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source: orxonox.OLD/branches/proxy/src/lib/network/message_manager.h @ 9521

Last change on this file since 9521 was 9521, checked in by patrick, 18 years ago

extended the callback function for message handlers to match the new sender/dest message structure

File size: 4.0 KB
RevLine 
[7631]1/*!
2 * @file message_manager.h
3 * @brief Definition of MessageManager
4*/
5
6#ifndef _MESSAGE_MANAGER_H
7#define _MESSAGE_MANAGER_H
8
9#include "synchronizeable.h"
10
[7671]11#include <map>
12#include <list>
[7631]13
[7671]14/*
15  Protocol:
16    int nacks
17    int acks[1..nacks]
18    int nmsg
19    (
20      int length
21      int number
[9508]22      int MessageType
[7671]23      byte * data
24    )[1..nmsg]
25*/
26
27
[9507]28//!< different message ids
[9508]29enum MessageType
[7671]30{
[9507]31  TESTMESSAGEID                  = 1,         //!< for testing purposes
32  MSGID_DELETESYNCHRONIZEABLE,                //!< message for sync deletion
33  MSGID_PREFEREDTEAM,                         //!< change prefered team
34  MSGID_CHANGENICKNAME,                       //!< change nicknames
35  MSGID_CHATMESSAGE,                          //!< chat message
36  MSGID_RESPAWN,                              //!< respawn message
37
38  MSGID_FORWARDMESSAGE                        //!< forwarding a messag between proxy and master server
[7671]39};
40
[9507]41
[9521]42typedef bool (*MessageCallback)( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId );
[7678]43
[7671]44enum RecieverType
45{
[9494]46  RT_ALL_BUT_ME = 1,   //!< message is sent to all users but myself
[8068]47  RT_ALL_ME,           //!< message is sent to all users
48  RT_USER,             //!< message is only sent to reciever
[8228]49  RT_NOT_USER,         //!< message is sent to all but reciever
50  RT_SERVER            //!< message is sent to server only
[7671]51};
52
[7681]53//TODO implement priority handling
54enum MessagePriority
55{
56  MP_HIGHBANDWIDTH = 1,  //!< fast and reliable but uses a lot of bandwidth
57  MP_LOWBANDWIDTH,       //!< may take a long time to arrive. reliable
[9494]58  MP_UNRELIABLE          //!< unreliable. low bandwidth
[7681]59};
60
[7671]61struct NetworkMessage
62{
[9519]63  MessageType      messageType;                         //!< type of the message
64  byte *           data;                                //!< data
65  int              length;                              //!< length of the data
66  int              number;                              //!< serial number
67  int              senderId;                            //!< userId of the sender
68  int              destinationId;                       //!< userId of the destination
69  MessagePriority  priority;                            //!< priority of the messages
[7671]70};
71
72struct MessageUserQueue
73{
74  std::list<NetworkMessage> messages;
75  std::list<int>            toAck;
[7681]76  std::list<int>            recievedMessages;
[7671]77};
78
79typedef std::map<int,MessageUserQueue> MessageQueue;
80
[9508]81
82
[7671]83struct MessageHandler
84{
[9514]85  MessageCallback   cb;
[9508]86  MessageType       messageType;
[9514]87  void *            someData;
[7671]88};
89
[9508]90typedef std::map<MessageType,MessageHandler> MessageHandlerMap;
[7671]91
[7631]92//! A class for sending messages over network
93class MessageManager : public Synchronizeable {
[7671]94 protected:
95   MessageManager();
[7631]96 public:
[7671]97   inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager();  return singletonRef; }
[9494]98
[7631]99   virtual ~MessageManager();
[9494]100
[9508]101   bool registerMessageHandler( MessageType messageType, MessageCallback cb, void * someData );
[9494]102
[9508]103   void sendMessage( MessageType messageType, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority );
[7631]104
[9508]105   void initUser( int userId );
106
107
108  private:
[7631]109   virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH );
110   virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId );
111   virtual void cleanUpUser( int userId );
[7872]112   virtual void handleSentState( int userId, int stateId, int fromStateId ){}
113   virtual void handleRecvState( int userId, int stateId, int fromStateId ){}
[9494]114
[7631]115
[9508]116 private:
117   static MessageManager *   singletonRef;           //!< the singleton reference
[7631]118
[9508]119   std::list<NetworkMessage> incomingMessageQueue;   //!< the incoming message buffer
120   MessageQueue              outgoingMessageQueue;   //!< stores messages to send
[7693]121   MessageHandlerMap         messageHandlerMap;      //!< contains handlers for messages
[7631]122
[7693]123   int                       newNumber;              //!< used to create unique message numbers
[7681]124
[9508]125
[7631]126};
127
128#endif /* _PROTO_CLASS_H */
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