[6352] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Christian Meyer |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[6358] | 19 | #include "game_world.h" |
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[6352] | 20 | |
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| 21 | #include "shell_command.h" |
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| 22 | #include "resource_manager.h" |
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| 23 | #include "state.h" |
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| 24 | |
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| 25 | #include "p_node.h" |
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| 26 | #include "world_entity.h" |
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| 27 | #include "player.h" |
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| 28 | #include "camera.h" |
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| 29 | #include "environment.h" |
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| 30 | #include "terrain.h" |
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| 31 | |
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| 32 | #include "test_entity.h" |
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| 33 | #include "terrain.h" |
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| 34 | #include "light.h" |
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| 35 | #include "load_param.h" |
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| 36 | #include "shell.h" |
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| 37 | |
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| 38 | #include "fast_factory.h" |
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| 39 | #include "animation_player.h" |
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| 40 | #include "particle_engine.h" |
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| 41 | #include "graphics_engine.h" |
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| 42 | #include "physics_engine.h" |
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| 43 | #include "fields.h" |
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| 44 | |
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| 45 | #include "md2Model.h" |
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| 46 | |
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| 47 | #include "glmenu_imagescreen.h" |
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| 48 | #include "game_loader.h" |
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| 49 | |
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| 50 | #include "animation3d.h" |
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| 51 | |
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| 52 | #include "substring.h" |
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| 53 | |
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| 54 | #include "factory.h" |
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| 55 | |
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| 56 | #include "weapons/projectile.h" |
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| 57 | #include "event_handler.h" |
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| 58 | #include "sound_engine.h" |
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| 59 | #include "ogg_player.h" |
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| 60 | |
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| 61 | #include "class_list.h" |
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| 62 | |
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| 63 | #include "cd_engine.h" |
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| 64 | #include "npcs/npc_test1.h" |
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| 65 | #include "shader.h" |
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| 66 | |
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| 67 | #include "playable.h" |
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| 68 | #include "network_manager.h" |
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| 69 | #include "playable.h" |
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| 70 | |
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| 71 | |
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[6358] | 72 | SHELL_COMMAND(speed, GameWorld, setSpeed); |
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| 73 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); |
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| 74 | SHELL_COMMAND(toggleBVVisibility, GameWorld, toggleBVVisibility); |
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[6352] | 75 | |
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| 76 | using namespace std; |
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| 77 | |
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[6358] | 78 | //! This creates a Factory to fabricate a GameWorld |
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| 79 | CREATE_FACTORY(GameWorld, CL_GAME_WORLD); |
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[6352] | 80 | |
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[6358] | 81 | |
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| 82 | |
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| 83 | GameWorld::GameWorld(const TiXmlElement* root) |
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[6374] | 84 | : StoryEntity() |
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[6352] | 85 | { |
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[6368] | 86 | this->setClassID(CL_GAME_WORLD, "GameWorld"); |
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| 87 | this->setName("Preloaded World - no name yet"); |
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| 88 | |
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| 89 | this->gameTime = 0.0f; |
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[6370] | 90 | this->setSpeed(1.0f); |
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[6368] | 91 | this->music = NULL; |
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| 92 | this->shell = NULL; |
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| 93 | this->localPlayer = NULL; |
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| 94 | this->localCamera = NULL; |
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| 95 | |
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| 96 | this->showPNodes = false; |
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| 97 | this->showBV = false; |
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| 98 | |
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[6352] | 99 | this->path = NULL; |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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[6358] | 103 | * remove the GameWorld from memory |
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[6352] | 104 | * |
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| 105 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 106 | * things contained in the tree are deleted automaticaly |
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| 107 | */ |
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[6358] | 108 | GameWorld::~GameWorld () |
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[6352] | 109 | { |
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| 110 | delete this->shell; |
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[6358] | 111 | PRINTF(3)("GameWorld::~GameWorld() - deleting current world\n"); |
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[6352] | 112 | |
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| 113 | delete this->localPlayer; |
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| 114 | |
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| 115 | // delete all the initialized Engines. |
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| 116 | FastFactory::flushAll(true); |
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| 117 | delete LightManager::getInstance(); |
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| 118 | delete ParticleEngine::getInstance(); |
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| 119 | delete AnimationPlayer::getInstance(); |
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| 120 | delete PhysicsEngine::getInstance(); |
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| 121 | |
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| 122 | // external engines initialized by the orxonox-class get deleted |
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| 123 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 124 | SoundEngine::getInstance()->flushAllSources(); |
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| 125 | |
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| 126 | if (State::getObjectManager() == &this->objectManager) |
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| 127 | State::setObjectManager(NULL); |
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| 128 | // erease everything that is left. |
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| 129 | delete PNode::getNullParent(); |
