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source: orxonox.OLD/branches/network/src/lib/network/network_stream.cc @ 7773

Last change on this file since 7773 was 7773, checked in by rennerc, 18 years ago

fixed bug

File size: 16.9 KB
RevLine 
[5566]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[5601]12   main-programmer: claudio
[5800]13   co-programmer:
[5566]14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
[5747]22
[5647]23#include "base_object.h"
[5731]24#include "network_protocol.h"
[7565]25#include "udp_socket.h"
26#include "udp_server_socket.h"
[5647]27#include "connection_monitor.h"
28#include "synchronizeable.h"
[6341]29#include "network_game_manager.h"
[6959]30#include "shared_network_data.h"
[7671]31#include "message_manager.h"
[6341]32
[7748]33#include "network_log.h"
34
35
[7565]36#include "lib/util/loading/factory.h"
37
[5649]38#include "debug.h"
[6139]39#include "class_list.h"
[6144]40#include <algorithm>
[5647]41
[5566]42/* include your own header */
43#include "network_stream.h"
44
[5595]45/* probably unnecessary */
[5594]46using namespace std;
47
[5595]48
[5747]49#define PACKAGE_SIZE  256
[5647]50
[5747]51
[5800]52NetworkStream::NetworkStream()
[5996]53    : DataStream()
[5647]54{
55  this->init();
[5648]56  /* initialize the references */
[5996]57  this->type = NET_CLIENT;
[5647]58}
59
[6695]60
[7540]61NetworkStream::NetworkStream( std::string host, int port )
[5996]62{
[6139]63  this->type = NET_CLIENT;
[5996]64  this->init();
[7565]65  this->peers[0].socket = new UdpSocket( host, port );
[7631]66  this->peers[0].userId = 0;
67  this->peers[0].isServer = true;
[7767]68  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
[5996]69}
70
71
[7565]72NetworkStream::NetworkStream( int port )
[5647]73{
[6139]74  this->type = NET_SERVER;
[5647]75  this->init();
[7565]76  this->serverSocket = new UdpServerSocket(port);
[5996]77  this->bActive = true;
[5649]78}
79
80
[5647]81void NetworkStream::init()
82{
83  /* set the class id for the base object */
84  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
[5996]85  this->bActive = false;
[6139]86  this->serverSocket = NULL;
[6341]87  this->networkGameManager = NULL;
[6139]88  myHostId = 0;
[7565]89  currentState = 0;
[5594]90}
91
[5647]92
[5566]93NetworkStream::~NetworkStream()
[5598]94{
[6139]95  if ( this->serverSocket )
96  {
97    serverSocket->close();
98    delete serverSocket;
99  }
[5723]100
[7565]101  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
[6139]102  {
[7565]103    if ( i->second.socket )
[6139]104    {
[7565]105      i->second.socket->disconnectServer();
106      delete i->second.socket;
107      i->second.socket = NULL;
[6139]108    }
[7565]109   
110    if ( i->second.handshake )
[6139]111    {
[7565]112      delete i->second.handshake;
113      i->second.handshake = NULL;
[6139]114    }
115  }
[7565]116 
117  if ( serverSocket )
118  {
119    delete serverSocket;
120    serverSocket = NULL;
121  }
[5805]122
[5598]123}
124
[5996]125
[6695]126void NetworkStream::createNetworkGameManager()
127{
128  this->networkGameManager = NetworkGameManager::getInstance();
129  // setUniqueID( maxCon+2 ) because we need one id for every handshake
130  // and one for handshake to reject client maxCon+1
[7684]131  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
[7681]132  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
[6695]133}
134
135
136void NetworkStream::startHandshake()
137{
138  Handshake* hs = new Handshake(false);
139  hs->setUniqueID( 0 );
[7565]140  assert( peers[0].handshake == NULL );
141  peers[0].handshake = hs;
[7575]142//   peers[0].handshake->setSynchronized( true );
[6695]143  //this->connectSynchronizeable(*hs);
[7591]144  //this->connectSynchronizeable(*hs);
[7575]145  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
[6695]146}
147
148
[5996]149void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
150{
[6139]151  this->synchronizeables.push_back(&sync);
152  sync.setNetworkStream( this );
153
[7565]154  this->bActive = true;
[5996]155}
156
[6695]157
[6139]158void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
159{
[6144]160  // removing the Synchronizeable from the List.
