[6402] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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[7036] | 18 | #include <fstream> |
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| 19 | #include <iostream> |
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| 20 | |
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[6402] | 21 | #include "game_world_data.h" |
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| 22 | |
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[7193] | 23 | #include "util/loading/resource_manager.h" |
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[6402] | 24 | #include "state.h" |
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| 25 | #include "substring.h" |
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| 26 | |
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[7193] | 27 | #include "util/loading/game_loader.h" |
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[6402] | 28 | |
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| 29 | #include "world_entity.h" |
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| 30 | #include "player.h" |
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| 31 | #include "camera.h" |
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[7287] | 32 | #include "terrain.h" |
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[7286] | 33 | #include "skybox.h" |
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[8490] | 34 | #include "md2/md2Model.h" |
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[7287] | 35 | #include "world_entities/projectiles/projectile.h" |
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| 36 | #include "npcs/npc_test1.h" |
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[6402] | 37 | #include "playable.h" |
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| 38 | |
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| 39 | #include "light.h" |
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| 40 | |
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[7193] | 41 | #include "util/loading/factory.h" |
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[9709] | 42 | #include "loading/fast_factory.h" |
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[9727] | 43 | #include "util/loading/load_param_xml.h" |
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[6402] | 44 | |
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| 45 | #include "graphics_engine.h" |
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[9761] | 46 | #include "graphics_effect.h" |
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[9760] | 47 | #include "weather_effects/atmospheric_engine.h" |
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[6402] | 48 | #include "event_handler.h" |
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| 49 | #include "sound_engine.h" |
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| 50 | #include "cd_engine.h" |
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| 51 | #include "network_manager.h" |
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| 52 | #include "physics_engine.h" |
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| 53 | #include "fields.h" |
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| 54 | |
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| 55 | #include "glmenu_imagescreen.h" |
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| 56 | |
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[7020] | 57 | #include "game_rules.h" |
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| 58 | |
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[6402] | 59 | #include "ogg_player.h" |
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| 60 | #include "shader.h" |
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| 61 | |
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| 62 | |
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[9715] | 63 | ObjectListDefinition(GameWorldData); |
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[6402] | 64 | /** |
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| 65 | * constructor of the GameWorldData |
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| 66 | */ |
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| 67 | GameWorldData::GameWorldData() |
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| 68 | { |
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[9709] | 69 | this->registerObject(this, GameWorldData::_objectList); |
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[6402] | 70 | |
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| 71 | this->glmis = NULL; |
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| 72 | |
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| 73 | this->localCamera = NULL; |
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| 74 | this->localPlayer = NULL; |
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| 75 | this->sky = NULL; |
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| 76 | this->terrain = NULL; |
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| 77 | |
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| 78 | this->music = NULL; |
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| 79 | this->objectManager = NULL; |
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[7035] | 80 | this->gameRule = NULL; |
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[6402] | 81 | } |
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| 82 | |
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| 83 | |
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| 84 | /** |
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| 85 | * destructor for the GameWorldData |
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| 86 | */ |
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| 87 | GameWorldData::~GameWorldData() |
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[6404] | 88 | {} |
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[6402] | 89 | |
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| 90 | |
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| 91 | |
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| 92 | /** |
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| 93 | * initialize the GameWorldData |
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| 94 | */ |
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| 95 | ErrorMessage GameWorldData::init() |
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| 96 | { |
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| 97 | this->objectManager = new ObjectManager(); |
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| 98 | State::setObjectManager(this->objectManager); |
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| 99 | |
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| 100 | PNode::getNullParent(); |
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| 101 | this->localCamera = new Camera(); |
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| 102 | this->localCamera->setName ("GameWorld-Camera"); |
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| 103 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 104 | |
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| 105 | LightManager::getInstance(); |
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| 106 | |
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[8975] | 107 | // GraphicsEngine::getInstance()->displayFPS(true); |
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[8717] | 108 | |
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| 109 | return ErrorMessage(); |
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[6402] | 110 | } |
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| 111 | |
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| 112 | |
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| 113 | /** |
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| 114 | * loads the data from the xml file |
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| 115 | * @param root reference to the xml root element |
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| 116 | */ |
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[7370] | 117 | ErrorMessage GameWorldData::loadData(const TiXmlElement* root) |
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[6402] | 118 | { |
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[9712] | 119 | assert (root != NULL); |
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[6402] | 120 | // load the parameters |
