[6067] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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[6190] | 22 | #include "factory.h" |
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| 23 | #include "network_stream.h" |
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[6214] | 24 | #include "converter.h" |
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[6190] | 25 | |
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[6067] | 26 | /* include your own header */ |
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[6116] | 27 | #include "network_game_manager.h" |
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[6067] | 28 | |
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| 29 | |
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| 30 | /* using namespace std is default, this needs to be here */ |
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| 31 | using namespace std; |
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| 32 | |
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[6238] | 33 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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[6230] | 34 | |
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[6067] | 35 | /*! |
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| 36 | * Standard constructor |
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| 37 | */ |
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[6116] | 38 | NetworkGameManager::NetworkGameManager() |
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[6067] | 39 | { |
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[6250] | 40 | PRINTF(0)("START\n"); |
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| 41 | |
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[6067] | 42 | /* set the class id for the base object */ |
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| 43 | this->setClassID(CL_ENTITY_MANAGER, "EntityManager"); |
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[6214] | 44 | |
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| 45 | allOutBuffer.length = 0; |
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| 46 | |
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| 47 | allOutBuffer.maxLength = 10*1024; |
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| 48 | |
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| 49 | allOutBuffer.buffer = new byte[10*1024]; |
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| 50 | |
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| 51 | newUniqueID = MAX_CONNECTIONS + 2; |
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[6067] | 52 | } |
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| 53 | |
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| 54 | /*! |
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| 55 | * Standard destructor |
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| 56 | */ |
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[6116] | 57 | NetworkGameManager::~NetworkGameManager() |
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[6067] | 58 | { |
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[6214] | 59 | for ( int i = 0; i<outBuffer.size(); i++) |
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[6190] | 60 | { |
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| 61 | if ( outBuffer[i].buffer ) |
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| 62 | delete outBuffer[i].buffer; |
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| 63 | } |
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[6214] | 64 | |
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| 65 | if ( allOutBuffer.buffer ) |
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| 66 | delete allOutBuffer.buffer; |
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[6067] | 67 | } |
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| 68 | |
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| 69 | |
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[6190] | 70 | void NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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[6067] | 71 | { |
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[6214] | 72 | int i = 0; |
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| 73 | byte b; |
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| 74 | |
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[6256] | 75 | while ( i<length-1 ) |
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[6214] | 76 | { |
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| 77 | b = data[i++]; |
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| 78 | |
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[6256] | 79 | PRINTF(0)("WriteBytes: b = %d\n", b); |
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| 80 | |
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[6219] | 81 | if ( isServer() ) |
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[6214] | 82 | { |
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[6219] | 83 | if ( b == REQUEST_CREATE ) |
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| 84 | { |
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| 85 | if ( !handleRequestCreate( i, data, length, sender ) ) |
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| 86 | return; |
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| 87 | continue; |
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| 88 | } |
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| 89 | if ( b == REQUEST_REMOVE ) |
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| 90 | { |
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| 91 | if ( !handleRequestRemove( i, data, length, sender ) ) |
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| 92 | return; |
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| 93 | continue; |
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| 94 | } |
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[6214] | 95 | } |
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[6256] | 96 | else |
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[6214] | 97 | { |
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[6219] | 98 | if ( b == CREATE_ENTITY ) |
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| 99 | { |
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| 100 | if ( !handleCreateEntity( i, data, length, sender ) ) |
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| 101 | return; |
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| 102 | continue; |
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| 103 | } |
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| 104 | if ( b == REMOVE_ENTITY ) |
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| 105 | { |
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| 106 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
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| 107 | return; |
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| 108 | continue; |
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| 109 | } |
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| 110 | if ( b == CREATE_ENTITY_LIST ) |
