[4577] | 1 | /* |
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[2823] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[4793] | 14 | |
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| 15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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[2823] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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| 19 | |
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[9829] | 20 | #include "static_model_data.h" |
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[3427] | 21 | |
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[8362] | 22 | #include "debug.h" |
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[3418] | 23 | #include <stdarg.h> |
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[3398] | 24 | |
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[2776] | 25 | |
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[4022] | 26 | |
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[9406] | 27 | |
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[4022] | 28 | //////////////////// |
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| 29 | /// SUB-Elements /// |
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| 30 | //////////////////// |
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[4023] | 31 | /** |
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[6031] | 32 | * @brief creates a new ModelFaceElement |
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| 33 | */ |
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[4022] | 34 | ModelFaceElement::ModelFaceElement() |
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[4038] | 35 | { |
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[4109] | 36 | this->vertexNumber = -1; |
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| 37 | this->normalNumber = -1; |
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[4577] | 38 | this->texCoordNumber = -1; |
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[4109] | 39 | |
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[4038] | 40 | this->next = NULL; |
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| 41 | } |
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[4022] | 42 | |
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[4023] | 43 | /** |
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[6031] | 44 | * @brief destroys a ModelFaceElement |
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| 45 | */ |
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[4022] | 46 | ModelFaceElement::~ModelFaceElement() |
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| 47 | { |
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[4038] | 48 | if (this->next) |
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[4022] | 49 | delete this->next; |
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| 50 | } |
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| 51 | |
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[4023] | 52 | /** |
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[6031] | 53 | * @brief creates a new ModelFace |
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| 54 | */ |
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[4022] | 55 | ModelFace::ModelFace() |
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| 56 | { |
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| 57 | this->vertexCount = 0; |
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| 58 | |
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| 59 | this->firstElem = NULL; |
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[4577] | 60 | |
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[4022] | 61 | this->material = NULL; |
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[4577] | 62 | |
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[4022] | 63 | this->next = NULL; |
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| 64 | } |
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| 65 | |
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[4023] | 66 | /** |
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[4836] | 67 | * deletes a ModelFace |
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[4023] | 68 | */ |
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[4022] | 69 | ModelFace::~ModelFace() |
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| 70 | { |
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| 71 | PRINTF(5)("Cleaning up Face\n"); |
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| 72 | |
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| 73 | if (this->firstElem != NULL) |
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[4038] | 74 | delete this->firstElem; |
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[4577] | 75 | |
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[4022] | 76 | if (this->next != NULL) |
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[4038] | 77 | delete this->next; |
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[4022] | 78 | } |
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| 79 | |
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[4023] | 80 | /** |
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[6031] | 81 | * @brief Creates a new ModelGroup |
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| 82 | */ |
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[4022] | 83 | ModelGroup::ModelGroup() |
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| 84 | { |
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| 85 | PRINTF(4)("Adding new Group\n"); |
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[7221] | 86 | this->name = ""; |
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[4022] | 87 | this->faceMode = -1; |
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[4577] | 88 | this->faceCount = 0; |
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[4022] | 89 | this->next = NULL; |
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[5216] | 90 | this->listNumber = 0; |
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[6072] | 91 | this->indices = NULL; |
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[4577] | 92 | |
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[4022] | 93 | this->firstFace = new ModelFace; |
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| 94 | this->currentFace = this->firstFace; |
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| 95 | } |
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| 96 | |
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[4023] | 97 | /** |
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[6031] | 98 | * @brief deletes a ModelGroup |
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| 99 | */ |
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[4022] | 100 | ModelGroup::~ModelGroup() |
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| 101 | { |
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| 102 | PRINTF(5)("Cleaning up group\n"); |
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| 103 | if (this->firstFace != NULL) |
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[4038] | 104 | delete this->firstFace; |
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[4022] | 105 | |
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[5217] | 106 | // deleting the glList |
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| 107 | if (this->listNumber != 0) |
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| 108 | glDeleteLists(this->listNumber, 1); |
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| 109 | |
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[4022] | 110 | if (this->next !=NULL) |
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| 111 | delete this->next; |
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[5216] | 112 | |
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[4022] | 113 | } |
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| 114 | |
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[4023] | 115 | /** |
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[6031] | 116 | * @brief cleans up a ModelGroup |