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| 130 | |
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| 131 | //secondary cleanup of PNodes; |
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| 132 | const std::list<BaseObject*>* nodeList = ClassList::getList(CL_PARENT_NODE); |
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| 133 | if (nodeList != NULL) |
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| 134 | while (!nodeList->empty()) |
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| 135 | delete nodeList->front(); |
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| 136 | |
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| 137 | Shader::suspendShader(); |
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| 138 | |
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| 139 | // unload the resources !! |
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| 140 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | |
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| 145 | /** |
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[6358] | 146 | * loads the parameters of a GameWorld from an XML-element |
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[6352] | 147 | * @param root the XML-element to load from |
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| 148 | */ |
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[6358] | 149 | void GameWorld::loadParams(const TiXmlElement* root) |
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[6352] | 150 | { |
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[6376] | 151 | static_cast<StoryEntity*>(this)->loadParams(root); |
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[6352] | 152 | |
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[6358] | 153 | LoadParam(root, "path", this, GameWorld, setPath) |
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| 154 | .describe("The Filename of this GameWorld (relative from the data-dir)"); |
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[6376] | 155 | |
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| 156 | PRINTF(4)("Loaded GameWorld specific stuff\n"); |
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[6352] | 157 | } |
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| 158 | |
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[6368] | 159 | |
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[6352] | 160 | /** |
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| 161 | * this is executed just before load |
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| 162 | * |
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| 163 | * since the load function sometimes needs data, that has been initialized |
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| 164 | * before the load and after the proceeding storyentity has finished |
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| 165 | */ |
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[6370] | 166 | ErrorMessage GameWorld::init() |
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[6352] | 167 | { |
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| 168 | State::setObjectManager(&this->objectManager); |
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| 169 | this->cycle = 0; |
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| 170 | |
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| 171 | /* init the world interface */ |
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| 172 | this->shell = new Shell(); |
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| 173 | |
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| 174 | LightManager::getInstance(); |
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| 175 | PNode::getNullParent(); |
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| 176 | |
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| 177 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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| 178 | ParticleEngine::getInstance(); |
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| 179 | PhysicsEngine::getInstance(); |
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| 180 | |
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| 181 | this->localCamera = new Camera(); |
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[6358] | 182 | this->localCamera->setName ("GameWorld-Camera"); |
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[6352] | 183 | |
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| 184 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 185 | |
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| 186 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 187 | } |
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| 188 | |
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| 189 | |
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| 190 | /** |
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[6358] | 191 | * loads the GameWorld by initializing all resources, and set their default values. |
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[6352] | 192 | */ |
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[6372] | 193 | ErrorMessage GameWorld::loadData() |
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[6352] | 194 | { |
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[6370] | 195 | this->displayLoadScreen(); |
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| 196 | |
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[6352] | 197 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 198 | TiXmlElement* element; |
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| 199 | GameLoader* loader = GameLoader::getInstance(); |
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| 200 | |
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| 201 | if( getPath() == NULL) |
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| 202 | { |
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[6358] | 203 | PRINTF(1)("GameWorld has no path specified for loading"); |
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| 204 | return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; |
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[6352] | 205 | } |
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| 206 | |
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| 207 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
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| 208 | // load the campaign document |
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| 209 | if( !XMLDoc->LoadFile()) |
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| 210 | { |
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| 211 | // report an error |
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| 212 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 213 | delete XMLDoc; |
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[6358] | 214 | return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; |
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[6352] | 215 | } |
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| 216 | |
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| 217 | // check basic validity |
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| 218 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 219 | assert( root != NULL); |
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| 220 | |
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| 221 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 222 | { |
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| 223 | // report an error |
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| 224 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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| 225 | delete XMLDoc; |
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[6358] | 226 | return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; |
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[6352] | 227 | } |
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| 228 | |
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| 229 | // load the parameters |
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| 230 | // name |
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| 231 | const char* string = grabParameter( root, "name"); |
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| 232 | if( string == NULL) |
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| 233 | { |
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[6358] | 234 | PRINTF(2)("GameWorld is missing a proper 'name'\n"); |
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[6352] | 235 | this->setName("Unknown"); |
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| 236 | } |
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| 237 | else |
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| 238 | { |
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| 239 | this->setName(string); |
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| 240 | } |
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| 241 | |
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| 242 | //////////////// |
