[5521] | 1 | /*! |
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| 2 | * @file network_manager.h |
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| 3 | * Main interface for the network module. Manages all the modules |
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| 4 | */ |
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| 5 | |
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[5533] | 6 | /* you will want to add such a a line at your header file also, since it will |
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| 7 | prevent c++ from including your code twice*/ |
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[5521] | 8 | #ifndef _NETWORK_MANGER |
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| 9 | #define _NETWORK_MANAGER |
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| 10 | |
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[5647] | 11 | /* include this file, it contains some default definitions */ |
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| 12 | #include "netdefs.h" |
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[5533] | 13 | |
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| 14 | /* include base_object.h since all classes are derived from this one */ |
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[5521] | 15 | #include "base_object.h" |
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| 16 | |
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[5647] | 17 | |
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[5572] | 18 | /* forward declarations for the header file (include the header via #include "bla.h" in the source file) */ |
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[5566] | 19 | class NetworkStream; |
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[5572] | 20 | class Synchronizeable; |
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[5996] | 21 | template<typename> |
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| 22 | class tList; |
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[5521] | 23 | |
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[5566] | 24 | /* and here is the class itsself*/ |
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[5521] | 25 | class NetworkManager : public BaseObject |
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| 26 | { |
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| 27 | |
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[5996] | 28 | public: |
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[5521] | 29 | |
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[5996] | 30 | inline static NetworkManager* getInstance() { if (!NetworkManager::singletonRef) NetworkManager::singletonRef = new NetworkManager(); |
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| 31 | return NetworkManager::singletonRef; } |
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| 32 | ~NetworkManager(); |
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[5533] | 33 | |
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[5996] | 34 | void initialize(); |
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| 35 | void shutdown(); |
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[5804] | 36 | |
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[5996] | 37 | int establishConnection(const char* name, unsigned int port); |
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| 38 | int createServer(unsigned int port); |
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[5804] | 39 | |
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[5996] | 40 | NetworkStream& establishConnection(IPaddress& address, Synchronizeable& sync); |
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| 41 | void shutdownConnection(); |
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[5533] | 42 | |
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[5996] | 43 | |
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[5997] | 44 | void setHostID(int id); |
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| 45 | /** Returns the hostID @return The hostID of the object */ |
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[6139] | 46 | inline int getHostID() { return this->hostID; } |
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| 47 | inline bool isGameServer() { return this->bGameServer; } |
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[5997] | 48 | |
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[6139] | 49 | |
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[5996] | 50 | void connectSynchronizeable(Synchronizeable& sync); |
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| 51 | void synchronize(); |
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[5804] | 52 | |
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[6654] | 53 | inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; } |
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| 54 | |
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[6658] | 55 | void debug(); |
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[6654] | 56 | |
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[6658] | 57 | |
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[6139] | 58 | private: |
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[5996] | 59 | NetworkManager(); |
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| 60 | |
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| 61 | |
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| 62 | private: |
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[6139] | 63 | const std::list<BaseObject*>* netStreamList; // list with refs to all network streams |
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| 64 | const std::list<BaseObject*>* syncList; // list of synchronizeables |
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| 65 | static NetworkManager* singletonRef; //!< Pointer to the only instance of this Class |
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[6654] | 66 | NetworkStream* defaultSyncStream; //!< FIXME: this is only for testing purposes |
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[6139] | 67 | int hostID; //!< The Host-ID of the Manager |
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| 68 | bool bGameServer; //!< true if it is a server |
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[5996] | 69 | |
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[5521] | 70 | }; |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | #endif /* _NETWORK_MANAGER */ |
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