[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[7868] | 21 | #include "event_handler.h" |
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| 22 | |
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[6502] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[6502] | 27 | #include "fast_factory.h" |
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[7193] | 28 | #include "util/loading/factory.h" |
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[6502] | 29 | |
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| 30 | #include "world_entity.h" |
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[7016] | 31 | #include "elements/image_entity.h" |
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[6502] | 32 | #include "terrain.h" |
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[6521] | 33 | #include "camera.h" |
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[6502] | 34 | |
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[6524] | 35 | #include "graphics_engine.h" |
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[6841] | 36 | #include "object_manager.h" |
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[7318] | 37 | #include "sound_engine.h" |
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| 38 | #include "sound_source.h" |
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[6504] | 39 | |
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[6502] | 40 | #include "cd_engine.h" |
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| 41 | |
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[7919] | 42 | #include "glgui.h" |
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[6502] | 43 | |
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| 44 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 45 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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[7919] | 50 | : GameWorld() |
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[6502] | 51 | { |
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| 52 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 53 | this->setName("SimpleGameMenu uninitialized"); |
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| 54 | |
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| 55 | this->dataTank = new SimpleGameMenuData(); |
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| 56 | |
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[6521] | 57 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6991] | 58 | this->menuLayers.push_back(MenuLayer()); |
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| 59 | this->menuLayers.push_back(MenuLayer()); |
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[6862] | 60 | |
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[6837] | 61 | this->layerIndex = 0; |
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[6862] | 62 | this->menuSelectedIndex = 0; |
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[7318] | 63 | this->selectorSource = NULL; |
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[6521] | 64 | |
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[7919] | 65 | |
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| 66 | /// GUI |
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| 67 | ///(this is as modular as it is possible). |
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| 68 | OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); |
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[7985] | 69 | //pb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::enterGui)); |
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| 70 | pb->connect(SIGNAL(pb, released), this, SLOT(SimpleGameMenu, enterGui)); |
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[7919] | 71 | pb->show(); |
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| 72 | pb->setAbsCoor2D(50, 50); |
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| 73 | |
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| 74 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 75 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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| 76 | ///// |
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| 77 | |
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[7221] | 78 | if (root != NULL) |
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| 79 | this->loadParams(root); |
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[6878] | 80 | |
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[7032] | 81 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 82 | } |
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| 83 | |
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[7919] | 84 | /// HACK only for testing. |
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| 85 | void SimpleGameMenu::enterGui() |
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| 86 | { |
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| 87 | /// |
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| 88 | OrxGui::GLGuiButton* dnpb = new OrxGui::GLGuiCheckButton("Push the button"); |
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| 89 | dnpb->show(); |
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| 90 | dnpb->setAbsCoor2D(350, 50); |
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| 91 | dnpb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::execURL)); |
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[6502] | 92 | |
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[7919] | 93 | OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("Quit ORXONOX!!"); |
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| 94 | rdnpb->show(); |
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| 95 | rdnpb->setAbsCoor2D(200, 180); |
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[7971] | 96 | rdnpb->connectSignal(OrxGui::Signal_release, this, SLOT(SimpleGameMenu, quitMenu)); |
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[7919] | 97 | |
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| 98 | OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine(); |
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| 99 | input->setText("input some text here"); |
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| 100 | input->show(); |
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| 101 | input->setAbsCoor2D(200, 230); |
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| 102 | |
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[7928] | 103 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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[7980] | 104 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, TEST)); |
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[7939] | 105 | slider->setRange(-1, 10); |
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| 106 | slider->setValue(slider->min()); |
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[7928] | 107 | slider->show(); |
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| 108 | slider->setAbsCoor2D(200, 270); |
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[7919] | 109 | |
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| 110 | ///// |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | #include "threading.h" |
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| 115 | void SimpleGameMenu::execURL() const |
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| 116 | { |
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| 117 | std::string URL = "http://www.orxonox.net"; |
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| 118 | SDL_CreateThread(startURL, (void*)&URL); |
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| 119 | } |
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| 120 | |
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| 121 | #ifdef __OSX__ |
