[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[7868] | 21 | #include "event_handler.h" |
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| 22 | |
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[6502] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[6502] | 27 | #include "fast_factory.h" |
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[7193] | 28 | #include "util/loading/factory.h" |
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[6502] | 29 | |
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| 30 | #include "world_entity.h" |
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[7016] | 31 | #include "elements/image_entity.h" |
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[6502] | 32 | #include "terrain.h" |
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[6521] | 33 | #include "camera.h" |
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[6502] | 34 | |
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[6524] | 35 | #include "graphics_engine.h" |
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[6841] | 36 | #include "object_manager.h" |
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[7318] | 37 | #include "sound_engine.h" |
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| 38 | #include "sound_source.h" |
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[6504] | 39 | |
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[6502] | 40 | #include "cd_engine.h" |
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| 41 | |
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[7873] | 42 | #include "glgui.h" |
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[6502] | 43 | |
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| 44 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 45 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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[6989] | 50 | : GameWorld() |
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[6502] | 51 | { |
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| 52 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 53 | this->setName("SimpleGameMenu uninitialized"); |
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| 54 | |
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| 55 | this->dataTank = new SimpleGameMenuData(); |
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| 56 | |
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[6521] | 57 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6991] | 58 | this->menuLayers.push_back(MenuLayer()); |
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| 59 | this->menuLayers.push_back(MenuLayer()); |
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[6862] | 60 | |
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[6837] | 61 | this->layerIndex = 0; |
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[6862] | 62 | this->menuSelectedIndex = 0; |
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[7318] | 63 | this->selectorSource = NULL; |
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[6521] | 64 | |
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[7885] | 65 | |
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| 66 | /// GUI |
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| 67 | ///(this is as modular as it is possible). |
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[7873] | 68 | OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); |
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| 69 | pb->show(); |
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| 70 | pb->setAbsCoor2D(50, 50); |
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| 71 | |
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[7883] | 72 | OrxGui::GLGuiPushButton* dnpb = new OrxGui::GLGuiPushButton("DO NOT PUSH ME"); |
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| 73 | dnpb->show(); |
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| 74 | dnpb->setAbsCoor2D(350, 50); |
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| 75 | |
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| 76 | OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("REALLY DO NOT PUSH ME!!"); |
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| 77 | rdnpb->show(); |
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| 78 | rdnpb->setAbsCoor2D(200, 180); |
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[7884] | 79 | rdnpb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::quitMenu)); |
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[7883] | 80 | |
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[7892] | 81 | OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine(); |
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| 82 | input->show(); |
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| 83 | |
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[7880] | 84 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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[7885] | 85 | ///// |
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[7221] | 86 | if (root != NULL) |
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| 87 | this->loadParams(root); |
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[6878] | 88 | |
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[7032] | 89 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 90 | } |
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| 91 | |
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| 92 | |
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[6501] | 93 | /** |
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[7221] | 94 | * @brief remove the SimpleGameMenu from memory |
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[6502] | 95 | * |
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| 96 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 97 | * things contained in the tree are deleted automaticaly |
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[6501] | 98 | */ |
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[6502] | 99 | SimpleGameMenu::~SimpleGameMenu () |
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| 100 | { |
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| 101 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[7287] | 102 | |
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| 103 | if( this->dataTank) |
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| 104 | delete this->dataTank; |
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[7886] | 105 | delete OrxGui::GLGuiHandler::getInstance( ); |
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[6502] | 106 | } |
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[6501] | 107 | |
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[6502] | 108 | |
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| 109 | /** |
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[7221] | 110 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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[6502] | 111 | * @param root the XML-element to load from |
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[6501] | 112 | */ |
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[6502] | 113 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 114 | { |
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| 115 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 116 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 117 | GameWorld::loadParams(root); |
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[6501] | 118 | |
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[6502] | 119 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 120 | } |
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[6501] | 121 | |
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[6502] | 122 | |
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[6501] | 123 | /** |
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[7221] | 124 | * @brief this is executed just before load |
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[6504] | 125 | * |
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| 126 | * since the load function sometimes needs data, that has been initialized |
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| 127 | * before the load and after the proceeding storyentity has finished |
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| 128 | */ |
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| 129 | ErrorMessage SimpleGameMenu::init() |
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| 130 | { |
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| 131 | /* call underlying init funciton */ |
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| 132 | GameWorld::init(); |
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| 133 | |
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[7868] | 134 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 135 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 136 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 137 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 138 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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[6521] | 139 | |
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| 140 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 141 | |
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| 142 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 143 | |
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| 144 | this->layerIndex = 0; |
