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source: orxonox.OLD/branches/network/src/lib/network/network_game_manager.h @ 7578

Last change on this file since 7578 was 7567, checked in by rennerc, 18 years ago

removed some output of heightMap. commented out old code in networkGameManager

File size: 4.5 KB
Line 
1/*!
2 * @file entity_manager.h
3 *  Manages creation and destruction of entities
4 */
5
6#ifndef _NETWORK_GAME_MANGER
7#define _NETWORK_GAME_MANAGER
8
9/* include this file, it contains some default definitions */
10#include "netdefs.h"
11
12/* include base_object.h since all classes are derived from this one */
13#include "synchronizeable.h"
14
15
16class TiXmlElement;
17class PNode;
18
19/**
20 * protocol definition
21 *
22 *  CREATE_ENTITY:       >> CLASS_ID, UNIQUE_ID, OWNER
23 *  REMOVE_ENTITY:       >> UNIQUE_ID
24 *
25 *  CREATE_ENTITY_LIST:  >> NUMBER, [CLASS_ID, UNIQUE_ID, OWNER][0..NUMBER]
26 *  REMOVE_ENTITY_LIST:  >> NUMBER, [UNIQUE_ID][0..NUMBER]
27 *
28 *  REQUEST_CREATE:      >> CLASS_ID
29 *                       << [Sync Info]
30 *  REQUEST_REMOVE:      >> UNIQUE_ID
31 *                       << [Sync Info]
32 *
33 *  //REQUEST_CREATE_LIST: NUMBER, [CLASS_ID][0..NUMBER]
34 *  //REQUEST_CREATE_LIST: NUMBER, [UNIQUE_ID][0..NUMBER]
35 *
36 *  REQUEST_ENTITY_LIST: //request the whole world :D
37 *  YOU_ARE_ENTITY:      >> UNIQUE_ID
38 *
39 *  REQUEST_PNODE_PATH   >> UNIQUE_ID_START   UNIQUE_ID_STOP
40 *                       << UNIQUE_ID_1   UNIQUE_ID_2   UNIQUE_ID_3 ...   UNIQUE_ID_N
41 *
42 *  SEND_PNODE_PATH      >> UNIQUE_ID_START   UNIQUE_ID_STOP NUMBER [UNIQUE_ID][0..NUMBER]
43 */
44
45typedef enum NetworkGameManagerProtocol {
46  NET_CREATE_ENTITY = 0,
47  NET_REMOVE_ENTITY,
48  NET_CREATE_ENTITY_LIST,
49  NET_REMOVE_ENTITY_LIST,
50  NET_REQUEST_CREATE,
51  NET_REQUEST_REMOVE,
52  NET_YOU_ARE_ENTITY,
53  NET_REQUEST_ENTITY_LIST,
54  NET_REQUEST_PNODE_PATH,
55  NET_SEND_PNODE_PATH,
56
57  NET_NUMBER
58};
59
60struct clientBuffer
61{
62  int length;
63  int maxLength;
64  byte * buffer;
65};
66
67/*!
68 * a class that can create and remove entities
69 */
70class NetworkGameManager: public Synchronizeable
71{
72  public:
73    virtual ~NetworkGameManager();
74
75    static NetworkGameManager* NetworkGameManager::getInstance()
76    { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; }
77
78#if 0
79    virtual int writeBytes(const byte* data, int length, int sender);
80    virtual int readBytes(byte* data, int maxLength, int * reciever);
81    virtual void writeDebug() const;
82    virtual void readDebug() const;
83#endif
84
85    int createEntity( ClassID classID, int owner = 0 );
86    BaseObject* createEntity(const TiXmlElement* element);
87    void removeEntity( int uniqueID );
88    void sendYouAre( int uniqueID, int userID );
89
90#if 0
91    void sendEntityList(int userID);
92#endif
93
94    bool signalNewPlayer(int userId);
95    bool signalLeftPlayer(int userID);
96
97
98  private:
99    NetworkGameManager();
100
101
102    /* some network signal handlers */
103    bool handleRequestCreate( int& i, const byte* data, int length, int sender );
104    bool handleRequestRemove( int& i, const byte* data, int length, int sender );
105    bool handleCreateEntity( int& i, const byte* data, int length, int sender );
106    bool handleRemoveEntity( int& i, const byte* data, int length, int sender );
107    bool handleCreateEntityList( int& i, const byte* data, int length, int sender );
108    bool handleRemoveEntityList( int& i, const byte* data, int length, int sender );
109    bool handleYouAreEntity( int& i, const byte* data, int length, int sender );
110    bool handleRequestPNodePath(int& i, const byte* data, int length, int sender);
111    bool handleSendPNodePath(int& i, const byte* data, int length, int sender);
112
113
114    /* some network handlers helper functions */
115//    void requestCreateEntity(ClassID classID);
116    int executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0);
117    BaseObject* doCreateEntity(ClassID classID, int uniqueID, int owner);
118
119//    void requestRemoveEntity(int uniqueID);
120    void executeRemoveEntity(int uniqueID);
121    void doRemoveEntity(int uniqueID);
122
123    void doYouAre( int uniqueID );
124
125//    void requestPNodePath(const PNode* node1, const PNode* node2);
126    void executeRequestPNodePath(const PNode* node2, const PNode* node2);
127    void doRequestPNodePath(const PNode* node1, const PNode* node2);
128
129    bool canCreateEntity(ClassID classID);
130#if 0
131    void resizeBufferVector(int n);
132
133
134    bool writeToClientBuffer( clientBuffer &cb, byte*data, int length );
135    bool writeToClientBuffer( clientBuffer &cb, byte b );
136    bool writeToClientBuffer( clientBuffer &cb, int i );
137    bool readFromClientBuffer( clientBuffer &cb, byte*data, int length );
138#endif
139
140  private:
141#if 0
142    std::vector<clientBuffer>     outBuffer;
143    //clientBuffer                  allOutBuffer;
144#endif
145    static NetworkGameManager*    singletonRef;
146    bool                          hasRequestedWorld;
147};
148
149#endif /*_ENTITY_MANGER*/
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