[5907] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Knecht |
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[6034] | 13 | co-programmer: Silvan Nellen |
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[5907] | 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "executor/executor.h" |
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| 20 | #include "space_ship.h" |
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| 21 | |
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[6034] | 22 | #include "objModel.h" |
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[5907] | 23 | #include "resource_manager.h" |
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| 24 | |
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| 25 | #include "weapons/weapon_manager.h" |
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| 26 | #include "weapons/test_gun.h" |
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| 27 | #include "weapons/turret.h" |
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| 28 | #include "weapons/cannon.h" |
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| 29 | |
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| 30 | #include "factory.h" |
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| 31 | #include "key_mapper.h" |
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[5978] | 32 | #include "event_handler.h" |
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[5907] | 33 | |
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[6424] | 34 | #include "network_game_manager.h" |
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| 35 | |
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[6243] | 36 | #include "power_ups/weapon_power_up.h" |
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| 37 | #include "power_ups/param_power_up.h" |
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| 38 | |
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[5978] | 39 | #include "graphics_engine.h" |
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| 40 | |
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[6617] | 41 | #include "plane.h" |
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[6287] | 42 | |
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[6634] | 43 | #include "state.h" |
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| 44 | #include "player.h" |
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[6287] | 45 | |
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[6634] | 46 | |
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[6306] | 47 | // #include "lib/gui/gl_gui/glgui_bar.h" |
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| 48 | // #include "lib/gui/gl_gui/glgui_pushbutton.h" |
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[6287] | 49 | |
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| 50 | |
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[5907] | 51 | using namespace std; |
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| 52 | |
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| 53 | CREATE_FACTORY(SpaceShip, CL_SPACE_SHIP); |
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| 54 | |
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| 55 | /** |
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| 56 | * creates the controlable Spaceship |
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| 57 | */ |
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| 58 | SpaceShip::SpaceShip() |
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| 59 | { |
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| 60 | this->init(); |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | * destructs the spaceship, deletes alocated memory |
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| 65 | */ |
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| 66 | SpaceShip::~SpaceShip () |
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| 67 | { |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | * loads a Spaceships information from a specified file. |
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| 72 | * @param fileName the name of the File to load the spaceship from (absolute path) |
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| 73 | */ |
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| 74 | SpaceShip::SpaceShip(const char* fileName) |
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| 75 | { |
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| 76 | this->init(); |
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| 77 | TiXmlDocument doc(fileName); |
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| 78 | |
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| 79 | if(!doc.LoadFile()) |
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| 80 | { |
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| 81 | PRINTF(2)("Loading file %s failed for spaceship.\n", fileName); |
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| 82 | return; |
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| 83 | } |
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| 84 | |
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| 85 | this->loadParams(doc.RootElement()); |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | * creates a new Spaceship from Xml Data |
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| 90 | * @param root the xml element containing spaceship data |
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| 91 | |
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| 92 | @todo add more parameters to load |
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| 93 | */ |
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| 94 | SpaceShip::SpaceShip(const TiXmlElement* root) |
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| 95 | { |
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| 96 | this->init(); |
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| 97 | if (root != NULL) |
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| 98 | this->loadParams(root); |
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[6688] | 99 | else |
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| 100 | { |
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| 101 | this->loadModel("models/ships/reap_#.obj"); |
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| 102 | } |
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| 103 | |
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[6672] | 104 | } |
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[5907] | 105 | |
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[6672] | 106 | |
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| 107 | /** |
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| 108 | * initializes a Spaceship |
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| 109 | */ |
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| 110 | void SpaceShip::init() |
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| 111 | { |
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| 112 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 113 | this->setClassID(CL_SPACE_SHIP, "SpaceShip"); |
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| 114 | |
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| 115 | PRINTF(4)("SPACESHIP INIT\n"); |
