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source: orxonox.OLD/branches/playability/src/world_entities/world_entity.h @ 10271

Last change on this file since 10271 was 10107, checked in by marcscha, 17 years ago

many additions, several fixes

File size: 9.8 KB
RevLine 
[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[7711]4 */
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[7927]13#include "cr_engine.h"
[6142]14#include "object_manager.h"
[5511]15#include "glincl.h"
[5995]16#include <vector>
[5511]17
[8724]18#include "aabb_tree_node.h"
19
[8190]20#include "physics_interface.h"
[7927]21
22
[8190]23
[4885]24// FORWARD DECLARATION
[7460]25namespace OrxSound { class SoundBuffer; class SoundSource; }
[10102]26namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; class GLGuiEnergyWidgetVertical; };
[7779]27
[5143]28class BVTree;
[8190]29class BoundingVolume;
[8724]30class AABBTreeNode;
[5511]31class Model;
[7927]32class CollisionHandle;
[8190]33class Collision;
[10088]34class Track;
35class TiXmlElement;
[6440]36
[7927]37
[5498]38//class CharacterAttributes;
[4682]39
[5498]40
[9869]41
[4885]42//! Basis-class all interactive stuff in the world is derived from
[6498]43class WorldEntity : public PNode
[4680]44{
[9869]45  ObjectListDeclaration(WorldEntity);
[6430]46public:
47  WorldEntity();
[3221]48  virtual ~WorldEntity ();
[3365]49
[6512]50  virtual void loadParams(const TiXmlElement* root);
[5994]51
[7711]52  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
[9235]53  void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);}
[5994]54  void setModel(Model* model, unsigned int modelNumber = 0);
[9869]55Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]56
[7221]57  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
[6222]58
[4885]59  /** @param visibility if the Entity should be visible (been draw) */
60  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
61  /** @returns true if the entity is visible, false otherwise */
[5511]62  inline bool isVisible() const { return this->bVisible; };
[5026]63
[7085]64  virtual void reset();
[3583]65
[3229]66  virtual void postSpawn ();
[6959]67  virtual void leaveWorld ();
[3583]68
[5501]69  virtual void tick (float time);
70  virtual void draw () const;
[6005]71
[7927]72  /* --- Collision Detection Block  --- */
[7711]73  bool buildObbTree(int depth);
[5029]74  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[8186]75  virtual void collidesWithGround(const Vector& location);
76  virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2);
77
78
[9869]79  /** @returns a reference to the obb tree of this worldentity */
[7711]80  inline BVTree* getOBBTree() const { return this->obbTree; };
[9235]81  inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; }
[7711]82  void drawBVTree(int depth, int drawMode) const;
[9235]83  inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;}
[5501]84
[7927]85  /* --- Collision Reaction Block --- */
[8190]86  void subscribeReaction(CREngine::CRType type);
[9869]87  void subscribeReaction(CREngine::CRType type, const ClassID& target1);
88  void subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2);
89  void subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3);
90  void subscribeReaction(CREngine::CRType type, const ClassID& target1, const ClassID& target2, const ClassID& target3, const ClassID& target4);
[6424]91
[8190]92  void unsubscribeReaction(CREngine::CRType type);
93  void unsubscribeReaction();
[6424]94
[8190]95  bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
[8894]96  bool registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall = false);
[8190]97  /** @return true if there is at least on collision reaction subscribed */
98  inline bool isReactive() const { return this->bReactive; }
99
100  CollisionHandle* getCollisionHandle(CREngine::CRType type) const { return this->collisionHandles[type]; }
101
[9003]102  /** @returns true if this entity is standing on ground (BSP model) */
103  bool isOnGround() const { return this->bOnGround; }
104  /** @param flag: marks if this entity is standing on ground */
105  void setOnGround(bool flag) { this->bOnGround = flag; }
106
[9008]107  virtual void hit(float damage, WorldEntity* killer);
108
[9235]109  virtual void destroy( WorldEntity* killer );
[8190]110
[8724]111
[5510]112  /* @returns the Count of Faces on this WorldEntity */
113  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
114  //  void addAbility(Ability* ability);
115  //  void removeAbility(Ability* ability);
116  //  void setCharacterAttributes(CharacterAttributes* charAttr);
117  //  CharacterAttributes* getCharacterAttributes();
[4680]118
[7927]119  /* --- Object Manager Block --- */
[6142]120  void toList(OM_LIST list);
[9656]121  void toListS(const std::string& listName);
[8037]122
123  void toReflectionList();
124  void removeFromReflectionList();
125
[6142]126  /** @returns a Reference to the objectListNumber to set. */
127  OM_LIST& getOMListNumber() { return this->objectListNumber; }