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| 117 | * |
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| 118 | * actually does the same as the delete Operator, but does not delete the predecessing group |
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| 119 | */ |
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[4746] | 120 | void ModelGroup::cleanup() |
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[4022] | 121 | { |
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[4023] | 122 | PRINTF(5)("Cleaning up group\n"); |
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[4022] | 123 | if (this->firstFace) |
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| 124 | delete this->firstFace; |
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| 125 | this->firstFace = NULL; |
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| 126 | if (this->next) |
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| 127 | this->next->cleanup(); |
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| 128 | } |
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| 129 | |
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| 130 | |
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[9684] | 131 | |
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| 132 | |
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[4022] | 133 | ///////////// |
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| 134 | /// MODEL /// |
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| 135 | ///////////// |
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[9829] | 136 | ObjectListDefinition(StaticModelData); |
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[9684] | 137 | |
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[2842] | 138 | /** |
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[6031] | 139 | * @brief Creates a 3D-Model. |
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| 140 | * |
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| 141 | * assigns it a Name and a Type |
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| 142 | */ |
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[9829] | 143 | StaticModelData::StaticModelData(const std::string& modelName) |
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[3398] | 144 | { |
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[9829] | 145 | this->registerObject(this, StaticModelData::_objectList); |
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[4577] | 146 | PRINTF(4)("new 3D-Model is being created\n"); |
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[3398] | 147 | this->setName(modelName); |
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[3909] | 148 | |
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| 149 | this->finalized = false; |
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[6031] | 150 | |
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[3909] | 151 | // setting the start group; |
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[4022] | 152 | this->currentGroup = this->firstGroup = new ModelGroup; |
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[3909] | 153 | this->groupCount = 0; |
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[4677] | 154 | this->faceCount = 0; |
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[4577] | 155 | |
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[6031] | 156 | this->scaleFactor = 1.0f; |
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[3398] | 157 | } |
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| 158 | |
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| 159 | /** |
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[6031] | 160 | * @brief deletes an Model. |
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| 161 | * |
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| 162 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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| 163 | */ |
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[9829] | 164 | StaticModelData::~StaticModelData() |
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[2847] | 165 | { |
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[3548] | 166 | PRINTF(4)("Deleting Model "); |
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[9406] | 167 | if (!this->getName().empty()) |
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[5790] | 168 | { |
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[9406] | 169 | PRINT(4)("%s\n", this->getCName()); |
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[5790] | 170 | } |
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[3396] | 171 | else |
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[5790] | 172 | { |
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| 173 | PRINT(4)("\n"); |
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| 174 | } |
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| 175 | this->cleanup(); |
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[3396] | 176 | |
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[3911] | 177 | PRINTF(5)("Deleting display Lists.\n"); |
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[4038] | 178 | delete this->firstGroup; |
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[3140] | 179 | |
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[3915] | 180 | // deleting the MaterialList |
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[5304] | 181 | PRINTF(5)("Deleting Materials.\n"); |
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[4038] | 182 | |
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[4834] | 183 | //! @todo do we really have to delete this material?? |
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[9406] | 184 | std::list<ModelMaterial*>::iterator modMat; |
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[5774] | 185 | for(modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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[5304] | 186 | { |
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[5774] | 187 | if (!(*modMat)->external) |
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| 188 | delete (*modMat)->material; |
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| 189 | delete (*modMat); |
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[4834] | 190 | } |
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[2847] | 191 | } |
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| 192 | |
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[2842] | 193 | /** |
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[6031] | 194 | * @brief Finalizes an Object. This can be done outside of the Class. |
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| 195 | */ |
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[9829] | 196 | void StaticModelData::finalize() |
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[3398] | 197 | { |
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[3916] | 198 | // this creates the display List. |
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| 199 | this->importToDisplayList(); |
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[4791] | 200 | this->buildTriangleList(); |
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[3916] | 201 | |
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[3398] | 202 | this->finalized = true; |
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| 203 | } |
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| 204 | |
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[5790] | 205 | /** |
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[6031] | 206 | * @brief rebuild the Model from the Information we got. |
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[5790] | 207 | */ |
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[9829] | 208 | void StaticModelData::rebuild() |
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[5790] | 209 | { |
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[9406] | 210 | PRINTF(3)("Rebuilding Model '%s'\n", this->getCName()); |
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[5790] | 211 | this->finalize(); |