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| 122 | #include <ApplicationServices/ApplicationServices.h> |
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| 123 | #elif defined __WIN32__ |
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| 124 | #include <shellapi.h> |
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| 125 | #endif |
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| 126 | |
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| 127 | int SimpleGameMenu::startURL(void* url) |
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| 128 | { |
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| 129 | std::string URL = *(std::string*)url; |
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| 130 | #ifdef __linux__ |
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| 131 | system ((std::string("firefox ") + URL).c_str()); |
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| 132 | #elif defined __OSX__ |
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| 133 | CFURLRef url_handle = CFURLCreateWithBytes (NULL, (UInt8 *)URL.c_str(), URL.size(), |
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| 134 | kCFStringEncodingASCII, NULL); |
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| 135 | LSOpenCFURLRef (url_handle, NULL); |
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| 136 | CFRelease (url_handle); |
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| 137 | #elif defined __WIN32__ |
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| 138 | ShellExecute(GetActiveWindow(), |
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| 139 | "open", URL.c_str(), NULL, NULL, SW_SHOWNORMAL); |
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| 140 | } |
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| 141 | #endif |
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| 142 | PRINTF(3)("loaded external webpage %s\n", URL.c_str()); |
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| 143 | } |
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| 144 | |
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[6501] | 145 | /** |
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[7919] | 146 | * @brief remove the SimpleGameMenu from memory |
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| 147 | * |
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| 148 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 149 | * things contained in the tree are deleted automaticaly |
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| 150 | */ |
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[6502] | 151 | SimpleGameMenu::~SimpleGameMenu () |
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| 152 | { |
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| 153 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[7287] | 154 | |
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| 155 | if( this->dataTank) |
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| 156 | delete this->dataTank; |
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[7919] | 157 | delete OrxGui::GLGuiHandler::getInstance( ); |
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[6502] | 158 | } |
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[6501] | 159 | |
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[6502] | 160 | |
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| 161 | /** |
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[7919] | 162 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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| 163 | * @param root the XML-element to load from |
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| 164 | */ |
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[6502] | 165 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 166 | { |
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| 167 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 168 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 169 | GameWorld::loadParams(root); |
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[6501] | 170 | |
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[6502] | 171 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 172 | } |
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[6501] | 173 | |
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[6502] | 174 | |
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[6501] | 175 | /** |
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[7919] | 176 | * @brief this is executed just before load |
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| 177 | * |
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| 178 | * since the load function sometimes needs data, that has been initialized |
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| 179 | * before the load and after the proceeding storyentity has finished |
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| 180 | */ |
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[6504] | 181 | ErrorMessage SimpleGameMenu::init() |
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| 182 | { |
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| 183 | /* call underlying init funciton */ |
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| 184 | GameWorld::init(); |
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| 185 | |
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[7868] | 186 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 187 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 188 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 189 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 190 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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[6521] | 191 | |
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| 192 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 193 | |
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| 194 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 195 | |
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| 196 | this->layerIndex = 0; |
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| 197 | this->menuSelectedIndex = 0; |
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[6504] | 198 | } |
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| 199 | |
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| 200 | |
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[6524] | 201 | /** |
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[7919] | 202 | * @brief load the data |
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| 203 | */ |
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[6521] | 204 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 205 | { |
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[6521] | 206 | GameWorld::loadData(); |
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[6504] | 207 | |
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[6845] | 208 | if (this->dataXML != NULL) |
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| 209 | { |
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[7318] | 210 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 211 | |
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[6845] | 212 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 213 | |
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[7318] | 214 | |
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[6845] | 215 | if( element == NULL) |
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| 216 | { |
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| 217 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 218 | } |
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| 219 | else |
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| 220 | { |
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| 221 | element = element->FirstChildElement(); |
