[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[7868] | 21 | #include "event_handler.h" |
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| 22 | |
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[6502] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[6502] | 27 | #include "fast_factory.h" |
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[7193] | 28 | #include "util/loading/factory.h" |
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[6502] | 29 | |
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| 30 | #include "world_entity.h" |
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[7016] | 31 | #include "elements/image_entity.h" |
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[6502] | 32 | #include "terrain.h" |
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[6521] | 33 | #include "camera.h" |
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[6502] | 34 | |
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[6524] | 35 | #include "graphics_engine.h" |
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[6841] | 36 | #include "object_manager.h" |
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[7318] | 37 | #include "sound_engine.h" |
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| 38 | #include "sound_source.h" |
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[6504] | 39 | |
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[6502] | 40 | #include "cd_engine.h" |
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| 41 | |
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[7919] | 42 | #include "glgui.h" |
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[6502] | 43 | |
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| 44 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 45 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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[7919] | 50 | : GameWorld() |
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[6502] | 51 | { |
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| 52 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 53 | this->setName("SimpleGameMenu uninitialized"); |
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| 54 | |
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| 55 | this->dataTank = new SimpleGameMenuData(); |
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| 56 | |
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[6521] | 57 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6991] | 58 | this->menuLayers.push_back(MenuLayer()); |
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| 59 | this->menuLayers.push_back(MenuLayer()); |
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[6862] | 60 | |
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[6837] | 61 | this->layerIndex = 0; |
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[6862] | 62 | this->menuSelectedIndex = 0; |
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[7318] | 63 | this->selectorSource = NULL; |
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[6521] | 64 | |
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[7919] | 65 | |
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| 66 | /// GUI |
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| 67 | ///(this is as modular as it is possible). |
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| 68 | OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); |
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[7985] | 69 | //pb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::enterGui)); |
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| 70 | pb->connect(SIGNAL(pb, released), this, SLOT(SimpleGameMenu, enterGui)); |
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[7919] | 71 | pb->show(); |
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| 72 | pb->setAbsCoor2D(50, 50); |
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| 73 | |
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| 74 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 75 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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| 76 | ///// |
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| 77 | |
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[7221] | 78 | if (root != NULL) |
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| 79 | this->loadParams(root); |
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[6878] | 80 | |
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[7032] | 81 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 82 | } |
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| 83 | |
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[7919] | 84 | /// HACK only for testing. |
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| 85 | void SimpleGameMenu::enterGui() |
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| 86 | { |
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[6502] | 87 | |
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[8003] | 88 | OrxGui::GLGuiBox* box = new OrxGui::GLGuiBox(); |
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| 89 | { |
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| 90 | /// |
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| 91 | OrxGui::GLGuiButton* dnpb = new OrxGui::GLGuiCheckButton("Push the button"); |
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| 92 | dnpb->show(); |
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| 93 | dnpb->setAbsCoor2D(350, 50); |
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[7988] | 94 | |
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[8003] | 95 | box->pack(dnpb); |
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[7919] | 96 | |
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[8003] | 97 | OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("Quit ORXONOX!!"); |
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| 98 | rdnpb->show(); |
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| 99 | rdnpb->setAbsCoor2D(200, 180); |
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| 100 | rdnpb->connect(SIGNAL(rdnpb, released), this, SLOT(SimpleGameMenu, quitMenu)); |
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[7919] | 101 | |
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[8003] | 102 | box->pack(rdnpb); |
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[7919] | 103 | |
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[8003] | 104 | OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine(); |
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| 105 | input->setText("input some text here"); |
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| 106 | input->connect(SIGNAL(input, textChanged), this, SLOT(SimpleGameMenu, TEST)); |
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| 107 | input->show(); |
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| 108 | input->setAbsCoor2D(200, 230); |
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| 109 | box->pack(input); |
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| 110 | |
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| 111 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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| 112 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, TEST)); |
