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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/hbolt.cc @ 10345

Last change on this file since 10345 was 10345, checked in by marcscha, 17 years ago

SegFault prevention hack in fast factory

File size: 4.8 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Nicolas Schlumberger, Marc Schaerrer
13   co-programmer: Benjamin Grauer
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "hbolt.h"
19
20#include "state.h"
21#include "model.h"
22
23#include "particles/dot_emitter.h"
24#include "particles/sprite_particles.h"
25
26#include <cassert>
27#include "debug.h"
28
29// #include "effects/billboard.h"
30#include "space_ships/space_ship.h"
31
32#include "class_id_DEPRECATED.h"
33ObjectListDefinition(HBolt);
34CREATE_FAST_FACTORY_STATIC(HBolt);
35
36/**
37 *  standard constructor
38*/
39HBolt::HBolt () : Projectile()
40{
41  this->registerObject(this, HBolt::_objectList);
42
43  this->loadModel("models/projectiles/hbolt.obj",1.1);
44
45  this->setMinEnergy(10);
46  this->setHealthMax(0);
47  this->lifeSpan = 2.0;
48
49  this->angle = 0;
50  this->rotationSpeed = 600;
51
52  this->emitter = new DotEmitter(100, 5, M_2_PI);
53  this->emitter->setParent(this);
54  this->emitter->setSpread(M_PI, M_PI);
55  this->emitter->setEmissionRate(300.0);
56  this->emitter->setEmissionVelocity(50.0);
57
58  this->halo = new Billboard();
59  this->halo->setSize(.65, .65);
60  this->halo->setTexture("hbolt_halo2.png");
61
62}
63
64
65/**
66 *  standard deconstructor
67*/
68HBolt::~HBolt ()
69{
70  // delete this->emitter;
71
72  /* this is normaly done by World.cc by deleting the ParticleEngine */
73  if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1)
74  {
75    //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM))
76    //  delete HBolt::explosionParticles;
77    PRINTF(1)("Deleting HBolt Particles\n");
78    HBolt::explosionParticles = NULL;
79  }
80
81}
82
83SpriteParticles* HBolt::explosionParticles = NULL;
84
85void HBolt::activate()
86{
87  this->origList = this->getOMListNumber();
88  this->toList(OM_ENVIRON);
89  if (unlikely(HBolt::explosionParticles == NULL))
90  {
91    HBolt::explosionParticles = new SpriteParticles(1000);
92    HBolt::explosionParticles->setName("HBoltExplosionParticles");
93    HBolt::explosionParticles->setLifeSpan(.5, .3);
94    HBolt::explosionParticles->setRadius(0.0, 10.0);
95    HBolt::explosionParticles->setRadius(.5, 6.0);
96    HBolt::explosionParticles->setRadius(1.0, 3.0);
97    HBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
98    HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
99    HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
100  }
101
102  this->setPhysDamage(100);
103  this->setHealth(0);
104}
105
106
107void HBolt::deactivate()
108{
109  assert (HBolt::explosionParticles != NULL);
110  HBolt::explosionParticles->removeEmitter(this->emitter);
111  this->lifeCycle = 0.0;
112
113  this->toList(OM_DEAD);
114  this->removeNode();
115  HBolt::fastFactory->kill(this);
116
117}
118
119
120void HBolt::hit (float damage, WorldEntity* entity )
121{
122  printf("Collision with HBolt\n");
123  if (this->hitEntity != entity && entity->isA(CL_NPC) || entity == this->target)
124    this->destroy( entity );
125  this->hitEntity = entity;
126 // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage());
127  this->deactivate();
128}
129
130
131/**
132 *  signal tick, time dependent things will be handled here
133 * @param dt time since last tick
134*/
135void HBolt::tick (float dt)
136{
137  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
138  Vector v = this->velocity * dt;
139  this->shiftCoor(v);
140
141  if (this->tickLifeCycle(dt))
142    this->deactivate();
143
144  this->angle += this->rotationSpeed * dt;
145
146  for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++)
147  {
148    if( ((*eIterator)->getOMListNumber() != (this->origList -1))   && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8)
149    {
150      (*eIterator)->hit (this->getDamage(),this);
151      this->deactivate();
152  PRINTF(0)("HBolt destroyed\n");
153    }
154  }
155}
156
157/**
158 *  the function gets called, when the projectile is destroyed
159*/
160void HBolt::destroy (WorldEntity* killer)
161{
162  Projectile::destroy( killer );
163  PRINTF(5)("DESTROY HBolt\n");
164  this->lifeCycle = .95; //!< @todo calculate this usefully.
165
166  this->emitter->setSystem(HBolt::explosionParticles);
167}
168
169
170void HBolt::draw () const
171{
172
173  glPushAttrib(GL_ENABLE_BIT);
174  glDisable(GL_LIGHTING);
175  glDisable(GL_FOG);
176
177  glMatrixMode(GL_MODELVIEW);
178  glPushMatrix();
179
180
181  glTranslatef (this->getAbsCoor ().x,
182                  this->getAbsCoor ().y,
183                  this->getAbsCoor ().z);
184
185  this->halo->draw();
186
187  Vector tmpRot = this->getAbsDir().getSpacialAxis();
188  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
189  glRotatef(this->angle, 0.0, 0.0, 1.0);
190
191  this->getModel()->draw();
192
193  glPopMatrix();
194  glPopAttrib();
195
196}
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