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source: orxonox.OLD/branches/network/src/lib/network/network_game_manager.h @ 7693

Last change on this file since 7693 was 7693, checked in by rennerc, 18 years ago

server creates client spaceships now

File size: 3.8 KB
Line 
1/*!
2 * @file entity_manager.h
3 *  Manages creation and destruction of entities
4 */
5
6#ifndef _NETWORK_GAME_MANGER
7#define _NETWORK_GAME_MANAGER
8
9/* include this file, it contains some default definitions */
10#include "netdefs.h"
11
12/* include base_object.h since all classes are derived from this one */
13#include "synchronizeable.h"
14#include "message_manager.h"
15
16
17class TiXmlElement;
18class PNode;
19
20typedef enum NetworkGameManagerProtocol {
21  NET_CREATE_ENTITY = 0,
22  NET_REMOVE_ENTITY,
23  NET_CREATE_ENTITY_LIST,
24  NET_REMOVE_ENTITY_LIST,
25  NET_REQUEST_CREATE,
26  NET_REQUEST_REMOVE,
27  NET_YOU_ARE_ENTITY,
28  NET_REQUEST_ENTITY_LIST,
29  NET_REQUEST_PNODE_PATH,
30  NET_SEND_PNODE_PATH,
31
32  NET_NUMBER
33};
34
35struct clientBuffer
36{
37  int length;
38  int maxLength;
39  byte * buffer;
40};
41
42/*!
43 * a class that can create and remove entities
44 */
45class NetworkGameManager: public Synchronizeable
46{
47  public:
48    virtual ~NetworkGameManager();
49
50    static NetworkGameManager* NetworkGameManager::getInstance()
51    { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; }
52
53#if 0
54    virtual int writeBytes(const byte* data, int length, int sender);
55    virtual int readBytes(byte* data, int maxLength, int * reciever);
56    virtual void writeDebug() const;
57    virtual void readDebug() const;
58#endif
59
60    int createEntity( ClassID classID, int owner = 0 );
61    BaseObject* createEntity(const TiXmlElement* element);
62    void removeEntity( int uniqueID );
63    void sendYouAre( int uniqueID, int userID );
64
65#if 0
66    void sendEntityList(int userID);
67#endif
68
69    bool signalNewPlayer(int userId);
70    bool signalLeftPlayer(int userID);
71
72
73  private:
74    NetworkGameManager();
75   
76    static bool youAreHandler(MessageId messageId, byte * data, int dataLength, void * someData, int userId );
77
78
79    /* some network signal handlers */
80    bool handleRequestCreate( int& i, const byte* data, int length, int sender );
81    bool handleRequestRemove( int& i, const byte* data, int length, int sender );
82    bool handleCreateEntity( int& i, const byte* data, int length, int sender );
83    bool handleRemoveEntity( int& i, const byte* data, int length, int sender );
84    bool handleCreateEntityList( int& i, const byte* data, int length, int sender );
85    bool handleRemoveEntityList( int& i, const byte* data, int length, int sender );
86    bool handleYouAreEntity( int& i, const byte* data, int length, int sender );
87    bool handleRequestPNodePath(int& i, const byte* data, int length, int sender);
88    bool handleSendPNodePath(int& i, const byte* data, int length, int sender);
89
90
91    /* some network handlers helper functions */
92//    void requestCreateEntity(ClassID classID);
93    int executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0);
94    BaseObject* doCreateEntity(ClassID classID, int uniqueID, int owner);
95
96//    void requestRemoveEntity(int uniqueID);
97    void executeRemoveEntity(int uniqueID);
98    void doRemoveEntity(int uniqueID);
99
100    void doYouAre( int uniqueID );
101
102//    void requestPNodePath(const PNode* node1, const PNode* node2);
103    void executeRequestPNodePath(const PNode* node2, const PNode* node2);
104    void doRequestPNodePath(const PNode* node1, const PNode* node2);
105
106    bool canCreateEntity(ClassID classID);
107#if 0
108    void resizeBufferVector(int n);
109
110
111    bool writeToClientBuffer( clientBuffer &cb, byte*data, int length );
112    bool writeToClientBuffer( clientBuffer &cb, byte b );
113    bool writeToClientBuffer( clientBuffer &cb, int i );
114    bool readFromClientBuffer( clientBuffer &cb, byte*data, int length );
115#endif
116
117  private:
118#if 0
119    std::vector<clientBuffer>     outBuffer;
120    //clientBuffer                  allOutBuffer;
121#endif
122    static NetworkGameManager*    singletonRef;
123    bool                          hasRequestedWorld;
124};
125
126#endif /*_ENTITY_MANGER*/
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