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| 111 | { |
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| 112 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
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| 113 | return; |
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| 114 | continue; |
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| 115 | } |
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| 116 | if ( b == REMOVE_ENTITY_LIST ) |
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| 117 | { |
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| 118 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
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| 119 | return; |
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| 120 | continue; |
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| 121 | } |
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| 122 | if ( b == YOU_ARE_ENTITY ) |
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| 123 | { |
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| 124 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
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| 125 | return; |
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| 126 | continue; |
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| 127 | } |
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[6214] | 128 | } |
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[6219] | 129 | |
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[6214] | 130 | if ( b == REQUEST_SYNC ) |
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| 131 | { |
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[6219] | 132 | if ( !handleRequestSync( i, data, length, sender ) ) |
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| 133 | return; |
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| 134 | continue; |
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[6214] | 135 | } |
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[6219] | 136 | |
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| 137 | //if we get her something with data is wrong |
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| 138 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
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| 139 | return; |
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[6214] | 140 | } |
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[6067] | 141 | } |
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| 142 | |
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[6116] | 143 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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[6067] | 144 | { |
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[6214] | 145 | for ( int i = 0; i<outBuffer.size(); i++ ) |
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| 146 | { |
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| 147 | if ( outBuffer[i].length>0 ) |
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| 148 | { |
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| 149 | int nbytes = outBuffer[i].length; |
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| 150 | |
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| 151 | if ( nbytes > maxLength ) |
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| 152 | { |
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| 153 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
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| 154 | return 0; |
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| 155 | } |
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| 156 | |
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| 157 | memcpy(data, outBuffer[i].buffer, nbytes); |
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| 158 | return nbytes; |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | int nbytes = allOutBuffer.length; |
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| 163 | |
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| 164 | if ( nbytes <=0 ) |
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| 165 | return 0; |
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| 166 | |
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| 167 | if ( nbytes > maxLength ) |
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| 168 | { |
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| 169 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.length\n", nbytes, maxLength); |
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| 170 | return 0; |
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| 171 | } |
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| 172 | |
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| 173 | memcpy( data, allOutBuffer.buffer, nbytes ); |
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| 174 | return nbytes; |
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[6067] | 175 | } |
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| 176 | |
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[6116] | 177 | void NetworkGameManager::writeDebug() const |
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[6067] | 178 | { |
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| 179 | } |
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| 180 | |
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[6116] | 181 | void NetworkGameManager::readDebug() const |
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[6067] | 182 | { |
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| 183 | } |
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| 184 | |
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| 185 | |
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| 186 | /*! |
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| 187 | * Checks whether this is connected to a server or a client |
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[6214] | 188 | * and afterwards creates the needed entity |
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[6067] | 189 | * @param classID: The ID of the class of which an entity should be created |
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| 190 | */ |
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[6219] | 191 | void NetworkGameManager::createEntity( ClassID classID, int owner ) |
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[6067] | 192 | { |
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[6214] | 193 | if ( this->isServer() ) |
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| 194 | { |
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| 195 | if ( newUniqueID < 0 ) |
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| 196 | { |
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| 197 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 198 | return; |
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| 199 | } |
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| 200 | |
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[6219] | 201 | this->executeCreateEntity( classID, newUniqueID++, owner ); |
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[6214] | 202 | } |
