[6443] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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[9045] | 19 | #include "spacecraft_2d.h" |
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[6443] | 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/factory.h" |
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[9110] | 27 | #include "util/loading/load_param.h" |
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[6443] | 28 | #include "key_mapper.h" |
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| 29 | #include "state.h" |
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| 30 | |
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| 31 | #include "graphics_engine.h" |
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[7001] | 32 | #include "dot_emitter.h" |
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| 33 | #include "sprite_particles.h" |
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[6443] | 34 | |
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[8362] | 35 | #include "debug.h" |
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| 36 | |
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[9124] | 37 | #include "script_class.h" |
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| 38 | |
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| 39 | |
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[9045] | 40 | CREATE_FACTORY(Spacecraft2D, CL_SPACECRAFT_2D); |
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[6443] | 41 | |
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[9124] | 42 | |
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| 43 | CREATE_SCRIPTABLE_CLASS(Spacecraft2D, CL_SPACECRAFT_2D, |
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| 44 | addMethod("hasPlayer", ExecutorLua0ret<Playable,bool>(&Playable::hasPlayer)) |
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| 45 | //Coordinates |
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| 46 | ->addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor)) |
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| 47 | ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX)) |
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| 48 | ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY)) |
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| 49 | ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ)) |
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| 50 | ->addMethod("setAirFriction", ExecutorLua1<Spacecraft2D, float>(&Spacecraft2D::setAirFriction)) |
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| 51 | ); |
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| 52 | |
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[6443] | 53 | |
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| 54 | /** |
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[9045] | 55 | * @brief loads a Spacecraft2D information from a specified file. |
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| 56 | * @param fileName the name of the File to load the spacecraft_2d from (absolute path) |
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[6443] | 57 | */ |
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[9045] | 58 | Spacecraft2D::Spacecraft2D(const std::string& fileName) |
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[6443] | 59 | { |
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| 60 | this->init(); |
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| 61 | TiXmlDocument doc(fileName); |
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| 62 | |
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| 63 | if(!doc.LoadFile()) |
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| 64 | { |
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[9045] | 65 | PRINTF(2)("Loading file %s failed for Spacecraft2D.\n", fileName.c_str()); |
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[6443] | 66 | return; |
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| 67 | } |
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| 68 | |
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| 69 | this->loadParams(doc.RootElement()); |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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[7339] | 73 | * @brief creates a new Spaceship from Xml Data |
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[6443] | 74 | * @param root the xml element containing spaceship data |
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| 75 | |
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| 76 | @todo add more parameters to load |
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| 77 | */ |
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[9045] | 78 | Spacecraft2D::Spacecraft2D(const TiXmlElement* root) |
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[6443] | 79 | { |
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| 80 | this->init(); |
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| 81 | if (root != NULL) |
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| 82 | this->loadParams(root); |
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| 83 | |
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[9198] | 84 | |
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| 85 | |
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[6443] | 86 | //weapons: |
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[9159] | 87 | Weapon* wpRight = dynamic_cast<Weapon*>(Factory::fabricate(CL_LASER_CANNON)); |
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[9206] | 88 | wpRight->setName("Cannon_Right"); |
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[9159] | 89 | Weapon* wpLeft = dynamic_cast<Weapon*>(Factory::fabricate(CL_LASER_CANNON)); |
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[9206] | 90 | wpLeft->setName("Cannon_Left"); |
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[6443] | 91 | |
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[9223] | 92 | Weapon* turretLeft = dynamic_cast<Weapon*>(Factory::fabricate(CL_BOOMERANG_GUN)); |
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[9206] | 93 | wpRight->setName("Turret_Left"); |
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[9223] | 94 | Weapon* turretRight = dynamic_cast<Weapon*>(Factory::fabricate(CL_BOOMERANG_GUN)); |
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[9206] | 95 | wpLeft->setName("Turret_Right"); |
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| 96 | |
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[7126] | 97 | // cannon->setName("BFG"); |
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[6443] | 98 | |
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| 99 | this->addWeapon(wpLeft, 1, 0); |
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| 100 | this->addWeapon(wpRight,1 ,1); |
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[9206] | 101 | this->addWeapon(turretLeft, 1, 2); |
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| 102 | this->addWeapon(turretRight, 1, 3); |
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| 103 | |
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[7126] | 104 | //this->addWeapon(cannon, 0, 2); |
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[6443] | 105 | |
