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source: orxonox.OLD/branches/network/src/story_entities/multi_player_world.h @ 6364

Last change on this file since 6364 was 6361, checked in by patrick, 18 years ago

network: cleaned up some stuff in the camera class

File size: 738 bytes
Line 
1/*!
2 * @file multi_player_world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _MULTI_PLAYER_WORLD_H
7#define _MULTI_PLAYER_WORLD_H
8
9#include "game_world.h"
10
11
12class TiXmlElement;
13
14
15//! The multiplayer game world
16/**
17 *  this class initializes everything that should be displayed inside of the current level.
18 *  it is the main driving factor during gameplay.
19 */
20class MultiPlayerWorld : public GameWorld {
21
22 public:
23  MultiPlayerWorld (const TiXmlElement* root = NULL);
24  virtual ~MultiPlayerWorld ();
25
26  void loadParams(const TiXmlElement* root);
27
28  ErrorMessage preLoad();
29  ErrorMessage load ();
30  ErrorMessage postLoad();
31
32  private:
33    void constuctorInit(const char* name, int worldID);
34
35};
36
37#endif /* _MULTI_PLAYER_WORLD_H */
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