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| 145 | this->menuSelectedIndex = 0; |
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[6504] | 146 | } |
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| 147 | |
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| 148 | |
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[6524] | 149 | /** |
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[7221] | 150 | * @brief load the data |
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[6524] | 151 | */ |
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[6521] | 152 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 153 | { |
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[6521] | 154 | GameWorld::loadData(); |
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[6504] | 155 | |
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[6845] | 156 | if (this->dataXML != NULL) |
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| 157 | { |
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[7318] | 158 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 159 | |
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[6845] | 160 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 161 | |
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[7318] | 162 | |
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[6845] | 163 | if( element == NULL) |
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| 164 | { |
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| 165 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | element = element->FirstChildElement(); |
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| 170 | // load Players/Objects/Whatever |
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| 171 | PRINTF(4)("Loading Elements\n"); |
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| 172 | while( element != NULL) |
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| 173 | { |
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| 174 | BaseObject* created = Factory::fabricate(element); |
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| 175 | if( created != NULL ) |
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[6852] | 176 | { |
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| 177 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 178 | if (!created->isA(CL_ELEMENT_2D)) |
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| 179 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 180 | } |
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[6851] | 181 | element = element->NextSiblingElement(); |
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[6845] | 182 | } |
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| 183 | PRINTF(4)("Done loading Elements\n"); |
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| 184 | } |
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| 185 | } |
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| 186 | |
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[6520] | 187 | /* get the menu list */ |
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| 188 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 189 | std::list<BaseObject*>::const_iterator entity; |
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| 190 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 191 | { |
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| 192 | |
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| 193 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 194 | { |
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| 195 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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[6878] | 196 | this->menuSelector->setBindNode((const PNode*)NULL); |
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[6520] | 197 | } |
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[7019] | 198 | } |
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| 199 | |
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| 200 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 201 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 202 | { |
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| 203 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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[6520] | 204 | { |
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[7019] | 205 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 206 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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[6883] | 207 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 208 | State::getResY() / 2.0f - 60.0f); |
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[7019] | 209 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6835] | 210 | |
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[6520] | 211 | } |
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| 212 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 213 | { |
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[7019] | 214 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 215 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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[6883] | 216 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 217 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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[7019] | 218 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 219 | } |
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| 220 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 221 | { |
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[7019] | 222 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 223 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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[6883] | 224 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 225 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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[7019] | 226 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 227 | } |
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| 228 | } |
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[6980] | 229 | this->menuSelected->getNullElement()->update2D(0.1f); |
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[6520] | 230 | this->menuSelectedIndex = 0; |
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[6991] | 231 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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[7063] | 232 | this->sliderTo(this->menuSelected, 0.0f); |
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[6839] | 233 | |
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| 234 | |
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| 235 | // loading the storyentities submenu (singleplayer) |
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| 236 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 237 | std::list<BaseObject*>::const_iterator it; |
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| 238 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 239 | { |
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| 240 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 241 | if( se->isContainedInMenu()) |
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| 242 | { |
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[6991] | 243 | this->menuLayers[1].storyList.push_back(se); |
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[6874] | 244 | |
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| 245 | // generating menu item |
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[7019] | 246 | TextElement* te = new TextElement(); |
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| 247 | te->setVisibility(false); |
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| 248 | te->setText(se->getName()); |
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[7316] | 249 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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[7019] | 250 | this->menuLayers[1].menuList.push_back(te); |
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| 251 | |
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| 252 | // generating screenshoot item |
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[6841] | 253 | ImageEntity* ie = new ImageEntity(); |
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[6848] | 254 | ie->setVisibility(false); |
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[6878] | 255 | ie->setBindNode((const PNode*)NULL); |
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| 256 | ie->setTexture(se->getMenuScreenshoot()); |
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[7316] | 257 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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[6884] | 258 | ie->setSize2D(140.0f, 105.0f); |
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[6991] | 259 | this->menuLayers[1].screenshootList.push_back(ie); |
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[6839] | 260 | } |
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| 261 | } |
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[6521] | 262 | } |
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[6520] | 263 | |
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[7318] | 264 | /** |
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| 265 | * @brief set the Sound to play when switching menu entry. |
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| 266 | * @param selectorSound the sound to load. |