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| 243 | // LOADSCREEN // |
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| 244 | //////////////// |
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| 245 | element = root->FirstChildElement("LoadScreen"); |
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| 246 | if (element == NULL) |
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| 247 | { |
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| 248 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 249 | |
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| 250 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 251 | this->glmis->setMaximum(8); |
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| 252 | this->glmis->draw(); |
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| 253 | } |
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| 254 | else |
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| 255 | { |
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| 256 | this->glmis->loadParams(element); |
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| 257 | this->glmis->draw(); |
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| 258 | } |
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| 259 | this->glmis->draw(); |
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| 260 | |
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| 261 | //////////////////////// |
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| 262 | // find WorldEntities // |
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| 263 | //////////////////////// |
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| 264 | |
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| 265 | element = root->FirstChildElement("WorldEntities"); |
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| 266 | |
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| 267 | if( element == NULL) |
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| 268 | { |
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[6358] | 269 | PRINTF(1)("GameWorld is missing 'WorldEntities'\n"); |
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[6352] | 270 | } |
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| 271 | else |
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| 272 | { |
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| 273 | element = element->FirstChildElement(); |
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| 274 | // load Players/Objects/Whatever |
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| 275 | PRINTF(4)("Loading WorldEntities\n"); |
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| 276 | while( element != NULL) |
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| 277 | { |
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| 278 | BaseObject* created = Factory::fabricate(element); |
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| 279 | if( created != NULL ) |
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| 280 | { |
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| 281 | if(created->isA(CL_WORLD_ENTITY)) |
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| 282 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 283 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 284 | } |
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| 285 | |
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| 286 | // if we load a 'Player' we use it as localPlayer |
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| 287 | |
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| 288 | |
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| 289 | //todo do this more elegant |
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| 290 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 291 | this->sky = dynamic_cast<WorldEntity*>(created); |
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| 292 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 293 | { |
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| 294 | terrain = dynamic_cast<Terrain*>(created); |
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| 295 | CDEngine::getInstance()->setTerrain(terrain); |
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| 296 | } |
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| 297 | element = element->NextSiblingElement(); |
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| 298 | glmis->step(); //! @todo temporary |
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| 299 | } |
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| 300 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 301 | } |
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| 302 | |
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| 303 | ////////////////////////////// |
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| 304 | // LOADING ADDITIONAL STUFF // |
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| 305 | ////////////////////////////// |
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| 306 | |
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| 307 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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| 308 | |
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| 309 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 310 | // LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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| 311 | |
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| 312 | // free the XML data |
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| 313 | |
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| 314 | delete XMLDoc; |
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| 315 | /* GENERIC LOADING PROCESS FINISHED */ |
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| 316 | |
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| 317 | |
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| 318 | // Create a Player |
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| 319 | this->localPlayer = new Player(); |
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| 320 | |
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| 321 | Playable* playable; |
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| 322 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 323 | if (playableList != NULL) |
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| 324 | { |
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| 325 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 326 | this->localPlayer->setControllable(playable); |
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| 327 | } |
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| 328 | |
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| 329 | |
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| 330 | // //localCamera->setParent(TrackNode::getInstance()); |
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| 331 | // tn->addChild(this->localCamera); |
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| 332 | localCamera->setClipRegion(1, 10000.0); |
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| 333 | // localCamera->lookAt(playable); |
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| 334 | // this->localPlayer->setParentMode(PNODE_ALL); |
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| 335 | if (this->sky != NULL) |
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| 336 | { |
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| 337 | this->localCamera->addChild(sky); |
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| 338 | } |
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| 339 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 340 | |
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[6358] | 341 | /* some static stuff*/ |
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[6352] | 342 | |
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| 343 | this->music = NULL; |
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| 344 | //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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| 345 | //music->playback(); |
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| 346 | |
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| 347 | this->releaseLoadScreen(); |
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| 348 | } |
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| 349 | |
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| 350 | |
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| 351 | /** |
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[6358] | 352 | * initializes a new GameWorld shortly before start |
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[6352] | 353 | * |
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| 354 | * this is the function, that will be loaded shortly before the world is |
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| 355 | * started |
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| 356 | */ |
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[6358] | 357 | ErrorMessage GameWorld::preStart() |
