[5566] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5601] | 12 | main-programmer: claudio |
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[5800] | 13 | co-programmer: |
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[5566] | 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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[5747] | 22 | |
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[5647] | 23 | #include "base_object.h" |
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[5731] | 24 | #include "network_protocol.h" |
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[7565] | 25 | #include "udp_socket.h" |
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| 26 | #include "udp_server_socket.h" |
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[5647] | 27 | #include "connection_monitor.h" |
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| 28 | #include "synchronizeable.h" |
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[6341] | 29 | #include "network_game_manager.h" |
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[6959] | 30 | #include "shared_network_data.h" |
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[7671] | 31 | #include "message_manager.h" |
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[6341] | 32 | |
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[7748] | 33 | #include "network_log.h" |
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| 34 | |
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| 35 | |
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[7565] | 36 | #include "lib/util/loading/factory.h" |
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| 37 | |
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[5649] | 38 | #include "debug.h" |
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[6139] | 39 | #include "class_list.h" |
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[6144] | 40 | #include <algorithm> |
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[5647] | 41 | |
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[5566] | 42 | /* include your own header */ |
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| 43 | #include "network_stream.h" |
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| 44 | |
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[5595] | 45 | /* probably unnecessary */ |
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[5594] | 46 | using namespace std; |
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| 47 | |
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[5595] | 48 | |
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[5747] | 49 | #define PACKAGE_SIZE 256 |
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[5647] | 50 | |
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[5747] | 51 | |
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[5800] | 52 | NetworkStream::NetworkStream() |
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[5996] | 53 | : DataStream() |
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[5647] | 54 | { |
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| 55 | this->init(); |
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[5648] | 56 | /* initialize the references */ |
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[5996] | 57 | this->type = NET_CLIENT; |
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[5647] | 58 | } |
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| 59 | |
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[6695] | 60 | |
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[7540] | 61 | NetworkStream::NetworkStream( std::string host, int port ) |
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[5996] | 62 | { |
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[6139] | 63 | this->type = NET_CLIENT; |
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[5996] | 64 | this->init(); |
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[7565] | 65 | this->peers[0].socket = new UdpSocket( host, port ); |
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[7631] | 66 | this->peers[0].userId = 0; |
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| 67 | this->peers[0].isServer = true; |
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[7767] | 68 | this->peers[0].connectionMonitor = new ConnectionMonitor( 0 ); |
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[5996] | 69 | } |
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| 70 | |
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| 71 | |
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[7565] | 72 | NetworkStream::NetworkStream( int port ) |
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[5647] | 73 | { |
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[6139] | 74 | this->type = NET_SERVER; |
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[5647] | 75 | this->init(); |
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[7565] | 76 | this->serverSocket = new UdpServerSocket(port); |
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[5996] | 77 | this->bActive = true; |
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[5649] | 78 | } |
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| 79 | |
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| 80 | |
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[5647] | 81 | void NetworkStream::init() |
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| 82 | { |
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| 83 | /* set the class id for the base object */ |
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| 84 | this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); |
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[5996] | 85 | this->bActive = false; |
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[6139] | 86 | this->serverSocket = NULL; |
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[6341] | 87 | this->networkGameManager = NULL; |
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[6139] | 88 | myHostId = 0; |
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[7565] | 89 | currentState = 0; |
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[5594] | 90 | } |
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| 91 | |
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[5647] | 92 | |
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[5566] | 93 | NetworkStream::~NetworkStream() |
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[5598] | 94 | { |
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[6139] | 95 | if ( this->serverSocket ) |
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| 96 | { |
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| 97 | serverSocket->close(); |
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| 98 | delete serverSocket; |
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| 99 | } |
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[5723] | 100 | |
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[7565] | 101 | for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++) |
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[6139] | 102 | { |
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[7565] | 103 | if ( i->second.socket ) |
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[6139] | 104 | { |
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[7565] | 105 | i->second.socket->disconnectServer(); |