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| 212 | } |
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| 213 | |
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[3912] | 214 | ////////// |
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| 215 | // DRAW // |
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| 216 | ////////// |
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[3398] | 217 | /** |
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[6033] | 218 | * @brief Draws the Models of all Groups. |
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| 219 | * |
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| 220 | * It does this by just calling the Lists that must have been created earlier. |
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| 221 | */ |
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[9829] | 222 | void StaticModelData::draw () const |
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[2748] | 223 | { |
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[4577] | 224 | PRINTF(4)("drawing the 3D-Models\n"); |
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[4038] | 225 | ModelGroup* tmpGroup = this->firstGroup; |
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| 226 | while (tmpGroup != NULL) |
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[7221] | 227 | { |
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[7676] | 228 | PRINTF(5)("Drawing model %s\n", tmpGroup->name.c_str()); |
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[7221] | 229 | glCallList (tmpGroup->listNumber); |
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| 230 | tmpGroup = tmpGroup->next; |
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| 231 | } |
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[2748] | 232 | } |
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[2754] | 233 | |
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[6031] | 234 | |
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[2842] | 235 | /** |
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[6031] | 236 | * @brief Draws the Model number groupNumber |
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[4836] | 237 | * @param groupNumber The number of the group that will be displayed. |
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[6031] | 238 | * |
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| 239 | * It does this by just calling the List that must have been created earlier. |
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| 240 | */ |
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[9829] | 241 | void StaticModelData::draw (int groupNumber) const |
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[2851] | 242 | { |
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[6031] | 243 | if (unlikely(groupNumber >= this->groupCount)) |
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[7221] | 244 | { |
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| 245 | PRINTF(2)("You requested model number %i, but this File only contains of %i Models.\n", groupNumber-1, this->groupCount); |
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| 246 | return; |
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| 247 | } |
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[4577] | 248 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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[4038] | 249 | ModelGroup* tmpGroup = this->firstGroup; |
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[2851] | 250 | int counter = 0; |
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[4038] | 251 | while (tmpGroup != NULL) |
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[7221] | 252 | { |
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| 253 | if (counter == groupNumber) |
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[2851] | 254 | { |
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[7676] | 255 | PRINTF(4)("Drawing model number %i named %s\n", counter, tmpGroup->name.c_str()); |
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[7221] | 256 | glCallList (tmpGroup->listNumber); |
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| 257 | return; |
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[2851] | 258 | } |
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[7221] | 259 | ++counter; |
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| 260 | tmpGroup = tmpGroup->next; |
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| 261 | } |
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[9406] | 262 | PRINTF(2)("Model number %i in %s not Found.\n", groupNumber, this->getCName()); |
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[2851] | 263 | return; |
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| 264 | } |
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[2852] | 265 | |
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[6031] | 266 | |
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[2852] | 267 | /** |
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[6031] | 268 | * @brief Draws the Model with a specific groupName |
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[4836] | 269 | * @param groupName The name of the group that will be displayed. |
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[6031] | 270 | * |
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| 271 | * It does this by just calling the List that must have been created earlier. |
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| 272 | */ |
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[9829] | 273 | void StaticModelData::draw (const std::string& groupName) const |
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[2851] | 274 | { |
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[4577] | 275 | PRINTF(4)("drawing the requested 3D-Models if found.\n"); |
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[4038] | 276 | ModelGroup* tmpGroup = this->firstGroup; |
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| 277 | while (tmpGroup != NULL) |
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[7221] | 278 | { |
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| 279 | if (tmpGroup->name == groupName) |
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[2851] | 280 | { |
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[7221] | 281 | PRINTF(4)("Drawing model %s\n", tmpGroup->name.c_str()); |
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| 282 | glCallList (tmpGroup->listNumber); |
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| 283 | return; |
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[2851] | 284 | } |
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[7221] | 285 | tmpGroup = tmpGroup->next; |
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| 286 | } |
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[9406] | 287 | PRINTF(2)("Model Named %s in %s not Found.\n", groupName.c_str(), this->getCName()); |
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[2851] | 288 | return; |
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| 289 | } |
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| 290 | |
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[3912] | 291 | ////////// |
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| 292 | // INIT // |
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| 293 | ////////// |
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[4038] | 294 | |
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[3916] | 295 | /** |
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[6031] | 296 | * @brief finalizes an Model. |
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| 297 | * |
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[4834] | 298 | * This funcion is needed, to delete all the Lists, and arrays that are no more |
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| 299 | * needed because they are already imported into openGL. |
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| 300 | * This will be applied at the end of the importing Process. |
