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source: orxonox.OLD/branches/network/src/lib/network/network_manager.h @ 6658

Last change on this file since 6658 was 6658, checked in by patrick, 18 years ago

network: debug function for NetworkStream and connection

File size: 2.3 KB
RevLine 
[5521]1/*!
2 * @file network_manager.h
3  *  Main interface for the network module. Manages all the modules
4*/
5
[5533]6/* you will want to add such a a line at your header file also, since it will
7   prevent c++ from including your code twice*/
[5521]8#ifndef _NETWORK_MANGER
9#define _NETWORK_MANAGER
10
[5647]11/* include this file, it contains some default definitions */
12#include "netdefs.h"
[5533]13
14/* include base_object.h since all classes are derived from this one */
[5521]15#include "base_object.h"
16
[5647]17
[5572]18/* forward declarations for the header file (include the header via #include "bla.h" in the source file) */
[5566]19class NetworkStream;
[5572]20class Synchronizeable;
[5996]21template<typename>
22class tList;
[5521]23
[5566]24/* and here is the class itsself*/
[5521]25class NetworkManager : public BaseObject
26{
27
[5996]28  public:
[5521]29
[5996]30    inline static NetworkManager* getInstance() { if (!NetworkManager::singletonRef) NetworkManager::singletonRef = new NetworkManager();
31      return NetworkManager::singletonRef; }
32    ~NetworkManager();
[5533]33
[5996]34    void initialize();
35    void shutdown();
[5804]36
[5996]37    int establishConnection(const char* name, unsigned int port);
38    int createServer(unsigned int port);
[5804]39
[5996]40    NetworkStream& establishConnection(IPaddress& address, Synchronizeable& sync);
41    void shutdownConnection();
[5533]42
[5996]43
[5997]44    void setHostID(int id);
45    /** Returns the hostID @return The hostID of the object */
[6139]46    inline int getHostID() { return this->hostID; }
47    inline bool isGameServer() { return this->bGameServer; }
[5997]48
[6139]49
[5996]50    void connectSynchronizeable(Synchronizeable& sync);
51    void synchronize();
[5804]52
[6654]53    inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; }
54
[6658]55    void debug();
[6654]56
[6658]57
[6139]58  private:
[5996]59    NetworkManager();
60
61
62  private:
[6139]63    const std::list<BaseObject*>*    netStreamList;           // list with refs to all network streams
64    const std::list<BaseObject*>*    syncList;                // list of synchronizeables
65    static NetworkManager*           singletonRef;            //!< Pointer to the only instance of this Class
[6654]66    NetworkStream*                   defaultSyncStream;       //!< FIXME: this is only for testing purposes
[6139]67    int                              hostID;                  //!< The Host-ID of the Manager
68    bool                             bGameServer;             //!< true if it is a server
[5996]69
[5521]70};
71
72
73
74#endif /* _NETWORK_MANAGER */
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