[6443] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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[9045] | 19 | #include "spacecraft_2d.h" |
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[6443] | 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/factory.h" |
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[6443] | 27 | #include "key_mapper.h" |
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| 28 | #include "state.h" |
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| 29 | |
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| 30 | #include "graphics_engine.h" |
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[7001] | 31 | #include "dot_emitter.h" |
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| 32 | #include "sprite_particles.h" |
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[6443] | 33 | |
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[8362] | 34 | #include "debug.h" |
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| 35 | |
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[9045] | 36 | CREATE_FACTORY(Spacecraft2D, CL_SPACECRAFT_2D); |
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[6443] | 37 | |
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[9074] | 38 | /** |
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| 39 | * destructs the spacecraft_2d, deletes alocated memory |
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| 40 | */ |
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| 41 | Spacecraft2D::~Spacecraft2D () |
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| 42 | { |
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| 43 | this->setPlayer(NULL); |
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| 44 | } |
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[6443] | 45 | |
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| 46 | /** |
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[9045] | 47 | * @brief loads a Spacecraft2D information from a specified file. |
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| 48 | * @param fileName the name of the File to load the spacecraft_2d from (absolute path) |
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[6443] | 49 | */ |
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[9045] | 50 | Spacecraft2D::Spacecraft2D(const std::string& fileName) |
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[6443] | 51 | { |
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| 52 | this->init(); |
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| 53 | TiXmlDocument doc(fileName); |
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| 54 | |
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| 55 | if(!doc.LoadFile()) |
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| 56 | { |
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[9045] | 57 | PRINTF(2)("Loading file %s failed for Spacecraft2D.\n", fileName.c_str()); |
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[6443] | 58 | return; |
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| 59 | } |
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| 60 | |
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| 61 | this->loadParams(doc.RootElement()); |
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| 62 | } |
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| 63 | |
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| 64 | /** |
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[7339] | 65 | * @brief creates a new Spaceship from Xml Data |
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[6443] | 66 | * @param root the xml element containing spaceship data |
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| 67 | |
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| 68 | @todo add more parameters to load |
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| 69 | */ |
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[9045] | 70 | Spacecraft2D::Spacecraft2D(const TiXmlElement* root) |
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[6443] | 71 | { |
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| 72 | this->init(); |
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| 73 | if (root != NULL) |
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| 74 | this->loadParams(root); |
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| 75 | |
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| 76 | //weapons: |
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| 77 | Weapon* wpRight = new TestGun(0); |
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| 78 | wpRight->setName("testGun Right"); |
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| 79 | Weapon* wpLeft = new TestGun(1); |
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| 80 | wpLeft->setName("testGun Left"); |
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[7126] | 81 | //Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_HYPERBLASTER)); |
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[6443] | 82 | |
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[7126] | 83 | // cannon->setName("BFG"); |
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[6443] | 84 | |
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| 85 | this->addWeapon(wpLeft, 1, 0); |
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| 86 | this->addWeapon(wpRight,1 ,1); |
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[7126] | 87 | //this->addWeapon(cannon, 0, 2); |
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[6443] | 88 | |
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[7337] | 89 | this->getWeaponManager().changeWeaponConfig(1); |
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| 90 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /** |
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[9045] | 95 | * @brief initializes a Spacecraft2D |
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[6443] | 96 | */ |
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[9045] | 97 | void Spacecraft2D::init() |
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[6443] | 98 | { |
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[6805] | 99 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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[9045] | 100 | this->setClassID(CL_SPACECRAFT_2D, "Spacecraft2D"); |
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[6443] | 101 | |
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[9074] | 102 | this->setSupportedPlaymodes(Playable::Full3D | Playable::Horizontal ); |
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[7339] | 103 | |
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[9046] | 104 | bForward = bBackward = bLeft = bRight = false; |
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[6807] | 105 | mouseSensitivity = 0.005; |
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[6443] | 106 | |
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[6807] | 107 | this->cameraLook = 0.0f; |
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| 108 | this->rotation = 0.0f; |
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[7001] | 109 | this->acceleration = 10.0f; |
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[9074] | 110 | this->airFriction = 2.0f; |
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[6799] | 111 | |
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[7072] | 112 | this->setHealthMax(100); |
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| 113 | this->setHealth(100); |
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| 114 | |
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[9074] | 115 | this->travelNode = new PNode(); |
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[6806] | 116 | // camera - issue |
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[9074] | 117 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 118 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6880] | 119 | //this->cameraNode.setParentMode(PNODE_ROTATE_MOVEMENT); |
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[7003] | 120 | //this->cameraNode.setParent(this); |
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[6799] | 121 | |
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[7001] | 122 | // PARTICLES |
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[9046] | 123 | this->burstEmitter = new DotEmitter(200, 5.0, .01); |
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| 124 | this->burstEmitter->setParent(this); |
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| 125 | this->burstEmitter->setRelCoor(0, -0.7, 0); |
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| 126 | this->burstEmitter->setRelDir(Quaternion(-M_PI_2, Vector(0,0,1))); |
