| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific |
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| 13 | main-programmer: Silvan Nellen |
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| 14 | co-programmer: |
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| 15 | |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 18 | |
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| 19 | #include "swarm_projectile.h" |
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| 20 | |
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| 21 | #include "state.h" |
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| 22 | |
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| 23 | #include "particles/dot_emitter.h" |
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| 24 | #include "particles/sprite_particles.h" |
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| 25 | #include "space_ships/space_ship.h" |
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| 26 | |
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| 27 | #include "debug.h" |
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| 28 | |
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| 29 | #include "class_id_DEPRECATED.h" |
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| 30 | |
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| 31 | ObjectListDefinitionID(SwarmProjectile, CL_SWARM_PROJECTILE); |
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| 32 | CREATE_FAST_FACTORY_STATIC(SwarmProjectile); |
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| 33 | |
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| 34 | /** |
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| 35 | * standard constructor |
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| 36 | */ |
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| 37 | SwarmProjectile::SwarmProjectile () : Projectile() |
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| 38 | { |
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| 39 | |
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| 40 | /* this->loadModel("models/projectiles/orx-rocket.obj", 0.5);*/ |
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| 41 | this->loadModel("models/projectiles/swarm_projectile.obj"); // no double rescale (see draw()) |
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| 42 | this->loadExplosionSound("sound/explosions/explosion_4.wav"); |
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| 43 | |
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| 44 | |
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| 45 | this->setMinEnergy(1); |
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| 46 | this->setHealthMax(10); |
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| 47 | this->lifeSpan = 4.0; |
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| 48 | this->agility = 3.5; |
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| 49 | this->maxVelocity = 100; |
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| 50 | |
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| 51 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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| 52 | this->emitter->setParent(this); |
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| 53 | this->emitter->setSpread(M_PI, M_PI); |
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| 54 | |
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| 55 | this->target = NULL; |
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| 56 | |
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| 57 | this->rotationSpeed = 100; |
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| 58 | this->angle = 0; |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | /** |
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| 63 | * standard deconstructor |
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| 64 | */ |
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| 65 | SwarmProjectile::~SwarmProjectile () |
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| 66 | { |
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| 67 | |
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| 68 | |
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| 69 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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| 70 | if (SwarmProjectile::trailParticles != NULL && SwarmProjectile::objectList().size() <= 1) |
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| 71 | { |
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| 72 | if (ParticleSystem::objectList().exists(SwarmProjectile::trailParticles)) |
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| 73 | delete SwarmProjectile::trailParticles; |
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| 74 | SwarmProjectile::trailParticles = NULL; |
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| 75 | } |
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| 76 | if (SwarmProjectile::explosionParticles != NULL && SwarmProjectile::objectList().size() <= 1) |
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| 77 | { |
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| 78 | if (ParticleSystem::objectList().exists(SwarmProjectile::explosionParticles)) |
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| 79 | delete SwarmProjectile::explosionParticles; |
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| 80 | SwarmProjectile::explosionParticles = NULL; |
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| 81 | } |
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| 82 | delete this->emitter; |
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| 83 | } |
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| 84 | |
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| 85 | SpriteParticles* SwarmProjectile::trailParticles = NULL; |
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| 86 | SpriteParticles* SwarmProjectile::explosionParticles = NULL; |
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| 87 | |
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| 88 | |
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| 89 | |
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| 90 | void SwarmProjectile::activate() |
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| 91 | { |
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| 92 | if (unlikely(SwarmProjectile::trailParticles == NULL)) |
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| 93 | { |
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| 94 | SwarmProjectile::trailParticles = new SpriteParticles(2000); |
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| 95 | SwarmProjectile::trailParticles->setName("SwarmProjectileTrailParticles"); |
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| 96 | SwarmProjectile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 97 | SwarmProjectile::trailParticles->setLifeSpan(.5, 0); |
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| 98 | SwarmProjectile::trailParticles->setRadius(0.0, .5); |
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| 99 | SwarmProjectile::trailParticles->setRadius(0.2, 1.5); |
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| 100 | SwarmProjectile::trailParticles->setRadius(.5, 1.0); |
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| 101 | SwarmProjectile::trailParticles->setRadius(1.0, 0.6); |
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| 102 | SwarmProjectile::trailParticles->setColor(0.0, 1,0,0,.7); |
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| 103 | SwarmProjectile::trailParticles->setColor(0.2, .8,.8,0,.5); |
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| 104 | SwarmProjectile::trailParticles->setColor(0.5, .8,.8,.8,.8); |
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| 105 | SwarmProjectile::trailParticles->setColor(1.0, .8,.8,.8,.0); |
