBox*            box;
[9272]89
90    int                          playerNumber;                 //!< total number of players in the game
[9404]91    int                          connectionNumber;             //!< total number of connections at this localhost
[9263]92};
93
94
95#endif
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