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| 267 | */ |
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| 268 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 269 | { |
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[7460] | 270 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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[7318] | 271 | } |
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[6521] | 272 | |
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[6862] | 273 | ErrorMessage SimpleGameMenu::unloadData() |
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| 274 | { |
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[7868] | 275 | this->unsubscribeEvents(ES_MENU); |
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[6862] | 276 | |
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[6991] | 277 | std::vector<MenuLayer>::iterator mit; |
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| 278 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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[6862] | 279 | { |
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[7019] | 280 | while(!(*mit).menuList.empty()) |
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| 281 | { |
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| 282 | delete (*mit).menuList.back(); |
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| 283 | (*mit).menuList.pop_back(); |
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| 284 | } |
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| 285 | |
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| 286 | (*mit).menuList.clear(); |
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| 287 | (*mit).storyList.clear(); |
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[6991] | 288 | (*mit).screenshootList.clear(); |
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[6862] | 289 | } |
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[7029] | 290 | |
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[7318] | 291 | // delete the SoundSource. |
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| 292 | if (this->selectorSource != NULL) |
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| 293 | delete this->selectorSource; |
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| 294 | this->selectorSource = NULL; |
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[7029] | 295 | |
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| 296 | GameWorld::unloadData(); |
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[6862] | 297 | } |
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| 298 | |
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| 299 | |
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[6524] | 300 | /** |
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[7221] | 301 | * @brief start the menu |
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[6524] | 302 | */ |
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[6521] | 303 | bool SimpleGameMenu::start() |
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| 304 | { |
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| 305 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 306 | |
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[6504] | 307 | /* now call the underlying*/ |
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| 308 | GameWorld::start(); |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | |
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[6524] | 313 | /** |
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| 314 | * stop the menu |
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| 315 | */ |
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[6504] | 316 | bool SimpleGameMenu::stop() |
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| 317 | { |
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| 318 | EventHandler::getInstance()->popState(); |
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| 319 | |
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| 320 | /* now call the underlying*/ |
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| 321 | GameWorld::stop(); |
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| 322 | } |
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| 323 | |
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| 324 | |
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[6521] | 325 | /** |
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| 326 | * override the standard tick for more functionality |
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| 327 | */ |
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| 328 | void SimpleGameMenu::tick() |
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| 329 | { |
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| 330 | GameWorld::tick(); |
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[6504] | 331 | |
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[7880] | 332 | // Make the GLGui tick. |
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| 333 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 334 | |
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[7131] | 335 | this->animateScene(this->dtS); |
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[6521] | 336 | } |
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| 337 | |
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| 338 | |
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[6504] | 339 | /** |
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[7370] | 340 | * @brief no collision detection in the menu |
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[6501] | 341 | */ |
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[6502] | 342 | void SimpleGameMenu::collide() |
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[6521] | 343 | { |
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| 344 | // this->dataTank->localCamera-> |
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| 345 | } |
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[6501] | 346 | |
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| 347 | |
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[6504] | 348 | /** |
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[7370] | 349 | * @brief animate the scene |
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[6521] | 350 | */ |
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| 351 | void SimpleGameMenu::animateScene(float dt) |
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| 352 | { |
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[7131] | 353 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 354 | this->cameraVector = q.apply(this->cameraVector); |
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| 355 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 356 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 357 | } |
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| 358 | |
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[7884] | 359 | void SimpleGameMenu::quitMenu() |
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| 360 | { |
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| 361 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 362 | this->stop(); |
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| 363 | } |
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[6521] | 364 | |
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[7884] | 365 | |
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[6521] | 366 | /** |
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[7370] | 367 | * @brief event dispatcher funciton |
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[6504] | 368 | * @param event the incoming event |
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| 369 | */ |
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| 370 | void SimpleGameMenu::process(const Event &event) |
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| 371 | { |
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[6839] | 372 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 373 | if( this->layerIndex == 0) |
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[6504] | 374 | { |
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[6837] | 375 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 376 | { |
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[6837] | 377 | if( this->menuSelected == this->menuQuitGame) |
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| 378 | { |
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| 379 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 380 | this->stop(); |
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| 381 | } |
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| 382 | if( this->menuSelected == this->menuStartGame) |
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| 383 | { |
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| 384 | // switch to first submenu |
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[6991] | 385 | if( this->menuLayers[1].menuList.size() == 0) |
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[6837] | 386 | { |
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[6839] | 387 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 388 | return; |
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| 389 | } |
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| 390 | |
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| 391 | this->switchMenuLayer(this->layerIndex, 1); |
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| 392 | } |
