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source: orxonox.OLD/branches/network/src/lib/network/network_stream.cc @ 7773

Last change on this file since 7773 was 7773, checked in by rennerc, 18 years ago

fixed bug

File size: 16.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: claudio
13   co-programmer:
14*/
15
16
17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
19*/
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "connection_monitor.h"
28#include "synchronizeable.h"
29#include "network_game_manager.h"
30#include "shared_network_data.h"
31#include "message_manager.h"
32
33#include "network_log.h"
34
35
36#include "lib/util/loading/factory.h"
37
38#include "debug.h"
39#include "class_list.h"
40#include <algorithm>
41
42/* include your own header */
43#include "network_stream.h"
44
45/* probably unnecessary */
46using namespace std;
47
48
49#define PACKAGE_SIZE  256
50
51
52NetworkStream::NetworkStream()
53    : DataStream()
54{
55  this->init();
56  /* initialize the references */
57  this->type = NET_CLIENT;
58}
59
60
61NetworkStream::NetworkStream( std::string host, int port )
62{
63  this->type = NET_CLIENT;
64  this->init();
65  this->peers[0].socket = new UdpSocket( host, port );
66  this->peers[0].userId = 0;
67  this->peers[0].isServer = true;
68  this->peers[0].connectionMonitor = new ConnectionMonitor( 0 );
69}
70
71
72NetworkStream::NetworkStream( int port )
73{
74  this->type = NET_SERVER;
75  this->init();
76  this->serverSocket = new UdpServerSocket(port);
77  this->bActive = true;
78}
79
80
81void NetworkStream::init()
82{
83  /* set the class id for the base object */
84  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
85  this->bActive = false;
86  this->serverSocket = NULL;
87  this->networkGameManager = NULL;
88  myHostId = 0;
89  currentState = 0;
90}
91
92
93NetworkStream::~NetworkStream()
94{
95  if ( this->serverSocket )
96  {
97    serverSocket->close();
98    delete serverSocket;
99  }
100
101  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
102  {
103    if ( i->second.socket )
104    {
105      i->second.socket->disconnectServer();
106      delete i->second.socket;
107      i->second.socket = NULL;
108    }
109   
110    if ( i->second.handshake )
111    {
112      delete i->second.handshake;
113      i->second.handshake = NULL;
114    }
115  }
116 
117  if ( serverSocket )
118  {
119    delete serverSocket;
120    serverSocket = NULL;
121  }
122
123}
124
125
126void NetworkStream::createNetworkGameManager()
127{
128  this->networkGameManager = NetworkGameManager::getInstance();
129  // setUniqueID( maxCon+2 ) because we need one id for every handshake
130  // and one for handshake to reject client maxCon+1
131  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
132  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
133}
134
135
136void NetworkStream::startHandshake()
137{
138  Handshake* hs = new Handshake(false);
139  hs->setUniqueID( 0 );
140  assert( peers[0].handshake == NULL );
141  peers[0].handshake = hs;
142//   peers[0].handshake->setSynchronized( true );
143  //this->connectSynchronizeable(*hs);
144  //this->connectSynchronizeable(*hs);
145  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName());
146}
147
148
149void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
150{
151  this->synchronizeables.push_back(&sync);
152  sync.setNetworkStream( this );
153
154  this->bActive = true;
155}
156
157
158void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
159{
160  // removing the Synchronizeable from the List.
