[10618] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004-2006 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific |
---|
| 12 | main-programmer: Marc Schaerrer, Nicolas Schlumberger |
---|
| 13 | co-programmer: |
---|
| 14 | |
---|
| 15 | */ |
---|
| 16 | |
---|
[10648] | 17 | #include "disruptor.h" |
---|
[9975] | 18 | #include "world_entities/projectiles/projectile.h" |
---|
[9972] | 19 | |
---|
[9975] | 20 | #include "world_entity.h" |
---|
| 21 | #include "static_model.h" |
---|
| 22 | #include "weapon_manager.h" |
---|
| 23 | #include "util/loading/factory.h" |
---|
| 24 | |
---|
| 25 | #include "animation3d.h" |
---|
| 26 | |
---|
| 27 | #include "loading/fast_factory.h" |
---|
| 28 | |
---|
[10516] | 29 | #include "elements/glgui_energywidgetvertical.h" |
---|
| 30 | |
---|
[10661] | 31 | ObjectListDefinition(Disruptor); |
---|
[10648] | 32 | CREATE_FACTORY(Disruptor); |
---|
[10499] | 33 | |
---|
[9975] | 34 | /** |
---|
| 35 | * Standard constructor |
---|
| 36 | */ |
---|
[10648] | 37 | Disruptor::Disruptor () |
---|
[9975] | 38 | : Weapon() |
---|
| 39 | { |
---|
[10648] | 40 | this->init(); |
---|
[9975] | 41 | } |
---|
| 42 | |
---|
[10648] | 43 | Disruptor::Disruptor (const TiXmlElement* root = NULL) |
---|
[9972] | 44 | : Weapon() |
---|
[9975] | 45 | { |
---|
[10152] | 46 | // TODO add leftRight to params |
---|
[10648] | 47 | this->init(); |
---|
[9972] | 48 | if (root != NULL) |
---|
| 49 | this->loadParams(root); |
---|
[9975] | 50 | } |
---|
[9972] | 51 | |
---|
| 52 | /** |
---|
| 53 | * Default destructor |
---|
| 54 | */ |
---|
[10648] | 55 | Disruptor::~Disruptor() |
---|
[9975] | 56 | { |
---|
[10170] | 57 | for (int i = 0; i < this->getBarrels(); i++) |
---|
| 58 | { |
---|
[10261] | 59 | delete [] this->shootAnim[i]; |
---|
| 60 | delete [] this->objComp[i]; |
---|
| 61 | } |
---|
| 62 | delete [] this->emissionPoint; |
---|
[10415] | 63 | |
---|
[10281] | 64 | delete [] this->shootAnim; |
---|
| 65 | delete [] this->objComp; |
---|
[10170] | 66 | |
---|
[9975] | 67 | } |
---|
[9972] | 68 | |
---|
[10648] | 69 | void Disruptor::loadParams(const TiXmlElement* root) |
---|
[9975] | 70 | { |
---|
| 71 | Weapon::loadParams(root); |
---|
| 72 | } |
---|
[9972] | 73 | |
---|
[10648] | 74 | void Disruptor::init() |
---|
[9975] | 75 | { |
---|
[10152] | 76 | |
---|
[10648] | 77 | this->setScaling(.5); |
---|
[9975] | 78 | |
---|
[10648] | 79 | this->loadModel("models/guns/disruptor.obj", this->getScaling()); |
---|
[9975] | 80 | |
---|
| 81 | |
---|
[10648] | 82 | this->setStateDuration(WS_SHOOTING, 0.3333); // 3 Shots per Second |
---|
[9975] | 83 | this->setStateDuration(WS_RELOADING, 0); |
---|
| 84 | this->setStateDuration(WS_ACTIVATING, .5); |
---|
| 85 | this->setStateDuration(WS_DEACTIVATING, 1); |
---|
| 86 | |
---|
[9998] | 87 | this->setEnergyMax(500); |
---|
| 88 | this->increaseEnergy(500); |
---|
[9975] | 89 | //this->minCharge = 2; |
---|
| 90 | |
---|
[10415] | 91 | this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav"); |
---|
[10516] | 92 | // this->setActionSound(WA_ACTIVATE, "sounds/voices/lasers.wav"); |
---|
[10415] | 93 | this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav"); |
---|
[9975] | 94 | |
---|
| 95 | this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); |
---|
[10516] | 96 | this->setProjectileTypeC("HBolt"); |
---|
[10649] | 97 | this->prepareProjectiles(10); |
---|
[9975] | 98 | |
---|
[10648] | 99 | this->setBarrels(1); |
---|
| 100 | this->setSegs(1); |
---|
[10152] | 101 | this->activeBarrel = 0; |
---|
[10136] | 102 | |
---|
[10133] | 103 | |
---|
[10152] | 104 | |
---|
| 105 | this->objComp = new PNode**[this->getBarrels()]; |
---|
| 106 | this->emissionPoint = new PNode*[this->getBarrels()]; |
---|
| 107 | this->shootAnim = new Animation3D**[this->getBarrels()]; |
---|
| 108 | for (int i = 0; i < this->getBarrels(); i++) |
---|
| 109 | { |
---|
| 110 | this->objComp[i] = new PNode* [this->getSegs()]; |
---|
| 111 | this->emissionPoint[i] = new PNode; |
---|
[10648] | 112 | this->emissionPoint[i]->setParent(this); //Parenting emissionPoint to Weapon |
---|
[10152] | 113 | this->emissionPoint[i]->setName("EmissionPoint"); |
---|
| 114 | this->emissionPoint[i]->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
| 115 | this->shootAnim[i] = new Animation3D* [this->getSegs()]; |
