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source: orxonox.OLD/branches/playability/src/world_entities/projectiles/hbolt.cc @ 10274

Last change on this file since 10274 was 10274, checked in by marcscha, 17 years ago

fixes and workaround bugs of Orx

File size: 4.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Nicolas Schlumberger, Marc Schaerrer
13   co-programmer: Benjamin Grauer
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "hbolt.h"
19
20#include "state.h"
21#include "model.h"
22
23#include "particles/dot_emitter.h"
24#include "particles/sprite_particles.h"
25
26#include <cassert>
27#include "debug.h"
28
29// #include "effects/billboard.h"
30#include "space_ships/space_ship.h"
31
32#include "class_id_DEPRECATED.h"
33ObjectListDefinition(HBolt);
34CREATE_FAST_FACTORY_STATIC(HBolt);
35
36/**
37 *  standard constructor
38*/
39HBolt::HBolt () : Projectile()
40{
41  this->registerObject(this, HBolt::_objectList);
42
43  this->loadModel("models/projectiles/hbolt.obj",1.1);
44
45  this->setMinEnergy(10);
46  this->setHealthMax(0);
47  this->lifeSpan = 2.0;
48
49  this->angle = 0;
50  this->rotationSpeed = 600;
51
52  this->emitter = new DotEmitter(100, 5, M_2_PI);
53  this->emitter->setParent(this);
54  this->emitter->setSpread(M_PI, M_PI);
55  this->emitter->setEmissionRate(300.0);
56  this->emitter->setEmissionVelocity(50.0);
57
58  this->halo = new Billboard();
59  this->halo->setSize(.65, .65);
60  this->halo->setTexture("hbolt_halo2.png");
61}
62
63
64/**
65 *  standard deconstructor
66*/
67HBolt::~HBolt ()
68{
69  // delete this->emitter;
70
71  /* this is normaly done by World.cc by deleting the ParticleEngine */
72  if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1)
73  {
74    //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM))
75    //  delete HBolt::explosionParticles;
76    PRINTF(1)("Deleting HBolt Particles\n");
77    HBolt::explosionParticles = NULL;
78  }
79
80}
81
82SpriteParticles* HBolt::explosionParticles = NULL;
83
84void HBolt::activate()
85{
86  this->toList(OM_ENVIRON);
87  if (unlikely(HBolt::explosionParticles == NULL))
88  {
89    HBolt::explosionParticles = new SpriteParticles(1000);
90    HBolt::explosionParticles->setName("HBoltExplosionParticles");
91    HBolt::explosionParticles->setLifeSpan(.5, .3);
92    HBolt::explosionParticles->setRadius(0.0, 10.0);
93    HBolt::explosionParticles->setRadius(.5, 6.0);
94    HBolt::explosionParticles->setRadius(1.0, 3.0);
95    HBolt::explosionParticles->setColor(0.0, 1,1,0,.9);
96    HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5);
97    HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0);
98  }
99
100  this->setPhysDamage(100);
101  this->setHealth(0);
102}
103
104
105void HBolt::deactivate()
106{
107  assert (HBolt::explosionParticles != NULL);
108  HBolt::explosionParticles->removeEmitter(this->emitter);
109  this->lifeCycle = 0.0;
110
111  this->toList(OM_DEAD);
112  this->removeNode();
113  HBolt::fastFactory->kill(this);
114
115}
116
117
118void HBolt::hit (float damage, WorldEntity* entity )
119{
120  printf("Collision with HBolt\n");
121  if (this->hitEntity != entity && entity->isA(CL_NPC) || entity == this->target)
122    this->destroy( entity );
123  this->hitEntity = entity;
124 // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage());
125  this->deactivate();
126}
127
128
129/**
130 *  signal tick, time dependent things will be handled here
131 * @param dt time since last tick
132*/
133void HBolt::tick (float dt)
134{
135  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
136  Vector v = this->velocity * dt;
137  this->shiftCoor(v);
138
139  if (this->tickLifeCycle(dt))
140    this->deactivate();
141
142  this->angle += this->rotationSpeed * dt;
143
144  for( ObjectList<Playable>::const_iterator eIterator = Playable::objectList().begin(); eIterator !=Playable::objectList().end(); eIterator++)
145  {
146    if( ((*eIterator)->getOMListNumber() == OM_GROUP_00)  && ((*eIterator)->getAbsCoor() - this->getAbsCoor()).len() <= 8)
147    {
148      (*eIterator)->hit (this->getDamage(),this);
149      this->deactivate();
150  PRINTF(0)("HBolt destroyed\n");
151    }
152  }
153}
154
155/**
156 *  the function gets called, when the projectile is destroyed
157*/
158void HBolt::destroy (WorldEntity* killer)
159{
160  Projectile::destroy( killer );
161  PRINTF(5)("DESTROY HBolt\n");
162  this->lifeCycle = .95; //!< @todo calculate this usefully.
163
164  this->emitter->setSystem(HBolt::explosionParticles);
165}
166
167
168void HBolt::draw () const
169{
170
171  glPushAttrib(GL_ENABLE_BIT);
172  glDisable(GL_LIGHTING);
173  glDisable(GL_FOG);
174
175  glMatrixMode(GL_MODELVIEW);
176  glPushMatrix();
177
178
179  glTranslatef (this->getAbsCoor ().x,
180                  this->getAbsCoor ().y,
181                  this->getAbsCoor ().z);
182
183  this->halo->draw();
184
185  Vector tmpRot = this->getAbsDir().getSpacialAxis();
186  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
187  glRotatef(this->angle, 0.0, 0.0, 1.0);
188
189  this->getModel()->draw();
190
191  glPopMatrix();
192  glPopAttrib();
193
194}
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