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| 127 | this->burstEmitter->setName("Spacecraft2D_Burst_emitter_Left"); |
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[6803] | 128 | |
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[7001] | 129 | this->burstSystem = new SpriteParticles(1000); |
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[9046] | 130 | this->burstSystem->addEmitter(this->burstEmitter); |
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[7001] | 131 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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| 132 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 133 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 134 | this->burstSystem->setRadius(0.0, 1.5); |
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| 135 | this->burstSystem->setRadius(0.05, 1.8); |
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| 136 | this->burstSystem->setRadius(.5, .8); |
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| 137 | this->burstSystem->setRadius(1.0, 0); |
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| 138 | this->burstSystem->setColor(0.0, .7,.7,1,.5); |
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| 139 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 140 | this->burstSystem->setColor(0.5, .5,.5,.8,.3); |
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| 141 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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| 142 | |
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| 143 | |
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[7868] | 144 | //add events to the eventlist of the Playable |
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| 145 | this->registerEvent(KeyMapper::PEV_FORWARD); |
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| 146 | this->registerEvent(KeyMapper::PEV_BACKWARD); |
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| 147 | this->registerEvent(KeyMapper::PEV_LEFT); |
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| 148 | this->registerEvent(KeyMapper::PEV_RIGHT); |
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| 149 | this->registerEvent(KeyMapper::PEV_FIRE1); |
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| 150 | this->registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 151 | this->registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 152 | this->registerEvent(EV_MOUSE_MOTION); |
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[6443] | 153 | |
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[7337] | 154 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 155 | |
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[6803] | 156 | // WEAPON_MANAGER configuration |
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[7337] | 157 | this->getWeaponManager().setSlotCount(5); |
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[6803] | 158 | |
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[9046] | 159 | this->getWeaponManager().setSlotPosition(0, Vector(-0.28, 1.186, -2.750)); |
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[7337] | 160 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 161 | |
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[9046] | 162 | this->getWeaponManager().setSlotPosition(1, Vector(-0.28, 1.186, 2.750)); |
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[7337] | 163 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 164 | |
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[7337] | 165 | this->getWeaponManager().setSlotPosition(2, Vector(-1.63, .809, -.003)); |
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| 166 | this->getWeaponManager().setSlotCapability(2, WTYPE_HEAVY); |
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[6443] | 167 | |
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[6803] | 168 | /// TODO: THESE ARE TOO MUCH |
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[7337] | 169 | this->getWeaponManager().setSlotPosition(3, Vector(-1.63, .678, -.652)); |
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| 170 | this->getWeaponManager().setSlotDirection(3, Quaternion(-24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 171 | |
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[7337] | 172 | this->getWeaponManager().setSlotPosition(4, Vector(-1.63, .678, .652)); |
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| 173 | this->getWeaponManager().setSlotDirection(4, Quaternion(24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 174 | |
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[9074] | 175 | this->cameraNode.setRelCoor(1,5,0); |
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| 176 | this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); |
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| 177 | this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); |
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[9045] | 178 | |
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[8623] | 179 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 180 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 181 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 182 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 183 | //registerVar( new SynchronizeableQuaternion( &direction, &direction, "direction", PERMISSION_OWNER ) ); |
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| 184 | registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); |
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| 185 | registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); |
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[6443] | 186 | } |
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| 187 | |
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| 188 | /** |
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[9045] | 189 | * @brief loads the Settings of a Spacecraft2D from an XML-element. |
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[6443] | 190 | * @param root the XML-element to load the Spaceship's properties from |
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| 191 | */ |
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[9045] | 192 | void Spacecraft2D::loadParams(const TiXmlElement* root) |
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[6443] | 193 | { |
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[7348] | 194 | Playable::loadParams(root); |
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[6443] | 195 | } |
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| 196 | |
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[9045] | 197 | void Spacecraft2D::setPlayDirection(const Quaternion& rot, float speed) |
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[7348] | 198 | { |
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| 199 | this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); |
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| 200 | } |
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[6443] | 201 | |
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[9074] | 202 | void Spacecraft2D::enter() |
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[9052] | 203 | { |
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[9074] | 204 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); |
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[9078] | 205 | this->setPlaymode(this->getPlaymode()); |
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[9052] | 206 | } |
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| 207 | |
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[9074] | 208 | void Spacecraft2D::leave() |
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[9052] | 209 | { |
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[9074] | 210 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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| 211 | this->detachCamera(); |
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| 212 | |
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[9052] | 213 | } |
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| 214 | |
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| 215 | |
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[9074] | 216 | void Spacecraft2D::enterPlaymode(Playable::Playmode playmode) |
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[6443] | 217 | { |
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[9074] | 218 | switch(playmode) |
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| 219 | { |
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| 220 | case Playable::Full3D: |
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| 221 | if (State::getCameraNode != NULL) |