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| 121 | // name |
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[9771] | 122 | std::string string = LoadParamBase::grabParameter( root, "name"); |
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[7221] | 123 | if( string.empty() ) |
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[6402] | 124 | { |
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| 125 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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| 126 | this->setName("Unknown"); |
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| 127 | } |
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| 128 | else |
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[7221] | 129 | this->setName(string.c_str()); |
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[6402] | 130 | |
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| 131 | this->loadGUI(root); |
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| 132 | this->loadWorldEntities(root); |
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| 133 | this->loadScene(root); |
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[8717] | 134 | |
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| 135 | return ErrorMessage(); |
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[6402] | 136 | } |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | * unloads the data from the xml file |
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| 141 | */ |
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| 142 | ErrorMessage GameWorldData::unloadData() |
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| 143 | { |
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| 144 | this->unloadGUI(); |
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| 145 | this->unloadWorldEntities(); |
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| 146 | this->unloadScene(); |
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[8717] | 147 | |
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| 148 | return ErrorMessage(); |
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[6402] | 149 | } |
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| 150 | |
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| 151 | |
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| 152 | /** |
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[7370] | 153 | * @brief loads the GUI data |
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[6402] | 154 | * @param root reference to the xml root element |
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| 155 | */ |
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[7370] | 156 | ErrorMessage GameWorldData::loadGUI(const TiXmlElement* root) |
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[6402] | 157 | { |
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[7370] | 158 | const TiXmlElement* element = root->FirstChildElement("LoadScreen"); |
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[6402] | 159 | if( element == NULL) |
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| 160 | { |
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| 161 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 162 | |
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| 163 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 164 | this->glmis->setMaximum(8); |
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[6988] | 165 | // this->glmis->draw(); |
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[6402] | 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | this->glmis->loadParams(element); |
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[6988] | 170 | // this->glmis->draw(); |
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[6402] | 171 | } |
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| 172 | this->glmis->draw(); |
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[8717] | 173 | |
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| 174 | return ErrorMessage(); |
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[6402] | 175 | } |
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| 176 | |
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| 177 | |
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| 178 | /** |
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[7370] | 179 | * @brief unloads the GUI data |
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[6402] | 180 | */ |
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| 181 | ErrorMessage GameWorldData::unloadGUI() |
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| 182 | { |
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| 183 | delete this->glmis; |
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[8717] | 184 | |
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| 185 | return ErrorMessage(); |
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[6402] | 186 | } |
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| 187 | |
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| 188 | |
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| 189 | /** |
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[7370] | 190 | * @brief loads the world entities from the xml file |
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[6402] | 191 | * @param root reference to the xml root parameter |
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| 192 | */ |
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[7370] | 193 | ErrorMessage GameWorldData::loadWorldEntities(const TiXmlElement* root) |
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[6402] | 194 | { |
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[7370] | 195 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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[9406] | 196 | bool mouseCaptured = EventHandler::getInstance()->grabbedEvents(); |
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| 197 | EventHandler::getInstance()->grabEvents(false); |
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[6402] | 198 | |
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| 199 | if( element == NULL) |
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| 200 | { |
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| 201 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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| 202 | } |
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| 203 | else |
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| 204 | { |
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| 205 | element = element->FirstChildElement(); |
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| 206 | // load Players/Objects/Whatever |
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| 207 | PRINTF(4)("Loading WorldEntities\n"); |
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| 208 | while( element != NULL) |
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| 209 | { |
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| 210 | BaseObject* created = Factory::fabricate(element); |
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| 211 | if( created != NULL ) |
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[9406] | 212 | PRINTF(4)("Created a %s: %s\n", created->getClassCName(), created->getCName()); |
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[6402] | 213 | |
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| 214 | //todo do this more elegant |
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[9757] | 215 | if( element->Value() == "SkyBox" && created->isA(SkyBox::staticClassID())) |
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[6771] | 216 | { |
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[6402] | 217 | this->sky = dynamic_cast<WorldEntity*>(created); |
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[6771] | 218 | State::setSkyBox(dynamic_cast<SkyBox*>(this->sky)); |
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| 219 | } |
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[9757] | 220 | if( element->Value() == "Terrain" && created->isA(Terrain::staticClassID())) |
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[6402] | 221 | { |
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| 222 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 223 | CDEngine::getInstance()->setTerrain(terrain); |
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| 224 | } |
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| 225 | element = element->NextSiblingElement(); |
