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source: orxonox.OLD/branches/proxy/ChangeLog @ 9382

Last change on this file since 9382 was 9378, checked in by bensch, 18 years ago

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12006-07-21      Benjamin Grauerb <bensch@orxonox.net>
2        New implementation of the signal/slot paradigm
3        For this the nice implementation sigslot from Sarah Thompson was adapted.
4        Also adopted the GL-Gui callback.
5        One other thing done was the switch from const char* to const std::string&
6         in the return value from BaseObject::getName and BaseObject::getClassName.
7
82006-07-21      orxonox <info@orxonox.net>
9        All implementations from the PPS-team in the Summer-semester integrated:
10         Network (update) [Christoph Renner]
11         Weather engine [David Hasenfratz, Andreas Maechler]
12         Water with a very nice shader implementation. [Stefan Lienhard]
13         Scripting Engine (LUA-interface) [Silvan Nellen]
14         Story book (mostly within of the WIKI) [Benjamin Knecht]
15         Binary Space Partitioning [Claudio Botta]
16
17
182006-06-10      Benjamin Grauerb <bensch@orxonox.net>
19        Introduced new GL-style Gui
20
212006-05-19      Benjamin Grauerb <bensch@orxonox.net>
22        New Design of the Executor (constant instead of linear time)
23
242006-05-18      Patrick Boenzli <patrick@orxonox.net>
25        Total redesign of the Collision-Detection Engine.
26
272006-05-17      Benjamin Grauer <bensch@orxonox.net>
28        Introduced new QT-style Gui.
29
302006-03-12      orxonox <info@orxonox.net>
31        Mayor switch to std::string (almost complete)
32        All implementations from the PPS-team integrated:
33         Network
34         MoviePlayer
35         HeightMap
36         New SpaceShip Helicopter and Hover
37         PowerUps
38         Water
39         many many more...
40
412005-12-10      Benjamin Grauer <bensch@orxonox.net>
42        Implemented LOD (level of detail)
43        Implemented it through loading of Objects
44
45
462005-11-20      Benjamin Grauer <bensch@orxonox.net>
47        Implemented a new Class: Executor
48        This is an abstract Superclass, that is able to execute any function with parameters.
49        Used it in LoadParam and ShellCommand so far.
50
512005-09-24      Benjamin Grauer <bensch@orxonox.net>
52        Finished implementing the Shell.
53
542005-09-20      orxonox <info@orxonox.net>
55        Begin of Valgrind cleanup.
56
572005-08-16      orxonox <info@orxonox.net>
58        Realesed 0.3.1_alpha, on the grounds of collision detection
59        Working on a Windows-Realease...
60
612005-08-16      Patrick Boenzli <boenzli@orxonox.net>
62        Integrated the collision detection into the orxonox framework. It
63        bases on object-oriented-bounding boxes. The tree is spawned out of
64        any polygon soup.
65
662005-08-15      Benjamin Grauer <bensch@orxonox.net>
67        Reimplemented the IniParser.
68        Now it is possible, to read and write with it, in an easy c++ style.
69        Performance update due to preparsing.
70
712005-08-14      Benjamin Grauer <bensch@orxonox.net>
72        Enhanced PNode, SmoothPNode, softReparenting, better display.
73        Major Speed-update to Vector and Quaternion.
74
752005-07-23      Benjamin Grauer <bensch@orxonox.net>
76        Reimplemeted the ObjectManager, and the GarbageCollector.
77        Features:
78        modularity: easily adding new Creatable Classes through
79        the Factory-style.
80        Faster algorithm in the GarbageCollector, that only checks collectables.
81
822005-07-23      Patrick Boenzli <boenzli@orxonox.net>
83        Implemented a spatial separation algorithm that separates any polygon
84        soup into a quadtree. The tree leafs are hold in a hash table for
85        fast lookup.
86
872005-07-14      Benjamin Grauer <bensch@orxonox.net>
88        Implementd Render2D and Element2D, that handles 2D-shapes overlay
89        This is a new Engine, enabling us to render to layers.
90
912005-07-01      Benjamin Grauer <bensch@orxonox.net>
92        Implemented ClassList.h:
93        an interface to BaseObject saving all instances in Lists.
94        It also enables loadability-identifiers.
95        To decide is, if this approach is fast enough.
96
972005-06-20      Patrick Boenzli <patrick@orxonox.net>
98        Implemented an OBB collision detection system, injected into the
99        WorldEntity framework. Object - Object Collision Detection works
100        fine. Still work on the Object - Ground CD.
