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source: orxonox.OLD/branches/network/src/story_entities/multi_player_world.h @ 6359

Last change on this file since 6359 was 6359, checked in by patrick, 18 years ago

network: some more header adjustements

File size: 665 bytes
Line 
1/*!
2 * @file multi_player_world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _MULTI_PLAYER_WORLD_H
7#define _MULTI_PLAYER_WORLD_H
8
9#include "game_world.h"
10
11
12class TiXmlElement;
13
14//! The multiplayer game world
15/**
16   this class initializes everything that should be displayed inside of the current level.
17   it is the main driving factor during gameplay.
18*/
19class MultiPlayerWorld : public GameWorld {
20
21 public:
22  MultiPlayerWorld (const TiXmlElement* root = NULL);
23  virtual ~MultiPlayerWorld ();
24
25  void loadParams(const TiXmlElement* root);
26
27  ErrorMessage preLoad();
28  ErrorMessage load ();
29  ErrorMessage postLoad();
30};
31
32#endif /* _MULTI_PLAYER_WORLD_H */
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