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| 116 | |
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[5907] | 117 | //weapons: |
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| 118 | Weapon* wpRight = new TestGun(0); |
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| 119 | wpRight->setName("testGun Right"); |
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| 120 | Weapon* wpLeft = new TestGun(1); |
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| 121 | wpLeft->setName("testGun Left"); |
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[5982] | 122 | Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); |
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[5907] | 123 | |
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| 124 | cannon->setName("BFG"); |
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| 125 | |
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[6443] | 126 | this->addWeapon(wpLeft, 1, 0); |
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| 127 | this->addWeapon(wpRight,1 ,1); |
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| 128 | this->addWeapon(cannon, 0, 6); |
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[5907] | 129 | |
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[6443] | 130 | //this->addWeapon(turret, 3, 0); |
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[5907] | 131 | |
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| 132 | this->getWeaponManager()->changeWeaponConfig(1); |
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| 133 | |
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[6547] | 134 | EventHandler::getInstance()->grabEvents(true); |
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[5907] | 135 | |
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[5978] | 136 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
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[5907] | 137 | bFire = false; |
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[5978] | 138 | xMouse = yMouse = 0; |
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| 139 | mouseSensitivity = 0.001; |
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[6034] | 140 | airViscosity = 1.0; |
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[5978] | 141 | cycle = 0.0; |
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[5907] | 142 | |
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[6430] | 143 | this->setMaxEnergy(100); |
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| 144 | this->setEnergy(80); |
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[5982] | 145 | |
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[5907] | 146 | travelSpeed = 15.0; |
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| 147 | this->velocity = Vector(0.0,0.0,0.0); |
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[6162] | 148 | this->mouseDir = this->getAbsDir(); |
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[5907] | 149 | |
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[6306] | 150 | // GLGuiButton* button = new GLGuiPushButton(); |
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| 151 | // button->show(); |
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| 152 | // button->setLabel("orxonox"); |
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| 153 | // button->setBindNode(this); |
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| 154 | // GLGuiBar* bar = new GLGuiBar(); |
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| 155 | // bar->show(); |
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| 156 | // bar->setValue(7.0); |
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| 157 | // bar->setMaximum(10); |
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| 158 | // bar->setSize2D( 20, 100); |
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| 159 | // bar->setAbsCoor2D( 10, 200); |
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[6300] | 160 | |
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[5907] | 161 | //add events to the eventlist |
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[5978] | 162 | registerEvent(SDLK_w); |
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| 163 | registerEvent(SDLK_s); |
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| 164 | registerEvent(SDLK_a); |
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| 165 | registerEvent(SDLK_d); |
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| 166 | registerEvent(SDLK_q); |
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| 167 | registerEvent(SDLK_e); |
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[5907] | 168 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 169 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 170 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 171 | registerEvent(SDLK_PAGEUP); |
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| 172 | registerEvent(SDLK_PAGEDOWN); |
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[5978] | 173 | registerEvent(EV_MOUSE_MOTION); |
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[5907] | 174 | |
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| 175 | this->getWeaponManager()->setSlotCount(7); |
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| 176 | |
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| 177 | this->getWeaponManager()->setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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| 178 | this->getWeaponManager()->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 179 | |
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| 180 | this->getWeaponManager()->setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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| 181 | this->getWeaponManager()->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 182 | |
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| 183 | this->getWeaponManager()->setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 184 | this->getWeaponManager()->setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 185 | |
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| 186 | this->getWeaponManager()->setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 187 | this->getWeaponManager()->setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 188 | |
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| 189 | this->getWeaponManager()->setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 190 | this->getWeaponManager()->setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 191 | |
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| 192 | this->getWeaponManager()->setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 193 | this->getWeaponManager()->setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 194 | // |
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| 195 | this->getWeaponManager()->setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 196 | this->getWeaponManager()->setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 197 | // |
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| 198 | // this->getWeaponManager()->setSlotPosition(8, Vector(-2.5, -0.3, -2.0)); |
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| 199 | // this->getWeaponManager()->setSlotDirection(8, Quaternion(-M_PI, Vector(1,0,0))); |