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[7337] | 106 | this->getWeaponManager().changeWeaponConfig(1); |
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| 107 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 108 | } |
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| 109 | |
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| 110 | |
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| 111 | /** |
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[9198] | 112 | * @brief destructs the spacecraft_2d, deletes alocated memory |
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| 113 | */ |
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| 114 | Spacecraft2D::~Spacecraft2D () |
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| 115 | { |
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| 116 | this->setPlayer(NULL); |
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| 117 | delete this->toTravelHeight; |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | /** |
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[9045] | 122 | * @brief initializes a Spacecraft2D |
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[6443] | 123 | */ |
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[9045] | 124 | void Spacecraft2D::init() |
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[6443] | 125 | { |
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[6805] | 126 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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[9045] | 127 | this->setClassID(CL_SPACECRAFT_2D, "Spacecraft2D"); |
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[6443] | 128 | |
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[9110] | 129 | this->setSupportedPlaymodes(Playable::Full3D | Playable::Horizontal ); |
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[7339] | 130 | |
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[9046] | 131 | bForward = bBackward = bLeft = bRight = false; |
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[6807] | 132 | mouseSensitivity = 0.005; |
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[6443] | 133 | |
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[6807] | 134 | this->cameraLook = 0.0f; |
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| 135 | this->rotation = 0.0f; |
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[9159] | 136 | this->acceleration = 20.0f; |
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[9124] | 137 | this->airFriction = 0.0f; |
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[6799] | 138 | |
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[9110] | 139 | |
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[9198] | 140 | this->setHealthMax(1000); |
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| 141 | this->setHealth(1000); |
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| 142 | this->setDamage(100.0f); |
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[7072] | 143 | |
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| 144 | |
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[9198] | 145 | |
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[9110] | 146 | /// 2D-MODE |
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| 147 | this->toTravelHeight = NULL; |
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| 148 | this->travelSpeed = 0.0f; |
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| 149 | this->travelNode = new PNode(); |
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| 150 | |
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[9159] | 151 | this->loadModel("models/ships/mantawing.obj", 5.0f); |
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[9110] | 152 | |
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[6806] | 153 | // camera - issue |
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[9110] | 154 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 155 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6880] | 156 | //this->cameraNode.setParentMode(PNODE_ROTATE_MOVEMENT); |
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[7003] | 157 | //this->cameraNode.setParent(this); |
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[6799] | 158 | |
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[7001] | 159 | // PARTICLES |
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[9046] | 160 | this->burstEmitter = new DotEmitter(200, 5.0, .01); |
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| 161 | this->burstEmitter->setParent(this); |
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| 162 | this->burstEmitter->setRelCoor(0, -0.7, 0); |
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[9110] | 163 | this->burstEmitter->setRelDir(Quaternion(-M_PI, Vector(0,0,1))); |
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[9046] | 164 | this->burstEmitter->setName("Spacecraft2D_Burst_emitter_Left"); |
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[6803] | 165 | |
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[7001] | 166 | this->burstSystem = new SpriteParticles(1000); |
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[9046] | 167 | this->burstSystem->addEmitter(this->burstEmitter); |
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[7001] | 168 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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| 169 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 170 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 171 | this->burstSystem->setRadius(0.0, 1.5); |
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| 172 | this->burstSystem->setRadius(0.05, 1.8); |
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| 173 | this->burstSystem->setRadius(.5, .8); |
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| 174 | this->burstSystem->setRadius(1.0, 0); |
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| 175 | this->burstSystem->setColor(0.0, .7,.7,1,.5); |
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| 176 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 177 | this->burstSystem->setColor(0.5, .5,.5,.8,.3); |
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| 178 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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| 179 | |
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| 180 | |
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[7868] | 181 | //add events to the eventlist of the Playable |
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| 182 | this->registerEvent(KeyMapper::PEV_FORWARD); |
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| 183 | this->registerEvent(KeyMapper::PEV_BACKWARD); |
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| 184 | this->registerEvent(KeyMapper::PEV_LEFT); |
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| 185 | this->registerEvent(KeyMapper::PEV_RIGHT); |
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| 186 | this->registerEvent(KeyMapper::PEV_FIRE1); |
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| 187 | this->registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 188 | this->registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 189 | this->registerEvent(EV_MOUSE_MOTION); |