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| 106 | delete i->second.socket; |
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| 107 | i->second.socket = NULL; |
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[6139] | 108 | } |
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[7565] | 109 | |
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| 110 | if ( i->second.handshake ) |
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[6139] | 111 | { |
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[7565] | 112 | delete i->second.handshake; |
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| 113 | i->second.handshake = NULL; |
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[6139] | 114 | } |
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| 115 | } |
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[7565] | 116 | |
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| 117 | if ( serverSocket ) |
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| 118 | { |
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| 119 | delete serverSocket; |
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| 120 | serverSocket = NULL; |
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| 121 | } |
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[5805] | 122 | |
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[5598] | 123 | } |
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| 124 | |
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[5996] | 125 | |
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[6695] | 126 | void NetworkStream::createNetworkGameManager() |
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| 127 | { |
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| 128 | this->networkGameManager = NetworkGameManager::getInstance(); |
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| 129 | // setUniqueID( maxCon+2 ) because we need one id for every handshake |
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| 130 | // and one for handshake to reject client maxCon+1 |
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[7684] | 131 | this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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[7681] | 132 | MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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[6695] | 133 | } |
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| 134 | |
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| 135 | |
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| 136 | void NetworkStream::startHandshake() |
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| 137 | { |
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| 138 | Handshake* hs = new Handshake(false); |
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| 139 | hs->setUniqueID( 0 ); |
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[7565] | 140 | assert( peers[0].handshake == NULL ); |
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| 141 | peers[0].handshake = hs; |
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[7575] | 142 | // peers[0].handshake->setSynchronized( true ); |
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[6695] | 143 | //this->connectSynchronizeable(*hs); |
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[7591] | 144 | //this->connectSynchronizeable(*hs); |
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[7575] | 145 | PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getName()); |
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[6695] | 146 | } |
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| 147 | |
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| 148 | |
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[5996] | 149 | void NetworkStream::connectSynchronizeable(Synchronizeable& sync) |
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| 150 | { |
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[6139] | 151 | this->synchronizeables.push_back(&sync); |
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| 152 | sync.setNetworkStream( this ); |
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| 153 | |
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[7565] | 154 | this->bActive = true; |
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[5996] | 155 | } |
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| 156 | |
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[6695] | 157 | |
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[6139] | 158 | void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync) |
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| 159 | { |
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[6144] | 160 | // removing the Synchronizeable from the List. |
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| 161 | std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync); |
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| 162 | if (disconnectSynchro != this->synchronizeables.end()) |
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| 163 | this->synchronizeables.erase(disconnectSynchro); |
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[7602] | 164 | |
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[7767] | 165 | oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks(); |
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[6139] | 166 | } |
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| 167 | |
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| 168 | |
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[5604] | 169 | void NetworkStream::processData() |
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| 170 | { |
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[7565] | 171 | currentState++; |
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| 172 | |
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[6139] | 173 | if ( this->type == NET_SERVER ) |
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[7571] | 174 | { |
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| 175 | if ( serverSocket ) |
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| 176 | serverSocket->update(); |
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| 177 | |
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[6139] | 178 | this->updateConnectionList(); |
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[7571] | 179 | } |
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[6139] | 180 | else |
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| 181 | { |
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[7565] | 182 | if ( peers[0].socket && !peers[0].socket->isOk() ) |
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[6139] | 183 | { |
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| 184 | PRINTF(1)("lost connection to server\n"); |
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[5741] | 185 | |
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[7565] | 186 | peers[0].socket->disconnectServer(); |
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| 187 | delete peers[0].socket; |
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| 188 | peers[0].socket = NULL; |
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[6498] | 189 | |
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[7565] | 190 | if ( peers[0].handshake ) |