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| 200 | // |
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| 201 | // this->getWeaponManager()->setSlotPosition(9, Vector(-2.5, -0.3, 2.0)); |
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| 202 | // this->getWeaponManager()->setSlotDirection(9, Quaternion(+M_PI, Vector(1,0,0)));: |
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| 203 | |
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[6162] | 204 | this->getWeaponManager()->getFixedTarget()->setParent(this); |
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| 205 | this->getWeaponManager()->getFixedTarget()->setRelCoor(100000,0,0); |
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| 206 | |
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[6222] | 207 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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[5907] | 208 | } |
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| 209 | |
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[6672] | 210 | |
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[5907] | 211 | /** |
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| 212 | * loads the Settings of a SpaceShip from an XML-element. |
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| 213 | * @param root the XML-element to load the Spaceship's properties from |
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| 214 | */ |
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| 215 | void SpaceShip::loadParams(const TiXmlElement* root) |
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| 216 | { |
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[6512] | 217 | WorldEntity::loadParams(root); |
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[5907] | 218 | } |
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| 219 | |
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| 220 | |
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[6222] | 221 | void SpaceShip::enter() |
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| 222 | { |
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| 223 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true); |
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[6241] | 224 | this->attachCamera(); |
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[6222] | 225 | } |
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| 226 | |
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| 227 | void SpaceShip::leave() |
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| 228 | { |
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| 229 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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[6241] | 230 | this->detachCamera(); |
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[6222] | 231 | } |
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| 232 | |
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[5907] | 233 | |
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| 234 | /** |
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| 235 | * effect that occurs after the SpaceShip is spawned |
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| 236 | */ |
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| 237 | void SpaceShip::postSpawn () |
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| 238 | { |
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| 239 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 240 | } |
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| 241 | |
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| 242 | /** |
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| 243 | * the action occuring if the spaceship left the game |
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| 244 | */ |
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| 245 | void SpaceShip::leftWorld () |
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| 246 | {} |
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| 247 | |
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| 248 | WorldEntity* ref = NULL; |
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| 249 | /** |
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| 250 | * this function is called, when two entities collide |
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| 251 | * @param entity: the world entity with whom it collides |
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| 252 | * |
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| 253 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 254 | */ |
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| 255 | void SpaceShip::collidesWith(WorldEntity* entity, const Vector& location) |
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| 256 | { |
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[6436] | 257 | Playable::collidesWith(entity, location); |
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[5907] | 258 | if (entity->isA(CL_TURRET_POWER_UP) && entity != ref) |
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| 259 | { |
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| 260 | this->ADDWEAPON(); |
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| 261 | ref = entity; |
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| 262 | } |
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| 263 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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| 264 | } |
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| 265 | |
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| 266 | /** |
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| 267 | * draws the spaceship after transforming it. |
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| 268 | */ |
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| 269 | void SpaceShip::draw () const |
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| 270 | { |
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[6281] | 271 | WorldEntity::draw(); |
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[5907] | 272 | this->getWeaponManager()->draw(); |
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| 273 | |
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| 274 | //this->debug(0); |
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| 275 | } |
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| 276 | |
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| 277 | /** |
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| 278 | * the function called for each passing timeSnap |
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| 279 | * @param time The timespan passed since last update |
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| 280 | */ |
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| 281 | void SpaceShip::tick (float time) |
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| 282 | { |
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[6634] | 283 | this->getWeaponManager()->tick(time); |
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| 284 | // weapon system manipulation |
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| 285 | this->weaponAction(); |
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[6034] | 286 | |
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[6634] | 287 | // if( this != State::getPlayer()->getControllable()) |