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[6520] | 393 | } |
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[6854] | 394 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 395 | { |
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| 396 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 397 | this->stop(); |
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| 398 | } |
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[6839] | 399 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 400 | else if( this->layerIndex == 1) |
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[6520] | 401 | { |
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[6848] | 402 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 403 | { |
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[6991] | 404 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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[6848] | 405 | this->stop(); |
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| 406 | } |
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[6854] | 407 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 408 | { |
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| 409 | this->switchMenuLayer(this->layerIndex, 0); |
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| 410 | } |
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[6520] | 411 | } |
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[6853] | 412 | |
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| 413 | |
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| 414 | |
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| 415 | // The menu selction cursor |
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| 416 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 417 | { |
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[6991] | 418 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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[6853] | 419 | { |
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[6991] | 420 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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[7063] | 421 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 422 | if (this->selectorSource != NULL) |
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| 423 | this->selectorSource->play(); |
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[6883] | 424 | |
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| 425 | if( this->layerIndex == 1) |
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| 426 | { |
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[6991] | 427 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 428 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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[6883] | 429 | } |
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[6853] | 430 | } |
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| 431 | } |
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| 432 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 433 | { |
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| 434 | if(this->menuSelectedIndex > 0) |
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| 435 | { |
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[6991] | 436 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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[7063] | 437 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 438 | if (this->selectorSource != NULL) |
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| 439 | this->selectorSource->play(); |
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[6883] | 440 | |
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| 441 | if( this->layerIndex == 1) |
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| 442 | { |
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[6991] | 443 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 444 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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[6883] | 445 | } |
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[6853] | 446 | } |
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| 447 | } |
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[6504] | 448 | } |
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[6502] | 449 | |
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| 450 | |
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[6837] | 451 | /** |
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[7317] | 452 | * @brief switches to from one meny layer to an other |
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[6837] | 453 | * @param layer1 from layer |
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| 454 | * @param layer2 to layer |
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| 455 | */ |
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| 456 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 457 | { |
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| 458 | // wrong sizes |
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[6991] | 459 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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[6837] | 460 | return; |
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[6502] | 461 | |
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| 462 | |
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[6837] | 463 | PRINTF(0)("Removing layer %i\n", layer1); |
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[7019] | 464 | std::vector<TextElement*>::iterator te; |
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[6837] | 465 | // fade old menu |
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[7019] | 466 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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[6837] | 467 | { |
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[7019] | 468 | (*te)->setVisibility(false); |
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[6837] | 469 | } |
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[7019] | 470 | |
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| 471 | std::vector<ImageEntity*>::iterator it; |
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| 472 | |
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[6878] | 473 | //also fade the screenshots if in level choosement mode |
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[6991] | 474 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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[6878] | 475 | { |
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| 476 | (*it)->setVisibility(false); |
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| 477 | } |
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[6502] | 478 | |
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| 479 | |
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[6837] | 480 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 481 | // beam here the new menu |
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[7019] | 482 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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[6848] | 483 | { |
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[7019] | 484 | (*te)->setVisibility(true); |
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[6848] | 485 | } |
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[6837] | 486 | |
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[6878] | 487 | |
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[6837] | 488 | this->layerIndex = layer2; |
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[6991] | 489 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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[7765] | 490 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
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| 491 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
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[6855] | 492 | this->menuSelectedIndex = 0; |
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[6883] | 493 | |
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| 494 | if( layer2 == 1) |
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[6991] | 495 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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[6837] | 496 | } |
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| 497 | |
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[7063] | 498 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 499 | { |
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| 500 | if (bias > 0.0) |
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| 501 | { |
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[7316] | 502 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
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[7764] | 503 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
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[7063] | 504 | } |
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| 505 | else |
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| 506 | { |
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[7316] | 507 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
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[7764] | 508 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
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[7063] | 509 | } |
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| 510 | } |