161  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
162  if (disconnectSynchro != this->synchronizeables.end())
163    this->synchronizeables.erase(disconnectSynchro);
[7602]164 
[7767]165  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
[6139]166}
167
168
[5604]169void NetworkStream::processData()
170{
[7565]171  currentState++;
172 
[6139]173  if ( this->type == NET_SERVER )
[7571]174  {
175    if ( serverSocket )
176      serverSocket->update();
177   
[6139]178    this->updateConnectionList();
[7571]179  }
[6139]180  else
181  {
[7565]182    if ( peers[0].socket && !peers[0].socket->isOk() )
[6139]183    {
184      PRINTF(1)("lost connection to server\n");
[5741]185
[7565]186      peers[0].socket->disconnectServer();
187      delete peers[0].socket;
188      peers[0].socket = NULL;
[6498]189
[7565]190      if ( peers[0].handshake )
191        delete peers[0].handshake;
192      peers[0].handshake = NULL;
[6139]193    }
194  }
195
[7767]196  cleanUpOldSyncList();
[7575]197  handleHandshakes();
[7701]198  handleUpstream();
[7671]199  handleDownstream();
[6341]200
[6139]201}
202
203void NetworkStream::updateConnectionList( )
204{
205  //check for new connections
206
207  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
208
209  if ( tempNetworkSocket )
[5810]210  {
[6139]211    int clientId;
212    if ( freeSocketSlots.size() >0 )
[5810]213    {
[6139]214      clientId = freeSocketSlots.back();
215      freeSocketSlots.pop_back();
[7565]216      peers[clientId].socket = tempNetworkSocket;
[7681]217      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
[7767]218      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
[7565]219      peers[clientId].handshake->setUniqueID(clientId);
220      peers[clientId].userId = clientId;
[7631]221      peers[clientId].isServer = false;
[6139]222    } else
223    {
[7575]224      clientId = 1;
[7565]225     
226      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
227        if ( it->first >= clientId )
228          clientId = it->first + 1;
229     
230      peers[clientId].socket = tempNetworkSocket;
[7681]231      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
[7565]232      peers[clientId].handshake->setUniqueID(clientId);
[7767]233      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
[7565]234      peers[clientId].userId = clientId;
[7631]235      peers[clientId].isServer = false;
[7613]236     
237      PRINTF(0)("num sync: %d\n", synchronizeables.size());
[6139]238    }
[5730]239
[7575]240    if ( clientId > MAX_CONNECTIONS )
[6139]241    {
[7565]242      peers[clientId].handshake->doReject( "too many connections" );
[6139]243      PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
[5810]244    }
[6139]245    else
246
247    PRINTF(0)("New Client: %d\n", clientId);
248
[6695]249    //this->connectSynchronizeable(*handshakes[clientId]);
[5802]250  }
[5800]251
[5809]252
[6139]253  //check if connections are ok else remove them
[7565]254  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
[6139]255  {
[7767]256    //TODO check for timeout
257    if ( 
258          (it->second.socket && !it->second.socket->isOk() ) ||
259          it->second.connectionMonitor->hasTimedOut()
260       )
[6139]261    {
[7565]262      PRINTF(0)("Client is gone: %d\n", it->second.userId);
[6139]263
[7565]264      it->second.socket->disconnectServer();
265      delete it->second.socket;
266      it->second.socket = NULL;
[6498]267
[7565]268      if ( it->second.handshake )
269        delete it->second.handshake;
270      it->second.handshake = NULL;
[7631]271     
272      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
273      {
274        (*it2)->cleanUpUser( it->second.userId );
275      }
[6139]276
[7565]277      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
[6737]278
[7565]279      freeSocketSlots.push_back( it->second.userId );
280
[6139]281    }
282  }
283
284
[5604]285}
[6139]286
[6695]287void NetworkStream::debug()
288{
289  if( this->isServer())
290    PRINT(0)(" Host ist Server with ID: %i\n", this->myHostId);
291  else
292    PRINT(0)(" Host ist Client with ID: %i\n", this->myHostId);
293
294  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
295  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
296  {
297    if( (*it)->beSynchronized() == true)
298      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
299               (*it)->getUniqueID(), (*it)->beSynchronized());
300  }
[7575]301  PRINT(0)(" Maximal Connections: %i\n", MAX_CONNECTIONS );
[6695]302
303}
304
305
306int NetworkStream::getSyncCount()
307{
308  int n = 0;
309  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
310    if( (*it)->beSynchronized() == true)
311      ++n;
312
313  //return synchronizeables.size();
314  return n;
315}
316
[7565]317/**
318 * check if handshakes completed
319 */
320void NetworkStream::handleHandshakes( )
321{
322  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
323  {
324    if ( it->second.handshake )
325    {
326      if ( it->second.handshake->completed() )
327      {
328        if ( it->second.handshake->ok() )
329        {
330          if ( type != NET_SERVER )
331          {
332            SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
333            myHostId = SharedNetworkData::getInstance()->getHostID();