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[3916] | 301 | */ |
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[9829] | 302 | bool StaticModelData::cleanup() |
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[3916] | 303 | { |
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| 304 | PRINTF(4)("cleaning up the 3D-Model to save Memory.\n"); |
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[4022] | 305 | this->firstGroup->cleanup(); |
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[4577] | 306 | return true; |
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[3066] | 307 | } |
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| 308 | |
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[3912] | 309 | ////////// |
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| 310 | // MESH // |
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| 311 | ////////// |
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[3068] | 312 | /** |
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[6031] | 313 | * @brief adds a new Material to the Material List |
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[4836] | 314 | * @param material the Material to add |
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| 315 | * @returns the added material |
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[4834] | 316 | * |
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| 317 | * this also tells this Model, that all the Materials are handled externally |
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| 318 | * with this option set the Materials will not be deleted with the Model. |
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[5304] | 319 | */ |
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[9829] | 320 | Material* StaticModelData::addMaterial(Material* material) |
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[3913] | 321 | { |
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[5308] | 322 | if (material == NULL) |
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| 323 | return NULL; |
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[5304] | 324 | ModelMaterial* modMat = new ModelMaterial; |
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| 325 | modMat->external = true; |
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| 326 | modMat->material = material; |
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[5774] | 327 | this->materialList.push_back(modMat); |
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[5304] | 328 | return modMat->material; |
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[3913] | 329 | } |
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| 330 | |
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| 331 | /** |
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[6031] | 332 | * @brief adds a new Material to the Material List |
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[4836] | 333 | * @param materialName the name of the Material to add |
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| 334 | * @returns the added material |
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[6031] | 335 | */ |
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[9829] | 336 | Material* StaticModelData::addMaterial(const std::string& materialName) |
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[3913] | 337 | { |
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[5304] | 338 | ModelMaterial* modMat = new ModelMaterial; |
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| 339 | modMat->external = false; |
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[5308] | 340 | modMat->material = new Material(materialName); |
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[3913] | 341 | |
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| 342 | // adding material to the List of materials |
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[5774] | 343 | this->materialList.push_back(modMat); |
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[5304] | 344 | return modMat->material; |
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[3913] | 345 | } |
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| 346 | |
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[3914] | 347 | /** |
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[6031] | 348 | * @brief finds a Material by its name and returns it |
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[4836] | 349 | * @param materialName the Name of the material to search for. |
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| 350 | * @returns the Material if found, NULL otherwise |
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[6031] | 351 | */ |
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[9829] | 352 | Material* StaticModelData::findMaterialByName(const std::string& materialName) |
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[3913] | 353 | { |
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[9406] | 354 | std::list<ModelMaterial*>::iterator modMat; |
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[5774] | 355 | for (modMat = this->materialList.begin(); modMat != this->materialList.end(); modMat++) |
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[7221] | 356 | if (materialName == (*modMat)->material->getName()) |
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[5774] | 357 | return (*modMat)->material; |
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[3913] | 358 | return NULL; |
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| 359 | } |
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| 360 | |
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| 361 | /** |
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[6031] | 362 | * @brief parses a group String |
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[4836] | 363 | * @param groupString the new Group to create |
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[6031] | 364 | * |
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| 365 | * This function initializes a new Group. |
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| 366 | * With it you should be able to create Models with more than one SubModel inside |
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| 367 | */ |
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[9829] | 368 | bool StaticModelData::addGroup(const std::string& groupString) |
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[3066] | 369 | { |
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[7676] | 370 | PRINTF(5)("Read Group: %s.\n", groupString.c_str()); |
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[4022] | 371 | if (this->groupCount != 0 && this->currentGroup->faceCount > 0) |
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[7221] | 372 | { |
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| 373 | // finalizeGroup(currentGroup); |
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| 374 | this->currentGroup = this->currentGroup->next = new ModelGroup; |
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| 375 | } |
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[3140] | 376 | // setting the group name if not default. |
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[7221] | 377 | if (groupString == "default") |
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| 378 | { |
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| 379 | this->currentGroup->name = groupString; |
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| 380 | } |
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[3195] | 381 | ++this->groupCount; |
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[8316] | 382 | return true; |
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[3066] | 383 | } |
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| 384 | |
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| 385 | /** |
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[6031] | 386 | * @brief parses a vertex-String |
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[4836] | 387 | * @param vertexString The String that will be parsed. |