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| 191 | delete peers[0].handshake; |
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| 192 | peers[0].handshake = NULL; |
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[6139] | 193 | } |
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| 194 | } |
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| 195 | |
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[7767] | 196 | cleanUpOldSyncList(); |
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[7575] | 197 | handleHandshakes(); |
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[7701] | 198 | handleUpstream(); |
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[7671] | 199 | handleDownstream(); |
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[6341] | 200 | |
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[6139] | 201 | } |
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| 202 | |
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| 203 | void NetworkStream::updateConnectionList( ) |
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| 204 | { |
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| 205 | //check for new connections |
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| 206 | |
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| 207 | NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket(); |
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| 208 | |
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| 209 | if ( tempNetworkSocket ) |
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[5810] | 210 | { |
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[6139] | 211 | int clientId; |
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| 212 | if ( freeSocketSlots.size() >0 ) |
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[5810] | 213 | { |
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[6139] | 214 | clientId = freeSocketSlots.back(); |
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| 215 | freeSocketSlots.pop_back(); |
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[7565] | 216 | peers[clientId].socket = tempNetworkSocket; |
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[7681] | 217 | peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID() ); |
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[7767] | 218 | peers[clientId].connectionMonitor = new ConnectionMonitor( clientId ); |
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[7565] | 219 | peers[clientId].handshake->setUniqueID(clientId); |
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| 220 | peers[clientId].userId = clientId; |
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[7631] | 221 | peers[clientId].isServer = false; |
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[6139] | 222 | } else |
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| 223 | { |
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[7575] | 224 | clientId = 1; |
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[7565] | 225 | |
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| 226 | for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) |
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| 227 | if ( it->first >= clientId ) |
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| 228 | clientId = it->first + 1; |
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| 229 | |
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| 230 | peers[clientId].socket = tempNetworkSocket; |
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[7681] | 231 | peers[clientId].handshake = new Handshake(true, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID()); |
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[7565] | 232 | peers[clientId].handshake->setUniqueID(clientId); |
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[7767] | 233 | peers[clientId].connectionMonitor = new ConnectionMonitor( clientId ); |
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[7565] | 234 | peers[clientId].userId = clientId; |
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[7631] | 235 | peers[clientId].isServer = false; |
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[7613] | 236 | |
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| 237 | PRINTF(0)("num sync: %d\n", synchronizeables.size()); |
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[6139] | 238 | } |
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[5730] | 239 | |
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[7575] | 240 | if ( clientId > MAX_CONNECTIONS ) |
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[6139] | 241 | { |
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[7565] | 242 | peers[clientId].handshake->doReject( "too many connections" ); |
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[6139] | 243 | PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId); |
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[5810] | 244 | } |
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[6139] | 245 | else |
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| 246 | |
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| 247 | PRINTF(0)("New Client: %d\n", clientId); |
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| 248 | |
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[6695] | 249 | //this->connectSynchronizeable(*handshakes[clientId]); |
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[5802] | 250 | } |
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[5800] | 251 | |
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[5809] | 252 | |
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[6139] | 253 | //check if connections are ok else remove them |
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[7565] | 254 | for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) |
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[6139] | 255 | { |
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[7767] | 256 | //TODO check for timeout |
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| 257 | if ( |
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| 258 | (it->second.socket && !it->second.socket->isOk() ) || |
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| 259 | it->second.connectionMonitor->hasTimedOut() |
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| 260 | ) |
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[6139] | 261 | { |
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[7565] | 262 | PRINTF(0)("Client is gone: %d\n", it->second.userId); |
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[6139] | 263 | |
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[7565] | 264 | it->second.socket->disconnectServer(); |
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| 265 | delete it->second.socket; |
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| 266 | it->second.socket = NULL; |
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[6498] | 267 | |
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[7565] | 268 | if ( it->second.handshake ) |
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| 269 | delete it->second.handshake; |
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| 270 | it->second.handshake = NULL; |
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[7631] | 271 | |
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| 272 | for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ ) |