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| 222 | { |
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[9075] | 223 | Vector absCoor = this->getAbsCoor(); |
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| 224 | this->setParent(PNode::getNullParent()); |
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| 225 | this->setAbsCoor(absCoor); |
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[9074] | 226 | State::getCameraNode()->setParentSoft(&this->cameraNode); |
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| 227 | State::getCameraNode()->setRelCoorSoft(-10, 0,0); |
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| 228 | State::getCameraTargetNode()->setParentSoft(&this->cameraNode); |
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| 229 | } |
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| 230 | break; |
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[6443] | 231 | |
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[9074] | 232 | |
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| 233 | case Playable::Horizontal: |
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| 234 | if (State::getCameraNode != NULL) |
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| 235 | { |
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[9075] | 236 | this->debugNode(1); |
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| 237 | this->travelNode->debugNode(1); |
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| 238 | |
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[9074] | 239 | this->travelNode->setAbsCoor(this->getAbsCoor()); |
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| 240 | this->travelNode->updateNode(0.01f); |
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| 241 | |
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[9075] | 242 | this->setParent(this->travelNode); |
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| 243 | this->setRelCoor(0,0,0); |
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| 244 | |
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[9074] | 245 | State::getCameraNode()->setParentSoft(this->travelNode); |
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| 246 | State::getCameraNode()->setRelCoorSoft(-10, 50,0); |
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| 247 | State::getCameraTargetNode()->setParentSoft(this->travelNode); |
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[9075] | 248 | |
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| 249 | |
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| 250 | this->debugNode(1); |
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| 251 | this->travelNode->debugNode(1); |
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[9074] | 252 | } |
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| 253 | break; |
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| 254 | |
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| 255 | default: |
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| 256 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassName()); |
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[7125] | 257 | } |
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[6443] | 258 | } |
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| 259 | |
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| 260 | |
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| 261 | |
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| 262 | /** |
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[9045] | 263 | * @brief effect that occurs after the Spacecraft2D is spawned |
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[6443] | 264 | */ |
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[9045] | 265 | void Spacecraft2D::postSpawn () |
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[6443] | 266 | { |
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| 267 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 268 | } |
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| 269 | |
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| 270 | /** |
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[9045] | 271 | * @brief the action occuring if the spacecraft_2d left the game |
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[6443] | 272 | */ |
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[9045] | 273 | void Spacecraft2D::leftWorld () |
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[6443] | 274 | {} |
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| 275 | |
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| 276 | /** |
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[7345] | 277 | * @brief this function is called, when two entities collide |
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[6443] | 278 | * @param entity: the world entity with whom it collides |
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| 279 | * |
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| 280 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 281 | */ |
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[9045] | 282 | void Spacecraft2D::collidesWith(WorldEntity* entity, const Vector& location) |
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[7072] | 283 | { |
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| 284 | Playable::collidesWith(entity, location); |
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| 285 | } |
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[6443] | 286 | |
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| 287 | |
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| 288 | |
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| 289 | /** |
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[7345] | 290 | * @brief the function called for each passing timeSnap |
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[6443] | 291 | * @param time The timespan passed since last update |
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| 292 | */ |
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[9045] | 293 | void Spacecraft2D::tick (float dt) |
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[6443] | 294 | { |
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[7339] | 295 | // this->debugNode(1); |
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[6804] | 296 | Playable::tick(dt); |
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| 297 | |
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[6443] | 298 | // spaceship controlled movement |
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[6805] | 299 | this->movement(dt); |
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[7001] | 300 | |
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| 301 | // TRYING TO FIX PNode. |
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[9074] | 302 | this->cameraNode.setAbsCoorSoft(this->getAbsCoor() + Vector(0.0f, 5.0f, 0.0f), 30.0f); |
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| 303 | this->cameraNode.setRelDirSoft(this->getAbsDir(), 30.0f); |
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[6443] | 304 | } |
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| 305 | |
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| 306 | /** |
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[7345] | 307 | * @brief calculate the velocity |
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[6443] | 308 | * @param time the timeslice since the last frame |
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| 309 | */ |
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[9045] | 310 | void Spacecraft2D::movement (float dt) |
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[6443] | 311 | { |
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| 312 | Vector accel(0.0, 0.0, 0.0); |
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| 313 | |
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[6814] | 314 | if( this->bForward ) |
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| 315 | { |
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[6879] | 316 | accel += Vector(this->acceleration, 0, 0); |
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[6443] | 317 | } |
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| 318 | |
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[6814] | 319 | if( this->bBackward ) |
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| 320 | { |
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[6879] | 321 | accel -= Vector(this->acceleration, 0, 0); |
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[6443] | 322 | } |
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[6814] | 323 | if( this->bLeft) |
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| 324 | { |