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[6352] | 358 | { |
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| 359 | this->bPause = false; |
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| 360 | |
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| 361 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
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| 362 | PNode::getNullParent()->updateNode (0.001f); |
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| 363 | PNode::getNullParent()->updateNode (0.001f); |
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| 364 | } |
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| 365 | |
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| 366 | |
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| 367 | /** |
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[6358] | 368 | * starts the GameWorld |
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[6352] | 369 | */ |
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[6358] | 370 | ErrorMessage GameWorld::start() |
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[6352] | 371 | { |
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| 372 | this->bQuitWorld = false; |
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| 373 | this->mainLoop(); |
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| 374 | } |
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| 375 | |
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| 376 | /** |
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| 377 | * stops the world. |
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| 378 | |
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| 379 | This happens, when the player decides to end the Level. |
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| 380 | */ |
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[6358] | 381 | ErrorMessage GameWorld::stop() |
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[6352] | 382 | { |
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[6358] | 383 | PRINTF(3)("GameWorld::stop() - got stop signal\n"); |
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[6352] | 384 | this->bQuitWorld= true; |
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| 385 | } |
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| 386 | |
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| 387 | /** |
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| 388 | * pauses the Game |
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| 389 | */ |
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[6358] | 390 | ErrorMessage GameWorld::pause() |
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[6352] | 391 | { |
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| 392 | this->isPaused = true; |
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| 393 | } |
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| 394 | |
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| 395 | /** |
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| 396 | * ends the pause Phase |
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| 397 | */ |
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[6358] | 398 | ErrorMessage GameWorld::resume() |
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[6352] | 399 | { |
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| 400 | this->isPaused = false; |
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| 401 | } |
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| 402 | |
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| 403 | |
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| 404 | /** |
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| 405 | * shows the loading screen |
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| 406 | */ |
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[6358] | 407 | void GameWorld::displayLoadScreen () |
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[6352] | 408 | { |
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[6358] | 409 | PRINTF(3)("GameWorld::displayLoadScreen - start\n"); |
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[6352] | 410 | |
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| 411 | //GLMenuImageScreen* |
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| 412 | this->glmis = new GLMenuImageScreen(); |
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| 413 | this->glmis->setMaximum(8); |
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| 414 | |
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[6358] | 415 | PRINTF(3)("GameWorld::displayLoadScreen - end\n"); |
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[6352] | 416 | } |
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| 417 | |
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| 418 | /** |
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| 419 | * @brief removes the loadscreen, and changes over to the game |
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| 420 | * |
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| 421 | * @todo take out the delay |
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| 422 | */ |
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[6358] | 423 | void GameWorld::releaseLoadScreen () |
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[6352] | 424 | { |
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[6358] | 425 | PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); |
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[6352] | 426 | this->glmis->setValue(this->glmis->getMaximum()); |
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[6358] | 427 | PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); |
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[6352] | 428 | delete this->glmis; |
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| 429 | } |
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| 430 | |
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| 431 | |
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| 432 | /** |
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| 433 | * synchronize local data with remote data |
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| 434 | */ |
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[6358] | 435 | void GameWorld::synchronize () |
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[6352] | 436 | { |
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| 437 | // Get remote input |
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| 438 | // Update synchronizables |
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| 439 | /* NetworkManager::getInstance()->synchronize();*/ |
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| 440 | } |
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| 441 | |
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| 442 | |
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| 443 | /** |
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| 444 | * run all input processing |
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| 445 | |
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| 446 | the command node is the central input event dispatcher. the node uses the even-queue from |
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| 447 | sdl and has its own event-passing-queue. |
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| 448 | */ |
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[6358] | 449 | void GameWorld::handleInput () |
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[6352] | 450 | { |
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| 451 | EventHandler::getInstance()->process(); |
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| 452 | |
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| 453 | // remoteinput |
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| 454 | } |
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| 455 | |
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[6358] | 456 | void GameWorld::tick(std::list<WorldEntity*> entityList, float dt) |
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[6352] | 457 | { |
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| 458 | std::list<WorldEntity*>::iterator entity; |
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| 459 | for (entity = entityList.begin(); entity != entityList.end(); entity++) |
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| 460 | (*entity)->tick(dt); |
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| 461 | |
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| 462 | } |
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| 463 | |
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| 464 | /** |
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| 465 | * advance the timeline |
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| 466 | |
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| 467 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
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| 468 | the time is mesured in ms and passed to all world-entities and other classes that need |