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| 203 | else |
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| 204 | { |
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[6219] | 205 | this->requestCreateEntity( classID ); |
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[6214] | 206 | } |
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[6067] | 207 | } |
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| 208 | |
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[6250] | 209 | |
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[6067] | 210 | /*! |
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| 211 | * Checks whether this is connected to a server or a client |
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[6250] | 212 | * and afterwards creates the needed entity |
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| 213 | * @param classID: The ID of the class of which an entity should be created |
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| 214 | */ |
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| 215 | BaseObject* NetworkGameManager::createEntity( TiXmlElement* element) |
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| 216 | { |
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| 217 | if ( this->isServer() ) |
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| 218 | { |
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| 219 | if ( newUniqueID < 0 ) |
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| 220 | { |
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| 221 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 222 | return NULL; |
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| 223 | } |
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| 224 | newUniqueID++; |
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| 225 | |
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| 226 | BaseObject * b = Factory::fabricate( element ); |
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| 227 | |
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| 228 | if ( !b ) |
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| 229 | { |
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| 230 | PRINTF(1)("Could not fabricate Object with classID %x\n", element->Value() ); |
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| 231 | return NULL; |
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| 232 | } |
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| 233 | |
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| 234 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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| 235 | { |
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| 236 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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| 237 | s->setUniqueID( newUniqueID ); |
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| 238 | s->setOwner( 0 ); |
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| 239 | this->networkStream->connectSynchronizeable( *s ); |
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| 240 | return b; |
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| 241 | } |
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| 242 | else |
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| 243 | { |
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| 244 | PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); |
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| 245 | delete b; |
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| 246 | } |
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| 247 | } |
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| 248 | else |
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| 249 | { |
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| 250 | PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); |
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| 251 | } |
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| 252 | return NULL; |
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| 253 | } |
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| 254 | |
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| 255 | |
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| 256 | /*! |
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| 257 | * Checks whether this is connected to a server or a client |
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[6067] | 258 | * and afterwards removes the specified entity |
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| 259 | * @param uniqueID: The ID of the entity object which should be removed |
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| 260 | */ |
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[6116] | 261 | void NetworkGameManager::removeEntity(int uniqueID) |
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[6067] | 262 | { |
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[6214] | 263 | if ( this->isServer() ) |
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| 264 | { |
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| 265 | this->executeRemoveEntity( uniqueID ); |
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| 266 | } |
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| 267 | else |
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| 268 | { |
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| 269 | this->requestRemoveEntity( uniqueID ); |
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| 270 | } |
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[6067] | 271 | } |
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| 272 | |
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| 273 | |
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| 274 | |
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| 275 | /*! |
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| 276 | * Creates the needed entity on the server if possible |
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| 277 | * @param classID: The ID of the class of which an entity should be created |
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| 278 | */ |
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[6214] | 279 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
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[6067] | 280 | { |
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[6231] | 281 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_CREATE ) ) |
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[6214] | 282 | return; |
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[6231] | 283 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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[6214] | 284 | return; |
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[6067] | 285 | } |
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| 286 | |
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| 287 | /*! |
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| 288 | * Removes the specified entity on the server |
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| 289 | * @param uniqueID: The ID of the entity object which should be removed |