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| 113 | slider->connect(SIGNAL(slider, valueChanged), dnpb, SLOT(OrxGui::GLGuiWidget, setBackgroundColor)); |
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| 114 | slider->setRange(0, 1); |
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| 115 | slider->setValue(slider->min()); |
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| 116 | slider->show(); |
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| 117 | slider->setAbsCoor2D(200, 270); |
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| 118 | box->pack(slider); |
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| 119 | } |
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| 120 | box->setAbsCoor2D(50, 200); |
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[7919] | 121 | ///// |
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| 122 | } |
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| 123 | |
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| 124 | |
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| 125 | #include "threading.h" |
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| 126 | void SimpleGameMenu::execURL() const |
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| 127 | { |
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| 128 | std::string URL = "http://www.orxonox.net"; |
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| 129 | SDL_CreateThread(startURL, (void*)&URL); |
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| 130 | } |
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| 131 | |
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| 132 | #ifdef __OSX__ |
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| 133 | #include <ApplicationServices/ApplicationServices.h> |
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| 134 | #elif defined __WIN32__ |
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| 135 | #include <shellapi.h> |
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| 136 | #endif |
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| 137 | |
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| 138 | int SimpleGameMenu::startURL(void* url) |
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| 139 | { |
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| 140 | std::string URL = *(std::string*)url; |
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| 141 | #ifdef __linux__ |
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| 142 | system ((std::string("firefox ") + URL).c_str()); |
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| 143 | #elif defined __OSX__ |
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[8003] | 144 | CFURLRef url_handle = CFURLCreateWithBytes (NULL, (UInt8 *)URL.c_str(), URL.size(), |
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| 145 | kCFStringEncodingASCII, NULL); |
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| 146 | LSOpenCFURLRef (url_handle, NULL); |
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| 147 | CFRelease (url_handle); |
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[7919] | 148 | #elif defined __WIN32__ |
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[8003] | 149 | ShellExecute(GetActiveWindow(), |
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| 150 | "open", URL.c_str(), NULL, NULL, SW_SHOWNORMAL); |
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| 151 | } |
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[7919] | 152 | #endif |
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| 153 | PRINTF(3)("loaded external webpage %s\n", URL.c_str()); |
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| 154 | } |
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| 155 | |
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[6501] | 156 | /** |
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[7919] | 157 | * @brief remove the SimpleGameMenu from memory |
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| 158 | * |
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| 159 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 160 | * things contained in the tree are deleted automaticaly |
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| 161 | */ |
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[6502] | 162 | SimpleGameMenu::~SimpleGameMenu () |
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| 163 | { |
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| 164 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[7287] | 165 | |
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| 166 | if( this->dataTank) |
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| 167 | delete this->dataTank; |
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[7919] | 168 | delete OrxGui::GLGuiHandler::getInstance( ); |
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[6502] | 169 | } |
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[6501] | 170 | |
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[6502] | 171 | |
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| 172 | /** |
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[7919] | 173 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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| 174 | * @param root the XML-element to load from |
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| 175 | */ |
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[6502] | 176 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 177 | { |
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| 178 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 179 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 180 | GameWorld::loadParams(root); |
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[6501] | 181 | |
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[6502] | 182 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 183 | } |
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[6501] | 184 | |
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[6502] | 185 | |
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[6501] | 186 | /** |
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[7919] | 187 | * @brief this is executed just before load |
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| 188 | * |
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| 189 | * since the load function sometimes needs data, that has been initialized |
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| 190 | * before the load and after the proceeding storyentity has finished |
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| 191 | */ |
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[6504] | 192 | ErrorMessage SimpleGameMenu::init() |
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| 193 | { |
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| 194 | /* call underlying init funciton */ |
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| 195 | GameWorld::init(); |
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| 196 | |