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[6031] | 388 | * |
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| 389 | * If a vertex line is found this function will inject it into the vertex-Array |
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| 390 | */ |
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[9829] | 391 | bool StaticModelData::addVertex (const std::string& vertexString) |
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[2767] | 392 | { |
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[3071] | 393 | float subbuffer1; |
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| 394 | float subbuffer2; |
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| 395 | float subbuffer3; |
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[7221] | 396 | sscanf (vertexString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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[6423] | 397 | this->vertices.push_back(subbuffer1*scaleFactor); |
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| 398 | this->vertices.push_back(subbuffer2*scaleFactor); |
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| 399 | this->vertices.push_back(subbuffer3*scaleFactor); |
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[2767] | 400 | return true; |
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| 401 | } |
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| 402 | |
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[2842] | 403 | /** |
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[6031] | 404 | * @brief parses a vertex-String |
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[4836] | 405 | * @param x the X-coordinate of the Vertex to add. |
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| 406 | * @param y the Y-coordinate of the Vertex to add. |
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| 407 | * @param z the Z-coordinate of the Vertex to add. |
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[6031] | 408 | */ |
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[9829] | 409 | bool StaticModelData::addVertex(float x, float y, float z) |
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[3400] | 410 | { |
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[3548] | 411 | PRINTF(5)("reading in a vertex: %f %f %f\n", x, y, z); |
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[6423] | 412 | this->vertices.push_back(x*scaleFactor); |
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| 413 | this->vertices.push_back(y*scaleFactor); |
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| 414 | this->vertices.push_back(z*scaleFactor); |
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[3400] | 415 | return true; |
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| 416 | } |
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| 417 | |
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| 418 | /** |
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[6031] | 419 | * @brief parses a vertexNormal-String |
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[4836] | 420 | * @param normalString The String that will be parsed. |
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[6031] | 421 | * |
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| 422 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 423 | */ |
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[9829] | 424 | bool StaticModelData::addVertexNormal (const std::string& normalString) |
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[3912] | 425 | { |
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| 426 | float subbuffer1; |
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| 427 | float subbuffer2; |
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| 428 | float subbuffer3; |
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[7221] | 429 | sscanf (normalString.c_str(), "%f %f %f", &subbuffer1, &subbuffer2, &subbuffer3); |
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[6423] | 430 | this->normals.push_back(subbuffer1); |
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| 431 | this->normals.push_back(subbuffer2); |
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| 432 | this->normals.push_back(subbuffer3); |
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[3912] | 433 | return true; |
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| 434 | } |
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| 435 | |
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| 436 | /** |
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[6031] | 437 | * @brief adds a VertexNormal. |
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[4836] | 438 | * @param x The x coordinate of the Normal. |
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| 439 | * @param y The y coordinate of the Normal. |
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| 440 | * @param z The z coordinate of the Normal. |
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[6031] | 441 | * |
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| 442 | * If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 443 | */ |
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[9829] | 444 | bool StaticModelData::addVertexNormal(float x, float y, float z) |
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[3912] | 445 | { |
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| 446 | PRINTF(5)("found vertex-Normal %f, %f, %f\n", x, y, z); |
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[6423] | 447 | this->normals.push_back(x); |
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| 448 | this->normals.push_back(y); |
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| 449 | this->normals.push_back(z); |
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[4106] | 450 | return true; |
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[3912] | 451 | } |
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| 452 | |
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| 453 | /** |
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[6031] | 454 | * @brief parses a vertexTextureCoordinate-String |
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[4836] | 455 | * @param vTextureString The String that will be parsed. |
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[6031] | 456 | * |
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| 457 | * If a vertexTextureCoordinate line is found, |
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| 458 | * this function will inject it into the vertexTexture-Array |
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| 459 | * |
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| 460 | * !! WARNING THIS IS DIFFERNT FROM addVervexTexture(float, float); because it changes the second entry to 1-v !! |
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| 461 | */ |
---|
[9829] | 462 | bool StaticModelData::addVertexTexture (const std::string& vTextureString) |
---|
[3912] | 463 | { |
---|
| 464 | float subbuffer1; |
---|
| 465 | float subbuffer2; |
---|
[7221] | 466 | sscanf (vTextureString.c_str(), "%f %f", &subbuffer1, &subbuffer2); |
---|
[6423] | 467 | this->vTexture.push_back(subbuffer1); |
---|
| 468 | this->vTexture.push_back(1 - subbuffer2); |
---|
[3912] | 469 | return true; |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | /** |
---|
[6031] | 473 | * @brief adds a Texture Coordinate |
---|
[4836] | 474 | * @param u The u coordinate of the TextureCoordinate. |
---|
| 475 | * @param v The y coordinate of the TextureCoordinate. |
---|
[6031] | 476 | * |
---|
| 477 | * If a TextureCoordinate line is found this function will |
---|
| 478 | * inject it into the TextureCoordinate-Array |
---|
| 479 | */ |
---|
[9829] | 480 | bool StaticModelData::addVertexTexture(float u, float v) |
---|
[3912] | 481 | { |
---|
| 482 | PRINTF(5)("found vertex-Texture %f, %f\n", u, v); |
---|
[6423] | 483 | this->vTexture.push_back(u); |
---|
| 484 | this->vTexture.push_back(v); |
---|
[4106] | 485 | return true; |
---|
[3912] | 486 | } |
---|
| 487 | |
---|
| 488 | /** |
---|
[6031] | 489 | * @brief parses a face-string |
---|
[4836] | 490 | * @param faceString The String that will be parsed. |
