[9999] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
[10104] | 4 | Copyright (C) 2004-2006 orx |
---|
[9999] | 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific |
---|
[10104] | 12 | main-programmer: Marc Schaerrer |
---|
[9999] | 13 | co-programmer: Benjamin Grauer |
---|
| 14 | |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | |
---|
| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
---|
| 19 | |
---|
| 20 | #include "mbolt.h" |
---|
| 21 | |
---|
| 22 | #include "state.h" |
---|
| 23 | #include "model.h" |
---|
| 24 | |
---|
| 25 | #include "particles/dot_emitter.h" |
---|
| 26 | #include "particles/sprite_particles.h" |
---|
| 27 | |
---|
[10064] | 28 | #include "space_ships/space_ship.h" |
---|
| 29 | |
---|
[9999] | 30 | #include <cassert> |
---|
| 31 | #include "debug.h" |
---|
| 32 | |
---|
[10042] | 33 | #include "static_model.h" |
---|
[9999] | 34 | |
---|
[10081] | 35 | #include "effects/trail.h" |
---|
[10042] | 36 | |
---|
[10081] | 37 | |
---|
[9999] | 38 | #include "class_id_DEPRECATED.h" |
---|
[10064] | 39 | ObjectListDefinition(MBolt); |
---|
[9999] | 40 | CREATE_FAST_FACTORY_STATIC(MBolt); |
---|
| 41 | |
---|
| 42 | /** |
---|
| 43 | * standard constructor |
---|
| 44 | */ |
---|
| 45 | MBolt::MBolt () : Projectile() |
---|
| 46 | { |
---|
[10064] | 47 | this->registerObject(this, MBolt::_objectList); |
---|
[10113] | 48 | this->loadModel("models/projectiles/mbolt.obj",4); |
---|
[10081] | 49 | |
---|
[10078] | 50 | |
---|
[10042] | 51 | //this->loadModel("models/projectiles/laser.obj"); |
---|
[9999] | 52 | |
---|
[10036] | 53 | this->setMinEnergy(4); |
---|
[9999] | 54 | this->setHealthMax(0); |
---|
[10117] | 55 | this->lifeSpan = 3.0; |
---|
[10042] | 56 | this->angle = 0; |
---|
[9999] | 57 | |
---|
[10064] | 58 | //this->emitter = new DotEmitter(1000, 0, 0); |
---|
[10113] | 59 | this->emitter = new DotEmitter(50, 0, 0); |
---|
[9999] | 60 | this->emitter->setParent(this); |
---|
[10064] | 61 | this->emitter->setSpread(M_PI,M_PI); |
---|
| 62 | this->emitter->setInheritSpeed(this->velocity.len()); |
---|
| 63 | this->emitter->setEmissionRate(500.0); |
---|
| 64 | this->emitter->setEmissionVelocity(this->velocity.len()); |
---|
[10042] | 65 | |
---|
| 66 | this->mat = new Material("mBolt"); |
---|
| 67 | //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
---|
| 68 | this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE); |
---|
| 69 | this->mat->setDiffuse(1,1,1); |
---|
[10064] | 70 | this->mat->setDiffuseMap("laser_add.png"); |
---|
[10042] | 71 | this->mat->setDiffuseMap("laser.png",1); |
---|
[10064] | 72 | |
---|
[10042] | 73 | dynamic_cast<StaticModel*>(this->getModel())->addMaterial(this->mat); |
---|
| 74 | dynamic_cast<StaticModel*>(this->getModel())->finalize(); |
---|
[10081] | 75 | |
---|
[10113] | 76 | dynamic_cast<StaticModel*>(this->getModel())->rebuild(); |
---|
| 77 | this->buildObbTree(4); |
---|
[10081] | 78 | |
---|
[10132] | 79 | this->trail = new Trail(6, 4, .1, this); |
---|
[10095] | 80 | //this->trail->setParent( this); |
---|
[10081] | 81 | this->trail->setTexture( "maps/laser.png"); |
---|
[10113] | 82 | this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0)); |
---|
[9999] | 83 | } |
---|
| 84 | |
---|
| 85 | |
---|
| 86 | /** |
---|
| 87 | * standard deconstructor |
---|
[10078] | 88 | * |
---|
| 89 | */ |
---|
[9999] | 90 | MBolt::~MBolt () |
---|
| 91 | { |
---|
| 92 | |
---|
| 93 | if (MBolt::explosionParticles != NULL && MBolt::objectList().size() <= 1) |
---|
| 94 | { |
---|
[10042] | 95 | if (ParticleSystem::objectList().exists(MBolt::explosionParticles)) |
---|
| 96 | delete MBolt::explosionParticles; |
---|
[9999] | 97 | MBolt::explosionParticles = NULL; |
---|
[10081] | 98 | PRINTF(1)("Deleting MBolt Explosion Particles\n"); |
---|
[9999] | 99 | } |
---|
[10168] | 100 | |
---|
| 101 | delete this->emitter; |
---|
| 102 | delete this->trail; |
---|
[9999] | 103 | } |
---|
| 104 | |
---|
| 105 | SpriteParticles* MBolt::explosionParticles = NULL; |
---|
| 106 | |
---|
| 107 | void MBolt::activate() |
---|
| 108 | { |
---|
| 109 | if (unlikely(MBolt::explosionParticles == NULL)) |
---|
| 110 | { |
---|
| 111 | MBolt::explosionParticles = new SpriteParticles(1000); |