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| 226 | this->glmis->step(); //! @todo temporary |
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| 227 | } |
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| 228 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 229 | } |
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| 230 | |
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| 231 | // Create a Player |
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| 232 | this->localPlayer = new Player(); |
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[7076] | 233 | State::setPlayer(this->localPlayer); |
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[6402] | 234 | |
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| 235 | Playable* playable; |
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[9709] | 236 | if (!Playable::objectList().empty()) |
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[6402] | 237 | { |
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[7370] | 238 | /// TODO Make this also loadable |
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[9712] | 239 | this->localPlayer->setPlayable(Playable::objectList().front()); |
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[6402] | 240 | } |
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| 241 | |
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[7370] | 242 | // Fill the EntityLists. Tick then Draw: |
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| 243 | this->tickLists.push_back(OM_DEAD_TICK); |
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| 244 | this->tickLists.push_back(OM_ENVIRON); |
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| 245 | this->tickLists.push_back(OM_COMMON); |
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| 246 | this->tickLists.push_back(OM_GROUP_00); |
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| 247 | this->tickLists.push_back(OM_GROUP_00_PROJ); |
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| 248 | this->tickLists.push_back(OM_GROUP_01); |
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| 249 | this->tickLists.push_back(OM_GROUP_01_PROJ); |
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[9235] | 250 | this->tickLists.push_back(OM_GROUP_02); |
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[7370] | 251 | |
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| 252 | this->drawLists.push_back(OM_ENVIRON_NOTICK); |
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| 253 | this->drawLists.push_back(OM_ENVIRON); |
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| 254 | this->drawLists.push_back(OM_GROUP_00); |
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| 255 | this->drawLists.push_back(OM_GROUP_00_PROJ); |
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| 256 | this->drawLists.push_back(OM_GROUP_01); |
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| 257 | this->drawLists.push_back(OM_GROUP_01_PROJ); |
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[9235] | 258 | this->drawLists.push_back(OM_GROUP_02); |
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| 259 | this->drawLists.push_back(OM_COMMON); |
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[7370] | 260 | |
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[6402] | 261 | /* init the pnode tree */ |
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| 262 | PNode::getNullParent()->init(); |
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[8717] | 263 | |
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[9406] | 264 | EventHandler::getInstance()->grabEvents(mouseCaptured); |
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| 265 | |
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[8717] | 266 | return ErrorMessage(); |
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[6402] | 267 | } |
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| 268 | |
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| 269 | |
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| 270 | /** |
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[6404] | 271 | * unloads the world entities |
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[6402] | 272 | */ |
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| 273 | ErrorMessage GameWorldData::unloadWorldEntities() |
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| 274 | { |
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| 275 | FastFactory::flushAll(true); |
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[7029] | 276 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6402] | 277 | // erease everything that is left. |
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| 278 | //secondary cleanup of PNodes; |
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[9709] | 279 | while (!PNode::objectList().empty()) |
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| 280 | delete PNode::objectList().front(); |
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| 281 | |
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[6402] | 282 | /* remove the player object */ |
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| 283 | if( this->localPlayer) |
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| 284 | delete this->localPlayer; |
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[7126] | 285 | State::setPlayer(NULL); |
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[7311] | 286 | this->localPlayer = NULL; |
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| 287 | this->localCamera = NULL; |
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| 288 | State::setCamera(NULL, NULL); |
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| 289 | this->sky = NULL; |
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| 290 | this->terrain = NULL; |
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[6402] | 291 | |
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[9709] | 292 | while (!GraphicsEffect::objectList().empty()) |
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| 293 | delete GraphicsEffect::objectList().front(); |
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[6981] | 294 | |
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| 295 | |
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[9709] | 296 | while (!Element2D::objectList().empty()) |
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| 297 | delete Element2D::objectList().front(); |
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[6981] | 298 | |
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[7370] | 299 | // At this Point all the WorldEntites should be unloaded. |
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| 300 | this->tickLists.clear(); |
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| 301 | this->drawLists.clear(); |
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[6981] | 302 | |
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[7370] | 303 | // unload the resources loaded in this Level !! |
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[6402] | 304 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 305 | |
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| 306 | if (State::getObjectManager() == this->objectManager) |
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| 307 | { |
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| 308 | State::setObjectManager(NULL); |
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| 309 | delete this->objectManager; |
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| 310 | } |
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[7311] | 311 | this->objectManager = NULL; |
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[6863] | 312 | |
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[6771] | 313 | if(State::getSkyBox()) |
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| 314 | State::setSkyBox(NULL); |
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[6863] | 315 | |
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[7311] | 316 | this->glmis = NULL; |
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[8717] | 317 | |
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| 318 | return ErrorMessage(); |
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[6402] | 319 | } |
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| 320 | |
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| 321 | |
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| 322 | /** |
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[7370] | 323 | * @brief loads the scene data |