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[6443] | 190 | |
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[7337] | 191 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 192 | |
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[6803] | 193 | // WEAPON_MANAGER configuration |
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[7337] | 194 | this->getWeaponManager().setSlotCount(5); |
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[6803] | 195 | |
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[9159] | 196 | this->getWeaponManager().setSlotPosition(0, Vector(1.843, -0.335, 2.029) * 5.0); |
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[7337] | 197 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 198 | |
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[9159] | 199 | this->getWeaponManager().setSlotPosition(1, Vector(1.843, -0.335, -2.029) * 5.0); |
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[7337] | 200 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 201 | |
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[6803] | 202 | /// TODO: THESE ARE TOO MUCH |
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[9223] | 203 | this->getWeaponManager().setSlotPosition(2, Vector(-0.351, -.238, 1.406) * 5.0); |
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| 204 | this->getWeaponManager().setSlotDirection(2, Quaternion(-1.7, Vector(0,1,0))); |
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[6443] | 205 | |
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[9223] | 206 | this->getWeaponManager().setSlotPosition(3, Vector(-0.351, -.238, -1.406) * 5.0); |
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| 207 | this->getWeaponManager().setSlotDirection(3, Quaternion(1.7, Vector(0,1,0))); |
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[6443] | 208 | |
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[9110] | 209 | this->cameraNode.setRelCoor(1,5,0); |
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| 210 | this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); |
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| 211 | this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); |
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[9045] | 212 | |
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[8623] | 213 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 214 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 215 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 216 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 217 | //registerVar( new SynchronizeableQuaternion( &direction, &direction, "direction", PERMISSION_OWNER ) ); |
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| 218 | registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); |
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| 219 | registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); |
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[9159] | 220 | |
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| 221 | |
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| 222 | |
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[6443] | 223 | } |
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| 224 | |
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| 225 | /** |
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[9045] | 226 | * @brief loads the Settings of a Spacecraft2D from an XML-element. |
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[6443] | 227 | * @param root the XML-element to load the Spaceship's properties from |
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| 228 | */ |
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[9045] | 229 | void Spacecraft2D::loadParams(const TiXmlElement* root) |
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[6443] | 230 | { |
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[7348] | 231 | Playable::loadParams(root); |
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[9110] | 232 | |
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| 233 | LoadParam(root, "travel-speed", this, Spacecraft2D, setTravelSpeed); |
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| 234 | LoadParam(root, "travel-height", this, Spacecraft2D, setTravelHeight); |
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| 235 | LoadParam(root, "travel-distance", this, Spacecraft2D, setTravelDistance); |
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[6443] | 236 | } |
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| 237 | |
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[9045] | 238 | void Spacecraft2D::setPlayDirection(const Quaternion& rot, float speed) |
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[7348] | 239 | { |
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| 240 | this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); |
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| 241 | } |
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[6443] | 242 | |
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[9110] | 243 | void Spacecraft2D::setTravelSpeed(float travelSpeed) |
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[9052] | 244 | { |
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[9110] | 245 | this->travelSpeed = travelSpeed; |
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[9052] | 246 | } |
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| 247 | |
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[9110] | 248 | |
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| 249 | void Spacecraft2D::setTravelHeight(float travelHeight) |
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[9052] | 250 | { |
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[9110] | 251 | if (this->toTravelHeight == NULL) |
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| 252 | this->toTravelHeight = new float; |
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| 253 | *this->toTravelHeight = travelHeight; |
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[9052] | 254 | } |
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| 255 | |
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| 256 | |
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[9110] | 257 | void Spacecraft2D::setTravelDistance(const Vector2D& distance) |
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| 258 | { |
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| 259 | this->travelDistance = distance; |
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| 260 | } |
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[9052] | 261 | |
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[9110] | 262 | void Spacecraft2D::setTravelDistance(float x, float y) |
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| 263 | { |
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| 264 | this->setTravelDistance(Vector2D(x, y)); |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | |
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[9045] | 269 | void Spacecraft2D::enter() |
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[6443] | 270 | { |
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[7337] | 271 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); |
