[10618] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004-2006 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific |
---|
| 12 | main-programmer: Marc Schaerrer, Nicolas Schlumberger |
---|
| 13 | co-programmer: |
---|
| 14 | |
---|
| 15 | */ |
---|
| 16 | |
---|
[9972] | 17 | #include "light_blaster.h" |
---|
| 18 | #include "world_entities/projectiles/projectile.h" |
---|
| 19 | |
---|
| 20 | #include "world_entity.h" |
---|
| 21 | #include "static_model.h" |
---|
| 22 | #include "weapon_manager.h" |
---|
| 23 | #include "util/loading/factory.h" |
---|
| 24 | |
---|
| 25 | #include "animation3d.h" |
---|
| 26 | |
---|
| 27 | #include "loading/fast_factory.h" |
---|
| 28 | |
---|
[10516] | 29 | #include "elements/glgui_energywidgetvertical.h" |
---|
| 30 | |
---|
[9972] | 31 | CREATE_FACTORY(LightBlaster); |
---|
| 32 | /** |
---|
| 33 | * Standard constructor |
---|
| 34 | */ |
---|
| 35 | LightBlaster::LightBlaster () |
---|
| 36 | : Weapon() |
---|
| 37 | { |
---|
| 38 | this->init(); |
---|
| 39 | } |
---|
| 40 | |
---|
| 41 | LightBlaster::LightBlaster (const TiXmlElement* root = NULL) |
---|
| 42 | : Weapon() |
---|
| 43 | { |
---|
| 44 | this->init(); |
---|
| 45 | if (root != NULL) |
---|
| 46 | this->loadParams(root); |
---|
| 47 | } |
---|
| 48 | |
---|
| 49 | /** |
---|
| 50 | * Default destructor |
---|
| 51 | */ |
---|
| 52 | LightBlaster::~LightBlaster() |
---|
| 53 | { |
---|
[10261] | 54 | |
---|
[9972] | 55 | } |
---|
| 56 | |
---|
| 57 | void LightBlaster::loadParams(const TiXmlElement* root) |
---|
| 58 | { |
---|
| 59 | Weapon::loadParams(root); |
---|
| 60 | } |
---|
| 61 | |
---|
| 62 | void LightBlaster::init() |
---|
| 63 | { |
---|
| 64 | |
---|
[10471] | 65 | this->loadModel("models/guns/gatling.obj", 0.333); |
---|
[9972] | 66 | |
---|
[10415] | 67 | |
---|
[9998] | 68 | this->setStateDuration(WS_SHOOTING, 0.05); // 20 Schuss pro Sekunde |
---|
[9972] | 69 | this->setStateDuration(WS_RELOADING, 0); |
---|
| 70 | this->setStateDuration(WS_ACTIVATING, .5); |
---|
| 71 | this->setStateDuration(WS_DEACTIVATING, 1); |
---|
| 72 | |
---|
[9998] | 73 | this->setEnergyMax(500); |
---|
| 74 | this->increaseEnergy(500); |
---|
[9972] | 75 | //this->minCharge = 2; |
---|
| 76 | |
---|
[10415] | 77 | this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav"); |
---|
[10516] | 78 | // this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); |
---|
[10415] | 79 | this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav"); |
---|
[9972] | 80 | |
---|
| 81 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
---|
[10516] | 82 | this->setProjectileTypeC("LBolt"); |
---|
[10698] | 83 | this->prepareProjectiles(25); |
---|
[9972] | 84 | |
---|
[10152] | 85 | this->setBarrels(3); |
---|
[10771] | 86 | this->setSegs(1); //could be left out |
---|
[10152] | 87 | |
---|
[10771] | 88 | this->setEmissionPoint(Vector(2.2, 0.0, 0.1), 0); |
---|
| 89 | this->setEmissionPoint(Vector(2.2, -0.07, -0.05), 1); |
---|
| 90 | this->setEmissionPoint(Vector(2.2, 0.07, -0.05), 2); |
---|
[10152] | 91 | |
---|
| 92 | // Animation3D* animation1 = this->getAnimation(WS_SHOOTING, this); |
---|
[9972] | 93 | Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); |
---|
| 94 | Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); |
---|
| 95 | |
---|
[10152] | 96 | // animation1->setInfinity(ANIM_INF_CONSTANT); |
---|
[9972] | 97 | animation2->setInfinity(ANIM_INF_CONSTANT); |
---|
| 98 | animation3->setInfinity(ANIM_INF_CONSTANT); |
---|
| 99 | |
---|
| 100 | |
---|
| 101 | animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
---|
| 102 | animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
---|
| 103 | |
---|
| 104 | animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
---|
| 105 | animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
---|
| 106 | } |
---|
| 107 | |
---|
| 108 | void LightBlaster::fire() |
---|
| 109 | { |
---|
| 110 | Projectile* pj = this->getProjectile(); |
---|
| 111 | if (pj == NULL) |
---|
| 112 | return; |
---|
| 113 | |
---|
[9975] | 114 | // set the owner |
---|
| 115 | pj->setOwner(this->getOwner()); |
---|
| 116 | |
---|
[9972] | 117 | pj->setParent(PNode::getNullParent()); |
---|
| 118 | |
---|
[10044] | 119 | // pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5)); |
---|
[10046] | 120 | pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*180); |
---|
[9972] | 121 | |
---|
[10771] | 122 | pj->setAbsCoor(this->getEmissionPoint()); |
---|
[9972] | 123 | pj->setAbsDir(this->getAbsDir()); |
---|
[10152] | 124 | // pj->toList(OM_GROUP_01_PROJ); |
---|
[9972] | 125 | pj->activate(); |
---|
[10152] | 126 | |
---|
[10771] | 127 | this->cycleBarrel(); |
---|
[9972] | 128 | } |
---|
| 129 | |
---|
| 130 | /** |
---|
| 131 | * this activates the weapon |
---|
| 132 | */ |
---|
| 133 | void LightBlaster::activate() |
---|
| 134 | { |
---|
| 135 | } |
---|
| 136 | |
---|
| 137 | /** |
---|
| 138 | * this deactivates the weapon |
---|
| 139 | */ |
---|
| 140 | void LightBlaster::deactivate() |
---|
| 141 | { |
---|
[9975] | 142 | } |
---|
| 143 | |
---|
| 144 | void LightBlaster::draw() const |
---|
| 145 | { |
---|
[10152] | 146 | glMatrixMode(GL_MODELVIEW); |
---|
| 147 | glPushMatrix(); |
---|
| 148 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
---|
| 149 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 150 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 151 | static_cast<StaticModel*>(this->getModel())->draw(); |
---|
| 152 | glPopMatrix(); |
---|
[10516] | 153 | |
---|
[9975] | 154 | } |
---|
[10516] | 155 | |
---|
| 156 | void LightBlaster::tick(float dt) |
---|
| 157 | { |
---|
[10539] | 158 | if (!Weapon::tickW(dt)) |
---|
| 159 | return; |
---|
[10516] | 160 | if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized) |
---|
| 161 | { |
---|
| 162 | this->energyWidget->setDisplayedImage("textures/gui/gui_light_bolt.png"); |
---|
| 163 | this->setEnergyWidgetInitialized(true); |
---|
| 164 | } |
---|
| 165 | } |
---|