---|
| 112 | MBolt::explosionParticles->setName("MBoltExplosionParticles"); |
---|
[10113] | 113 | MBolt::explosionParticles->setLifeSpan(.2, .1); |
---|
[9999] | 114 | MBolt::explosionParticles->setRadius(0.0, 10.0); |
---|
| 115 | MBolt::explosionParticles->setRadius(.5, 6.0); |
---|
| 116 | MBolt::explosionParticles->setRadius(1.0, 3.0); |
---|
| 117 | MBolt::explosionParticles->setColor(0.0, 1,1,0,.9); |
---|
| 118 | MBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); |
---|
| 119 | MBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
---|
| 120 | } |
---|
| 121 | |
---|
[10081] | 122 | this->setPhysDamage(10); |
---|
| 123 | this->setElecDamage(0); |
---|
[9999] | 124 | this->setHealth(0); |
---|
[10042] | 125 | |
---|
[10064] | 126 | this->emitter->setSpread(0); |
---|
[10078] | 127 | this->emitter->setEmissionRate(10.0); |
---|
[10113] | 128 | this->emitter->setEmissionVelocity(50); |
---|
[9999] | 129 | } |
---|
| 130 | |
---|
| 131 | |
---|
| 132 | void MBolt::deactivate() |
---|
| 133 | { |
---|
| 134 | assert (MBolt::explosionParticles != NULL); |
---|
| 135 | MBolt::explosionParticles->removeEmitter(this->emitter); |
---|
| 136 | this->lifeCycle = 0.0; |
---|
| 137 | |
---|
[10113] | 138 | this->toList(OM_DEAD); |
---|
[10117] | 139 | this->removeNode(); |
---|
[9999] | 140 | MBolt::fastFactory->kill(this); |
---|
| 141 | } |
---|
| 142 | |
---|
[10180] | 143 | /* |
---|
[9999] | 144 | void MBolt::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 145 | { |
---|
[10113] | 146 | |
---|
[10117] | 147 | if (this->hitEntity != entity) |
---|
| 148 | this->destroy( entity ); |
---|
| 149 | this->hitEntity = entity; |
---|
| 150 | dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); |
---|
[10132] | 151 | //this->destroy(this); |
---|
| 152 | this->deactivate(); |
---|
[10117] | 153 | |
---|
| 154 | return; |
---|
| 155 | |
---|
[10132] | 156 | //dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); |
---|
[10095] | 157 | //entity->destroy(this); |
---|
| 158 | //this->deactivate(); |
---|
[10180] | 159 | }*/ |
---|
[9999] | 160 | |
---|
| 161 | /** |
---|
| 162 | * signal tick, time dependent things will be handled here |
---|
| 163 | * @param dt time since last tick |
---|
| 164 | */ |
---|
| 165 | void MBolt::tick (float dt) |
---|
| 166 | { |
---|
| 167 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
---|
| 168 | Vector v = this->velocity * dt; |
---|
| 169 | this->shiftCoor(v); |
---|
| 170 | |
---|
| 171 | if (this->tickLifeCycle(dt)) |
---|
| 172 | this->deactivate(); |
---|
[10042] | 173 | |
---|
| 174 | this->angle += MBolt::rotationSpeed * dt; |
---|
[10081] | 175 | this->trail->tick(dt); |
---|
[9999] | 176 | } |
---|
| 177 | |
---|
| 178 | /** |
---|
| 179 | * the function gets called, when the projectile is destroyed |
---|
| 180 | */ |
---|
| 181 | void MBolt::destroy (WorldEntity* killer) |
---|
| 182 | { |
---|
[10117] | 183 | //this->deactivate(); |
---|
[9999] | 184 | Projectile::destroy( killer ); |
---|
| 185 | PRINTF(5)("DESTROY MBolt\n"); |
---|
| 186 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
---|
| 187 | |
---|
| 188 | this->emitter->setSystem(MBolt::explosionParticles); |
---|
| 189 | } |
---|
| 190 | |
---|
| 191 | |
---|
| 192 | void MBolt::draw () const |
---|
| 193 | { |
---|
| 194 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 195 | glDisable(GL_LIGHTING); |
---|
| 196 | |
---|
[10042] | 197 | glPushMatrix(); |
---|
| 198 | float matrix[4][4]; |
---|
| 199 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
---|
| 200 | glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile |
---|
| 201 | this->getAbsDir().matrix (matrix); |
---|
| 202 | glMultMatrixf((float*)matrix); |
---|
| 203 | |
---|
[10113] | 204 | glScalef(0.75/4, 0.7/16, 0.7/16); // no double rescale |
---|
[10042] | 205 | |
---|
| 206 | this->mat->select(); |
---|
| 207 | dynamic_cast<StaticModel*>(this->getModel())->draw(); |
---|
| 208 | this->mat->unselect(); |
---|
[10113] | 209 | glScalef(4/.75,16/.7,16/.7); |
---|
| 210 | glTranslatef(-3,0,0); |
---|
[10081] | 211 | this->trail->draw(); |
---|
[10042] | 212 | glPopMatrix(); |
---|
[9999] | 213 | glPopAttrib(); |
---|
[10042] | 214 | |
---|
[10140] | 215 | } |
---|