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[9110] | 272 | this->setPlaymode(this->getPlaymode()); |
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[6443] | 273 | } |
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| 274 | |
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[9045] | 275 | void Spacecraft2D::leave() |
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[6443] | 276 | { |
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[7337] | 277 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 278 | this->detachCamera(); |
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| 279 | |
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| 280 | } |
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| 281 | |
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| 282 | |
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[9110] | 283 | void Spacecraft2D::enterPlaymode(Playable::Playmode playmode) |
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| 284 | { |
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| 285 | switch(playmode) |
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| 286 | { |
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| 287 | case Playable::Full3D: |
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| 288 | if (State::getCameraNode != NULL) |
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| 289 | { |
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| 290 | Vector absCoor = this->getAbsCoor(); |
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| 291 | this->setParent(PNode::getNullParent()); |
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| 292 | this->setAbsCoor(absCoor); |
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| 293 | State::getCameraNode()->setParentSoft(&this->cameraNode); |
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| 294 | State::getCameraNode()->setRelCoorSoft(-10, 0,0); |
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| 295 | State::getCameraTargetNode()->setParentSoft(&this->cameraNode); |
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| 296 | State::getCameraTargetNode()->setRelCoorSoft(100, 0,0); |
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| 297 | |
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| 298 | } |
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| 299 | break; |
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| 300 | |
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| 301 | |
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| 302 | case Playable::Horizontal: |
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| 303 | if (State::getCameraNode != NULL) |
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| 304 | { |
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| 305 | this->debugNode(1); |
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| 306 | this->travelNode->debugNode(1); |
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| 307 | |
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| 308 | this->travelNode->setAbsCoor(this->getAbsCoor()); |
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| 309 | this->travelNode->updateNode(0.01f); |
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| 310 | |
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| 311 | this->setParent(this->travelNode); |
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| 312 | this->setRelCoor(0,0,0); |
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| 313 | |
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| 314 | State::getCameraNode()->setParentSoft(this->travelNode); |
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[9149] | 315 | State::getCameraNode()->setRelCoorSoft(-3, 100,0); |
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[9110] | 316 | State::getCameraTargetNode()->setParentSoft(this->travelNode); |
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[9131] | 317 | State::getCameraTargetNode()->setRelCoorSoft(5,0,1); |
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[9110] | 318 | |
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| 319 | |
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| 320 | this->debugNode(1); |
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| 321 | this->travelNode->debugNode(1); |
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| 322 | } |
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| 323 | break; |
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| 324 | |
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| 325 | default: |
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| 326 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassName()); |
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| 327 | } |
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| 328 | } |
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| 329 | |
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| 330 | |
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| 331 | |
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[6443] | 332 | /** |
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[9045] | 333 | * @brief effect that occurs after the Spacecraft2D is spawned |
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[6443] | 334 | */ |
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[9045] | 335 | void Spacecraft2D::postSpawn () |
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[6443] | 336 | { |
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| 337 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 338 | } |
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| 339 | |
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| 340 | /** |
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[9045] | 341 | * @brief the action occuring if the spacecraft_2d left the game |
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[6443] | 342 | */ |
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[9045] | 343 | void Spacecraft2D::leftWorld () |
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[6443] | 344 | {} |
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| 345 | |
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| 346 | /** |
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[7345] | 347 | * @brief this function is called, when two entities collide |
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[6443] | 348 | * @param entity: the world entity with whom it collides |
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| 349 | * |
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| 350 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 351 | */ |
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[9045] | 352 | void Spacecraft2D::collidesWith(WorldEntity* entity, const Vector& location) |
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[7072] | 353 | { |
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| 354 | Playable::collidesWith(entity, location); |
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| 355 | } |
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[6443] | 356 | |
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| 357 | |
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| 358 | |
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| 359 | /** |