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[7919] | 222 | // load Players/Objects/Whatever |
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[6845] | 223 | PRINTF(4)("Loading Elements\n"); |
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| 224 | while( element != NULL) |
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| 225 | { |
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| 226 | BaseObject* created = Factory::fabricate(element); |
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| 227 | if( created != NULL ) |
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[6852] | 228 | { |
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| 229 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 230 | if (!created->isA(CL_ELEMENT_2D)) |
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| 231 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 232 | } |
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[6851] | 233 | element = element->NextSiblingElement(); |
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[6845] | 234 | } |
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| 235 | PRINTF(4)("Done loading Elements\n"); |
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| 236 | } |
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| 237 | } |
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| 238 | |
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[6520] | 239 | /* get the menu list */ |
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| 240 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 241 | std::list<BaseObject*>::const_iterator entity; |
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| 242 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 243 | { |
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| 244 | |
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| 245 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 246 | { |
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| 247 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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[6878] | 248 | this->menuSelector->setBindNode((const PNode*)NULL); |
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[6520] | 249 | } |
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[7019] | 250 | } |
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| 251 | |
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| 252 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 253 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 254 | { |
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| 255 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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[6520] | 256 | { |
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[7019] | 257 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 258 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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[6883] | 259 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 260 | State::getResY() / 2.0f - 60.0f); |
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[7019] | 261 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6835] | 262 | |
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[6520] | 263 | } |
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| 264 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 265 | { |
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[7019] | 266 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 267 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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[6883] | 268 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7919] | 269 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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[7019] | 270 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 271 | } |
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| 272 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 273 | { |
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[7019] | 274 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 275 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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[6883] | 276 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 277 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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[7019] | 278 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 279 | } |
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| 280 | } |
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[6980] | 281 | this->menuSelected->getNullElement()->update2D(0.1f); |
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[6520] | 282 | this->menuSelectedIndex = 0; |
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[6991] | 283 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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[7063] | 284 | this->sliderTo(this->menuSelected, 0.0f); |
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[6839] | 285 | |
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| 286 | |
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| 287 | // loading the storyentities submenu (singleplayer) |
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| 288 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 289 | std::list<BaseObject*>::const_iterator it; |
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| 290 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 291 | { |
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| 292 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 293 | if( se->isContainedInMenu()) |
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| 294 | { |
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[6991] | 295 | this->menuLayers[1].storyList.push_back(se); |
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[6874] | 296 | |
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| 297 | // generating menu item |
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[7019] | 298 | TextElement* te = new TextElement(); |
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| 299 | te->setVisibility(false); |
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| 300 | te->setText(se->getName()); |
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[7316] | 301 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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[7019] | 302 | this->menuLayers[1].menuList.push_back(te); |
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| 303 | |
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| 304 | // generating screenshoot item |
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[6841] | 305 | ImageEntity* ie = new ImageEntity(); |
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[6848] | 306 | ie->setVisibility(false); |
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[6878] | 307 | ie->setBindNode((const PNode*)NULL); |
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| 308 | ie->setTexture(se->getMenuScreenshoot()); |
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[7316] | 309 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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[6884] | 310 | ie->setSize2D(140.0f, 105.0f); |
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[6991] | 311 | this->menuLayers[1].screenshootList.push_back(ie); |
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[6839] | 312 | } |
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| 313 | } |
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[6521] | 314 | } |
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[6520] | 315 | |
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[7318] | 316 | /** |