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[7868] | 197 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 198 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 199 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 200 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 201 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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[6521] | 202 | |
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| 203 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 204 | |
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| 205 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 206 | |
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| 207 | this->layerIndex = 0; |
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| 208 | this->menuSelectedIndex = 0; |
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[6504] | 209 | } |
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| 210 | |
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| 211 | |
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[6524] | 212 | /** |
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[7919] | 213 | * @brief load the data |
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| 214 | */ |
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[6521] | 215 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 216 | { |
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[6521] | 217 | GameWorld::loadData(); |
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[6504] | 218 | |
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[6845] | 219 | if (this->dataXML != NULL) |
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| 220 | { |
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[7318] | 221 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 222 | |
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[6845] | 223 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 224 | |
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[7318] | 225 | |
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[6845] | 226 | if( element == NULL) |
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| 227 | { |
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| 228 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | element = element->FirstChildElement(); |
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[7919] | 233 | // load Players/Objects/Whatever |
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[6845] | 234 | PRINTF(4)("Loading Elements\n"); |
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| 235 | while( element != NULL) |
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| 236 | { |
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| 237 | BaseObject* created = Factory::fabricate(element); |
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| 238 | if( created != NULL ) |
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[6852] | 239 | { |
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| 240 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 241 | if (!created->isA(CL_ELEMENT_2D)) |
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| 242 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 243 | } |
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[6851] | 244 | element = element->NextSiblingElement(); |
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[6845] | 245 | } |
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| 246 | PRINTF(4)("Done loading Elements\n"); |
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| 247 | } |
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| 248 | } |
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| 249 | |
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[6520] | 250 | /* get the menu list */ |
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| 251 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 252 | std::list<BaseObject*>::const_iterator entity; |
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| 253 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 254 | { |
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| 255 | |
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| 256 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 257 | { |
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| 258 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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[6878] | 259 | this->menuSelector->setBindNode((const PNode*)NULL); |
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[6520] | 260 | } |
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[7019] | 261 | } |
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| 262 | |
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| 263 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 264 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 265 | { |
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| 266 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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[6520] | 267 | { |
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[7019] | 268 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 269 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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[6883] | 270 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 271 | State::getResY() / 2.0f - 60.0f); |
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[7019] | 272 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6835] | 273 | |
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[6520] | 274 | } |
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| 275 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 276 | { |
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[7019] | 277 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 278 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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[6883] | 279 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7919] | 280 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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[7019] | 281 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 282 | } |
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| 283 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 284 | { |
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[7019] | 285 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 286 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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[6883] | 287 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 288 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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[7019] | 289 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 290 | } |
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| 291 | } |
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[6980] | 292 | this->menuSelected->getNullElement()->update2D(0.1f); |
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[6520] | 293 | this->menuSelectedIndex = 0; |
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[6991] | 294 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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[7063] | 295 | this->sliderTo(this->menuSelected, 0.0f); |
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[6839] | 296 | |
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| 297 | |