---|
| 116 | for(int j = 0; j < this->getSegs(); j++) |
---|
| 117 | { |
---|
| 118 | this->objComp[i][j] = new PNode; |
---|
| 119 | this->shootAnim[i][j] = new Animation3D(this->objComp[i][j]); |
---|
| 120 | this->shootAnim[i][j]->setInfinity(ANIM_INF_CONSTANT); |
---|
| 121 | } |
---|
| 122 | } |
---|
| 123 | |
---|
[10648] | 124 | this->emissionPoint[0]->setRelCoor(Vector(1.672, 0.0, 0.0) * this->getScaling()); |
---|
[10152] | 125 | |
---|
| 126 | |
---|
[10733] | 127 | this->shootAnim[0][0]->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL); |
---|
[10728] | 128 | this->shootAnim[0][0]->addKeyFrame(Vector(-0.5, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.2, ANIM_LINEAR, ANIM_NULL); |
---|
[10733] | 129 | // this->shootAnim[0][0]->addKeyFrame(Vector(0.0, 0.0, 0.0) * this->getScaling(), Quaternion(), 0.1, ANIM_LINEAR, ANIM_NULL); |
---|
[10650] | 130 | |
---|
[9975] | 131 | Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this); |
---|
| 132 | Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this); |
---|
| 133 | |
---|
| 134 | animation2->setInfinity(ANIM_INF_CONSTANT); |
---|
| 135 | animation3->setInfinity(ANIM_INF_CONSTANT); |
---|
| 136 | |
---|
| 137 | animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
---|
| 138 | animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
---|
| 139 | |
---|
| 140 | animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL); |
---|
| 141 | animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL); |
---|
| 142 | } |
---|
| 143 | |
---|
| 144 | |
---|
[10648] | 145 | void Disruptor::fire() |
---|
[9975] | 146 | { |
---|
| 147 | Projectile* pj = this->getProjectile(); |
---|
| 148 | if (pj == NULL) |
---|
| 149 | return; |
---|
| 150 | |
---|
| 151 | // set the owner |
---|
| 152 | pj->setOwner(this->getOwner()); |
---|
| 153 | pj->setParent(PNode::getNullParent()); |
---|
| 154 | |
---|
[10719] | 155 | Vector tmp = this->getDefaultTarget()->getAbsCoor() - this->getAbsCoor(); |
---|
[9975] | 156 | |
---|
[10719] | 157 | // pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*130 + VECTOR_RAND(1)); |
---|
[10722] | 158 | pj->setVelocity((tmp.getNormalized())*130 + VECTOR_RAND(1)); |
---|
[10719] | 159 | |
---|
[10152] | 160 | pj->setAbsCoor(this->emissionPoint[this->activeBarrel]->getAbsCoor()); |
---|
[10722] | 161 | pj->setAbsDir(this->getAbsDir()); |
---|
[9975] | 162 | pj->activate(); |
---|
[10152] | 163 | |
---|
| 164 | |
---|
[10650] | 165 | this->shootAnim[0][0]->replay(); |
---|
[9975] | 166 | } |
---|
| 167 | |
---|
| 168 | /** |
---|
| 169 | * this activates the weapon |
---|
| 170 | */ |
---|
[10648] | 171 | void Disruptor::activate() |
---|
[9975] | 172 | { |
---|
| 173 | } |
---|
| 174 | |
---|
| 175 | /** |
---|
| 176 | * this deactivates the weapon |
---|
| 177 | */ |
---|
[10648] | 178 | void Disruptor::deactivate() |
---|
[9975] | 179 | { |
---|
| 180 | } |
---|
| 181 | |
---|
[10152] | 182 | |
---|
[10648] | 183 | void Disruptor::draw() const |
---|
[9975] | 184 | { |
---|
[10133] | 185 | glPushMatrix(); |
---|
[10702] | 186 | glMatrixMode(GL_MODELVIEW); |
---|
| 187 | glTranslatef (this->getAbsCoor ().x, |
---|
| 188 | this->getAbsCoor ().y, |
---|
| 189 | this->getAbsCoor ().z); |
---|
| 190 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 191 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[10133] | 192 | |
---|
[10702] | 193 | //Base |
---|
| 194 | static_cast<StaticModel*>(this->getModel())->draw(1); |
---|
[10152] | 195 | |
---|
[10702] | 196 | // Barrel |
---|
| 197 | glPushMatrix(); |
---|
| 198 | glTranslatef(this->objComp[0][0]->getAbsCoor().x, this->objComp[0][0]->getAbsCoor().y, this->objComp[0][0]->getAbsCoor().z); |
---|
| 199 | static_cast<StaticModel*>(this->getModel())->draw(0); |
---|
| 200 | glPopMatrix(); |
---|
[10152] | 201 | glPopMatrix(); |
---|
[9975] | 202 | } |
---|
[10516] | 203 | |
---|
[10648] | 204 | void Disruptor::tick(float dt) |
---|
[10516] | 205 | { |
---|
[10539] | 206 | if (!Weapon::tickW(dt)) |
---|
| 207 | return; |
---|
[10516] | 208 | if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized) |
---|
| 209 | { |
---|
| 210 | this->energyWidget->setDisplayedImage("textures/gui/gui_heavy_bolt.png"); |
---|
| 211 | this->setEnergyWidgetInitialized(true); |
---|
| 212 | } |
---|
| 213 | } |
---|