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| 273 | { |
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| 274 | (*it2)->cleanUpUser( it->second.userId ); |
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| 275 | } |
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[6139] | 276 | |
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[7565] | 277 | NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId); |
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[6737] | 278 | |
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[7565] | 279 | freeSocketSlots.push_back( it->second.userId ); |
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| 280 | |
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[6139] | 281 | } |
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| 282 | } |
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| 283 | |
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| 284 | |
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[5604] | 285 | } |
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[6139] | 286 | |
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[6695] | 287 | void NetworkStream::debug() |
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| 288 | { |
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| 289 | if( this->isServer()) |
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| 290 | PRINT(0)(" Host ist Server with ID: %i\n", this->myHostId); |
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| 291 | else |
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| 292 | PRINT(0)(" Host ist Client with ID: %i\n", this->myHostId); |
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| 293 | |
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| 294 | PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size()); |
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| 295 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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| 296 | { |
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| 297 | if( (*it)->beSynchronized() == true) |
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| 298 | PRINT(0)(" Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassName(), (*it)->getName(), |
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| 299 | (*it)->getUniqueID(), (*it)->beSynchronized()); |
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| 300 | } |
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[7575] | 301 | PRINT(0)(" Maximal Connections: %i\n", MAX_CONNECTIONS ); |
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[6695] | 302 | |
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| 303 | } |
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| 304 | |
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| 305 | |
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| 306 | int NetworkStream::getSyncCount() |
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| 307 | { |
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| 308 | int n = 0; |
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| 309 | for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) |
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| 310 | if( (*it)->beSynchronized() == true) |
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| 311 | ++n; |
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| 312 | |
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| 313 | //return synchronizeables.size(); |
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| 314 | return n; |
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| 315 | } |
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| 316 | |
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[7565] | 317 | /** |
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| 318 | * check if handshakes completed |
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| 319 | */ |
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| 320 | void NetworkStream::handleHandshakes( ) |
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| 321 | { |
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| 322 | for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) |
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| 323 | { |
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| 324 | if ( it->second.handshake ) |
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| 325 | { |
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| 326 | if ( it->second.handshake->completed() ) |
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| 327 | { |
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| 328 | if ( it->second.handshake->ok() ) |
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| 329 | { |
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| 330 | if ( type != NET_SERVER ) |
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| 331 | { |
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| 332 | SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() ); |
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| 333 | myHostId = SharedNetworkData::getInstance()->getHostID(); |
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[6695] | 334 | |
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[7565] | 335 | this->networkGameManager = NetworkGameManager::getInstance(); |
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| 336 | this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() ); |
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[7681] | 337 | MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() ); |
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[7772] | 338 | |
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| 339 | handleNewClient( it->second.userId ); |
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[7565] | 340 | } |
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[6695] | 341 | |
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[7565] | 342 | PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId()); |
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[6695] | 343 | |
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[7565] | 344 | delete it->second.handshake; |
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| 345 | it->second.handshake = NULL; |
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[7671] | 346 | |
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[7565] | 347 | } |
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| 348 | else |
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| 349 | { |
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| 350 | PRINT(1)("handshake failed!\n"); |
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| 351 | it->second.socket->disconnectServer(); |
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| 352 | } |
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| 353 | } |
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| 354 | } |
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| 355 | } |
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| 356 | } |
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[6695] | 357 | |
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[7565] | 358 | /** |
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| 359 | * handle upstream network traffic |