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| 288 | // return; |
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| 289 | |
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[5907] | 290 | // spaceship controlled movement |
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| 291 | this->calculateVelocity(time); |
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| 292 | |
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| 293 | Vector move = (velocity)*time; |
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| 294 | |
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[6034] | 295 | //orient the velocity in the direction of the spaceship. |
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| 296 | travelSpeed = velocity.len(); |
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| 297 | velocity += ((this->getAbsDirX())*travelSpeed-velocity)*airViscosity; |
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| 298 | velocity = (velocity.getNormalized())*travelSpeed; |
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[6222] | 299 | |
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[6162] | 300 | //orient the spaceship in direction of the mouse |
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[6241] | 301 | rotQuat = Quaternion::quatSlerp( this->getAbsDir(), mouseDir, fabsf(time)*3.0); |
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| 302 | if (this->getAbsDir().distance(rotQuat) > 0.00000000000001) |
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[6162] | 303 | this->setAbsDir( rotQuat); |
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| 304 | //this->setAbsDirSoft(mouseDir,5); |
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[6222] | 305 | |
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[5978] | 306 | // this is the air friction (necessary for a smooth control) |
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| 307 | if(velocity.len() != 0) velocity -= velocity*0.01; |
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[5982] | 308 | |
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[6034] | 309 | //hoover effect |
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[6634] | 310 | //cycle += time; |
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| 311 | //this->shiftCoor(Vector(0,1,0)*cos(this->cycle*2.0)*0.02); |
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[5982] | 312 | |
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[6034] | 313 | //readjust |
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[6430] | 314 | |
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[6426] | 315 | /* |
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| 316 | In the game "Yager" the spaceship gets readjusted when the player moves the mouse. |
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| 317 | I (bknecht) go and check it out how they do it, we could probably use this also in Orxonox. |
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| 318 | */ |
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[6430] | 319 | //if (xMouse != 0 && yMouse != 0) |
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| 320 | |
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[6426] | 321 | //if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
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[6034] | 322 | //else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
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| 323 | |
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[5978] | 324 | //SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
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[5907] | 325 | |
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| 326 | this->shiftCoor (move); |
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| 327 | |
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[6634] | 328 | |
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[5907] | 329 | } |
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| 330 | |
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| 331 | /** |
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| 332 | * calculate the velocity |
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| 333 | * @param time the timeslice since the last frame |
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| 334 | */ |
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| 335 | void SpaceShip::calculateVelocity (float time) |
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| 336 | { |
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| 337 | Vector accel(0.0, 0.0, 0.0); |
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[6162] | 338 | /* |
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| 339 | Vector rot(0.0, 0.0, 0.0); // wird benötigt für Helicopter |
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| 340 | */ |
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[5907] | 341 | //float rotVal = 0.0; |
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[5912] | 342 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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[5907] | 343 | /* calculate the direction in which the craft is heading */ |
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| 344 | |
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[6222] | 345 | Plane plane(Vector(0,1,0), Vector(0,0,0)); |
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| 346 | |
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[5907] | 347 | if( this->bUp ) |
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| 348 | { |
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[5978] | 349 | //this->shiftCoor(this->getAbsDirX()); |
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| 350 | accel += (this->getAbsDirX())*2; |
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[6222] | 351 | |
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[6162] | 352 | /* Heli-Steuerung |
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| 353 | accel += (this->getAbsDirX()*2; |
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| 354 | if( |
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| 355 | */ |
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[5907] | 356 | } |
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| 357 | |
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| 358 | if( this->bDown ) |
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[5908] | 359 | { |
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[5978] | 360 | //this->shiftCoor((this->getAbsDirX())*-1); |
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| 361 | accel -= (this->getAbsDirX())*2; |
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[5907] | 362 | } |
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| 363 | |
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[6034] | 364 | if( this->bLeft/* > -this->getRelCoor().z*2*/) |
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[5907] | 365 | { |
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[5912] | 366 | this->shiftDir(Quaternion(time, Vector(0,1,0))); |
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| 367 | // accel -= rightDirection; |
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[5908] | 368 | //velocityDir.normalize(); |