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[7919] | 317 | * @brief set the Sound to play when switching menu entry. |
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| 318 | * @param selectorSound the sound to load. |
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| 319 | */ |
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[7318] | 320 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 321 | { |
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[7460] | 322 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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[7318] | 323 | } |
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[6521] | 324 | |
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[6862] | 325 | ErrorMessage SimpleGameMenu::unloadData() |
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| 326 | { |
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[7868] | 327 | this->unsubscribeEvents(ES_MENU); |
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[6862] | 328 | |
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[6991] | 329 | std::vector<MenuLayer>::iterator mit; |
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| 330 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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[6862] | 331 | { |
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[7019] | 332 | while(!(*mit).menuList.empty()) |
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| 333 | { |
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| 334 | delete (*mit).menuList.back(); |
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| 335 | (*mit).menuList.pop_back(); |
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| 336 | } |
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| 337 | |
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| 338 | (*mit).menuList.clear(); |
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| 339 | (*mit).storyList.clear(); |
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[6991] | 340 | (*mit).screenshootList.clear(); |
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[6862] | 341 | } |
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[7029] | 342 | |
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[7318] | 343 | // delete the SoundSource. |
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| 344 | if (this->selectorSource != NULL) |
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| 345 | delete this->selectorSource; |
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| 346 | this->selectorSource = NULL; |
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[7029] | 347 | |
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| 348 | GameWorld::unloadData(); |
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[6862] | 349 | } |
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| 350 | |
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| 351 | |
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[6524] | 352 | /** |
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[7919] | 353 | * @brief start the menu |
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| 354 | */ |
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[6521] | 355 | bool SimpleGameMenu::start() |
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| 356 | { |
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| 357 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 358 | |
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[6504] | 359 | /* now call the underlying*/ |
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| 360 | GameWorld::start(); |
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| 361 | } |
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| 362 | |
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| 363 | |
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| 364 | |
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[6524] | 365 | /** |
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[7919] | 366 | * stop the menu |
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| 367 | */ |
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[6504] | 368 | bool SimpleGameMenu::stop() |
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| 369 | { |
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| 370 | EventHandler::getInstance()->popState(); |
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| 371 | |
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| 372 | /* now call the underlying*/ |
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| 373 | GameWorld::stop(); |
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| 374 | } |
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| 375 | |
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| 376 | |
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[6521] | 377 | /** |
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[7919] | 378 | * override the standard tick for more functionality |
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| 379 | */ |
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[6521] | 380 | void SimpleGameMenu::tick() |
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| 381 | { |
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| 382 | GameWorld::tick(); |
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[6504] | 383 | |
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[7919] | 384 | // Make the GLGui tick. |
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| 385 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 386 | |
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[7131] | 387 | this->animateScene(this->dtS); |
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[6521] | 388 | } |
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| 389 | |
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| 390 | |
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[6504] | 391 | /** |
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[7919] | 392 | * @brief no collision detection in the menu |
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| 393 | */ |
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[6502] | 394 | void SimpleGameMenu::collide() |
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[6521] | 395 | { |
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[7919] | 396 | // this->dataTank->localCamera-> |
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[6521] | 397 | } |
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[6501] | 398 | |
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| 399 | |
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[6504] | 400 | /** |
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[7919] | 401 | * @brief animate the scene |
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| 402 | */ |
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[6521] | 403 | void SimpleGameMenu::animateScene(float dt) |
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| 404 | { |
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[7131] | 405 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 406 | this->cameraVector = q.apply(this->cameraVector); |
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| 407 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 408 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 409 | } |
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| 410 | |
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[7919] | 411 | void SimpleGameMenu::quitMenu() |
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| 412 | { |
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| 413 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 414 | this->stop(); |
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| 415 | } |
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[6521] | 416 | |
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[7919] | 417 | |