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[6837] | 511 | |
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| 512 | |
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| 513 | |
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[6502] | 514 | /********************************************************************************************** |
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| 515 | SimpleGameMenuData |
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| 516 | **********************************************************************************************/ |
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| 517 | |
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| 518 | |
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[6501] | 519 | /** |
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[6502] | 520 | * SimpleGameMenuData constructor |
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[6501] | 521 | */ |
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[6502] | 522 | SimpleGameMenuData::SimpleGameMenuData() |
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[6501] | 523 | {} |
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| 524 | |
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| 525 | /** |
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[6502] | 526 | * SimpleGameMenuData decontructor |
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[6501] | 527 | */ |
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[6502] | 528 | SimpleGameMenuData::~SimpleGameMenuData() |
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[6501] | 529 | {} |
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| 530 | |
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| 531 | |
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| 532 | /** |
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[6502] | 533 | * initialize the GameWorldDataData |
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[6501] | 534 | */ |
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[6502] | 535 | ErrorMessage SimpleGameMenuData::init() |
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| 536 | { |
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| 537 | /* call underlying function */ |
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| 538 | GameWorldData::init(); |
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| 539 | } |
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[6501] | 540 | |
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| 541 | |
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| 542 | /** |
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[6502] | 543 | * loads the GUI data |
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| 544 | * @param root reference to the xml root element |
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[6501] | 545 | */ |
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[7370] | 546 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
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[6502] | 547 | { |
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| 548 | /* call underlying function */ |
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| 549 | GameWorldData::loadGUI(root); |
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| 550 | } |
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[6501] | 551 | |
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| 552 | |
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| 553 | /** |
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[6502] | 554 | * unloads the GUI data |
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[6501] | 555 | */ |
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[6502] | 556 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 557 | { |
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| 558 | /* call underlying function */ |
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| 559 | GameWorldData::unloadGUI(); |
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| 560 | } |
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| 561 | |
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| 562 | |
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| 563 | /** |
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| 564 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 565 | * @param root reference to the xml root parameter |
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| 566 | */ |
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[7370] | 567 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
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[6502] | 568 | { |
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[7370] | 569 | GameWorldData::loadWorldEntities(root); |
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| 570 | /* |
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| 571 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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[6502] | 572 | |
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| 573 | if( element != NULL) |
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| 574 | { |
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| 575 | element = element->FirstChildElement(); |
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| 576 | PRINTF(4)("Loading WorldEntities\n"); |
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[7370] | 577 | while(element != NULL) |
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[6502] | 578 | { |
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| 579 | BaseObject* created = Factory::fabricate(element); |
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| 580 | if( created != NULL ) |
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| 581 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 582 | |
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[7370] | 583 | if( element->Value() == "SkyBox") |
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[6502] | 584 | this->sky = dynamic_cast<WorldEntity*>(created); |
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[7370] | 585 | if( element->Value() == "Terrain") |
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[6502] | 586 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 587 | element = element->NextSiblingElement(); |
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| 588 | } |
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[7370] | 589 | |
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[6502] | 590 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 591 | } |
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| 592 | |
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[7370] | 593 | // init the pnode tree |
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[6502] | 594 | PNode::getNullParent()->init(); |
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[7370] | 595 | */ |
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[6502] | 596 | } |
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| 597 | |
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| 598 | |
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| 599 | /** |
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| 600 | * unloads the world entities from the xml file |
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| 601 | */ |
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| 602 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 603 | { |
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| 604 | /* call underlying function */ |
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| 605 | GameWorldData::unloadWorldEntities(); |
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| 606 | } |
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| 607 | |
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| 608 | |
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| 609 | /** |
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| 610 | * loads the scene data |
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| 611 | * @param root reference to the xml root element |
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| 612 | */ |
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[7370] | 613 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
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[6502] | 614 | { |
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| 615 | /* call underlying function */ |
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| 616 | GameWorldData::loadScene(root); |
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| 617 | } |
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| 618 | |
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| 619 | |
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| 620 | /** |
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| 621 | * unloads the scene data |
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| 622 | */ |
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| 623 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 624 | { |
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| 625 | /* call underlying function */ |
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| 626 | GameWorldData::unloadScene(); |
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| 627 | } |
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| 628 | |
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| 629 | |
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| 630 | |
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