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| 106 | } |
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| 107 | if (unlikely(SwarmProjectile::explosionParticles == NULL)) |
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| 108 | { |
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| 109 | SwarmProjectile::explosionParticles = new SpriteParticles(200); |
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| 110 | SwarmProjectile::explosionParticles->setName("SwarmProjectileExplosionParticles"); |
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| 111 | SwarmProjectile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 112 | SwarmProjectile::explosionParticles->setLifeSpan(.5, .3); |
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| 113 | SwarmProjectile::explosionParticles->setRadius(0.0, 10); |
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| 114 | SwarmProjectile::explosionParticles->setRadius(.5, 15.0); |
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| 115 | SwarmProjectile::explosionParticles->setRadius(1.0, 10.0); |
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| 116 | SwarmProjectile::explosionParticles->setColor(0.0, 0,1,0,1); |
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| 117 | SwarmProjectile::explosionParticles->setColor(0.5, .8,.8,0,.8); |
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| 118 | SwarmProjectile::explosionParticles->setColor(0.8, .8,.8,.3,.8); |
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| 119 | SwarmProjectile::explosionParticles->setColor(1.0, 1,1,1,.0); |
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| 120 | } |
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| 121 | |
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| 122 | this->emitter->setSystem(SwarmProjectile::trailParticles); |
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| 123 | |
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| 124 | this->updateNode(0); |
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| 125 | this->emitter->setEmissionRate(160.0); |
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| 126 | this->emitter->setEmissionVelocity(0.0); |
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| 127 | |
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| 128 | this->setHealth(10.0* (float)rand()/(float)RAND_MAX); |
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| 129 | } |
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| 130 | |
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| 131 | |
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| 132 | void SwarmProjectile::deactivate() |
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| 133 | { |
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| 134 | this->emitter->setSystem(NULL); |
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| 135 | this->lifeCycle = 0.0; |
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| 136 | |
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| 137 | this->toList(OM_DEAD); |
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| 138 | this->removeNode(); |
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| 139 | SwarmProjectile::fastFactory->kill(this); |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | void SwarmProjectile::collidesWith(WorldEntity* entity, const Vector& location) |
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| 144 | { |
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| 145 | if (this->hitEntity != entity) |
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| 146 | this->destroy( entity ); |
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| 147 | this->hitEntity = entity; |
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| 148 | dynamic_cast<SpaceShip*>(entity)->damage(this->getDamage(),0); |
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| 149 | } |
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| 150 | |
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| 151 | |
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| 152 | |
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| 153 | /** |
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| 154 | * this function gets called by tick to calculate the new flight direction |
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| 155 | * @param curDirection direction vector |
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| 156 | * @param estTargetDir target vector, pointing to where the target will be on hit |
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| 157 | * @param angle = tick * turningSpeed |
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| 158 | * @return (new) direction vector |
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| 159 | */ |
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| 160 | Vector SwarmProjectile::newDirection(Vector curDirection, Vector estTargetDir, float angle) |
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| 161 | { |
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| 162 | if (unlikely(curDirection.len() == 0)) |
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| 163 | return curDirection; |
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| 164 | printf("recalculating direction\n"); |
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| 165 | float tmp = angleDeg ( curDirection, estTargetDir); |
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| 166 | if ( unlikely(tmp == 0) ) { return curDirection * maxVelocity / curDirection.len(); } |
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| 167 | |
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| 168 | if( fabsf(angle) > fabsf(tmp) ) { angle = tmp; } |
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| 169 | |
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| 170 | Vector d = curDirection.cross(estTargetDir).cross(curDirection); |
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| 171 | d.normalize(); |
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| 172 | if( unlikely( angle == 90)) { return d; } //avoid complication |
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| 173 | |
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| 174 | Vector newDir = curDirection + d * curDirection.len() * tan (angle); |
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| 175 | newDir.normalize(); |
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| 176 | newDir *= curDirection.len(); |
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| 177 | return newDir; |
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| 178 | } |
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| 179 | |
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| 180 | |
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| 181 | |
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| 182 | |
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| 183 | /** |
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| 184 | * signal tick, time dependent things will be handled here |
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| 185 | * @param time since last tick |
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| 186 | */ |
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| 187 | void SwarmProjectile::tick (float time) |
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| 188 | { |
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| 189 | /* |
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| 190 | Vector targetFarFarAway = this->getAbsCoor() + Vector(100000, 0, 0); |
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| 191 | |
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| 192 | { |
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| 193 | speed = velocity.len(); |
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| 194 | diffVector = ((targetFarFarAway - this->getAbsCoor()).getNormalized()); |