161  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
162  if (disconnectSynchro != this->synchronizeables.end())
163    this->synchronizeables.erase(disconnectSynchro);
164 
165  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
166}
167
168
169void NetworkStream::processData()
170{
171  currentState++;
172 
173  if ( this->type == NET_SERVER )
174  {
175    if ( serverSocket )
176      serverSocket->update();
177   
178    this->updateConnectionList();
179  }
180  else
181  {
182    if ( peers[0].socket && !peers[0].socket->isOk() )
183    {
184      PRINTF(1)("lost connection to server\n");
185
186      peers[0].socket->disconnectServer();
187      delete peers[0].socket;
188      peers[0].socket = NULL;
189
190      if ( peers[0].handshake )
191        delete peers[0].handshake;
192      peers[0].handshake = NULL;
193    }
194  }
195
196  cleanUpOldSyncList();
197  handleHandshakes();
198  handleUpstream();
199  handleDownstream();
200
201}
202
203void NetworkStream::updateConnectionList( )
204{
205  //check for new connections
206
207  NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket();
208
209  if ( tempNetworkSocket )
210  {
211    int clientId;
212    if ( freeSocketSlots.size() >0 )
213    {
214      clientId = freeSocketSlots.back();
215      freeSocketSlots.pop_back();
216      peers[clientId].socket = tempNetworkSocket;
217      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() );
218      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
219      peers[clientId].handshake->setUniqueID(clientId);
220      peers[clientId].userId = clientId;
221      peers[clientId].isServer = false;
222    } else
223    {
224      clientId = 1;
225     
226      for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
227        if ( it->first >= clientId )
228          clientId = it->first + 1;
229     
230      peers[clientId].socket = tempNetworkSocket;
231      peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
232      peers[clientId].handshake->setUniqueID(clientId);
233      peers[clientId].connectionMonitor = new ConnectionMonitor( clientId );
234      peers[clientId].userId = clientId;
235      peers[clientId].isServer = false;
236     
237      PRINTF(0)("num sync: %d\n", synchronizeables.size());
238    }
239
240    if ( clientId > MAX_CONNECTIONS )
241    {
242      peers[clientId].handshake->doReject( "too many connections" );
243      PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId);
244    }
245    else
246
247    PRINTF(0)("New Client: %d\n", clientId);
248
249    //this->connectSynchronizeable(*handshakes[clientId]);
250  }
251
252
253  //check if connections are ok else remove them
254  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
255  {
256    //TODO check for timeout
257    if ( 
258          (it->second.socket && !it->second.socket->isOk() ) ||
259          it->second.connectionMonitor->hasTimedOut()
260       )
261    {
262      PRINTF(0)("Client is gone: %d\n", it->second.userId);
263
264      it->second.socket->disconnectServer();
265      delete it->second.socket;
266      it->second.socket = NULL;
267
268      if ( it->second.handshake )
269        delete it->second.handshake;
270      it->second.handshake = NULL;
271     
272      for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )
273      {
274        (*it2)->cleanUpUser( it->second.userId );
275      }
276
277      NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId);
278
279      freeSocketSlots.push_back( it->second.userId );
280
281    }
282  }
283
284
285}
286
287void NetworkStream::debug()
288{
289  if( this->isServer())
290    PRINT(0)(" Host ist Server with ID: %i\n", this->myHostId);
291  else
292    PRINT(0)(" Host ist Client with ID: %i\n", this->myHostId);
293
294  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
295  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
296  {
297    if( (*it)->beSynchronized() == true)
298      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(),
299               (*it)->getUniqueID(), (*it)->beSynchronized());
300  }
301  PRINT(0)(" Maximal Connections: %i\n", MAX_CONNECTIONS );
302
303}
304
305
306int NetworkStream::getSyncCount()
307{
308  int n = 0;
309  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
310    if( (*it)->beSynchronized() == true)
311      ++n;
312
313  //return synchronizeables.size();
314  return n;
315}
316
317/**
318 * check if handshakes completed
319 */
320void NetworkStream::handleHandshakes( )
321{
322  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
323  {
324    if ( it->second.handshake )
325    {
326      if ( it->second.handshake->completed() )
327      {
328        if ( it->second.handshake->ok() )
329        {
330          if ( type != NET_SERVER )
331          {
332            SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
333            myHostId = SharedNetworkData::getInstance()->getHostID();
334
335            this->networkGameManager = NetworkGameManager::getInstance();
336            this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
337            MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
338           
339           
340          }
341          else
342            handleNewClient( it->second.userId );
343
344          PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
345
346          delete it->second.handshake;
347          it->second.handshake = NULL;
348         
349        }
350        else
351        {
352          PRINT(1)("handshake failed!\n");
353          it->second.socket->disconnectServer();
354        }
355      }
356    }
357  }
358}
359
360/**
361 * handle upstream network traffic
362 */
363void NetworkStream::handleUpstream( )
364{
365  byte buf[UDP_PACKET_SIZE];
366  int offset;
367  int n;
368 
369  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
370  {
371    offset = INTSIZE; //make already space for length
372   
373    if ( !peer->second.socket )
374      continue;
375   
376    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
377    assert( n == INTSIZE );
378    offset += n;
379   
380    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
381    assert( n == INTSIZE );
382    offset += n;
383   
384    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
385    assert( n == INTSIZE );
386    offset += n;
387   
388    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
389    {
390      Synchronizeable & sync = **it;
391     
392      if ( !sync.beSynchronized() || sync.getUniqueID() < 0 )
393        continue;
394
395      //if handshake not finished only sync handshake