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[6521] | 418 | /** |
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[7919] | 419 | * @brief event dispatcher funciton |
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| 420 | * @param event the incoming event |
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| 421 | */ |
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[6504] | 422 | void SimpleGameMenu::process(const Event &event) |
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| 423 | { |
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[6839] | 424 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 425 | if( this->layerIndex == 0) |
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[6504] | 426 | { |
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[6837] | 427 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 428 | { |
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[6837] | 429 | if( this->menuSelected == this->menuQuitGame) |
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| 430 | { |
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| 431 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 432 | this->stop(); |
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| 433 | } |
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| 434 | if( this->menuSelected == this->menuStartGame) |
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| 435 | { |
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| 436 | // switch to first submenu |
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[6991] | 437 | if( this->menuLayers[1].menuList.size() == 0) |
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[6837] | 438 | { |
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[6839] | 439 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 440 | return; |
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| 441 | } |
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| 442 | |
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| 443 | this->switchMenuLayer(this->layerIndex, 1); |
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| 444 | } |
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[6520] | 445 | } |
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[6854] | 446 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 447 | { |
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| 448 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 449 | this->stop(); |
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| 450 | } |
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[6839] | 451 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 452 | else if( this->layerIndex == 1) |
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[6520] | 453 | { |
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[6848] | 454 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 455 | { |
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[6991] | 456 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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[6848] | 457 | this->stop(); |
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| 458 | } |
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[6854] | 459 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 460 | { |
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| 461 | this->switchMenuLayer(this->layerIndex, 0); |
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| 462 | } |
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[6520] | 463 | } |
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[6853] | 464 | |
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| 465 | |
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| 466 | |
---|
| 467 | // The menu selction cursor |
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| 468 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 469 | { |
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[6991] | 470 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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[6853] | 471 | { |
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[6991] | 472 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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[7063] | 473 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 474 | if (this->selectorSource != NULL) |
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| 475 | this->selectorSource->play(); |
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[6883] | 476 | |
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| 477 | if( this->layerIndex == 1) |
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| 478 | { |
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[6991] | 479 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 480 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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[6883] | 481 | } |
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[6853] | 482 | } |
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| 483 | } |
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| 484 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 485 | { |
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| 486 | if(this->menuSelectedIndex > 0) |
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| 487 | { |
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[6991] | 488 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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[7063] | 489 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 490 | if (this->selectorSource != NULL) |
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| 491 | this->selectorSource->play(); |
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[6883] | 492 | |
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| 493 | if( this->layerIndex == 1) |
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| 494 | { |
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[6991] | 495 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 496 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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[6883] | 497 | } |
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[6853] | 498 | } |
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| 499 | } |
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[6504] | 500 | } |
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[6502] | 501 | |
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| 502 | |
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[6837] | 503 | /** |
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[7919] | 504 | * @brief switches to from one meny layer to an other |
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| 505 | * @param layer1 from layer |
---|
| 506 | * @param layer2 to layer |
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| 507 | */ |
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[6837] | 508 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 509 | { |
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| 510 | // wrong sizes |
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[6991] | 511 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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[6837] | 512 | return; |
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[6502] | 513 | |
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| 514 | |
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[6837] | 515 | PRINTF(0)("Removing layer %i\n", layer1); |
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[7019] | 516 | std::vector<TextElement*>::iterator te; |
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[6837] | 517 | // fade old menu |
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[7019] | 518 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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[6837] | 519 | { |