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[7345] | 360 | * @brief the function called for each passing timeSnap |
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[6443] | 361 | * @param time The timespan passed since last update |
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| 362 | */ |
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[9045] | 363 | void Spacecraft2D::tick (float dt) |
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[6443] | 364 | { |
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[7339] | 365 | // this->debugNode(1); |
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[6804] | 366 | Playable::tick(dt); |
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| 367 | |
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[6443] | 368 | // spaceship controlled movement |
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[6805] | 369 | this->movement(dt); |
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[7001] | 370 | |
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| 371 | // TRYING TO FIX PNode. |
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[9110] | 372 | this->cameraNode.setAbsCoorSoft(this->getAbsCoor() + Vector(0.0f, 5.0f, 0.0f), 30.0f); |
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| 373 | this->cameraNode.setRelDirSoft(this->getAbsDir(), 30.0f); |
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[6443] | 374 | } |
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| 375 | |
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| 376 | /** |
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[7345] | 377 | * @brief calculate the velocity |
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[6443] | 378 | * @param time the timeslice since the last frame |
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| 379 | */ |
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[9045] | 380 | void Spacecraft2D::movement (float dt) |
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[6443] | 381 | { |
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| 382 | Vector accel(0.0, 0.0, 0.0); |
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| 383 | |
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[6814] | 384 | if( this->bForward ) |
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| 385 | { |
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[6879] | 386 | accel += Vector(this->acceleration, 0, 0); |
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[6443] | 387 | } |
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| 388 | |
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[6814] | 389 | if( this->bBackward ) |
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| 390 | { |
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[6879] | 391 | accel -= Vector(this->acceleration, 0, 0); |
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[6443] | 392 | } |
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[6814] | 393 | if( this->bLeft) |
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| 394 | { |
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[6879] | 395 | accel -= Vector(0, 0, this->acceleration); |
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[6443] | 396 | } |
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[6807] | 397 | |
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[6814] | 398 | if( this->bRight) |
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| 399 | { |
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[6879] | 400 | accel += Vector(0, 0, this->acceleration); |
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[6443] | 401 | } |
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| 402 | |
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[7339] | 403 | switch(this->getPlaymode()) |
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| 404 | { |
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| 405 | case Playable::Full3D: |
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| 406 | { |
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| 407 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[6814] | 408 | |
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[7339] | 409 | // this is the air friction (necessary for a smooth control) |
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[9110] | 410 | Vector damping = (this->velocity * this->airFriction); |
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[6999] | 411 | |
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[9110] | 412 | |
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| 413 | this->velocity += (accelerationDir - damping)* dt; |
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[7339] | 414 | this->shiftCoor (this->velocity * dt); |
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[6879] | 415 | |
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[7339] | 416 | // limit the maximum rotation speed. |
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| 417 | if (this->rotation != 0.0f) |
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| 418 | { |
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| 419 | float maxRot = 10.0 * dt; |
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| 420 | if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; |
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| 421 | if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; |
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| 422 | this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); |
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[7326] | 423 | |
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[7339] | 424 | this->rotation = 0.0f; |
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| 425 | } |
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[7326] | 426 | |
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[7339] | 427 | this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); |
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| 428 | } |
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| 429 | break; |
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| 430 | |
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| 431 | case Playable::Horizontal: |
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| 432 | { |
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[9110] | 433 | |
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| 434 | if (this->toTravelHeight != NULL) |
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| 435 | { |
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[9167] | 436 | this->travelNode->shiftCoor(Vector(0, (*toTravelHeight - this->travelNode->getAbsCoor().y) * dt * 10.0, 0)); |
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[9110] | 437 | if (fabsf(this->travelNode->getAbsCoor().y - *this->toTravelHeight) < .1) |
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| 438 | { |
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| 439 | delete this->toTravelHeight; |
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| 440 | this->toTravelHeight = NULL; |
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| 441 | } |
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| 442 | } |