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| 469 | a heart-beat. |
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| 470 | */ |
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[6358] | 471 | void GameWorld::tick () |
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[6352] | 472 | { |
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| 473 | Uint32 currentFrame = SDL_GetTicks(); |
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| 474 | if(!this->bPause) |
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| 475 | { |
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| 476 | this->dt = currentFrame - this->lastFrame; |
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| 477 | |
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| 478 | if( this->dt > 10) |
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| 479 | { |
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| 480 | float fps = 1000/dt; |
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| 481 | |
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| 482 | // temporary, only for showing how fast the text-engine is |
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| 483 | char tmpChar[20]; |
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| 484 | sprintf(tmpChar, "fps: %4.0f", fps); |
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| 485 | } |
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| 486 | else |
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| 487 | { |
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| 488 | /* the frame-rate is limited to 100 frames per second, all other things are for |
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| 489 | nothing. |
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| 490 | */ |
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| 491 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
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| 492 | SDL_Delay(10-dt); |
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| 493 | this->dt = 10; |
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| 494 | } |
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| 495 | |
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| 496 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
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| 497 | this->gameTime += this->dtS; |
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| 498 | |
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| 499 | this->tick(this->objectManager.getObjectList(OM_DEAD_TICK), this->dtS); |
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| 500 | this->tick(this->objectManager.getObjectList(OM_COMMON), this->dtS); |
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| 501 | this->tick(this->objectManager.getObjectList(OM_GROUP_00), this->dtS); |
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| 502 | this->tick(this->objectManager.getObjectList(OM_GROUP_01), this->dtS); |
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| 503 | this->tick(this->objectManager.getObjectList(OM_GROUP_01_PROJ), this->dtS); |
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| 504 | |
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| 505 | /* update tick the rest */ |
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| 506 | this->localCamera->tick(this->dtS); |
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| 507 | // tick the engines |
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| 508 | AnimationPlayer::getInstance()->tick(this->dtS); |
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| 509 | // if (this->cycle > 5) |
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| 510 | PhysicsEngine::getInstance()->tick(this->dtS); |
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| 511 | |
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| 512 | ParticleEngine::getInstance()->tick(this->dtS); |
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| 513 | |
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| 514 | |
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| 515 | /** actualy the Graphics Engine should tick the world not the other way around... |
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| 516 | but since we like the things not too complicated we got it this way around |
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| 517 | until there is need or time to do it the other way around. |
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| 518 | @todo: GraphicsEngine ticks world: separation of processes and data... |
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| 519 | |
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| 520 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
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| 521 | beceause graphics have nothing(or at least not much) to do with Motion. |
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| 522 | */ |
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| 523 | GraphicsEngine::getInstance()->tick(this->dtS); |
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| 524 | } |
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| 525 | this->lastFrame = currentFrame; |
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| 526 | } |
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| 527 | |
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| 528 | |
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| 529 | /** |
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| 530 | * this function gives the world a consistant state |
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| 531 | |
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| 532 | after ticking (updating the world state) this will give a constistant |
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| 533 | state to the whole system. |
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| 534 | */ |
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[6358] | 535 | void GameWorld::update() |
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[6352] | 536 | { |
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| 537 | GraphicsEngine::getInstance()->update(this->dtS); |
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| 538 | PNode::getNullParent()->updateNode (this->dtS); |
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| 539 | SoundEngine::getInstance()->update(); |
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| 540 | //music->update(); |
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| 541 | } |
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| 542 | |
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| 543 | |
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[6358] | 544 | void GameWorld::collide() |
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[6352] | 545 | { |
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| 546 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_00), |
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| 547 | this->objectManager.getObjectList(OM_GROUP_01_PROJ)); |
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| 548 | CDEngine::getInstance()->checkCollisions(this->objectManager.getObjectList(OM_GROUP_01), |
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| 549 | this->objectManager.getObjectList(OM_COMMON)); |
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| 550 | } |
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| 551 | |
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| 552 | /** |
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| 553 | * render the current frame |
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| 554 | |
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| 555 | clear all buffers and draw the world |
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| 556 | */ |
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[6358] | 557 | void GameWorld::display () |
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[6352] | 558 | { |
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| 559 | // clear buffer |
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| 560 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 561 | // set camera |
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| 562 | this->localCamera->apply (); |
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| 563 | // draw world |
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| 564 | this->draw(); |
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| 565 | // draw HUD |
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| 566 | /** @todo draw HUD */ |
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| 567 | // flip buffers |
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| 568 | GraphicsEngine::swapBuffers(); |
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| 569 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
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| 570 | //SDL_Flip (screen); |
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| 571 | } |
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| 572 | |
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| 573 | |
