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source: orxonox.OLD/branches/guidedmissile/src/world_entities/weapons/guided_missile.cc @ 5760

Last change on this file since 5760 was 5760, checked in by snellen, 19 years ago

guided_missile updated

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[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[5759]12   main-programmer: Silvan Nellen
13   co-programmer:
[5443]14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5759]18#include "guided_missile.h"
[3708]19
[4947]20#include "fast_factory.h"
[3708]21
[5511]22#include "model.h"
[5443]23#include "state.h"
24#include "list.h"
[5444]25#include "class_list.h"
[5054]26
[5443]27#include "particle_engine.h"
28#include "particle_emitter.h"
29#include "particle_system.h"
30
31
[3708]32using namespace std;
33
[5759]34CREATE_FAST_FACTORY_STATIC(GuidedMissile, CL_GUIDED_MISSILE);
[3708]35
36/**
[4836]37 *  standard constructor
[3708]38*/
[5759]39GuidedMissile::GuidedMissile () : Projectile()
[3755]40{
[5759]41  this->setClassID(CL_GUIDED_MISSILE, "GuidedMissile");
[4597]42
[4948]43  float modelSize = .3;
[5759]44  this->loadModel("models/projectiles/orx-guided_missile.obj", .3);
[4948]45
46  this->energyMin = 1;
47  this->energyMax = 10;
[4969]48  this->remove();
[5760]49  this->lifeSpan = 5;
50  this->agility = 1;
[5443]51
[5447]52  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
[5443]53  this->emitter->setParent(this);
[5449]54  this->emitter->setSpread(M_PI, M_PI);
[3755]55}
[3708]56
57
58/**
[4836]59 *  standard deconstructor
[3708]60*/
[5759]61GuidedMissile::~GuidedMissile ()
[3708]62{
[5446]63  // delete this->emitter;
[5444]64
[5445]65  /* this is normaly done by World.cc by deleting the ParticleEngine */
[5759]66  if (GuidedMissile::trailParticles != NULL && ClassList::getList(CL_TEST_BULLET)->getSize() <= 1)
[5447]67  {
[5759]68    if (ClassList::exists(GuidedMissile::trailParticles, CL_PARTICLE_SYSTEM))
69      delete GuidedMissile::trailParticles;
70    GuidedMissile::trailParticles = NULL;
[5447]71  }
[5759]72  if (GuidedMissile::explosionParticles != NULL && ClassList::getList(CL_TEST_BULLET)->getSize() <= 1)
[5444]73  {
[5759]74    if (ClassList::exists(GuidedMissile::explosionParticles, CL_PARTICLE_SYSTEM))
75      delete GuidedMissile::explosionParticles;
76    GuidedMissile::explosionParticles = NULL;
[5444]77  }
[5445]78
[3708]79}
80
[5759]81ParticleSystem* GuidedMissile::trailParticles = NULL;
82ParticleSystem* GuidedMissile::explosionParticles = NULL;
[5443]83
[5760]84
85void GuidedMissile::setTarget(PNode* target)
86{
87
88  this->target.setParent(target);
89
90}
91
92
[5759]93void GuidedMissile::activate()
[5443]94{
95  State::getWorldEntityList()->add(this);
[5759]96  if (unlikely(GuidedMissile::trailParticles == NULL))
[5447]97  {
[5759]98    GuidedMissile::trailParticles = new ParticleSystem(2000, PARTICLE_SPRITE);
99    GuidedMissile::trailParticles->setName("GuidedMissileTrailParticles");
100    GuidedMissile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png");
101    GuidedMissile::trailParticles->setLifeSpan(1.0, .3);
102    GuidedMissile::trailParticles->setRadius(0.0, .5);
103    GuidedMissile::trailParticles->setRadius(0.2, 2.0);
104    GuidedMissile::trailParticles->setRadius(.5, .8);
105    GuidedMissile::trailParticles->setRadius(1.0, .8);
106    GuidedMissile::trailParticles->setColor(0.0, 1,0,0,.7);
107    GuidedMissile::trailParticles->setColor(0.2, .8,.8,0,.5);
108    GuidedMissile::trailParticles->setColor(0.5, .8,.8,.8,.8);
109    GuidedMissile::trailParticles->setColor(1.0, .8,.8,.8,.0);
