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source: orxonox.OLD/branches/presentation/src/world_entities/projectiles/rail_projectile.h @ 9167

Last change on this file since 9167 was 9167, checked in by bensch, 18 years ago

new rail-proj

File size: 885 bytes
RevLine 
[4890]1/*!
[9165]2 * @file rail_projectile.h
[5456]3 * @brief a projectile, that is been shooted by a weapon
[3708]4*/
5
[9165]6#ifndef _RAIL_PROJECTILE_H
7#define _RAIL_PROJECTILE_H
[3708]8
[3710]9#include "projectile.h"
[3708]10
11class Vector;
12class Weapon;
[6622]13class SpriteParticles;
[5443]14class ParticleEmitter;
[5447]15class FastFactory;
[3708]16
[9165]17class RailProjectile : public Projectile
[3708]18{
[5443]19  public:
[9165]20    RailProjectile ();
21    virtual ~RailProjectile ();
[3708]22
23
[5443]24    virtual void activate();
25    virtual void deactivate();
[4890]26
[5443]27    virtual void collidesWith(WorldEntity* entity, const Vector& location);
28
[9162]29    virtual void destroy (WorldEntity* killer);
[5443]30
[6056]31    virtual void tick (float dt);
[5500]32    virtual void draw () const;
[5443]33
34
35  private:
[5447]36    static FastFactory*               fastFactory;
[5456]37
[6622]38    static SpriteParticles*           explosionParticles;
[5443]39
[5447]40    ParticleEmitter*                  emitter;
41
42
43    WorldEntity* hitEntity; // FIXME TEMPORARY
[3708]44};
45
[9165]46#endif /* _RAIL_PROJECTILE_H */
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