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| 290 | */ |
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[6116] | 291 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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[6067] | 292 | { |
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[6231] | 293 | if ( !writeToClientBuffer( allOutBuffer, (byte)REQUEST_REMOVE ) ) |
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[6214] | 294 | return; |
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[6231] | 295 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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[6214] | 296 | return; |
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[6067] | 297 | } |
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| 298 | |
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| 299 | /*! |
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| 300 | * Creates the needed entity if possible |
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| 301 | * This function is called if this is a server |
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| 302 | * @param classID: The ID of the class of which an entity should be created |
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| 303 | */ |
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[6214] | 304 | void NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
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[6067] | 305 | { |
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[6231] | 306 | if ( !writeToClientBuffer( allOutBuffer, (byte)CREATE_ENTITY ) ) |
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[6214] | 307 | return; |
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[6231] | 308 | if ( !writeToClientBuffer( allOutBuffer, (int)classID ) ) |
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[6214] | 309 | return; |
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[6231] | 310 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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[6214] | 311 | return; |
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[6231] | 312 | if ( !writeToClientBuffer( allOutBuffer, owner ) ) |
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[6214] | 313 | return; |
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| 314 | |
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| 315 | doCreateEntity( classID, uniqueID, owner ); |
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[6067] | 316 | } |
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| 317 | |
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| 318 | /*! |
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| 319 | * Removes the specified entity |
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| 320 | * This function is called if this is a server |
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| 321 | * @param uniqueID: The ID of the entity object which should be removed |
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| 322 | */ |
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[6116] | 323 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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[6067] | 324 | { |
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[6231] | 325 | if ( !writeToClientBuffer( allOutBuffer, (byte)REMOVE_ENTITY ) ) |
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[6214] | 326 | return; |
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[6231] | 327 | if ( !writeToClientBuffer( allOutBuffer, uniqueID ) ) |
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[6214] | 328 | return; |
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| 329 | |
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| 330 | doRemoveEntity(uniqueID); |
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[6067] | 331 | } |
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| 332 | |
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| 333 | /*! |
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| 334 | * Checks whether it is possible to create an entity of a given class |
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| 335 | * @return: true if the entity can be created, false otherwise |
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| 336 | */ |
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[6214] | 337 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
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[6067] | 338 | { |
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[6190] | 339 | return true; |
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[6067] | 340 | } |
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[6190] | 341 | |
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| 342 | /*! |
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| 343 | * Sends the Entities to the new connected client |
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| 344 | * @param userID: The ID of the user |
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| 345 | */ |
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| 346 | void NetworkGameManager::sendEntityList( int userID ) |
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| 347 | { |
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[6214] | 348 | if ( !isServer() ) |
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| 349 | return; |
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| 350 | |
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| 351 | if ( userID > outBuffer.size() ) |
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| 352 | resizeBufferVector( userID ); |
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| 353 | |
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| 354 | SynchronizeableList::const_iterator it, e; |
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| 355 | |
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| 356 | it = this->networkStream->getSyncBegin(); |
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| 357 | e = this->networkStream->getSyncEnd(); |
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| 358 | |
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[6231] | 359 | if ( !writeToClientBuffer( outBuffer[userID], (byte)CREATE_ENTITY_LIST ) ) |
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[6214] | 360 | return; |
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| 361 | |
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[6231] | 362 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
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[6214] | 363 | return; |
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| 364 | |
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[6256] | 365 | PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()); |
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| 366 | |
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[6214] | 367 | while ( it != e ) |
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| 368 | { |
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[6231] | 369 | if ( !writeToClientBuffer( outBuffer[userID], (*it)->getClassID() ) ) |
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[6214] | 370 | return; |