---|
[6031] | 491 | * |
---|
| 492 | * If a face line is found this function will add it to the glList. |
---|
| 493 | * |
---|
| 494 | * String is different from the argument addFace, |
---|
| 495 | * in this, that the first Vertex/Normal/Texcoord is 1 instead of 0 |
---|
[7221] | 496 | * |
---|
| 497 | * @TODO make it std::string conform |
---|
[6031] | 498 | */ |
---|
[9829] | 499 | bool StaticModelData::addFace (const std::string& faceStringInput) |
---|
[2767] | 500 | { |
---|
[7221] | 501 | const char* faceString = faceStringInput.c_str(); |
---|
[3195] | 502 | if (this->currentGroup->faceCount >0) |
---|
[4022] | 503 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[2767] | 504 | |
---|
[4022] | 505 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
---|
[3068] | 506 | tmpElem->next = NULL; |
---|
[2934] | 507 | while(strcmp (faceString, "\0")) |
---|
[7221] | 508 | { |
---|
| 509 | if (this->currentGroup->currentFace->vertexCount>0) |
---|
| 510 | tmpElem = tmpElem->next = new ModelFaceElement; |
---|
| 511 | tmpElem->next = NULL; |
---|
[2934] | 512 | |
---|
[7221] | 513 | char tmpValue [50]; |
---|
| 514 | int tmpLen; |
---|
| 515 | char* vertex = NULL; |
---|
| 516 | char* texture = NULL; |
---|
| 517 | char* normal = NULL; |
---|
[3072] | 518 | |
---|
[7221] | 519 | sscanf (faceString, "%s", tmpValue); |
---|
| 520 | tmpLen = strlen(tmpValue); |
---|
| 521 | vertex = tmpValue; |
---|
[2934] | 522 | |
---|
[7221] | 523 | if ((texture = strstr (vertex, "/")) != NULL) |
---|
| 524 | { |
---|
| 525 | texture[0] = '\0'; |
---|
| 526 | texture ++; |
---|
[4577] | 527 | |
---|
[7221] | 528 | if ((normal = strstr (texture, "/")) !=NULL) |
---|
| 529 | { |
---|
| 530 | normal[0] = '\0'; |
---|
| 531 | normal ++; |
---|
| 532 | } |
---|
[2934] | 533 | } |
---|
[7221] | 534 | if (vertex) |
---|
| 535 | tmpElem->vertexNumber = atoi(vertex)-1; |
---|
| 536 | if (texture) |
---|
| 537 | tmpElem->texCoordNumber = atoi(texture)-1; |
---|
| 538 | if (normal) |
---|
| 539 | tmpElem->normalNumber = atoi(normal)-1; |
---|
[6162] | 540 | |
---|
[7221] | 541 | faceString += tmpLen; |
---|
| 542 | if (strcmp (faceString, "\0")) |
---|
| 543 | faceString++; |
---|
| 544 | this->currentGroup->currentFace->vertexCount++; |
---|
| 545 | } |
---|
| 546 | |
---|
[3195] | 547 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[4677] | 548 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[8316] | 549 | return true; |
---|
[2754] | 550 | } |
---|
[2768] | 551 | |
---|
[2842] | 552 | /** |
---|
[6031] | 553 | * @brief adds a new Face |
---|
[4836] | 554 | * @param faceElemCount the number of Vertices to add to the Face. |
---|
| 555 | * @param type The information Passed with each Vertex |
---|
[3400] | 556 | */ |
---|
[9829] | 557 | bool StaticModelData::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
---|
[3400] | 558 | { |
---|
[4022] | 559 | if (this->currentGroup->faceCount > 0) |
---|
| 560 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 561 | |
---|
[4022] | 562 | ModelFaceElement* tmpElem = this->currentGroup->currentFace->firstElem = new ModelFaceElement; |
---|
[4577] | 563 | |
---|
[3418] | 564 | va_list itemlist; |
---|
| 565 | va_start (itemlist, type); |
---|
| 566 | |
---|
| 567 | for (int i = 0; i < faceElemCount; i++) |
---|
[7221] | 568 | { |
---|
| 569 | if (this->currentGroup->currentFace->vertexCount > 0) |
---|
| 570 | tmpElem = tmpElem->next = new ModelFaceElement; |
---|
[3418] | 571 | |
---|
[7221] | 572 | tmpElem->vertexNumber = va_arg (itemlist, int); |
---|
| 573 | if (type & TEXCOORD) |
---|
| 574 | tmpElem->texCoordNumber = va_arg (itemlist, int); |
---|
| 575 | if (type & NORMAL) |
---|
| 576 | tmpElem->normalNumber = va_arg(itemlist, int); |
---|
| 577 | this->currentGroup->currentFace->vertexCount++; |
---|
| 578 | } |
---|
[3418] | 579 | va_end(itemlist); |
---|
| 580 | |
---|
| 581 | this->currentGroup->faceCount += this->currentGroup->currentFace->vertexCount - 2; |
---|
[4677] | 582 | this->faceCount += this->currentGroup->currentFace->vertexCount -2; |
---|
[8316] | 583 | return true; |
---|
[3400] | 584 | } |
---|
| 585 | |
---|
| 586 | /** |
---|
[5308] | 587 | * Function that selects a material, if changed in the obj file. |
---|
[4836] | 588 | * @param matString the Material that will be set. |
---|
[3066] | 589 | */ |
---|
[9829] | 590 | bool StaticModelData::setMaterial(const std::string& matString) |
---|
[3063] | 591 | { |
---|
[3801] | 592 | if (this->currentGroup->faceCount > 0) |
---|
[4022] | 593 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 594 | |
---|
[3914] | 595 | this->currentGroup->currentFace->material = this->findMaterialByName(matString); |
---|
[3801] | 596 | |
---|
| 597 | if (this->currentGroup->faceCount == 0) |
---|
[6031] | 598 | this->currentGroup->faceCount++; |
---|
[8316] | 599 | return true; |
---|
[3801] | 600 | } |
---|
| 601 | |
---|
| 602 | /** |
---|
[5308] | 603 | * Function that selects a material, if changed in the obj file. |
---|
[4836] | 604 | * @param mtl the Material that will be set. |
---|
[3801] | 605 | */ |
---|
[9829] | 606 | bool StaticModelData::setMaterial(Material* mtl) |
---|
[3801] | 607 | { |
---|
| 608 | if (this->currentGroup->faceCount > 0) |
---|
[4022] | 609 | this->currentGroup->currentFace = this->currentGroup->currentFace->next = new ModelFace; |
---|
[4577] | 610 | |
---|
[3801] | 611 | this->currentGroup->currentFace->material = mtl; |
---|
| 612 | |
---|
[3195] | 613 | if (this->currentGroup->faceCount == 0) |
---|
[6031] | 614 | this->currentGroup->faceCount++; |
---|
[8316] | 615 | return true; |
---|
[3063] | 616 | } |
---|
| 617 | |
---|
[3066] | 618 | /** |
---|
[6031] | 619 | * @brief A routine that is able to create normals. |
---|
| 620 | * |
---|
| 621 | * The algorithm does the following: |
---|
| 622 | * 1. It calculates creates Vectors for each normale, and sets them to zero. |
---|
| 623 | * 2. It then Walks through a) all the Groups b) all the Faces c) all the FaceElements |
---|
| 624 | * 3. It searches for a points two neighbours per Face, takes Vecotrs to them calculates FaceNormals and adds it to the Points Normal. |
---|
| 625 | * 4. It goes through all the normale-Points and calculates the VertexNormale and includes it in the normals-Array. |
---|
| 626 | */ |
---|
[9829] | 627 | bool StaticModelData::buildVertexNormals () |
---|
[4577] | 628 | { |
---|
[3912] | 629 | PRINTF(4)("Normals are being calculated.\n"); |
---|
| 630 | |
---|
[6423] | 631 | Vector* normArray = new Vector [vertices.size()/3]; |
---|
[8316] | 632 | for (unsigned int i=0; i<vertices.size()/3;i++) |
---|
[3912] | 633 | normArray[i] = Vector(.0,.0,.0); |
---|
[4577] | 634 | |
---|
[3912] | 635 | Vector prevV; |
---|
| 636 | Vector nextV; |
---|
| 637 | Vector curV; |
---|
| 638 | |
---|
[4022] | 639 | ModelGroup* tmpGroup = firstGroup; |
---|
[6031] | 640 | while (tmpGroup != NULL) |
---|
[7221] | 641 | { |
---|
| 642 | ModelFace* tmpFace = tmpGroup->firstFace; |
---|
| 643 | while (tmpFace != NULL) |
---|
[3912] | 644 | { |
---|
[7221] | 645 | if (tmpFace->firstElem != NULL) |
---|
| 646 | { |
---|
| 647 | ModelFaceElement* firstElem = tmpFace->firstElem; |
---|
| 648 | ModelFaceElement* prevElem; |
---|
| 649 | ModelFaceElement* curElem = firstElem; |
---|
| 650 | ModelFaceElement* nextElem; |
---|
| 651 | ModelFaceElement* lastElem; |
---|
| 652 | // find last Element of the Chain. !! IMPORTANT:the last Element of the Chain must point to NULL, or it will resolv into an infinity-loop. |
---|
| 653 | while (curElem != NULL) |
---|
[4577] | 654 | { |
---|
[7221] | 655 | prevElem = curElem; |
---|
| 656 | curElem = curElem->next; |
---|
| 657 | } |
---|
| 658 | lastElem = prevElem; |
---|
[3912] | 659 | |
---|
[7221] | 660 | curElem = firstElem; |
---|
[8316] | 661 | for (unsigned int j = 0; j < tmpFace->vertexCount; j++) |
---|
[7221] | 662 | { |
---|
| 663 | if (!(nextElem = curElem->next)) |
---|
| 664 | nextElem = firstElem; |
---|
| 665 | curElem->normalNumber = curElem->vertexNumber; |
---|
[4577] | 666 | |
---|
[7221] | 667 | curV = Vector (this->vertices[curElem->vertexNumber*3], |
---|
| 668 | this->vertices[curElem->vertexNumber*3+1], |
---|