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| 298 | // loading the storyentities submenu (singleplayer) |
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| 299 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 300 | std::list<BaseObject*>::const_iterator it; |
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| 301 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 302 | { |
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| 303 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 304 | if( se->isContainedInMenu()) |
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| 305 | { |
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[6991] | 306 | this->menuLayers[1].storyList.push_back(se); |
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[6874] | 307 | |
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| 308 | // generating menu item |
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[7019] | 309 | TextElement* te = new TextElement(); |
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| 310 | te->setVisibility(false); |
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| 311 | te->setText(se->getName()); |
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[7316] | 312 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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[7019] | 313 | this->menuLayers[1].menuList.push_back(te); |
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| 314 | |
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| 315 | // generating screenshoot item |
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[6841] | 316 | ImageEntity* ie = new ImageEntity(); |
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[6848] | 317 | ie->setVisibility(false); |
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[6878] | 318 | ie->setBindNode((const PNode*)NULL); |
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| 319 | ie->setTexture(se->getMenuScreenshoot()); |
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[7316] | 320 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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[6884] | 321 | ie->setSize2D(140.0f, 105.0f); |
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[6991] | 322 | this->menuLayers[1].screenshootList.push_back(ie); |
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[6839] | 323 | } |
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| 324 | } |
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[6521] | 325 | } |
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[6520] | 326 | |
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[7318] | 327 | /** |
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[7919] | 328 | * @brief set the Sound to play when switching menu entry. |
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| 329 | * @param selectorSound the sound to load. |
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| 330 | */ |
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[7318] | 331 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 332 | { |
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[7460] | 333 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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[7318] | 334 | } |
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[6521] | 335 | |
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[6862] | 336 | ErrorMessage SimpleGameMenu::unloadData() |
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| 337 | { |
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[7868] | 338 | this->unsubscribeEvents(ES_MENU); |
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[6862] | 339 | |
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[6991] | 340 | std::vector<MenuLayer>::iterator mit; |
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| 341 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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[6862] | 342 | { |
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[7019] | 343 | while(!(*mit).menuList.empty()) |
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| 344 | { |
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| 345 | delete (*mit).menuList.back(); |
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| 346 | (*mit).menuList.pop_back(); |
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| 347 | } |
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| 348 | |
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| 349 | (*mit).menuList.clear(); |
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| 350 | (*mit).storyList.clear(); |
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[6991] | 351 | (*mit).screenshootList.clear(); |
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[6862] | 352 | } |
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[7029] | 353 | |
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[7318] | 354 | // delete the SoundSource. |
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| 355 | if (this->selectorSource != NULL) |
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| 356 | delete this->selectorSource; |
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| 357 | this->selectorSource = NULL; |
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[7029] | 358 | |
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| 359 | GameWorld::unloadData(); |
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[6862] | 360 | } |
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| 361 | |
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| 362 | |
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[6524] | 363 | /** |
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[7919] | 364 | * @brief start the menu |
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| 365 | */ |
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[6521] | 366 | bool SimpleGameMenu::start() |
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| 367 | { |
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| 368 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 369 | |
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[6504] | 370 | /* now call the underlying*/ |
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| 371 | GameWorld::start(); |
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| 372 | } |
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| 373 | |
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| 374 | |
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| 375 | |
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[6524] | 376 | /** |
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[7919] | 377 | * stop the menu |
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| 378 | */ |
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[6504] | 379 | bool SimpleGameMenu::stop() |
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| 380 | { |
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| 381 | EventHandler::getInstance()->popState(); |
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| 382 | |
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| 383 | /* now call the underlying*/ |
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| 384 | GameWorld::stop(); |
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| 385 | } |