128  /** @returns a Reference to the Iterator */
[7370]129  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
[6222]130
[8894]131  void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); }
[9869]132void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); }
[8894]133
134
[7927]135  /* --- Character Attribute Block --- */
[9298]136  /** @returns the scaling of the model */
[9869]137float getScaling(){return this->scaling;}
[8190]138  /** @returns the damage dealt by this world entity */
139  float getDamage() const { return this->damage; }
140  /** sets the damage dealt to @param damage damage per second */
141  void setDamage(float damage) { this->damage = damage; }
[6430]142  /** @returns the Energy of the entity */
[6700]143  float getHealth() const { return this->health; };
[6430]144  /** @returns the Maximum energy this entity can be charged with */
[6700]145  float getHealthMax() const { return this->healthMax; }
146  float increaseHealth(float health);
147  float decreaseHealth(float health);
148  void increaseHealthMax(float increaseHealth);
[7779]149  OrxGui::GLGuiWidget* getHealthWidget();
[10107]150  bool hasHealthWidget() const { return this->healthWidget != NULL; };
[8190]151
[7954]152  virtual void varChangeHandler( std::list<int> & id );
[6430]153
[8190]154
155  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
156  /* --- Physics Interface --- */
157  inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; }
158  inline float getMass() const { return this->physicsInterface.getMass(); }
159  inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); }
[8490]160  inline void setVelocity(const Vector& vel) { this->velocity = vel; }
[8190]161
162
[7927]163  /* --- Misc Stuff Block --- */
164  void debugWE() { this->debugEntity(); }
165  ;  ///FIXME
166  void debugEntity() const;
167
168
[6430]169protected:
[7095]170  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
[6700]171  void setHealthWidgetVisibilit(bool visibility);
172  void setHealthMax(float healthMax);
173  void createHealthWidget();
[7711]174
[5994]175  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
[6430]176private:
[6700]177  void updateHealthWidget();
[10088]178  void addTrack(const TiXmlElement* root);
[5994]179
[6430]180private:
181  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
[8190]182  float                   damage;             //!< the damage dealt to other objects by colliding.
[6700]183  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
184  float                   healthMax;          //!< The Maximal energy this entity can take.
[10101]185  OrxGui::GLGuiEnergyWidgetVertical* healthWidget;    //!< The Slider (if wanted).
[6341]186
[6142]187  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
[7221]188  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
189  std::string             modelLODName;       //!< the name of the model lod file
[6142]190  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
[8724]191  AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension
[4680]192
[6142]193  bool                    bCollide;           //!< If it should be considered for the collisiontest.
194  bool                    bVisible;           //!< If it should be visible.
195
[8190]196  OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in.
197  ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager.
[8894]198  OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in
[6142]199
[6341]200
201
[8190]202  float                   scaling;                         //!< model's scaling factor
203  int                     scaling_handle;                  //!< handle for syncing var
204
205  std::string             modelFileName;                   //!< model's file name
206  int                     modelFileName_handle;            //!< handle for syncing var
207
[9008]208  int                     list_write;                      //!< entity's list
209  int                     list_handle;                     //!< handle for list changes
[9235]210
[9110]211  float                   health_write;
212  int                     health_handle;
[9235]213
[9110]214  float                   healthMax_write;
215  int                     healthMax_handle;
[9008]216
[8190]217  CollisionHandle*        collisionHandles[CREngine::CR_NUMBER];  //!< the list of the collision reactions
218  bool                    bReactive;                              //!< true if there is at least one collision reaction subscibed
219
220  PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity
[9003]221  bool                    bOnGround;                       //!< true if this entity is standing on the ground
[8190]222
[9869]223protected:
[8490]224  Vector                  velocity;                        //!< speed of the entity
[10096]225  Track*                  entityTrack;                     //!< this is the track this entity follows (or NULL if none)
[8490]226
[2036]227};
228
[3224]229#endif /* _WORLD_ENTITY_H */
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