[6695]334
[7565]335            this->networkGameManager = NetworkGameManager::getInstance();
336            this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
[7681]337            MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
[7772]338           
[7773]339           
340          }
341          else
[7772]342            handleNewClient( it->second.userId );
[6695]343
[7565]344          PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
[6695]345
[7565]346          delete it->second.handshake;
347          it->second.handshake = NULL;
[7671]348         
[7565]349        }
350        else
351        {
352          PRINT(1)("handshake failed!\n");
353          it->second.socket->disconnectServer();
354        }
355      }
356    }
357  }
358}
[6695]359
[7565]360/**
361 * handle upstream network traffic
362 */
363void NetworkStream::handleUpstream( )
364{
365  byte buf[UDP_PACKET_SIZE];
366  int offset;
367  int n;
368 
369  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
370  {
371    offset = INTSIZE; //make already space for length
372   
[7575]373    if ( !peer->second.socket )
[7565]374      continue;
375   
376    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
377    assert( n == INTSIZE );
378    offset += n;
379   
380    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
381    assert( n == INTSIZE );
382    offset += n;
383   
384    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
385    assert( n == INTSIZE );
386    offset += n;
387   
388    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
389    {
390      Synchronizeable & sync = **it;
[7591]391     
[7575]392      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
393        continue;
394
395      //if handshake not finished only sync handshake
396      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
397        continue;
[7591]398     
399      if ( isServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
400        continue;
[7614]401     
402      //do not sync null parent
403      if ( sync.getLeafClassID() == CL_NULL_PARENT )
404        continue;
[7575]405
[7565]406      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
407     
[7575]408      //server fakes uniqueid=0 for handshake
409      if ( this->isServer() && sync.getUniqueID() < MAX_CONNECTIONS - 1 )
410        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
411      else
412        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
[7565]413      assert( n == INTSIZE );
414      offset += n;
415     
[7602]416      //make space for size
417      offset += INTSIZE;
[7614]418
[7731]419      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
[7602]420      offset += n;
421     
[7614]422      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
[7565]423    }
424   
425    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
426   
427    assert( peer->second.socket->writePacket( buf, offset ) );
[7767]428   
429    peer->second.connectionMonitor->processUnzippedOutgoingPacket( buf, offset, currentState );
430   
[7752]431    NETPRINTF(n)("send packet: %d userId = %d\n", offset, peer->second.userId);
[7565]432  }
433}
434
435/**
436 * handle downstream network traffic
437 */
438void NetworkStream::handleDownstream( )
439{
440  byte buf[UDP_PACKET_SIZE];
441  int offset = 0;
442 
443  int length = 0;
444  int packetLength = 0;
445  int uniqueId = 0;
446  int state = 0;
447  int ackedState = 0;
448  int fromState = 0;
[7602]449  int syncDataLength = 0;
[7565]450 
451  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
452  {
[7614]453   
[7575]454    if ( !peer->second.socket )
455      continue;
456
[7681]457    while ( 0 < (packetLength = peer->second.socket->readPacket( buf, UDP_PACKET_SIZE )) )
[7659]458    {
[7575]459
[7659]460      if ( packetLength < 4*INTSIZE )
461      {
462        if ( packetLength != 0 )
463          PRINTF(1)("got too small packet: %d\n", packetLength);
464        continue;
465      }
[7565]466   
[7659]467      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
468      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
469      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
470      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
[7752]471      NETPRINTF(n)("ackedstate: %d\n", ackedState);
[7659]472      offset = 4*INTSIZE;
[7575]473
[7752]474      NETPRINTF(n)("got packet: %d, %d\n", length, packetLength);
[7565]475   
476    //if this is an old state drop it
[7659]477      if ( state <= peer->second.lastRecvedState )
478        continue;
[7565]479   
[7659]480      if ( packetLength != length )
481      {
482        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
483        peer->second.socket->disconnectServer();
484        continue;
485      }
[7731]486     
[7659]487      while ( offset < length )
488      {
489        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
490        offset += INTSIZE;
[7565]491     
[7659]492        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
493        offset += INTSIZE;
[7602]494     
[7659]495        Synchronizeable * sync = NULL;
[7731]496       
[7659]497        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
498        { 
[7575]499        //                                        client thinks his handshake has id 0!!!!!