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| 386 | |
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| 387 | |
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[6521] | 388 | /** |
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[7919] | 389 | * override the standard tick for more functionality |
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| 390 | */ |
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[6521] | 391 | void SimpleGameMenu::tick() |
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| 392 | { |
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| 393 | GameWorld::tick(); |
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[6504] | 394 | |
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[7919] | 395 | // Make the GLGui tick. |
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| 396 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 397 | |
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[7131] | 398 | this->animateScene(this->dtS); |
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[6521] | 399 | } |
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| 400 | |
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| 401 | |
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[6504] | 402 | /** |
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[7919] | 403 | * @brief no collision detection in the menu |
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| 404 | */ |
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[6502] | 405 | void SimpleGameMenu::collide() |
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[6521] | 406 | { |
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[7919] | 407 | // this->dataTank->localCamera-> |
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[6521] | 408 | } |
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[6501] | 409 | |
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| 410 | |
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[6504] | 411 | /** |
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[7919] | 412 | * @brief animate the scene |
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| 413 | */ |
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[6521] | 414 | void SimpleGameMenu::animateScene(float dt) |
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| 415 | { |
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[7131] | 416 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 417 | this->cameraVector = q.apply(this->cameraVector); |
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| 418 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 419 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 420 | } |
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| 421 | |
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[7919] | 422 | void SimpleGameMenu::quitMenu() |
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| 423 | { |
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| 424 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 425 | this->stop(); |
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| 426 | } |
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[6521] | 427 | |
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[7919] | 428 | |
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[6521] | 429 | /** |
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[7919] | 430 | * @brief event dispatcher funciton |
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| 431 | * @param event the incoming event |
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| 432 | */ |
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[6504] | 433 | void SimpleGameMenu::process(const Event &event) |
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| 434 | { |
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[6839] | 435 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 436 | if( this->layerIndex == 0) |
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[6504] | 437 | { |
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[6837] | 438 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 439 | { |
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[6837] | 440 | if( this->menuSelected == this->menuQuitGame) |
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| 441 | { |
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| 442 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 443 | this->stop(); |
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| 444 | } |
---|
| 445 | if( this->menuSelected == this->menuStartGame) |
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| 446 | { |
---|
| 447 | // switch to first submenu |
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[6991] | 448 | if( this->menuLayers[1].menuList.size() == 0) |
---|
[6837] | 449 | { |
---|
[6839] | 450 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 451 | return; |
---|
| 452 | } |
---|
| 453 | |
---|
| 454 | this->switchMenuLayer(this->layerIndex, 1); |
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| 455 | } |
---|
[6520] | 456 | } |
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[6854] | 457 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
---|
| 458 | { |
---|
| 459 | this->setNextStoryID(WORLD_ID_GAMEEND); |
---|
| 460 | this->stop(); |
---|
| 461 | } |
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[6839] | 462 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 463 | else if( this->layerIndex == 1) |
---|
[6520] | 464 | { |
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[6848] | 465 | if( event.type == SDLK_RETURN && event.bPressed == true) |
---|
| 466 | { |
---|
[6991] | 467 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
---|
[6848] | 468 | this->stop(); |
---|
| 469 | } |
---|
[6854] | 470 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
---|
| 471 | { |
---|
| 472 | this->switchMenuLayer(this->layerIndex, 0); |
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| 473 | } |
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[6520] | 474 | } |
---|
[6853] | 475 | |
---|
| 476 | |
---|
| 477 | |
---|
| 478 | // The menu selction cursor |
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| 479 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 480 | { |
---|
[6991] | 481 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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[6853] | 482 | { |
---|
[6991] | 483 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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[7063] | 484 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 485 | if (this->selectorSource != NULL) |
---|
| 486 | this->selectorSource->play(); |
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[6883] | 487 | |
---|
| 488 | if( this->layerIndex == 1) |
---|
| 489 | { |
---|
[6991] | 490 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
---|
| 491 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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[6883] | 492 | } |
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[6853] | 493 | } |
---|
| 494 | } |
---|
| 495 | else if( event.type == SDLK_UP && event.bPressed == true) |
---|
| 496 | { |
---|
| 497 | if(this->menuSelectedIndex > 0) |
---|
| 498 | { |
---|