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| 371 | |
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[6256] | 372 | PRINTF(0)("SendEntityList: ClassID = %x\n", (*it)->getClassID()); |
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| 373 | |
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[6231] | 374 | if ( !writeToClientBuffer( outBuffer[userID], (*it)->getUniqueID() ) ) |
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[6214] | 375 | return; |
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| 376 | |
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[6231] | 377 | if ( !writeToClientBuffer( outBuffer[userID], (*it)->getOwner() ) ) |
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[6214] | 378 | return; |
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| 379 | |
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| 380 | it++; |
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| 381 | } |
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[6190] | 382 | } |
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| 383 | |
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| 384 | /** |
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| 385 | * Creates a buffer for user n |
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| 386 | * @param n The ID of the user |
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| 387 | */ |
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| 388 | void NetworkGameManager::resizeBufferVector( int n ) |
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| 389 | { |
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[6214] | 390 | for ( int i = outBuffer.size(); i<=n; i++) |
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[6190] | 391 | { |
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| 392 | clientBuffer outBuf; |
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| 393 | |
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| 394 | outBuf.length = 0; |
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| 395 | |
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| 396 | outBuf.maxLength = 5*1024; |
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| 397 | |
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| 398 | outBuf.buffer = new byte[5*1014]; |
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| 399 | |
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| 400 | outBuffer.push_back(outBuf); |
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| 401 | } |
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| 402 | } |
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| 403 | |
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| 404 | /** |
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| 405 | * Creates the entity on this host |
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| 406 | * @param classID: ClassID of the entity to create |
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| 407 | * @param uniqueID: Unique ID to assign to the synchronizeable |
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| 408 | * @param owner: owner of this synchronizealbe |
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| 409 | */ |
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| 410 | void NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
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| 411 | { |
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[6214] | 412 | BaseObject * b = Factory::fabricate( classID ); |
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[6190] | 413 | |
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[6214] | 414 | if ( !b ) |
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| 415 | { |
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[6256] | 416 | PRINTF(1)("Could not fabricate Object with classID %x\n", classID); |
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[6214] | 417 | return; |
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| 418 | } |
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[6256] | 419 | else |
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| 420 | { |
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| 421 | PRINTF(0)("Fabricated entity: %s\n", b->getClassName()); |
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| 422 | } |
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[6214] | 423 | |
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[6190] | 424 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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| 425 | { |
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| 426 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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| 427 | s->setUniqueID( uniqueID ); |
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| 428 | s->setOwner( owner ); |
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| 429 | this->networkStream->connectSynchronizeable( *s ); |
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| 430 | } |
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| 431 | else |
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| 432 | { |
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[6256] | 433 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); |
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[6190] | 434 | delete b; |
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| 435 | } |
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| 436 | } |
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| 437 | |
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| 438 | /** |
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| 439 | * Removes a entity on this host |
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| 440 | * @param uniqueID: unique ID assigned with the entity to remove |
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| 441 | */ |
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| 442 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
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| 443 | { |
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| 444 | SynchronizeableList::const_iterator it,e; |
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| 445 | it = this->networkStream->getSyncBegin(); |
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| 446 | e = this->networkStream->getSyncEnd(); |
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| 447 | |
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| 448 | while ( it != e ) |
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| 449 | { |
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| 450 | if ( (*it)->getUniqueID() == uniqueID ) |
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| 451 | { |
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| 452 | delete *it; |
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| 453 | break; |
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| 454 | } |
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[6214] | 455 | it++; |
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[6190] | 456 | } |
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| 457 | } |