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[5907] | 369 | //rot +=Vector(1,0,0); |
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| 370 | //rotVal -= .4; |
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| 371 | } |
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| 372 | if( this->bRight /* > this->getRelCoor().z*2*/) |
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| 373 | { |
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[5912] | 374 | this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
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| 375 | |
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| 376 | // accel += rightDirection; |
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[5908] | 377 | //velocityDir.normalize(); |
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[5907] | 378 | //rot += Vector(1,0,0); |
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| 379 | //rotVal += .4; |
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| 380 | } |
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[5982] | 381 | |
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[6034] | 382 | |
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[5978] | 383 | if( this->bRollL /* > -this->getRelCoor().z*2*/) |
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| 384 | { |
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[6162] | 385 | mouseDir *= Quaternion(-time, Vector(1,0,0)); |
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[5978] | 386 | // accel -= rightDirection; |
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| 387 | //velocityDir.normalize(); |
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| 388 | //rot +=Vector(1,0,0); |
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| 389 | //rotVal -= .4; |
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| 390 | } |
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| 391 | if( this->bRollR /* > this->getRelCoor().z*2*/) |
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| 392 | { |
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[6162] | 393 | mouseDir *= Quaternion(time, Vector(1,0,0)); |
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[5978] | 394 | |
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| 395 | // accel += rightDirection; |
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| 396 | //velocityDir.normalize(); |
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| 397 | //rot += Vector(1,0,0); |
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| 398 | //rotVal += .4; |
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| 399 | } |
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[5907] | 400 | if (this->bAscend ) |
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| 401 | { |
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[5912] | 402 | this->shiftDir(Quaternion(time, Vector(0,0,1))); |
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| 403 | |
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| 404 | // accel += upDirection; |
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[5908] | 405 | //velocityDir.normalize(); |
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[5907] | 406 | //rot += Vector(0,0,1); |
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| 407 | //rotVal += .4; |
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| 408 | } |
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| 409 | if (this->bDescend ) |
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| 410 | { |
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[5912] | 411 | this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
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| 412 | |
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| 413 | // accel -= upDirection; |
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[5908] | 414 | //velocityDir.normalize(); |
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[5907] | 415 | //rot += Vector(0,0,1); |
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| 416 | //rotVal -= .4; |
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| 417 | } |
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| 418 | |
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[5978] | 419 | velocity += accel; |
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[5907] | 420 | //rot.normalize(); |
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| 421 | //this->setRelDirSoft(Quaternion(rotVal, rot), 5); |
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| 422 | } |
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| 423 | |
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| 424 | /** |
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| 425 | * weapon manipulation by the player |
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| 426 | */ |
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| 427 | void SpaceShip::weaponAction() |
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| 428 | { |
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| 429 | if( this->bFire) |
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| 430 | { |
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| 431 | this->getWeaponManager()->fire(); |
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| 432 | } |
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| 433 | } |
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| 434 | |
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| 435 | /** |
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| 436 | * @todo switch statement ?? |
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| 437 | */ |
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| 438 | void SpaceShip::process(const Event &event) |
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| 439 | { |
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[5982] | 440 | |
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| 441 | |
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[5978] | 442 | if( event.type == SDLK_a) |
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| 443 | this->bRollL = event.bPressed; |
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| 444 | else if( event.type == SDLK_d) |
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| 445 | this->bRollR = event.bPressed; |
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[5907] | 446 | else if( event.type == KeyMapper::PEV_FIRE1) |
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| 447 | this->bFire = event.bPressed; |
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| 448 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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[6443] | 449 | { |
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[6444] | 450 | this->nextWeaponConfig();//if( !event.bPressed) this->bWeaponChange = !this->bWeaponChange; |
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[6443] | 451 | } |
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[5907] | 452 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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[6444] | 453 | this->previousWeaponConfig(); |
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[5978] | 454 | else if( event.type == SDLK_w) |
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| 455 | this->bUp = event.bPressed; //this->shiftCoor(0,.1,0); |