396      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
397        continue;
398     
399      if ( isServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
400        continue;
401     
402      //do not sync null parent
403      if ( sync.getLeafClassID() == CL_NULL_PARENT )
404        continue;
405
406      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
407     
408      //server fakes uniqueid=0 for handshake
409      if ( this->isServer() && sync.getUniqueID() < MAX_CONNECTIONS - 1 )
410        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
411      else
412        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
413      assert( n == INTSIZE );
414      offset += n;
415     
416      //make space for size
417      offset += INTSIZE;
418
419      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
420      offset += n;
421     
422      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
423    }
424   
425    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
426   
427    assert( peer->second.socket->writePacket( buf, offset ) );
428   
429    peer->second.connectionMonitor->processUnzippedOutgoingPacket( buf, offset, currentState );
430   
431    NETPRINTF(n)("send packet: %d userId = %d\n", offset, peer->second.userId);
432  }
433}
434
435/**
436 * handle downstream network traffic
437 */
438void NetworkStream::handleDownstream( )
439{
440  byte buf[UDP_PACKET_SIZE];
441  int offset = 0;
442 
443  int length = 0;
444  int packetLength = 0;
445  int uniqueId = 0;
446  int state = 0;
447  int ackedState = 0;
448  int fromState = 0;
449  int syncDataLength = 0;
450 
451  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
452  {
453   
454    if ( !peer->second.socket )
455      continue;
456
457    while ( 0 < (packetLength = peer->second.socket->readPacket( buf, UDP_PACKET_SIZE )) )
458    {
459
460      if ( packetLength < 4*INTSIZE )
461      {
462        if ( packetLength != 0 )
463          PRINTF(1)("got too small packet: %d\n", packetLength);
464        continue;
465      }
466   
467      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
468      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
469      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
470      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
471      NETPRINTF(n)("ackedstate: %d\n", ackedState);
472      offset = 4*INTSIZE;
473
474      NETPRINTF(n)("got packet: %d, %d\n", length, packetLength);
475   
476    //if this is an old state drop it
477      if ( state <= peer->second.lastRecvedState )
478        continue;
479   
480      if ( packetLength != length )
481      {
482        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
483        peer->second.socket->disconnectServer();
484        continue;
485      }
486     
487      while ( offset < length )
488      {
489        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
490        offset += INTSIZE;
491     
492        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
493        offset += INTSIZE;
494     
495        Synchronizeable * sync = NULL;
496       
497        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
498        { 
499        //                                        client thinks his handshake has id 0!!!!!
500          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
501          {
502            sync = *it;
503            break;
504          }
505        }
506       
507        if ( sync == NULL )
508        {
509          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
510          {
511            offset += syncDataLength;
512            continue;
513          }
514
515          if ( !peers[peer->second.userId].isServer )
516          {
517            offset += syncDataLength;
518            continue;
519          }
520         
521          int leafClassId;
522          if ( INTSIZE > length - offset )
523          {
524            offset += syncDataLength;
525            continue;
526          }
527
528          Converter::byteArrayToInt( buf + offset, &leafClassId );
529       
530          BaseObject * b;
531          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
532          /* Exception 1: NullParent */
533          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE )
534          {
535            PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId);
536            offset += syncDataLength;
537            continue;
538          }
539          else
540            b = Factory::fabricate( (ClassID)leafClassId );
541
542          if ( !b )
543          {
544            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
545            offset += syncDataLength;
546            continue;
547          }
548
549          if ( b->isA(CL_SYNCHRONIZEABLE) )
550          {
551            sync = dynamic_cast<Synchronizeable*>(b);
552            sync->setUniqueID( uniqueId );
553            sync->setSynchronized(true);
554 
555            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID());
556          }
557          else
558          {
559            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
560            delete b;
561            offset += syncDataLength;
562            continue;
563          }
564        }
565
566        offset += sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState ); 
567      }
568     
569      if ( offset != length )
570      {
571        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
572        peer->second.socket->disconnectServer();
573      }
574     
575      peer->second.connectionMonitor->processUnzippedIncomingPacket( buf, offset, currentState, ackedState );
576   
577      peer->second.lastAckedState = ackedState;
578      peer->second.lastRecvedState = state;
579     
580    }
581 
582  }
583 
584}
585
586/**
587 * is executed when a handshake has finished
588 * @todo create playable for new user
589 */
590void NetworkStream::handleNewClient( int userId )
591{
592  MessageManager::getInstance()->initUser( userId );
593 
594  networkGameManager->signalNewPlayer( userId );
595}
596
597/**
598 * removes old items from oldSynchronizeables
599 */
600void NetworkStream::cleanUpOldSyncList( )
601{
602  //TODO dont return do something
603  return;
604  int now = SDL_GetTicks();
605 
606  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
607  {
608    if ( it->second < now - 10*1000 )
609    {
610      std::map<int,int>::iterator delIt = it;
611      it++;
612      oldSynchronizeables.erase( delIt );
613      continue;
614    }
615    it++;
616  }
617}
618
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