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| 458 | |
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| 459 | /** |
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| 460 | * Tell the synchronizeable that a user's synchronizeable is out of sync |
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| 461 | * @param uniqueID: unique ID assigned with the entity which is out of sync |
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| 462 | * @param userID: user ID who's synchronizeable is out of sync |
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| 463 | */ |
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| 464 | void NetworkGameManager::doRequestSync( int uniqueID, int userID ) |
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| 465 | { |
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| 466 | SynchronizeableList::const_iterator it,e; |
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| 467 | it = this->networkStream->getSyncBegin(); |
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| 468 | e = this->networkStream->getSyncEnd(); |
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| 469 | |
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| 470 | while ( it != e ) |
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| 471 | { |
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| 472 | if ( (*it)->getUniqueID() == uniqueID ) |
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| 473 | { |
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| 474 | (*it)->requestSync( userID ); |
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| 475 | break; |
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| 476 | } |
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[6214] | 477 | it++; |
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[6190] | 478 | } |
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| 479 | } |
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[6214] | 480 | |
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| 481 | /** |
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| 482 | * Copies length bytes to the clientBuffer with error checking |
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| 483 | * @param clientBuffer: the clientBuffer to write to |
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| 484 | * @param data: buffer to the data |
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| 485 | * @param length: length of data |
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| 486 | * @return false on error true else |
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| 487 | */ |
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| 488 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
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| 489 | { |
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| 490 | if ( length > cb.maxLength-cb.length ) |
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| 491 | { |
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| 492 | PRINTF(1)("No space left in clientBuffer\n"); |
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| 493 | return false; |
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| 494 | } |
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| 495 | |
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| 496 | memcpy( cb.buffer+cb.length, data, length ); |
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| 497 | return true; |
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| 498 | } |
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| 499 | |
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| 500 | /** |
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| 501 | * Reads data from clientBuffer with error checking |
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| 502 | * @param clientBuffer: the clientBuffer to read from |
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| 503 | * @param data: pointer to the buffer |
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| 504 | * @param length: |
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| 505 | * @return |
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| 506 | */ |
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| 507 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
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| 508 | { |
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| 509 | if ( cb.length < length ) |
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| 510 | { |
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| 511 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
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| 512 | return 0; |
---|
| 513 | } |
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| 514 | |
---|
| 515 | memcpy( data, cb.buffer+cb.length-length, length ); |
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| 516 | return true; |
---|
| 517 | } |
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| 518 | |
---|
| 519 | /** |
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| 520 | * Tells this client that he has to control this entity |
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| 521 | * @param uniqueID: the entity's uniqeID |
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| 522 | */ |
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| 523 | void NetworkGameManager::doYouAre( int uniqueID ) |
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| 524 | { |
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| 525 | //TODO: what has to be done |
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| 526 | } |
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| 527 | |
---|
| 528 | /** |
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| 529 | * Tells a remote client that he has to control this entity |
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| 530 | * @param uniqueID: the entity's uniqeID |
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| 531 | * @param userID: the users ID |
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| 532 | */ |
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| 533 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
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| 534 | { |
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| 535 | if ( !isServer() ) |
---|
| 536 | return; |
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| 537 | |
---|
| 538 | if ( userID != 0 ) |
---|
| 539 | { |
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[6231] | 540 | if ( !writeToClientBuffer( outBuffer[userID], (byte)YOU_ARE_ENTITY ) ) |
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[6214] | 541 | return; |
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| 542 | |
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[6231] | 543 | if ( !writeToClientBuffer( outBuffer[userID], uniqueID ) ) |
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[6214] | 544 | return; |
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| 545 | } |
---|
| 546 | else |
---|
| 547 | { |
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| 548 | doYouAre(uniqueID); |
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| 549 | } |