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| 195 | |
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| 196 | if(velocity.dot(diffVector) != 0) |
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| 197 | { |
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| 198 | correctionVector = (( ( diffVector * (speed * speed/( velocity.dot(diffVector ) ) )) - velocity).getNormalized()) * agility; |
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| 199 | |
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| 200 | if( (diffVector * (speed * speed/( velocity.dot(diffVector ) ) ) -velocity).len() < agility ) |
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| 201 | velocity = ((diffVector * (speed * speed/( velocity.dot(diffVector ) ) )).getNormalized())*agility; |
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| 202 | else if(velocity.dot(diffVector) > 0) |
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| 203 | velocity += correctionVector; |
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| 204 | else if (velocity.dot(diffVector) < 0) |
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| 205 | velocity -= correctionVector; |
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| 206 | } |
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| 207 | else |
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| 208 | velocity += diffVector * agility; |
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| 209 | |
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| 210 | this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0))); |
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| 211 | } |
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| 212 | |
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| 213 | velocity *= maxVelocity/velocity.len(); |
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| 214 | Vector v = this->velocity * (time); |
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| 215 | this->shiftCoor(v);*/ |
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| 216 | |
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| 217 | float projectileVelocity = this->velocity.len(); |
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| 218 | if (target != NULL){ |
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| 219 | float tti; //Time To Impact |
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| 220 | float targetVelocity = this->target->getVelocity().len(); |
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| 221 | if (unlikely(projectileVelocity == 0 && targetVelocity == 0)) // TODO calculate this reasonably |
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| 222 | tti = 1; // we do have a problem.... |
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| 223 | else |
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| 224 | tti = this->target->getRelCoor().len() / sqrt ( projectileVelocity * projectileVelocity + targetVelocity * targetVelocity); |
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| 225 | Vector estTargetDir = (this->target->getRelCoor() + this->target->getVelocity()) * tti; |
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| 226 | this->velocity = this->newDirection(this->velocity, estTargetDir, this->turningSpeed * time ); |
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| 227 | } |
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| 228 | else |
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| 229 | if (likely(projectileVelocity != 0)) |
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| 230 | this->velocity *= maxVelocity / projectileVelocity; // set speed to max |
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| 231 | |
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| 232 | |
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| 233 | this->shiftCoor(velocity * time); |
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| 234 | |
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| 235 | if(this->tickLifeCycle(time)) |
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| 236 | this->deactivate(); |
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| 237 | |
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| 238 | this->updateAngle(time); |
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| 239 | } |
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| 240 | |
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| 241 | /** |
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| 242 | * the function gets called, when the projectile is destroyed |
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| 243 | */ |
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| 244 | void SwarmProjectile::destroy (WorldEntity* killer) |
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| 245 | { |
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| 246 | |
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| 247 | printf("THIS SHOULD WORLk\n"); |
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| 248 | |
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| 249 | Projectile::destroy( killer ); |
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| 250 | PRINTF(5)("DESTROY SwarmProjectile\n"); |
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| 251 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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| 252 | this->emitter->setSystem(SwarmProjectile::explosionParticles); |
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| 253 | |
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| 254 | this->emitter->setEmissionRate(1000.0); |
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| 255 | this->emitter->setEmissionVelocity(50.0); |
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| 256 | this->deactivate(); |
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| 257 | |
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| 258 | } |
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| 259 | |
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| 260 | void SwarmProjectile::updateAngle(float time) |
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| 261 | { |
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| 262 | this->angle += this->rotationSpeed * time; |
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| 263 | } |
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| 264 | |
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| 265 | void SwarmProjectile::draw () const |
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| 266 | { |
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| 267 | glMatrixMode(GL_MODELVIEW); |
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| 268 | glPushMatrix(); |
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| 269 | |
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| 270 | float matrix[4][4]; |
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| 271 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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| 272 | glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile |
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| 273 | this->getAbsDir().matrix (matrix); |
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| 274 | glMultMatrixf((float*)matrix); |
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| 275 | //glScalef(2.0, 2.0, 2.0); // no double rescale |
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| 276 | this->getModel()->draw(); |
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| 277 | |
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| 278 | glPopMatrix(); |
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| 279 | |
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| 280 | } |
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| 281 | |
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