| 669 | this->vertices[curElem->vertexNumber*3+2]); |
---|
[6031] | 670 | |
---|
[7221] | 671 | prevV = Vector (this->vertices[prevElem->vertexNumber*3], |
---|
| 672 | this->vertices[prevElem->vertexNumber*3+1], |
---|
| 673 | this->vertices[prevElem->vertexNumber*3+2]) - curV; |
---|
[6031] | 674 | |
---|
[7221] | 675 | nextV = Vector (this->vertices[nextElem->vertexNumber*3], |
---|
| 676 | this->vertices[nextElem->vertexNumber*3+1], |
---|
| 677 | this->vertices[nextElem->vertexNumber*3+2]) - curV; |
---|
| 678 | normArray[curElem->vertexNumber] = normArray[curElem->vertexNumber] + nextV.cross(prevV); |
---|
[4577] | 679 | |
---|
[7221] | 680 | prevElem = curElem; |
---|
| 681 | curElem = curElem->next; |
---|
[4577] | 682 | } |
---|
[7221] | 683 | } |
---|
| 684 | tmpFace = tmpFace->next; |
---|
[3912] | 685 | } |
---|
[7221] | 686 | tmpGroup = tmpGroup->next; |
---|
| 687 | } |
---|
[3912] | 688 | |
---|
[8316] | 689 | for (unsigned int i=0; i < this->vertices.size()/3;i++) |
---|
[7221] | 690 | { |
---|
| 691 | normArray[i].normalize(); |
---|
| 692 | PRINTF(5)("Found Normale number %d: (%f; %f, %f).\n", i, normArray[i].x, normArray[i].y, normArray[i].z); |
---|
[4577] | 693 | |
---|
[7221] | 694 | this->addVertexNormal(normArray[i].x, normArray[i].y, normArray[i].z); |
---|
[3912] | 695 | |
---|
[7221] | 696 | } |
---|
[6031] | 697 | delete[] normArray; |
---|
[8316] | 698 | return true; |
---|
[3912] | 699 | } |
---|
| 700 | |
---|
| 701 | //////////// |
---|
| 702 | // openGL // |
---|
| 703 | //////////// |
---|
| 704 | /** |
---|
[4836] | 705 | * reads and includes the Faces/Materials into the openGL state Machine |
---|
[3066] | 706 | */ |
---|
[9829] | 707 | bool StaticModelData::importToDisplayList() |
---|
[3063] | 708 | { |
---|
| 709 | // finalize the Arrays |
---|
[6423] | 710 | if (normals.size() == 0) // vertices-Array must be built for this |
---|
[3195] | 711 | this->buildVertexNormals(); |
---|
[3063] | 712 | |
---|
[3195] | 713 | this->currentGroup = this->firstGroup; |
---|
[3063] | 714 | |
---|
[3195] | 715 | while (this->currentGroup != NULL) |
---|
[7221] | 716 | { |
---|
| 717 | |
---|
| 718 | // creating a glList for the Group |
---|
| 719 | if ((this->currentGroup->listNumber = glGenLists(1)) == 0) |
---|
[3063] | 720 | { |
---|
[7221] | 721 | PRINTF(2)("glList could not be created for this Model\n"); |
---|
| 722 | return false; |
---|
| 723 | } |
---|
| 724 | glNewList (this->currentGroup->listNumber, GL_COMPILE); |
---|
[3063] | 725 | |
---|
[7221] | 726 | // Putting Faces to GL |
---|
| 727 | ModelFace* tmpFace = this->currentGroup->firstFace; |
---|
| 728 | while (tmpFace != NULL) |
---|
| 729 | { |
---|
| 730 | if (tmpFace->vertexCount == 0 && tmpFace->material != NULL) |
---|
| 731 | { |
---|
| 732 | if (this->currentGroup->faceMode != -1) |
---|
| 733 | glEnd(); |
---|
| 734 | this->currentGroup->faceMode = 0; |
---|
| 735 | if (tmpFace->material != NULL) |
---|
[4577] | 736 | { |
---|
[7221] | 737 | tmpFace->material->select(); |
---|
[9406] | 738 | PRINTF(5)("using material %s for coming Faces.\n", tmpFace->material->getCName()); |
---|
[4577] | 739 | } |
---|
[7221] | 740 | } |
---|
[3063] | 741 | |
---|
[7221] | 742 | else if (tmpFace->vertexCount == 3) |
---|
| 743 | { |
---|
| 744 | if (this->currentGroup->faceMode != 3) |
---|
[4577] | 745 | { |
---|
[7221] | 746 | if (this->currentGroup->faceMode != -1) |
---|
| 747 | glEnd(); |
---|
| 748 | glBegin(GL_TRIANGLES); |
---|
| 749 | } |
---|
[3065] | 750 | |
---|
[7221] | 751 | this->currentGroup->faceMode = 3; |
---|
| 752 | PRINTF(5)("found triag.\n"); |
---|
| 753 | } |
---|
[4577] | 754 | |
---|
[7221] | 755 | else if (tmpFace->vertexCount == 4) |
---|
| 756 | { |
---|
| 757 | if (this->currentGroup->faceMode != 4) |
---|
| 758 | { |
---|
| 759 | if (this->currentGroup->faceMode != -1) |
---|
| 760 | glEnd(); |
---|
| 761 | glBegin(GL_QUADS); |
---|
| 762 | } |
---|
| 763 | this->currentGroup->faceMode = 4; |
---|
| 764 | PRINTF(5)("found quad.\n"); |
---|
| 765 | } |
---|
[4577] | 766 | |
---|
[7221] | 767 | else if (tmpFace->vertexCount > 4) |
---|
| 768 | { |
---|
| 769 | if (this->currentGroup->faceMode != -1) |
---|
| 770 | glEnd(); |
---|
| 771 | glBegin(GL_POLYGON); |
---|
| 772 | PRINTF(5)("Polygon with %i faces found.", tmpFace->vertexCount); |
---|
| 773 | this->currentGroup->faceMode = tmpFace->vertexCount; |
---|
| 774 | } |
---|
[4577] | 775 | |
---|
[7221] | 776 | ModelFaceElement* tmpElem = tmpFace->firstElem; |
---|
| 777 | while (tmpElem != NULL) |
---|
| 778 | { |
---|
| 779 | // PRINTF(2)("%s\n", tmpElem->value); |
---|
| 780 | this->addGLElement(tmpElem); |
---|
| 781 | tmpElem = tmpElem->next; |
---|
| 782 | } |
---|
| 783 | tmpFace = tmpFace->next; |
---|
| 784 | } |
---|
| 785 | glEnd(); |
---|
| 786 | glEndList(); |
---|
[4577] | 787 | |
---|
[7221] | 788 | this->currentGroup = this->currentGroup->next; |
---|
| 789 | } |
---|
[8316] | 790 | return true; |
---|
[3063] | 791 | } |
---|
| 792 | |
---|
[3916] | 793 | |
---|
| 794 | /** |
---|
[4836] | 795 | * builds an array of triangles, that can later on be used for obb separation and octree separation |
---|
[4791] | 796 | */ |
---|
[9829] | 797 | bool StaticModelData::buildTriangleList() |
---|
[4791] | 798 | { |
---|
[9829] | 799 | if( unlikely(!this->triangles.empty())) |
---|
[4798] | 800 | return true; |
---|
[4793] | 801 | /* make sure, that all the arrays are finalized */ |
---|
[6423] | 802 | if( normals.size() == 0) // vertices-Array must be built for this |
---|
[4793] | 803 | this->buildVertexNormals(); |
---|
[4791] | 804 | |
---|
[7711] | 805 | int index = 0; //!< the counter for the triangle array |
---|
| 806 | ModelFaceElement* tmpElem; //!< the temporary faceelement reference |
---|
| 807 | ModelFace* tmpFace; //!< the temporary face referece |
---|
[4796] | 808 | |
---|
[9829] | 809 | unsigned int numTriangles = 0; |
---|
[7221] | 810 | bool warned = false; |
---|
| 811 | |
---|
[4796] | 812 | /* count the number of triangles */ |
---|
| 813 | /* now iterate through all groups and build up the triangle list */ |
---|
| 814 | this->currentGroup = this->firstGroup; |
---|
| 815 | while( this->currentGroup != NULL) |
---|
| 816 | { |
---|
| 817 | tmpFace = this->currentGroup->firstFace; |
---|
| 818 | while( tmpFace != NULL) |
---|
| 819 | { |
---|
| 820 | /* if its a triangle just add it to the list */ |
---|
[9829] | 821 | if( tmpFace->vertexCount == 3) |
---|
| 822 | { |
---|
| 823 | ++numTriangles; |
---|
[4796] | 824 | } /* if the polygon is a quad */ |
---|
[9829] | 825 | else if( tmpFace->vertexCount == 4) |
---|
| 826 | { |
---|
| 827 | numTriangles += 2; |
---|
[4796] | 828 | } |
---|
[9829] | 829 | else if( tmpFace->vertexCount > 4) |
---|
| 830 | { |
---|
| 831 | if (!warned) |
---|
| 832 | { |
---|
[9406] | 833 | PRINTF(2)("This model (%s) got over 4 vertices per face <=> conflicts in the CD engine!\n", this->getCName()); |
---|
[7221] | 834 | warned = true; |
---|
| 835 | } |
---|
[4798] | 836 | } |
---|
| 837 | tmpFace = tmpFace->next; |
---|
[4796] | 838 | } |
---|
| 839 | this->currentGroup = this->currentGroup->next; |
---|
| 840 | } |
---|
| 841 | |
---|
[9829] | 842 | PRINTF(3)("got %i triangles, %i vertices\n", numTriangles, this->vertices.size()); |
---|
[4797] | 843 | |
---|
[5774] | 844 | |
---|
[5676] | 845 | /* write MODELINFO structure */ |
---|
[4798] | 846 | |
---|
[4796] | 847 | /* allocate memory for the new triangle structures */ |
---|
[9829] | 848 | this->triangles.reserve(numTriangles); |
---|
[4793] | 849 | |
---|
| 850 | /* now iterate through all groups and build up the triangle list */ |
---|
| 851 | this->currentGroup = this->firstGroup; |
---|
| 852 | while( this->currentGroup != NULL) |
---|
| 853 | { |
---|
[4795] | 854 | tmpFace = this->currentGroup->firstFace; |
---|
| 855 | while( tmpFace != NULL) |
---|
[4793] | 856 | { |
---|
| 857 | tmpElem = tmpFace->firstElem; |
---|
| 858 | |
---|
| 859 | /* if its a triangle just add it to the list */ |
---|
[4795] | 860 | if( tmpFace->vertexCount == 3) |
---|
[4793] | 861 | { |
---|
[4795] | 862 | for( int j = 0; j < 3; ++j) |
---|
[4793] | 863 | { |
---|
[9829] | 864 | this->triangles[index].indexToVertices[j] = (unsigned int)tmpElem->vertexNumber * 3 ; |