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| 443 | this->travelNode->shiftCoor(Vector(this->travelSpeed * dt, 0, 0)); |
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| 444 | |
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[7345] | 445 | accel.y = 0.0; |
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[9124] | 446 | |
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[7339] | 447 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[7345] | 448 | accelerationDir.y = 0.0; |
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[7339] | 449 | |
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| 450 | // this is the air friction (necessary for a smooth control) |
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[9110] | 451 | Vector damping = (this->velocity * this->airFriction); |
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[7339] | 452 | |
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| 453 | |
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[9110] | 454 | this->velocity += (accelerationDir - damping)* dt; |
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[9124] | 455 | |
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[9159] | 456 | if (this->getRelCoor().z > this->travelDistance.y && velocity.z > 0.0) |
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[9124] | 457 | this->velocity.z = 0.0f; |
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[9159] | 458 | if (this->getRelCoor().z < -this->travelDistance.y && velocity.z < 0.0) |
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[9124] | 459 | this->velocity.z = 0.0f; |
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| 460 | |
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[9159] | 461 | if (this->getRelCoor().x > this->travelDistance.x && velocity.x > 0.0) |
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[9124] | 462 | this->velocity.x = 0.0f; |
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[9159] | 463 | if (this->getRelCoor().x < -this->travelDistance.x && velocity.x < 0.0) |
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[9124] | 464 | this->velocity.x = 0.0f; |
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| 465 | |
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| 466 | |
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[7339] | 467 | this->shiftCoor (this->velocity * dt); |
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[9124] | 468 | if (accel.z == 0) |
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[9159] | 469 | this->setRelDirSoft(Quaternion(0, Vector(0,0,0)), 5.0f); |
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[9124] | 470 | else |
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[9159] | 471 | this->setRelDirSoft(Quaternion(this->velocity.z * .004, Vector(1,0,0)), 4.5f); |
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[7339] | 472 | } |
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| 473 | break; |
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[7346] | 474 | |
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[8316] | 475 | default: |
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[9110] | 476 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassName()); |
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[7339] | 477 | } |
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[6443] | 478 | } |
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| 479 | |
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| 480 | |
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[9045] | 481 | void Spacecraft2D::draw() const |
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[6443] | 482 | { |
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| 483 | WorldEntity::draw(); |
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| 484 | } |
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| 485 | |
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| 486 | /** |
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| 487 | * @todo switch statement ?? |
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| 488 | */ |
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[9045] | 489 | void Spacecraft2D::process(const Event &event) |
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[6443] | 490 | { |
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[6804] | 491 | Playable::process(event); |
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[6443] | 492 | |
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[6637] | 493 | if( event.type == KeyMapper::PEV_LEFT) |
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[6805] | 494 | this->bLeft = event.bPressed; |
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[6637] | 495 | else if( event.type == KeyMapper::PEV_RIGHT) |
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[6805] | 496 | this->bRight = event.bPressed; |
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[6997] | 497 | else if( event.type == KeyMapper::PEV_FORWARD) |
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[6805] | 498 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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[6997] | 499 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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[6805] | 500 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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[6443] | 501 | else if( event.type == EV_MOUSE_MOTION) |
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| 502 | { |
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| 503 | |
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[9110] | 504 | |
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| 505 | |
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[9052] | 506 | if (this->getPlaymode() == Playable::Full3D) |
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[9110] | 507 | { |
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| 508 | float xMouse, yMouse; |
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| 509 | xMouse = event.xRel*mouseSensitivity; |
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| 510 | yMouse = event.yRel*mouseSensitivity; |
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| 511 | |
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| 512 | // rotate the Player around the y-axis |
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[9052] | 513 | this->rotation += xMouse; |
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[6799] | 514 | |
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[9110] | 515 | this->cameraLook += yMouse; |
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| 516 | // rotate the Camera around the z-axis |
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| 517 | if (cameraLook > M_PI_4) |
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| 518 | cameraLook = M_PI_4; |
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| 519 | else if (cameraLook < -M_PI_4) |
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| 520 | cameraLook = -M_PI_4; |
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| 521 | } |
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[6805] | 522 | } |
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[6443] | 523 | } |
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