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| 456 | else if( event.type == SDLK_s) |
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| 457 | this->bDown = event.bPressed; //this->shiftCoor(0,-.1,0); |
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| 458 | else if( event.type == EV_MOUSE_MOTION) |
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| 459 | { |
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| 460 | this->xMouse = event.xRel; |
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| 461 | this->yMouse = event.yRel; |
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[6162] | 462 | mouseDir *= (Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))*Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1))); |
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[6241] | 463 | // if( xMouse*xMouse + yMouse*yMouse < 0.9) |
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| 464 | //this->setAbsDir(mouseDir); |
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[5978] | 465 | } |
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[5907] | 466 | } |
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| 467 | |
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| 468 | #include "weapons/aiming_turret.h" |
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| 469 | // FIXME THIS MIGHT BE CONSIDERED EITHER A FEATURE, OR A BUG |
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| 470 | void SpaceShip::ADDWEAPON() |
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| 471 | { |
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| 472 | Weapon* turret = NULL; |
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| 473 | |
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[6306] | 474 | if ((float)rand()/RAND_MAX < .9) |
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[5907] | 475 | { |
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| 476 | //if (this->getWeaponManager()->hasFreeSlot(2, WTYPE_TURRET)) |
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| 477 | { |
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| 478 | turret = new Turret(); |
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[6443] | 479 | this->addWeapon(turret, 2); |
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[5907] | 480 | this->getWeaponManager()->changeWeaponConfig(2); |
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| 481 | } |
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| 482 | } |
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| 483 | else |
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| 484 | { |
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| 485 | //if (this->getWeaponManager()->hasFreeSlot(3)) |
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| 486 | { |
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[6426] | 487 | turret = dynamic_cast<Weapon*>(Factory::fabricate(CL_TARGETING_TURRET)); |
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| 488 | if (turret != NULL) |
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[6443] | 489 | this->addWeapon(turret, 3); |
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[5907] | 490 | |
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| 491 | this->getWeaponManager()->changeWeaponConfig(3); |
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| 492 | } |
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| 493 | } |
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| 494 | |
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| 495 | if(turret != NULL) |
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| 496 | { |
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| 497 | turret->setName("Turret"); |
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| 498 | turret->setStateDuration(WS_SHOOTING, (float)rand()/RAND_MAX*.5+.1); |
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| 499 | } |
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| 500 | } |
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[6424] | 501 | |
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[6498] | 502 | #define MASK_bUp 1 |
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| 503 | #define MASK_bDown 2 |
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| 504 | #define MASK_bLeft 4 |
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| 505 | #define MASK_bRight 8 |
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| 506 | #define MASK_bAscend 16 |
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| 507 | #define MASK_bDescend 32 |
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| 508 | #define MASK_bFire 64 |
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| 509 | #define MASK_bRollL 128 |
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| 510 | #define MASK_bRollR 256 |
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[6424] | 511 | |
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[6498] | 512 | #define DATA_state 1 |
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| 513 | #define DATA_flags 2 |
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| 514 | #define DATA_mouse 3 |
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| 515 | |
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[6424] | 516 | int SpaceShip::writeBytes( const byte * data, int length, int sender ) |
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| 517 | { |
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| 518 | SYNCHELP_READ_BEGIN(); |
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| 519 | |
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[6498] | 520 | byte b; |
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| 521 | SYNCHELP_READ_BYTE( b ); |
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[6424] | 522 | |
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[6634] | 523 | if ( b == DATA_state /*&& (this->getHostID()!=this->getOwner() || sender==0)*/ ) |
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[6498] | 524 | { |
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[6634] | 525 | PRINTF(0)("GOT STATE %d\n", this->getUniqueID()); |
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[6498] | 526 | setRequestedSync( false ); |
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| 527 | setIsOutOfSync( false ); |
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| 528 | SYNCHELP_READ_FKT( WorldEntity::writeState ); |
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[6634] | 529 | //SYNCHELP_READ_FLOAT( cycle ); |
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| 530 | |
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| 531 | return SYNCHELP_READ_N; |
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[6498] | 532 | } |
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| 533 | |
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[6634] | 534 | |
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| 535 | if ( b == DATA_flags /*&& this->getHostID()!=this->getOwner()*/ ) |
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[6498] | 536 | { |
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[6634] | 537 | int flags = 0; |
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[6498] | 538 | SYNCHELP_READ_INT( flags ); |
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| 539 | |