[6991] | 499 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
---|
[7063] | 500 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 501 | if (this->selectorSource != NULL) |
---|
| 502 | this->selectorSource->play(); |
---|
[6883] | 503 | |
---|
| 504 | if( this->layerIndex == 1) |
---|
| 505 | { |
---|
[6991] | 506 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
---|
| 507 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
---|
[6883] | 508 | } |
---|
[6853] | 509 | } |
---|
| 510 | } |
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[6504] | 511 | } |
---|
[6502] | 512 | |
---|
| 513 | |
---|
[6837] | 514 | /** |
---|
[7919] | 515 | * @brief switches to from one meny layer to an other |
---|
| 516 | * @param layer1 from layer |
---|
| 517 | * @param layer2 to layer |
---|
| 518 | */ |
---|
[6837] | 519 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
---|
| 520 | { |
---|
| 521 | // wrong sizes |
---|
[6991] | 522 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
---|
[6837] | 523 | return; |
---|
[6502] | 524 | |
---|
| 525 | |
---|
[6837] | 526 | PRINTF(0)("Removing layer %i\n", layer1); |
---|
[7019] | 527 | std::vector<TextElement*>::iterator te; |
---|
[6837] | 528 | // fade old menu |
---|
[7019] | 529 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
---|
[6837] | 530 | { |
---|
[7019] | 531 | (*te)->setVisibility(false); |
---|
[6837] | 532 | } |
---|
[7019] | 533 | |
---|
| 534 | std::vector<ImageEntity*>::iterator it; |
---|
| 535 | |
---|
[6878] | 536 | //also fade the screenshots if in level choosement mode |
---|
[6991] | 537 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
---|
[6878] | 538 | { |
---|
| 539 | (*it)->setVisibility(false); |
---|
| 540 | } |
---|
[6502] | 541 | |
---|
| 542 | |
---|
[6837] | 543 | PRINTF(0)("Showing layer %i\n", layer1); |
---|
| 544 | // beam here the new menu |
---|
[7019] | 545 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
---|
[6848] | 546 | { |
---|
[7019] | 547 | (*te)->setVisibility(true); |
---|
[6848] | 548 | } |
---|
[6837] | 549 | |
---|
[6878] | 550 | |
---|
[6837] | 551 | this->layerIndex = layer2; |
---|
[6991] | 552 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
---|
[7765] | 553 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
---|
| 554 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
---|
[6855] | 555 | this->menuSelectedIndex = 0; |
---|
[6883] | 556 | |
---|
| 557 | if( layer2 == 1) |
---|
[6991] | 558 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
---|
[6837] | 559 | } |
---|
| 560 | |
---|
[7063] | 561 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
---|
| 562 | { |
---|
| 563 | if (bias > 0.0) |
---|
| 564 | { |
---|
[7316] | 565 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
---|
[7764] | 566 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
---|
[7063] | 567 | } |
---|
| 568 | else |
---|
| 569 | { |
---|
[7316] | 570 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
---|
[7764] | 571 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
---|
[7063] | 572 | } |
---|
| 573 | } |
---|
[6837] | 574 | |
---|
| 575 | |
---|
| 576 | |
---|
[6502] | 577 | /********************************************************************************************** |
---|
[7919] | 578 | SimpleGameMenuData |
---|
| 579 | **********************************************************************************************/ |
---|
[6502] | 580 | |
---|
| 581 | |
---|
[6501] | 582 | /** |
---|
[7919] | 583 | * SimpleGameMenuData constructor |
---|
| 584 | */ |
---|
[6502] | 585 | SimpleGameMenuData::SimpleGameMenuData() |
---|
[6501] | 586 | {} |
---|
| 587 | |
---|
| 588 | /** |
---|
[7919] | 589 | * SimpleGameMenuData decontructor |
---|
| 590 | */ |
---|
[6502] | 591 | SimpleGameMenuData::~SimpleGameMenuData() |
---|
[6501] | 592 | {} |
---|
| 593 | |
---|
| 594 | |
---|
| 595 | /** |
---|
[7919] | 596 | * initialize the GameWorldDataData |
---|
| 597 | */ |
---|
[6502] | 598 | ErrorMessage SimpleGameMenuData::init() |
---|
| 599 | { |
---|
| 600 | /* call underlying function */ |
---|
| 601 | GameWorldData::init(); |
---|
| 602 | } |
---|
[6501] | 603 | |
---|
| 604 | |
---|
| 605 | /** |
---|
[7919] | 606 | * loads the GUI data |
---|
| 607 | * @param root reference to the xml root element |
---|
| 608 | */ |
---|
[7370] | 609 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
---|
[6502] | 610 | { |
---|
| 611 | /* call underlying function */ |
---|
| 612 | GameWorldData::loadGUI(root); |
---|
| 613 | } |
---|
[6501] | 614 | |
---|
| 615 | |
---|
| 616 | /** |
---|
[7919] | 617 | * unloads the GUI data |
---|
| 618 | */ |
---|
[6502] | 619 | ErrorMessage SimpleGameMenuData::unloadGUI() |
---|
| 620 | { |
---|
| 621 | /* call underlying function */ |
---|
| 622 | GameWorldData::unloadGUI(); |
---|
| 623 | } |
---|
| 624 | |
---|
| 625 | |
---|
| 626 | /** |
---|
[7919] | 627 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
---|
| 628 | * @param root reference to the xml root parameter |
---|
| 629 | */ |
---|
[7370] | 630 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
---|
[6502] | 631 | { |
---|
[7370] | 632 | GameWorldData::loadWorldEntities(root); |
---|
| 633 | /* |
---|
| 634 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
---|
[6502] | 635 | |
---|
| 636 | if( element != NULL) |
---|
| 637 | { |
---|
[7919] | 638 | element = element->FirstChildElement(); |
---|
| 639 | PRINTF(4)("Loading WorldEntities\n"); |
---|
| 640 | while(element != NULL) |
---|
| 641 | { |
---|
| 642 | BaseObject* created = Factory::fabricate(element); |
---|
| 643 | if( created != NULL ) |
---|
| 644 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
---|
[6502] | 645 | |
---|
[7919] | 646 | if( element->Value() == "SkyBox") |
---|
| 647 | this->sky = dynamic_cast<WorldEntity*>(created); |
---|
| 648 | if( element->Value() == "Terrain") |
---|
| 649 | this->terrain = dynamic_cast<Terrain*>(created); |
---|
| 650 | element = element->NextSiblingElement(); |
---|
| 651 | } |
---|
[7370] | 652 | |
---|
[7919] | 653 | PRINTF(4)("Done loading WorldEntities\n"); |
---|
[6502] | 654 | } |
---|
| 655 | |
---|
[7370] | 656 | // init the pnode tree |
---|
[6502] | 657 | PNode::getNullParent()->init(); |
---|
[7370] | 658 | */ |
---|
[6502] | 659 | } |
---|
| 660 | |
---|
| 661 | |
---|
| 662 | /** |
---|
[7919] | 663 | * unloads the world entities from the xml file |
---|
| 664 | */ |
---|
[6502] | 665 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
---|
| 666 | { |
---|
| 667 | /* call underlying function */ |
---|
| 668 | GameWorldData::unloadWorldEntities(); |
---|
| 669 | } |
---|
| 670 | |
---|
| 671 | |
---|
| 672 | /** |
---|
[7919] | 673 | * loads the scene data |
---|
| 674 | * @param root reference to the xml root element |
---|
| 675 | */ |
---|
[7370] | 676 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
---|
[6502] | 677 | { |
---|
| 678 | /* call underlying function */ |
---|
| 679 | GameWorldData::loadScene(root); |
---|
| 680 | } |
---|
| 681 | |
---|
| 682 | |
---|
| 683 | /** |
---|
[7919] | 684 | * unloads the scene data |
---|
| 685 | */ |
---|
[6502] | 686 | ErrorMessage SimpleGameMenuData::unloadScene() |
---|
| 687 | { |
---|
| 688 | /* call underlying function */ |
---|
| 689 | GameWorldData::unloadScene(); |
---|
| 690 | } |
---|
| 691 | |
---|
| 692 | |
---|
| 693 | |
---|