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[7019] | 520 | (*te)->setVisibility(false); |
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[6837] | 521 | } |
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[7019] | 522 | |
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| 523 | std::vector<ImageEntity*>::iterator it; |
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| 524 | |
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[6878] | 525 | //also fade the screenshots if in level choosement mode |
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[6991] | 526 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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[6878] | 527 | { |
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| 528 | (*it)->setVisibility(false); |
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| 529 | } |
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[6502] | 530 | |
---|
| 531 | |
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[6837] | 532 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 533 | // beam here the new menu |
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[7019] | 534 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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[6848] | 535 | { |
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[7019] | 536 | (*te)->setVisibility(true); |
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[6848] | 537 | } |
---|
[6837] | 538 | |
---|
[6878] | 539 | |
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[6837] | 540 | this->layerIndex = layer2; |
---|
[6991] | 541 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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[7765] | 542 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
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| 543 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
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[6855] | 544 | this->menuSelectedIndex = 0; |
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[6883] | 545 | |
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| 546 | if( layer2 == 1) |
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[6991] | 547 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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[6837] | 548 | } |
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| 549 | |
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[7063] | 550 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 551 | { |
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| 552 | if (bias > 0.0) |
---|
| 553 | { |
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[7316] | 554 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
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[7764] | 555 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
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[7063] | 556 | } |
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| 557 | else |
---|
| 558 | { |
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[7316] | 559 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
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[7764] | 560 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
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[7063] | 561 | } |
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| 562 | } |
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[6837] | 563 | |
---|
| 564 | |
---|
| 565 | |
---|
[6502] | 566 | /********************************************************************************************** |
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[7919] | 567 | SimpleGameMenuData |
---|
| 568 | **********************************************************************************************/ |
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[6502] | 569 | |
---|
| 570 | |
---|
[6501] | 571 | /** |
---|
[7919] | 572 | * SimpleGameMenuData constructor |
---|
| 573 | */ |
---|
[6502] | 574 | SimpleGameMenuData::SimpleGameMenuData() |
---|
[6501] | 575 | {} |
---|
| 576 | |
---|
| 577 | /** |
---|
[7919] | 578 | * SimpleGameMenuData decontructor |
---|
| 579 | */ |
---|
[6502] | 580 | SimpleGameMenuData::~SimpleGameMenuData() |
---|
[6501] | 581 | {} |
---|
| 582 | |
---|
| 583 | |
---|
| 584 | /** |
---|
[7919] | 585 | * initialize the GameWorldDataData |
---|
| 586 | */ |
---|
[6502] | 587 | ErrorMessage SimpleGameMenuData::init() |
---|
| 588 | { |
---|
| 589 | /* call underlying function */ |
---|
| 590 | GameWorldData::init(); |
---|
| 591 | } |
---|
[6501] | 592 | |
---|
| 593 | |
---|
| 594 | /** |
---|
[7919] | 595 | * loads the GUI data |
---|
| 596 | * @param root reference to the xml root element |
---|
| 597 | */ |
---|
[7370] | 598 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
---|
[6502] | 599 | { |
---|
| 600 | /* call underlying function */ |
---|
| 601 | GameWorldData::loadGUI(root); |
---|
| 602 | } |
---|
[6501] | 603 | |
---|
| 604 | |
---|
| 605 | /** |
---|
[7919] | 606 | * unloads the GUI data |
---|
| 607 | */ |
---|
[6502] | 608 | ErrorMessage SimpleGameMenuData::unloadGUI() |
---|
| 609 | { |
---|
| 610 | /* call underlying function */ |
---|
| 611 | GameWorldData::unloadGUI(); |
---|
| 612 | } |
---|
| 613 | |
---|
| 614 | |
---|
| 615 | /** |
---|
[7919] | 616 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
---|
| 617 | * @param root reference to the xml root parameter |
---|
| 618 | */ |
---|
[7370] | 619 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
---|
[6502] | 620 | { |
---|
[7370] | 621 | GameWorldData::loadWorldEntities(root); |
---|
| 622 | /* |
---|
| 623 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
---|
[6502] | 624 | |
---|
| 625 | if( element != NULL) |
---|
| 626 | { |
---|
[7919] | 627 | element = element->FirstChildElement(); |
---|
| 628 | PRINTF(4)("Loading WorldEntities\n"); |
---|
| 629 | while(element != NULL) |
---|
| 630 | { |
---|
| 631 | BaseObject* created = Factory::fabricate(element); |
---|
| 632 | if( created != NULL ) |
---|
| 633 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
---|
[6502] | 634 | |
---|
[7919] | 635 | if( element->Value() == "SkyBox") |
---|
| 636 | this->sky = dynamic_cast<WorldEntity*>(created); |
---|
| 637 | if( element->Value() == "Terrain") |
---|
| 638 | this->terrain = dynamic_cast<Terrain*>(created); |
---|
| 639 | element = element->NextSiblingElement(); |
---|
| 640 | } |
---|
[7370] | 641 | |
---|
[7919] | 642 | PRINTF(4)("Done loading WorldEntities\n"); |
---|
[6502] | 643 | } |
---|
| 644 | |
---|
[7370] | 645 | // init the pnode tree |
---|
[6502] | 646 | PNode::getNullParent()->init(); |
---|
[7370] | 647 | */ |
---|
[6502] | 648 | } |
---|
| 649 | |
---|
| 650 | |
---|
| 651 | /** |
---|
[7919] | 652 | * unloads the world entities from the xml file |
---|
| 653 | */ |
---|
[6502] | 654 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
---|
| 655 | { |
---|
| 656 | /* call underlying function */ |
---|
| 657 | GameWorldData::unloadWorldEntities(); |
---|
| 658 | } |
---|
| 659 | |
---|
| 660 | |
---|
| 661 | /** |
---|
[7919] | 662 | * loads the scene data |
---|
| 663 | * @param root reference to the xml root element |
---|
| 664 | */ |
---|
[7370] | 665 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
---|
[6502] | 666 | { |
---|
| 667 | /* call underlying function */ |
---|
| 668 | GameWorldData::loadScene(root); |
---|
| 669 | } |
---|
| 670 | |
---|
| 671 | |
---|
| 672 | /** |
---|
[7919] | 673 | * unloads the scene data |
---|
| 674 | */ |
---|
[6502] | 675 | ErrorMessage SimpleGameMenuData::unloadScene() |
---|
| 676 | { |
---|
| 677 | /* call underlying function */ |
---|
| 678 | GameWorldData::unloadScene(); |
---|
| 679 | } |
---|
| 680 | |
---|
| 681 | |
---|
| 682 | |
---|