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| 574 | /** |
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| 575 | * runs through all entities calling their draw() methods |
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| 576 | */ |
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[6358] | 577 | void GameWorld::draw () |
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[6352] | 578 | { |
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| 579 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
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| 580 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
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| 581 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
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| 582 | engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); |
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| 583 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
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| 584 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
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| 585 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
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| 586 | |
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| 587 | if( unlikely( this->showBV)) // to draw the bounding boxes of the objects at level 2 for debug purp |
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| 588 | { |
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| 589 | CDEngine* engine = CDEngine::getInstance(); |
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| 590 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
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| 591 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
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| 592 | engine->drawBV(State::getObjectManager()->getObjectList(OM_COMMON)); |
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| 593 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
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| 594 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
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| 595 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
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| 596 | } |
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| 597 | |
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| 598 | // { |
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| 599 | // if( entity->isVisible() ) entity->draw(); |
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| 600 | //FIXME |
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| 601 | // entity = iterator->nextElement(); |
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| 602 | // } |
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| 603 | |
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| 604 | ParticleEngine::getInstance()->draw(); |
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| 605 | |
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| 606 | if (unlikely(this->showPNodes)) |
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| 607 | PNode::getNullParent()->debugDraw(0); |
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| 608 | |
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| 609 | engine->draw(); |
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| 610 | //TextEngine::getInstance()->draw(); |
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| 611 | } |
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| 612 | |
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| 613 | |
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| 614 | /** |
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| 615 | * \brief main loop of the world: executing all world relevant function |
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| 616 | * |
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| 617 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
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| 618 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
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| 619 | * collisions drawing everything to the screen. |
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| 620 | */ |
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[6358] | 621 | void GameWorld::mainLoop() |
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[6352] | 622 | { |
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| 623 | this->lastFrame = SDL_GetTicks (); |
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[6358] | 624 | PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); |
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[6352] | 625 | |
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| 626 | while(!this->bQuitWorld) /* @todo implement pause */ |
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| 627 | { |
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| 628 | ++this->cycle; |
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| 629 | // Network |
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| 630 | this->synchronize (); |
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| 631 | // Process input |
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| 632 | this->handleInput (); |
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| 633 | if( this->bQuitWorld) |
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| 634 | break; |
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| 635 | // Process time |
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| 636 | this->tick (); |
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| 637 | // Process collision |
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| 638 | this->collide (); |
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| 639 | // Update the state |
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| 640 | this->update (); |
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| 641 | // Draw |
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| 642 | this->display (); |
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| 643 | } |
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| 644 | |
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[6358] | 645 | PRINTF(3)("GameWorld::mainLoop() - Exiting the main loop\n"); |
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[6352] | 646 | } |
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| 647 | |
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| 648 | |
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| 649 | |
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| 650 | /** |
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| 651 | * add and spawn a new entity to this world |
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| 652 | * @param entity to be added |
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| 653 | */ |
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[6358] | 654 | void GameWorld::spawn(WorldEntity* entity) |
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[6352] | 655 | { |
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| 656 | // this->entities->add (entity); |
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| 657 | entity->postSpawn (); |
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| 658 | } |
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| 659 | |
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[6366] | 660 | /** |
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| 661 | * sets the track path of this world |
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| 662 | * @param name the name of the path |
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| 663 | */ |
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[6358] | 664 | void GameWorld::setPath( const char* name) |
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[6352] | 665 | { |
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| 666 | if (this->path) |
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| 667 | delete this->path; |
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| 668 | if (ResourceManager::isFile(name)) |
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| 669 | { |
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| 670 | this->path = new char[strlen(name)+1]; |
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| 671 | strcpy(this->path, name); |
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| 672 | } |
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| 673 | else |
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| 674 | { |
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| 675 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
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| 676 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
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| 677 | } |
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| 678 | } |
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| 679 | |
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