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[6402] | 324 | * @param root reference to the xml root element |
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| 325 | */ |
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[7370] | 326 | ErrorMessage GameWorldData::loadScene(const TiXmlElement* root) |
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[6402] | 327 | { |
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| 328 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[6815] | 329 | LoadParamXML(root, "GraphicsEngine", GraphicsEngine::getInstance(), GraphicsEngine, loadParams); |
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[7810] | 330 | LoadParamXML(root, "AtmosphericEngine", AtmosphericEngine::getInstance(), AtmosphericEngine, loadParams); |
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[6402] | 331 | |
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[6827] | 332 | LoadParam(root, "Music", this, GameWorldData, setSoundTrack); |
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| 333 | |
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[7020] | 334 | LoadParamXML(root, "GameRule", this, GameWorldData, loadGameRule); |
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| 335 | |
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[9235] | 336 | LoadParam(root, "clip-region", this->localCamera, Camera, setClipRegion); |
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[7020] | 337 | |
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[9235] | 338 | |
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[7020] | 339 | //LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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[6402] | 340 | //LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 341 | |
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| 342 | if( this->sky != NULL) |
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| 343 | this->localCamera->addChild(this->sky); |
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[7460] | 344 | OrxSound::SoundEngine::getInstance()->setListener(this->localCamera); |
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[8717] | 345 | |
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| 346 | return ErrorMessage(); |
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[6402] | 347 | } |
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| 348 | |
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| 349 | |
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[7020] | 350 | |
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[6402] | 351 | /** |
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| 352 | * unloads the scene data |
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| 353 | */ |
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| 354 | ErrorMessage GameWorldData::unloadScene() |
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| 355 | { |
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| 356 | /* delete some garphics and scene eingines */ |
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| 357 | delete LightManager::getInstance(); |
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[7810] | 358 | delete AtmosphericEngine::getInstance(); |
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[6402] | 359 | |
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[7287] | 360 | if (this->music != NULL) |
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| 361 | this->setSoundTrack(""); |
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[6402] | 362 | |
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| 363 | /* unload the shaders */ |
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| 364 | Shader::suspendShader(); |
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[7488] | 365 | |
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| 366 | State::setGameRules(NULL); |
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[8717] | 367 | |
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| 368 | return ErrorMessage(); |
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[6402] | 369 | } |
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| 370 | |
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[6634] | 371 | |
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[7221] | 372 | void GameWorldData::setSoundTrack(const std::string& name) |
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[6634] | 373 | { |
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[6827] | 374 | if (this->music != NULL) |
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[7287] | 375 | delete this->music; |
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| 376 | this->music = NULL; |
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[6827] | 377 | |
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[7221] | 378 | if (!name.empty()) |
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[6987] | 379 | { |
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[7221] | 380 | PRINTF(3)("Setting Sound Track to %s\n", name.c_str()); |
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| 381 | std::string oggFile = ResourceManager::getFullName(name); |
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[7460] | 382 | this->music = new OrxSound::OggPlayer(oggFile); |
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[9019] | 383 | if (this->localPlayer != NULL) |
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| 384 | this->localPlayer->hud().notifyUser(std::string("Playing SoundTrack: ") + this->music->artist() + " - " + this->music->title()); |
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[6988] | 385 | |
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| 386 | //(OggPlayer*)ResourceManager::getInstance()->load(name, OGG, RP_LEVEL); |
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| 387 | //assert(this->music->isA(CL_SOUND_OGG_PLAYER)); |
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[6987] | 388 | } |
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[6634] | 389 | } |
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| 390 | |
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| 391 | |
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[7020] | 392 | void GameWorldData::loadGameRule(const TiXmlElement* root) |
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| 393 | { |
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[7036] | 394 | const TiXmlElement* element = root->FirstChildElement(); |
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| 395 | while( element != NULL) |
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[7020] | 396 | { |
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[7461] | 397 | PRINTF(2)("============ GameRules ==\n"); |
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| 398 | PRINTF(2)("creating %s\n", element->Value()); |
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[7036] | 399 | BaseObject* created = Factory::fabricate(element); |
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[9757] | 400 | if (created != NULL && created->isA(GameRules::staticClassID())) |
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[7020] | 401 | { |
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[7036] | 402 | this->gameRule = dynamic_cast<GameRules*>(created); |
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[7039] | 403 | State::setGameRules(this->gameRule); |
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[7482] | 404 | // if there is a valid game rule loaded, return because it is not thought to load multiple game rules |
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[7462] | 405 | return; |
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[7020] | 406 | } |
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[7036] | 407 | else |
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| 408 | { |
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| 409 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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| 410 | delete created; |
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| 411 | } |
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| 412 | element = element->NextSiblingElement(); |
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[7020] | 413 | } |
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| 414 | } |
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| 415 | |
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| 416 | |
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| 417 | |
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