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[6879] | 325 | accel -= Vector(0, 0, this->acceleration); |
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[6443] | 326 | } |
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[6807] | 327 | |
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[6814] | 328 | if( this->bRight) |
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| 329 | { |
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[6879] | 330 | accel += Vector(0, 0, this->acceleration); |
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[6443] | 331 | } |
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| 332 | |
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[7339] | 333 | switch(this->getPlaymode()) |
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| 334 | { |
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| 335 | case Playable::Full3D: |
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| 336 | { |
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| 337 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[6814] | 338 | |
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[7339] | 339 | // this is the air friction (necessary for a smooth control) |
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[9074] | 340 | Vector damping = (this->velocity * this->airFriction); |
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[6999] | 341 | |
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[9074] | 342 | |
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| 343 | this->velocity += (accelerationDir - damping)* dt; |
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[7339] | 344 | this->shiftCoor (this->velocity * dt); |
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[6879] | 345 | |
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[7339] | 346 | // limit the maximum rotation speed. |
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| 347 | if (this->rotation != 0.0f) |
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| 348 | { |
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| 349 | float maxRot = 10.0 * dt; |
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| 350 | if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; |
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| 351 | if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; |
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| 352 | this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); |
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[7326] | 353 | |
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[7339] | 354 | this->rotation = 0.0f; |
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| 355 | } |
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[7326] | 356 | |
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[7339] | 357 | this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); |
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| 358 | } |
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| 359 | break; |
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| 360 | |
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| 361 | case Playable::Horizontal: |
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| 362 | { |
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[9075] | 363 | |
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[7345] | 364 | accel.y = 0.0; |
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[7339] | 365 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[7345] | 366 | accelerationDir.y = 0.0; |
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[7339] | 367 | |
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| 368 | // this is the air friction (necessary for a smooth control) |
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[9074] | 369 | Vector damping = (this->velocity * this->airFriction); |
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[7339] | 370 | |
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| 371 | |
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[9074] | 372 | this->velocity += (accelerationDir - damping)* dt; |
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[7339] | 373 | this->shiftCoor (this->velocity * dt); |
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[9077] | 374 | this->setRelDirSoft(Quaternion(0, Vector(0,0,0)), 1.0f); |
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[7339] | 375 | } |
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| 376 | break; |
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[7346] | 377 | |
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[8316] | 378 | default: |
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[9074] | 379 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassName()); |
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[7339] | 380 | } |
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[6443] | 381 | } |
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| 382 | |
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| 383 | |
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[9045] | 384 | void Spacecraft2D::draw() const |
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[6443] | 385 | { |
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| 386 | WorldEntity::draw(); |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | * @todo switch statement ?? |
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| 391 | */ |
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[9045] | 392 | void Spacecraft2D::process(const Event &event) |
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[6443] | 393 | { |
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[6804] | 394 | Playable::process(event); |
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[6443] | 395 | |
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[6637] | 396 | if( event.type == KeyMapper::PEV_LEFT) |
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[6805] | 397 | this->bLeft = event.bPressed; |
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[6637] | 398 | else if( event.type == KeyMapper::PEV_RIGHT) |
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[6805] | 399 | this->bRight = event.bPressed; |
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[6997] | 400 | else if( event.type == KeyMapper::PEV_FORWARD) |
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[6805] | 401 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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[6997] | 402 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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[6805] | 403 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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[6443] | 404 | else if( event.type == EV_MOUSE_MOTION) |
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| 405 | { |
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| 406 | |
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[6799] | 407 | |
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[9077] | 408 | |
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| 409 | if (this->getPlaymode() == Playable::Full3D) |
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| 410 | { |
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| 411 | float xMouse, yMouse; |
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| 412 | xMouse = event.xRel*mouseSensitivity; |
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| 413 | yMouse = event.yRel*mouseSensitivity; |
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| 414 | |
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| 415 | // rotate the Player around the y-axis |
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| 416 | this->rotation += xMouse; |
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| 417 | |
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| 418 | this->cameraLook += yMouse; |
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| 419 | // rotate the Camera around the z-axis |
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| 420 | if (cameraLook > M_PI_4) |
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| 421 | cameraLook = M_PI_4; |
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| 422 | else if (cameraLook < -M_PI_4) |
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| 423 | cameraLook = -M_PI_4; |
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| 424 | //this->cameraNode.setRelDirSoft(this->direction,10); |
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| 425 | } |
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[6805] | 426 | } |
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[6443] | 427 | } |
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