[5447]110  }
[5759]111  if (unlikely(GuidedMissile::explosionParticles == NULL))
[5443]112  {
[5759]113    GuidedMissile::explosionParticles = new ParticleSystem(200, PARTICLE_SPRITE);
114    GuidedMissile::explosionParticles->setName("GuidedMissileExplosionParticles");
115    GuidedMissile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
116    GuidedMissile::explosionParticles->setLifeSpan(.5, .3);
117    GuidedMissile::explosionParticles->setRadius(0.0, 10);
118    GuidedMissile::explosionParticles->setRadius(.5, 15.0);
119    GuidedMissile::explosionParticles->setRadius(1.0, 10.0);
120    GuidedMissile::explosionParticles->setColor(0.0, 0,1,0,1);
121    GuidedMissile::explosionParticles->setColor(0.5, .8,.8,0,.8);
122    GuidedMissile::explosionParticles->setColor(0.8, .8,.8,.3,.8);
123    GuidedMissile::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]124  }
125
[5759]126  ParticleEngine::getInstance()->addConnection(this->emitter, GuidedMissile::trailParticles);
[5447]127
[5479]128  this->update(0);
[5472]129  this->emitter->setEmissionRate(45.0);
[5471]130  this->emitter->setEmissionVelocity(0.0);
[5443]131}
132
133
[5759]134void GuidedMissile::deactivate()
[5443]135{
[5447]136  ParticleEngine::getInstance()->breakConnections(this->emitter);
137  this->lifeCycle = 0.0;
[5443]138
[5447]139//  GarbageCollector::getInstance()->collect(this);
140  State::getWorldEntityList()->remove(this);
[5759]141  GuidedMissile::fastFactory->kill(this);
[5443]142}
143
144
[5759]145void GuidedMissile::collidesWith(WorldEntity* entity, const Vector& location)
[5257]146{
[5447]147  if (this->hitEntity != entity && entity->isA(CL_NPC))
148    this->destroy();
149  this->hitEntity = entity;
[5257]150}
[3708]151
152/**
[4836]153 *  signal tick, time dependent things will be handled here
154 * @param time since last tick
[3708]155*/
[5759]156void GuidedMissile::tick (float time)
[3708]157{
[4464]158  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
[5760]159  velocity += ((target.getAbsCoor() - this->getAbsCoor()).getNormalized())*agility;
[4464]160  Vector v = this->velocity * (time);
[3708]161  this->shiftCoor(v);
162
[4890]163  this->lifeCycle += time/this->lifeSpan;
[5447]164  if( this->lifeCycle >= 1.0)
[3708]165    {
166      PRINTF(5)("FINALIZE==========================\n");
[4890]167      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
[3708]168      PRINTF(5)("FINALIZE===========================\n");
[5447]169
[5443]170      this->deactivate();
[3708]171    }
172}
173
174/**
[4836]175 *  the function gets called, when the projectile is destroyed
[3708]176*/
[5759]177void GuidedMissile::destroy ()
[5257]178{
[5759]179  PRINTF(5)("DESTROY GuidedMissile\n");
[5448]180  this->lifeCycle = .95; //!< @todo calculate this usefully.
[5759]181  ParticleEngine::getInstance()->breakConnection(this->emitter, GuidedMissile::trailParticles);
182  ParticleEngine::getInstance()->addConnection(this->emitter, GuidedMissile::explosionParticles);
[3708]183
[5465]184  this->emitter->setEmissionRate(1000.0);
[5447]185  this->emitter->setEmissionVelocity(50.0);
186//  this->deactivate();
[3708]187
[5257]188}
189
190
[5759]191void GuidedMissile::draw () const
[3708]192{
193  glMatrixMode(GL_MODELVIEW);
194  glPushMatrix();
195
[4593]196  float matrix[4][4];
[3708]197  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
198  this->getAbsDir().matrix (matrix);
[4593]199  glMultMatrixf((float*)matrix);
[3755]200  glScalef(2.0, 2.0, 2.0);
[3708]201  this->model->draw();
202
203  glPopMatrix();
204}
205
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