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| 360 | */ |
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| 361 | void NetworkStream::handleUpstream( ) |
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| 362 | { |
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| 363 | byte buf[UDP_PACKET_SIZE]; |
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| 364 | int offset; |
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| 365 | int n; |
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| 366 | |
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| 367 | for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ ) |
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| 368 | { |
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| 369 | offset = INTSIZE; //make already space for length |
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| 370 | |
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[7575] | 371 | if ( !peer->second.socket ) |
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[7565] | 372 | continue; |
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| 373 | |
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| 374 | n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset ); |
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| 375 | assert( n == INTSIZE ); |
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| 376 | offset += n; |
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| 377 | |
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| 378 | n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset ); |
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| 379 | assert( n == INTSIZE ); |
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| 380 | offset += n; |
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| 381 | |
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| 382 | n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset ); |
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| 383 | assert( n == INTSIZE ); |
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| 384 | offset += n; |
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| 385 | |
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| 386 | for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) |
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| 387 | { |
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| 388 | Synchronizeable & sync = **it; |
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[7591] | 389 | |
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[7575] | 390 | if ( !sync.beSynchronized() || sync.getUniqueID() < 0 ) |
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| 391 | continue; |
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| 392 | |
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| 393 | //if handshake not finished only sync handshake |
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| 394 | if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE ) |
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| 395 | continue; |
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[7591] | 396 | |
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| 397 | if ( isServer() && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId ) |
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| 398 | continue; |
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[7614] | 399 | |
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| 400 | //do not sync null parent |
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| 401 | if ( sync.getLeafClassID() == CL_NULL_PARENT ) |
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| 402 | continue; |
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[7575] | 403 | |
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[7565] | 404 | assert( offset + INTSIZE <= UDP_PACKET_SIZE ); |
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| 405 | |
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[7575] | 406 | //server fakes uniqueid=0 for handshake |
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| 407 | if ( this->isServer() && sync.getUniqueID() < MAX_CONNECTIONS - 1 ) |
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| 408 | n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset ); |
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| 409 | else |
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| 410 | n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset ); |
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[7565] | 411 | assert( n == INTSIZE ); |
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| 412 | offset += n; |
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| 413 | |
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[7602] | 414 | //make space for size |
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| 415 | offset += INTSIZE; |
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[7614] | 416 | |
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[7731] | 417 | n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 ); |
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[7602] | 418 | offset += n; |
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| 419 | |
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[7614] | 420 | assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE ); |
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[7565] | 421 | } |
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| 422 | |
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| 423 | assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE ); |
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| 424 | |
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| 425 | assert( peer->second.socket->writePacket( buf, offset ) ); |
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[7767] | 426 | |
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| 427 | peer->second.connectionMonitor->processUnzippedOutgoingPacket( buf, offset, currentState ); |
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| 428 | |
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[7752] | 429 | NETPRINTF(n)("send packet: %d userId = %d\n", offset, peer->second.userId); |
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[7565] | 430 | } |
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| 431 | } |
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| 432 | |
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| 433 | /** |
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| 434 | * handle downstream network traffic |
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| 435 | */ |
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| 436 | void NetworkStream::handleDownstream( ) |
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| 437 | { |
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| 438 | byte buf[UDP_PACKET_SIZE]; |
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| 439 | int offset = 0; |
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| 440 | |
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| 441 | int length = 0; |
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| 442 | int packetLength = 0; |
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| 443 | int uniqueId = 0; |
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| 444 | int state = 0; |
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| 445 | int ackedState = 0; |