101
1022005-06-10      Benjamin Grauer <bensch@orxonox.net>
103        Established a try on class-derivation and isA function.
104
1052005-06-09      orxonox <info@orxonox.net>
106        created new Tag 0.3.0-pre-alpha
107
1082005-06-04      Benjamin Grauer <bensch@orxonox.net>
109        Merged the SoundEngine (openAL-version) into the trunk
110        this is one of the major steps up to version 0.3-pre-alpha
111
1122005-06-03      Benjamin Grauer <bensch@orxonox.net>
113        Implemented cycling loading procedures used for
114        the TrackManager and Animations
115
1162005-06-01      orxonox <info@orxonox.net>
117        serious cleanup of most files
118        design and doxygen tags
119        deleted old unused fucntions
120
1212005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
122        Implemented new EventSystem for orxonox
123        Highly advanced, and much faster.
124
1252005-05-27      Benjamin Grauer <bensch@orxonox.net>
126        Intorducing new Subprojects with a new modular framework.
127        Introducing ParticlesFun
128        Introducing new Importer (this was easy :))
129
1302005-05-10      Benjamin Grauer <bensch@orxonox.net>
131        Merged the gui into the executable
132        Windows compiles again.
133
1342005-04-27      orxonox <info@orxonox.net>
135        Tagged Version 0.2.3-pre-alpha
136
1372005-04-23      Patrick Boenzli <patrick@orxonox.net>
138        Finished most work on Animation-classes
139
1402005-04-21      Benjamin Grauer <bensch@orxonox.net>
141        Material Class update: possibility for transparency.
142
1432005-04-15      Patrick Boenzli <partick@orxonox.net>
144        Added AnimationPlayer and two animation classes.
145
1462005-04-07      Patrick Boenzli <patrick@orxonox.net>
147        Reimplemeted the Weapon and shoot-functions
148
1492005-03-31      Benjamin Grauer <bensch@orxonox.net>
150        Added Text Engine
151
1522005-03-26      Benjamin Grauer <bensch@orxonox.net>
153        Added ResourceManager
154
1552005-03-24      Patrick Boenzli <patrick@orxonox.net>
156        Reimplemented shooting.
157
1582005-03-16      orxonox <info@orxonox.net>
159        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
160
1612005-03-15      Patrick Boenzli <patrick@orxonox.net>
162        parenting finished
163
1642005-03-09      Patrick Boenzli <patrick@orxonox.net>
165        Big Cleanup again
166
1672005-03-01      Benjamin Grauer <bensch@orxonox.net>
168        Added Light Class
169
1702005-02-27      Benjamin Grauer <bensch@orxonox.net>
171        Big Configure.ac-cleanup
172
1732005-02-22      David Gruetter <davgr@gmx.ch>
174        Added Skysphere
175
1762005-01-07      Patrick Boenzli <patrick@orxonox.net>
177        LoadScreen implemented
178
1792004-12-20      Patrick Boenzli <patrick@orxonox.net>
180        New Version out 0.2.1-pre-alpha
181
1822004-12-20      Patrick Boenzli <patrick@orxonox.net>
183        HEAVY cleanup of the framework
184
1852004-12-18      Patrick Boenzli <patrick@orxonox.net>
186        enhanced the Command Node
187
1882004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
189        OS X support
190
1912004-12-15      Benjamin Grauer <bensch@orxonox.net>
192        Defined standard coding rules
193
1942004-12-15      Benjamin Grauer <bensch@orxonox.net>
195        Added Importer for showing 3D Object.
196
1972004-11-07      David Gruetter <davgr@gmx.ch>
198        Shaded Terrain
199
2002004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
201        Dynamic Mountains, dynamic movement.
202
2032004-10-18      Patrick Boenzli <patrick@orxonox.net>
204        Release 0.1-pre-alpha
205
2062004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
207        SDL-Framework
208
2092004-06-09      Tom of ethz
210        Added endless Mountains
211
2122004-06-02      Benjamin Grauer <bensch@orxonox.net>
213        Added Console
214
2152004-05-20      Patrick Boenzli <patrick@orxonox.net>
216        Added the ability to shoot
217
2182004-05-05      Benjamin Grauer <bensch@orxonox.net>
219        Added the GUI.
220
2212004-04-21      Patrik Boenzli <patrick@orxonox.net>
222        Added Makefile to orxonox
223
2242004-04-25      Amir Guindehi <amir@guindehi.ch>
225        Created Project orxonox.
226        Thanks a lot.
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