---|
| 550 | } |
---|
| 551 | |
---|
[6219] | 552 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
---|
| 553 | { |
---|
| 554 | if ( INTSIZE > length-i ) |
---|
| 555 | { |
---|
| 556 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 557 | return false; |
---|
| 558 | } |
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[6231] | 559 | int classID; |
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[6256] | 560 | i += Converter::byteArrayToInt( &data[i], &classID ); |
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[6219] | 561 | |
---|
| 562 | createEntity( (ClassID)classID ); |
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| 563 | |
---|
| 564 | return true; |
---|
| 565 | } |
---|
| 566 | |
---|
| 567 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
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| 568 | { |
---|
| 569 | if ( INTSIZE > length-i ) |
---|
| 570 | { |
---|
| 571 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 572 | return false; |
---|
| 573 | } |
---|
[6231] | 574 | int uniqueID; |
---|
[6256] | 575 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
[6219] | 576 | |
---|
| 577 | removeEntity( uniqueID ); |
---|
| 578 | |
---|
| 579 | return true; |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
---|
| 583 | { |
---|
| 584 | if ( INTSIZE > length-i ) |
---|
| 585 | { |
---|
| 586 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 587 | return false; |
---|
| 588 | } |
---|
[6231] | 589 | int classID; |
---|
[6256] | 590 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
[6219] | 591 | |
---|
| 592 | if ( INTSIZE > length-i ) |
---|
| 593 | { |
---|
| 594 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 595 | return false; |
---|
| 596 | } |
---|
[6231] | 597 | int uniqueID; |
---|
[6256] | 598 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
[6219] | 599 | |
---|
| 600 | if ( INTSIZE > length-i ) |
---|
| 601 | { |
---|
| 602 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
| 603 | return false; |
---|
| 604 | } |
---|
[6231] | 605 | int owner; |
---|
[6256] | 606 | i += Converter::byteArrayToInt( &data[i], &owner ); |
---|
[6219] | 607 | |
---|
| 608 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
---|
| 609 | |
---|
| 610 | return true; |
---|
| 611 | } |
---|
| 612 | |
---|
| 613 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
---|
| 614 | { |
---|
| 615 | if ( INTSIZE > length-i ) |
---|
| 616 | { |
---|
| 617 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 618 | return false; |
---|
| 619 | } |
---|
[6231] | 620 | int uniqueID; |
---|
[6256] | 621 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
[6219] | 622 | |
---|
| 623 | doRemoveEntity( uniqueID ); |
---|
| 624 | |
---|
| 625 | return true; |
---|
| 626 | } |
---|
| 627 | |
---|
| 628 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
---|
| 629 | { |
---|
| 630 | if ( INTSIZE > length-i ) |
---|
| 631 | { |
---|
| 632 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
| 633 | return false; |
---|
| 634 | } |
---|
[6256] | 635 | |
---|
| 636 | PRINTF(0)("HandleCreateEntityList: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
---|
| 637 | |
---|
[6231] | 638 | int n; |
---|
[6256] | 639 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
[6219] | 640 | |
---|
[6256] | 641 | |
---|
| 642 | PRINTF(0)("HandleCreateEntityList: n = %d\n", n); |
---|
| 643 | |
---|
[6219] | 644 | int classID, uniqueID, owner; |
---|
| 645 | |
---|
| 646 | for ( int j = 0; j<n; j++ ) |
---|
| 647 | { |
---|
| 648 | |
---|
| 649 | if ( INTSIZE > length-i ) |
---|
| 650 | { |
---|
| 651 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
---|
| 652 | return false; |
---|
| 653 | } |
---|
[6256] | 654 | i += Converter::byteArrayToInt( &data[i], &classID ); |
---|
[6219] | 655 | |
---|
| 656 | if ( INTSIZE > length-i ) |
---|
| 657 | { |
---|
| 658 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 659 | return false; |
---|
| 660 | } |
---|
[6256] | 661 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
[6219] | 662 | |
---|
| 663 | if ( INTSIZE > length-i ) |
---|
| 664 | { |
---|
| 665 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
---|
| 666 | return false; |
---|
| 667 | } |
---|
[6256] | 668 | i += Converter::byteArrayToInt( &data[i], &owner ); |
---|
[6219] | 669 | |
---|
| 670 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
---|
| 671 | |
---|
| 672 | } |
---|
| 673 | return true; |
---|
| 674 | } |
---|
| 675 | |
---|
| 676 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
---|
| 677 | { |
---|
| 678 | if ( INTSIZE > length-i ) |
---|
| 679 | { |
---|
| 680 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
---|
| 681 | return false; |
---|
| 682 | } |
---|
[6231] | 683 | int n; |
---|
[6256] | 684 | i += Converter::byteArrayToInt( &data[i], &n ); |
---|
[6219] | 685 | |
---|
| 686 | int uniqueID; |
---|
| 687 | |
---|
| 688 | for ( int j = 0; j<n; j++ ) |
---|
| 689 | { |
---|
| 690 | |
---|
| 691 | if ( INTSIZE > length-i ) |
---|
| 692 | { |
---|
| 693 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 694 | return false; |
---|
| 695 | } |
---|
[6256] | 696 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
[6219] | 697 | |
---|
| 698 | doRemoveEntity( uniqueID ); |
---|
| 699 | } |
---|
| 700 | |
---|
| 701 | return true; |
---|
| 702 | } |
---|
| 703 | |
---|
| 704 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
---|
| 705 | { |
---|
| 706 | if ( INTSIZE > length-i ) |
---|
| 707 | { |
---|
| 708 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 709 | return false; |
---|
| 710 | } |
---|
| 711 | |
---|
[6231] | 712 | int uniqueID; |
---|
[6256] | 713 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
[6231] | 714 | |
---|
[6219] | 715 | doYouAre( uniqueID ); |
---|
| 716 | |
---|
| 717 | return true; |
---|
| 718 | } |
---|
| 719 | |
---|
| 720 | bool NetworkGameManager::handleRequestSync( int & i, const byte * data, int length, int sender ) |
---|
| 721 | { |
---|
| 722 | if ( INTSIZE > length-i ) |
---|
| 723 | { |
---|
| 724 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
---|
| 725 | return false; |
---|
| 726 | } |
---|
[6231] | 727 | int uniqueID; |
---|
[6256] | 728 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
---|
[6219] | 729 | |
---|
| 730 | doRequestSync( uniqueID, sender ); |
---|
| 731 | |
---|
| 732 | return true; |
---|
| 733 | } |
---|
| 734 | |
---|
[6231] | 735 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
---|
| 736 | { |
---|
| 737 | if ( cb.maxLength-cb.length < 1 ) |
---|
| 738 | { |
---|
| 739 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
---|
| 740 | return false; |
---|
| 741 | } |
---|
| 742 | |
---|
| 743 | cb.buffer[cb.length++] = b; |
---|
| 744 | |
---|
| 745 | return true; |
---|
| 746 | } |
---|
| 747 | |
---|
| 748 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
---|
| 749 | { |
---|
[6256] | 750 | int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); |
---|
[6231] | 751 | cb.length += n; |
---|
| 752 | |
---|
| 753 | if ( n <= 0 ) |
---|
| 754 | { |
---|
| 755 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
---|
| 756 | return false; |
---|
| 757 | } |
---|
| 758 | |
---|
| 759 | return true; |
---|
| 760 | } |
---|
| 761 | |
---|