[7659]500          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
501          {
502            sync = *it;
503            break;
504          }
[7565]505        }
[7731]506       
[7659]507        if ( sync == NULL )
[7602]508        {
[7659]509          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
510          {
511            offset += syncDataLength;
512            continue;
513          }
[7731]514
[7767]515          if ( !peers[peer->second.userId].isServer )
516          {
517            offset += syncDataLength;
518            continue;
519          }
520         
[7659]521          int leafClassId;
522          if ( INTSIZE > length - offset )
523          {
524            offset += syncDataLength;
525            continue;
526          }
[7731]527
[7659]528          Converter::byteArrayToInt( buf + offset, &leafClassId );
[7565]529       
[7659]530          BaseObject * b;
531          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
532          /* Exception 1: NullParent */
533          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE )
534          {
535            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
536            offset += syncDataLength;
537            continue;
538          }
539          else
540            b = Factory::fabricate( (ClassID)leafClassId );
[7565]541
[7659]542          if ( !b )
543          {
544            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
545            offset += syncDataLength;
546            continue;
547          }
[7731]548
[7659]549          if ( b->isA(CL_SYNCHRONIZEABLE) )
550          {
551            sync = dynamic_cast<Synchronizeable*>(b);
552            sync->setUniqueID( uniqueId );
553            sync->setSynchronized(true);
[7565]554 
[7659]555            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
556          }
557          else
558          {
559            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
560            delete b;
561            offset += syncDataLength;
562            continue;
563          }
[7565]564        }
[7659]565
[7731]566        offset += sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState ); 
[7565]567      }
[7731]568     
[7659]569      if ( offset != length )
570      {
[7731]571        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
[7659]572        peer->second.socket->disconnectServer();
573      }
[7731]574     
[7767]575      peer->second.connectionMonitor->processUnzippedIncomingPacket( buf, offset, currentState, ackedState );
[7659]576   
577      peer->second.lastAckedState = ackedState;
[7731]578      peer->second.lastRecvedState = state;
579     
[7565]580    }
[7659]581 
[7565]582  }
[7614]583 
[7565]584}
585
[7671]586/**
587 * is executed when a handshake has finished
588 * @todo create playable for new user
589 */
590void NetworkStream::handleNewClient( int userId )
591{
592  MessageManager::getInstance()->initUser( userId );
[7693]593 
594  networkGameManager->signalNewPlayer( userId );
[7671]595}
[7565]596
[7767]597/**
598 * removes old items from oldSynchronizeables
599 */
600void NetworkStream::cleanUpOldSyncList( )
601{
[7772]602  //TODO dont return do something
603  return;
[7767]604  int now = SDL_GetTicks();
605 
606  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
607  {
608    if ( it->second < now - 10*1000 )
609    {
610      std::map<int,int>::iterator delIt = it;
611      it++;
612      oldSynchronizeables.erase( delIt );
613      continue;
614    }
615    it++;
616  }
617}
[7565]618
619
620
621
[7671]622
[7767]623
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