---|
| 865 | this->triangles[index].indexToNormals[j] = (unsigned int)tmpElem->normalNumber * 3 ; |
---|
| 866 | this->triangles[index].indexToTexCoor[j] = (unsigned int)tmpElem->texCoordNumber * 3 ; |
---|
[4793] | 867 | tmpElem = tmpElem->next; |
---|
[7711] | 868 | |
---|
[4793] | 869 | } |
---|
[4796] | 870 | ++index; |
---|
[4795] | 871 | } /* if the polygon is a quad */ |
---|
| 872 | else if( tmpFace->vertexCount == 4) |
---|
| 873 | { |
---|
[4793] | 874 | |
---|
[9829] | 875 | this->triangles[index].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 876 | this->triangles[index].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 877 | this->triangles[index].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4799] | 878 | |
---|
[9829] | 879 | this->triangles[index + 1].indexToVertices[0] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 880 | this->triangles[index + 1].indexToNormals[0] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 881 | this->triangles[index + 1].indexToTexCoor[0] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4793] | 882 | tmpElem = tmpElem->next; |
---|
[4795] | 883 | |
---|
[9829] | 884 | this->triangles[index].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 885 | this->triangles[index].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 886 | this->triangles[index].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4795] | 887 | tmpElem = tmpElem->next; |
---|
| 888 | |
---|
[9829] | 889 | this->triangles[index].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 890 | this->triangles[index].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 891 | this->triangles[index].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4795] | 892 | |
---|
[9829] | 893 | this->triangles[index + 1].indexToVertices[2] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 894 | this->triangles[index + 1].indexToNormals[2] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 895 | this->triangles[index + 1].indexToTexCoor[2] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4801] | 896 | tmpElem = tmpElem->next; |
---|
[4795] | 897 | |
---|
[9829] | 898 | this->triangles[index + 1].indexToVertices[1] = (unsigned int)tmpElem->vertexNumber * 3; |
---|
| 899 | this->triangles[index + 1].indexToNormals[1] = (unsigned int)tmpElem->normalNumber * 3; |
---|
| 900 | this->triangles[index + 1].indexToTexCoor[1] = (unsigned int)tmpElem->texCoordNumber * 3; |
---|
[4801] | 901 | |
---|
[4799] | 902 | index += 2; |
---|
[4793] | 903 | } |
---|
[4799] | 904 | tmpFace = tmpFace->next; |
---|
[4793] | 905 | } |
---|
| 906 | this->currentGroup = this->currentGroup->next; |
---|
| 907 | } |
---|
[4799] | 908 | return true; |
---|
[4791] | 909 | } |
---|
| 910 | |
---|
| 911 | |
---|
| 912 | /** |
---|
[4836] | 913 | * Adds a Face-element (one vertex of a face) with all its information. |
---|
| 914 | * @param elem The FaceElement to add to the OpenGL-environment. |
---|
[3186] | 915 | |
---|
[3066] | 916 | It does this by searching: |
---|
| 917 | 1. The Vertex itself |
---|
| 918 | 2. The VertexNormale |
---|
| 919 | 3. The VertexTextureCoordinate |
---|
| 920 | merging this information, the face will be drawn. |
---|
[2842] | 921 | */ |
---|
[9829] | 922 | bool StaticModelData::addGLElement (ModelFaceElement* elem) |
---|
[2776] | 923 | { |
---|
[3548] | 924 | PRINTF(5)("importing grafical Element to openGL.\n"); |
---|
[3066] | 925 | |
---|
[8316] | 926 | if (elem->texCoordNumber > -1) |
---|
[7221] | 927 | { |
---|
[9829] | 928 | if (likely((unsigned int)elem->texCoordNumber < this->vTexture.size())) |
---|
[7221] | 929 | glTexCoord2fv(&this->vTexture[0] + elem->texCoordNumber * 2); |
---|
| 930 | else |
---|
| 931 | PRINTF(2)("TextureCoordinate %d is not in the List (max: %d)\nThe Model might be incomplete\n", |
---|
[9829] | 932 | elem->texCoordNumber, this->vTexture.size()); |
---|
[7221] | 933 | } |
---|
[8316] | 934 | if (elem->normalNumber > -1) |
---|
[7221] | 935 | { |
---|
[9829] | 936 | if (likely((unsigned int)elem->normalNumber < this->normals.size())) |
---|
[6423] | 937 | glNormal3fv(&this->normals[0] + elem->normalNumber * 3); |
---|
[4108] | 938 | else |
---|
[7221] | 939 | PRINTF(2)("Normal %d is not in the List (max: %d)\nThe Model might be incomplete", |
---|
[9829] | 940 | elem->normalNumber, this->normals.size()); |
---|
[7221] | 941 | } |
---|
[8316] | 942 | if (elem->vertexNumber > -1) |
---|
[7221] | 943 | { |
---|
[9829] | 944 | if (likely((unsigned int)elem->vertexNumber < this->vertices.size())) |
---|
[7221] | 945 | glVertex3fv(&this->vertices[0]+ elem->vertexNumber * 3); |
---|
| 946 | else |
---|
| 947 | PRINTF(2)("Vertex %d is not in the List (max: %d)\nThe Model might be incomplete", |
---|
[9829] | 948 | elem->vertexNumber, this->vertices.size()); |
---|
[7221] | 949 | } |
---|
[4108] | 950 | |
---|
[8316] | 951 | return true; |
---|
[2776] | 952 | } |
---|
| 953 | |
---|
[3079] | 954 | /** |
---|
[4836] | 955 | * Includes a default model |
---|
[3186] | 956 | |
---|
[3360] | 957 | This will inject a Cube, because this is the most basic model. |
---|
[2842] | 958 | */ |
---|
[9829] | 959 | void StaticModelData::cubeModel() |
---|
[2821] | 960 | { |
---|
[3656] | 961 | this->addVertex (-0.5, -0.5, 0.5); |
---|
| 962 | this->addVertex (0.5, -0.5, 0.5); |
---|
| 963 | this->addVertex (-0.5, 0.5, 0.5); |
---|
| 964 | this->addVertex (0.5, 0.5, 0.5); |
---|
| 965 | this->addVertex (-0.5, 0.5, -0.5); |
---|
| 966 | this->addVertex (0.5, 0.5, -0.5); |
---|
| 967 | this->addVertex (-0.5, -0.5, -0.5); |
---|
| 968 | this->addVertex (0.5, -0.5, -0.5); |
---|
[2967] | 969 | |
---|
[3656] | 970 | this->addVertexTexture (0.0, 0.0); |
---|
| 971 | this->addVertexTexture (1.0, 0.0); |
---|
| 972 | this->addVertexTexture (0.0, 1.0); |
---|
| 973 | this->addVertexTexture (1.0, 1.0); |
---|
| 974 | this->addVertexTexture (0.0, 2.0); |
---|
| 975 | this->addVertexTexture (1.0, 2.0); |
---|
| 976 | this->addVertexTexture (0.0, 3.0); |
---|
| 977 | this->addVertexTexture (1.0, 3.0); |
---|
| 978 | this->addVertexTexture (0.0, 4.0); |
---|
| 979 | this->addVertexTexture (1.0, 4.0); |
---|
| 980 | this->addVertexTexture (2.0, 0.0); |
---|
| 981 | this->addVertexTexture (2.0, 1.0); |
---|
| 982 | this->addVertexTexture (-1.0, 0.0); |
---|
| 983 | this->addVertexTexture (-1.0, 1.0); |
---|
[3081] | 984 | |
---|
[3656] | 985 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 986 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 987 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 988 | this->addVertexNormal (0.0, 0.0, 1.0); |
---|
| 989 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 990 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 991 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 992 | this->addVertexNormal (0.0, 1.0, 0.0); |
---|
| 993 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 994 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 995 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 996 | this->addVertexNormal (0.0, 0.0, -1.0); |
---|
| 997 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 998 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 999 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1000 | this->addVertexNormal (0.0, -1.0, 0.0); |
---|
| 1001 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1002 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1003 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1004 | this->addVertexNormal (1.0, 0.0, 0.0); |
---|
| 1005 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1006 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1007 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
| 1008 | this->addVertexNormal (-1.0, 0.0, 0.0); |
---|
[2821] | 1009 | |
---|
[4112] | 1010 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
---|
| 1011 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
---|
| 1012 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
---|
| 1013 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
---|
| 1014 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
---|
| 1015 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
---|
[2821] | 1016 | } |
---|