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| 446 | int fromState = 0; |
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[7602] | 447 | int syncDataLength = 0; |
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[7565] | 448 | |
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| 449 | for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ ) |
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| 450 | { |
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[7614] | 451 | |
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[7575] | 452 | if ( !peer->second.socket ) |
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| 453 | continue; |
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| 454 | |
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[7681] | 455 | while ( 0 < (packetLength = peer->second.socket->readPacket( buf, UDP_PACKET_SIZE )) ) |
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[7659] | 456 | { |
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[7575] | 457 | |
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[7659] | 458 | if ( packetLength < 4*INTSIZE ) |
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| 459 | { |
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| 460 | if ( packetLength != 0 ) |
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| 461 | PRINTF(1)("got too small packet: %d\n", packetLength); |
---|
| 462 | continue; |
---|
| 463 | } |
---|
[7565] | 464 | |
---|
[7659] | 465 | assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE ); |
---|
| 466 | assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE ); |
---|
| 467 | assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE ); |
---|
| 468 | assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE ); |
---|
[7752] | 469 | NETPRINTF(n)("ackedstate: %d\n", ackedState); |
---|
[7659] | 470 | offset = 4*INTSIZE; |
---|
[7575] | 471 | |
---|
[7752] | 472 | NETPRINTF(n)("got packet: %d, %d\n", length, packetLength); |
---|
[7565] | 473 | |
---|
| 474 | //if this is an old state drop it |
---|
[7659] | 475 | if ( state <= peer->second.lastRecvedState ) |
---|
| 476 | continue; |
---|
[7565] | 477 | |
---|
[7659] | 478 | if ( packetLength != length ) |
---|
| 479 | { |
---|
| 480 | PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length); |
---|
| 481 | peer->second.socket->disconnectServer(); |
---|
| 482 | continue; |
---|
| 483 | } |
---|
[7731] | 484 | |
---|
[7659] | 485 | while ( offset < length ) |
---|
| 486 | { |
---|
| 487 | assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE ); |
---|
| 488 | offset += INTSIZE; |
---|
[7565] | 489 | |
---|
[7659] | 490 | assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE ); |
---|
| 491 | offset += INTSIZE; |
---|
[7602] | 492 | |
---|
[7659] | 493 | Synchronizeable * sync = NULL; |
---|
[7731] | 494 | |
---|
[7659] | 495 | for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) |
---|
| 496 | { |
---|
[7575] | 497 | // client thinks his handshake has id 0!!!!! |
---|
[7659] | 498 | if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) ) |
---|
| 499 | { |
---|
| 500 | sync = *it; |
---|
| 501 | break; |
---|
| 502 | } |
---|
[7565] | 503 | } |
---|
[7731] | 504 | |
---|
[7659] | 505 | if ( sync == NULL ) |
---|
[7602] | 506 | { |
---|
[7659] | 507 | if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() ) |
---|
| 508 | { |
---|
| 509 | offset += syncDataLength; |
---|
| 510 | continue; |
---|
| 511 | } |
---|
[7731] | 512 | |
---|
[7767] | 513 | if ( !peers[peer->second.userId].isServer ) |
---|
| 514 | { |
---|
| 515 | offset += syncDataLength; |
---|
| 516 | continue; |
---|
| 517 | } |
---|
| 518 | |
---|
[7659] | 519 | int leafClassId; |
---|
| 520 | if ( INTSIZE > length - offset ) |
---|
| 521 | { |
---|
| 522 | offset += syncDataLength; |
---|
| 523 | continue; |
---|
| 524 | } |
---|
[7731] | 525 | |
---|
[7659] | 526 | Converter::byteArrayToInt( buf + offset, &leafClassId ); |
---|
[7565] | 527 | |
---|
[7659] | 528 | BaseObject * b; |
---|
| 529 | /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ |
---|
| 530 | /* Exception 1: NullParent */ |
---|
| 531 | if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE ) |
---|
| 532 | { |
---|
| 533 | PRINTF(1)("Can not create Class with ID %x!\n", (int)leafClassId); |
---|
| 534 | offset += syncDataLength; |
---|
| 535 | continue; |
---|
| 536 | } |
---|
| 537 | else |
---|
| 538 | b = Factory::fabricate( (ClassID)leafClassId ); |
---|
[7565] | 539 | |
---|
[7659] | 540 | if ( !b ) |
---|
| 541 | { |
---|
| 542 | PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId); |
---|
| 543 | offset += syncDataLength; |
---|
| 544 | continue; |
---|
| 545 | } |
---|
[7731] | 546 | |
---|
[7659] | 547 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
---|
| 548 | { |
---|
| 549 | sync = dynamic_cast<Synchronizeable*>(b); |
---|
| 550 | sync->setUniqueID( uniqueId ); |
---|
| 551 | sync->setSynchronized(true); |
---|
[7565] | 552 | |
---|
[7659] | 553 | PRINTF(0)("Fabricated %s with id %d\n", sync->getClassName(), sync->getUniqueID()); |
---|
| 554 | } |
---|
| 555 | else |
---|
| 556 | { |
---|
| 557 | PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId); |
---|
| 558 | delete b; |
---|
| 559 | offset += syncDataLength; |
---|
| 560 | continue; |
---|
| 561 | } |
---|
[7565] | 562 | } |
---|
[7659] | 563 | |
---|
[7731] | 564 | offset += sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState ); |
---|
[7565] | 565 | } |
---|
[7731] | 566 | |
---|
[7659] | 567 | if ( offset != length ) |
---|
| 568 | { |
---|
[7731] | 569 | PRINTF(0)("offset (%d) != length (%d)\n", offset, length); |
---|
[7659] | 570 | peer->second.socket->disconnectServer(); |
---|
| 571 | } |
---|
[7731] | 572 | |
---|
[7767] | 573 | peer->second.connectionMonitor->processUnzippedIncomingPacket( buf, offset, currentState, ackedState ); |
---|
[7659] | 574 | |
---|
| 575 | peer->second.lastAckedState = ackedState; |
---|
[7731] | 576 | peer->second.lastRecvedState = state; |
---|
| 577 | |
---|
[7565] | 578 | } |
---|
[7659] | 579 | |
---|
[7565] | 580 | } |
---|
[7614] | 581 | |
---|
[7565] | 582 | } |
---|
| 583 | |
---|
[7671] | 584 | /** |
---|
| 585 | * is executed when a handshake has finished |
---|
| 586 | * @todo create playable for new user |
---|
| 587 | */ |
---|
| 588 | void NetworkStream::handleNewClient( int userId ) |
---|
| 589 | { |
---|
| 590 | MessageManager::getInstance()->initUser( userId ); |
---|
[7693] | 591 | |
---|
| 592 | networkGameManager->signalNewPlayer( userId ); |
---|
[7671] | 593 | } |
---|
[7565] | 594 | |
---|
[7767] | 595 | /** |
---|
| 596 | * removes old items from oldSynchronizeables |
---|
| 597 | */ |
---|
| 598 | void NetworkStream::cleanUpOldSyncList( ) |
---|
| 599 | { |
---|
[7772] | 600 | //TODO dont return do something |
---|
| 601 | return; |
---|
[7767] | 602 | int now = SDL_GetTicks(); |
---|
| 603 | |
---|
| 604 | for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end(); ) |
---|
| 605 | { |
---|
| 606 | if ( it->second < now - 10*1000 ) |
---|
| 607 | { |
---|
| 608 | std::map<int,int>::iterator delIt = it; |
---|
| 609 | it++; |
---|
| 610 | oldSynchronizeables.erase( delIt ); |
---|
| 611 | continue; |
---|
| 612 | } |
---|
| 613 | it++; |
---|
| 614 | } |
---|
| 615 | } |
---|
[7565] | 616 | |
---|
| 617 | |
---|
| 618 | |
---|
| 619 | |
---|
[7671] | 620 | |
---|
[7767] | 621 | |
---|