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[6634] | 540 | bUp = (flags & MASK_bUp) != 0; |
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| 541 | bDown = (flags & MASK_bDown) != 0; |
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| 542 | bLeft = (flags & MASK_bLeft) != 0; |
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| 543 | bRight = (flags & MASK_bRight) != 0; |
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| 544 | bAscend = (flags & MASK_bAscend) != 0; |
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| 545 | bDescend = (flags & MASK_bDescend) != 0; |
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| 546 | bFire = (flags & MASK_bFire) != 0; |
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| 547 | bRollL = (flags & MASK_bRollL) != 0; |
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| 548 | bRollR = (flags & MASK_bRollR) != 0; |
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| 549 | |
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[6498] | 550 | } |
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| 551 | |
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[6634] | 552 | /*if ( b == DATA_mouse && this->getHostID()!=this->getOwner() ) |
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[6498] | 553 | { |
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| 554 | SYNCHELP_READ_FLOAT( xMouse ); |
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| 555 | SYNCHELP_READ_FLOAT( yMouse ); |
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| 556 | SYNCHELP_READ_FLOAT( mouseSensitivity ); |
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| 557 | SYNCHELP_READ_FLOAT( cycle ); |
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[6634] | 558 | }*/ |
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[6498] | 559 | |
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[6634] | 560 | if ( this->getOwner() != this->getHostID() ) |
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| 561 | SYNCHELP_READ_FKT( PNode::writeSync ); |
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| 562 | |
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[6424] | 563 | return SYNCHELP_READ_N; |
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| 564 | } |
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| 565 | |
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[6498] | 566 | |
---|
| 567 | |
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[6424] | 568 | int SpaceShip::readBytes( byte * data, int maxLength, int * reciever ) |
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| 569 | { |
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[6498] | 570 | SYNCHELP_WRITE_BEGIN(); |
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| 571 | |
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[6634] | 572 | if ( isOutOfSync() && !requestedSync() /*&& this->getHostID()!=this->getOwner()*/ ) |
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[6424] | 573 | { |
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| 574 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
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| 575 | setRequestedSync( true ); |
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[6634] | 576 | PRINTF(0)("REQUESTED STATE %d\n", this->getUniqueID()); |
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[6424] | 577 | } |
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| 578 | |
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| 579 | int rec = this->getRequestSync(); |
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| 580 | if ( rec > 0 ) |
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| 581 | { |
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| 582 | *reciever = rec; |
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| 583 | |
---|
[6634] | 584 | PRINTF(0)("SEND STATE %d %d\n", this->getUniqueID(), rec); |
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| 585 | |
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[6498] | 586 | SYNCHELP_WRITE_BYTE( (byte)DATA_state ); |
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[6424] | 587 | |
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| 588 | SYNCHELP_WRITE_FKT( WorldEntity::readState ); |
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[6634] | 589 | //SYNCHELP_WRITE_FLOAT( cycle ); |
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[6424] | 590 | |
---|
| 591 | return SYNCHELP_WRITE_N; |
---|
| 592 | } |
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| 593 | |
---|
| 594 | *reciever = 0; |
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[6498] | 595 | |
---|
| 596 | if ( this->getHostID()==this->getOwner() ) |
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| 597 | { |
---|
| 598 | int mask = 0; |
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| 599 | |
---|
| 600 | if ( bUp ) |
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| 601 | mask |= MASK_bUp; |
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| 602 | if ( bDown ) |
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| 603 | mask |= MASK_bDown; |
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| 604 | if ( bLeft ) |
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| 605 | mask |= MASK_bLeft; |
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| 606 | if ( bRight ) |
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| 607 | mask |= MASK_bRight; |
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| 608 | if ( bAscend ) |
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| 609 | mask |= MASK_bAscend; |
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| 610 | if ( bFire ) |
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| 611 | mask |= MASK_bFire; |
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| 612 | if ( bRollL ) |
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| 613 | mask |= MASK_bRollL; |
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| 614 | if ( bRollR ) |
---|
| 615 | mask |= MASK_bRollR; |
---|
| 616 | |
---|
| 617 | |
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[6634] | 618 | //static float oldxMouse = xMouse + 1.0; |
---|
| 619 | //static float oldyMouse = yMouse + 1.0; |
---|
| 620 | |
---|
[6498] | 621 | if ( mask != oldMask ) |
---|
| 622 | { |
---|
| 623 | oldMask = mask; |
---|
| 624 | SYNCHELP_WRITE_BYTE( DATA_flags ); |
---|
| 625 | SYNCHELP_WRITE_INT( mask ); |
---|
| 626 | } |
---|
[6634] | 627 | else |
---|
| 628 | { |
---|
| 629 | SYNCHELP_WRITE_BYTE( 0 ); |
---|
| 630 | } |
---|
[6498] | 631 | |
---|
[6634] | 632 | /*if ( oldxMouse != xMouse || oldyMouse != yMouse ) |
---|
[6498] | 633 | { |
---|
| 634 | oldxMouse = xMouse; |
---|
| 635 | oldyMouse = yMouse; |
---|
| 636 | SYNCHELP_WRITE_BYTE( DATA_mouse ); |
---|
| 637 | SYNCHELP_WRITE_FLOAT( xMouse ); |
---|
| 638 | SYNCHELP_WRITE_FLOAT( yMouse ); |
---|
| 639 | SYNCHELP_WRITE_FLOAT( mouseSensitivity ); |
---|
| 640 | SYNCHELP_WRITE_FLOAT( cycle ); |
---|
[6634] | 641 | }*/ |
---|
[6498] | 642 | } |
---|
[6634] | 643 | else |
---|
| 644 | { |
---|
| 645 | SYNCHELP_WRITE_BYTE( 0 ); |
---|
| 646 | } |
---|
[6498] | 647 | |
---|
[6634] | 648 | if ( this->getOwner() == this->getHostID() ) |
---|
| 649 | SYNCHELP_WRITE_FKT( PNode::readSync ); |
---|
| 650 | |
---|
[6498] | 651 | return SYNCHELP_WRITE_N; |
---|
[6424] | 652 | } |
---|