source:
orxonox.OLD/branches/network/src/story_entities/single_player_world.h
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6365
Last change on this file since 6365 was 6365, checked in by patrick, 18 years ago | |
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File size: 675 bytes |
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[4558] | 1 | /*! |
[6355] | 2 | * @file single_player_world.h |
3 | * Holds and manages all single player game data | |
[6352] | 4 | */ |
[1853] | 5 | |
[6355] | 6 | #ifndef _SINGLE_PLAYER_WORLD_H |
7 | #define _SINGLE_PLAYER_WORLD_H | |
[1853] | 8 | |
[6352] | 9 | #include "game_world.h" |
[2190] | 10 | |
[6359] | 11 | |
[4261] | 12 | class TiXmlElement; |
[3790] | 13 | |
[3620] | 14 | |
[3449] | 15 | //! The game world |
16 | /** | |
[6352] | 17 | * this class initializes everything that should be displayed inside of the current level. |
18 | * it is the main driving factor during gameplay. | |
19 | */ | |
[6355] | 20 | class SinglePlayerWorld : public GameWorld |
[6352] | 21 | { |
[1853] | 22 | |
[6352] | 23 | public: |
[6355] | 24 | SinglePlayerWorld (const TiXmlElement* root = NULL); |
25 | virtual ~SinglePlayerWorld (); | |
[3459] | 26 | |
[6352] | 27 | void loadParams(const TiXmlElement* root); |
[4261] | 28 | |
[6360] | 29 | private: |
30 | void constuctorInit(const char* name, int worldID); | |
[2190] | 31 | }; |
[1883] | 32 | |
[6355] | 33 | #endif /* _SINGLE_PLAYER_WORLD_H */ |
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