[6501] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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[7868] | 21 | #include "event_handler.h" |
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| 22 | |
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[6502] | 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[6502] | 27 | #include "fast_factory.h" |
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[7193] | 28 | #include "util/loading/factory.h" |
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[6502] | 29 | |
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| 30 | #include "world_entity.h" |
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[7016] | 31 | #include "elements/image_entity.h" |
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[6502] | 32 | #include "terrain.h" |
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[6521] | 33 | #include "camera.h" |
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[6502] | 34 | |
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[6524] | 35 | #include "graphics_engine.h" |
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[6841] | 36 | #include "object_manager.h" |
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[7318] | 37 | #include "sound_engine.h" |
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| 38 | #include "sound_source.h" |
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[6504] | 39 | |
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[6502] | 40 | #include "cd_engine.h" |
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| 41 | |
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[7873] | 42 | #include "glgui.h" |
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[6502] | 43 | |
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| 44 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 45 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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[6989] | 50 | : GameWorld() |
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[6502] | 51 | { |
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| 52 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 53 | this->setName("SimpleGameMenu uninitialized"); |
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| 54 | |
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| 55 | this->dataTank = new SimpleGameMenuData(); |
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| 56 | |
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[6521] | 57 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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[6991] | 58 | this->menuLayers.push_back(MenuLayer()); |
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| 59 | this->menuLayers.push_back(MenuLayer()); |
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[6862] | 60 | |
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[6837] | 61 | this->layerIndex = 0; |
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[6862] | 62 | this->menuSelectedIndex = 0; |
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[7318] | 63 | this->selectorSource = NULL; |
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[6521] | 64 | |
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[7885] | 65 | |
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| 66 | /// GUI |
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| 67 | ///(this is as modular as it is possible). |
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[7873] | 68 | OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); |
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| 69 | pb->show(); |
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| 70 | pb->setAbsCoor2D(50, 50); |
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| 71 | |
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[7883] | 72 | OrxGui::GLGuiPushButton* dnpb = new OrxGui::GLGuiPushButton("DO NOT PUSH ME"); |
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| 73 | dnpb->show(); |
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| 74 | dnpb->setAbsCoor2D(350, 50); |
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| 75 | |
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| 76 | OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("REALLY DO NOT PUSH ME!!"); |
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| 77 | rdnpb->show(); |
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| 78 | rdnpb->setAbsCoor2D(200, 180); |
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[7884] | 79 | rdnpb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::quitMenu)); |
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[7883] | 80 | |
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[7880] | 81 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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[7885] | 82 | ///// |
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[7221] | 83 | if (root != NULL) |
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| 84 | this->loadParams(root); |
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[6878] | 85 | |
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[7032] | 86 | State::setMenuID(this->getNextStoryID()); |
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[6502] | 87 | } |
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| 88 | |
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| 89 | |
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[6501] | 90 | /** |
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[7221] | 91 | * @brief remove the SimpleGameMenu from memory |
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[6502] | 92 | * |
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| 93 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 94 | * things contained in the tree are deleted automaticaly |
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[6501] | 95 | */ |
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[6502] | 96 | SimpleGameMenu::~SimpleGameMenu () |
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| 97 | { |
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| 98 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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[7287] | 99 | |
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| 100 | if( this->dataTank) |
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| 101 | delete this->dataTank; |
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[7886] | 102 | delete OrxGui::GLGuiHandler::getInstance( ); |
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[6502] | 103 | } |
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[6501] | 104 | |
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[6502] | 105 | |
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| 106 | /** |
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[7221] | 107 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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[6502] | 108 | * @param root the XML-element to load from |
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[6501] | 109 | */ |
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[6502] | 110 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 111 | { |
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| 112 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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[6696] | 113 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 114 | GameWorld::loadParams(root); |
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[6501] | 115 | |
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[6502] | 116 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 117 | } |
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[6501] | 118 | |
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[6502] | 119 | |
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[6501] | 120 | /** |
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[7221] | 121 | * @brief this is executed just before load |
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[6504] | 122 | * |
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| 123 | * since the load function sometimes needs data, that has been initialized |
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| 124 | * before the load and after the proceeding storyentity has finished |
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| 125 | */ |
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| 126 | ErrorMessage SimpleGameMenu::init() |
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| 127 | { |
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| 128 | /* call underlying init funciton */ |
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| 129 | GameWorld::init(); |
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| 130 | |
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[7868] | 131 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 132 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 133 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 134 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 135 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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[6521] | 136 | |
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| 137 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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[6524] | 138 | |
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| 139 | GraphicsEngine::getInstance()->displayFPS(false); |
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[6862] | 140 | |
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| 141 | this->layerIndex = 0; |
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| 142 | this->menuSelectedIndex = 0; |
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[6504] | 143 | } |
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| 144 | |
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| 145 | |
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[6524] | 146 | /** |
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[7221] | 147 | * @brief load the data |
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[6524] | 148 | */ |
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[6521] | 149 | ErrorMessage SimpleGameMenu::loadData() |
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[6504] | 150 | { |
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[6521] | 151 | GameWorld::loadData(); |
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[6504] | 152 | |
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[6845] | 153 | if (this->dataXML != NULL) |
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| 154 | { |
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[7318] | 155 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 156 | |
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[6845] | 157 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 158 | |
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[7318] | 159 | |
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[6845] | 160 | if( element == NULL) |
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| 161 | { |
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| 162 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 163 | } |
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| 164 | else |
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| 165 | { |
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| 166 | element = element->FirstChildElement(); |
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| 167 | // load Players/Objects/Whatever |
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| 168 | PRINTF(4)("Loading Elements\n"); |
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| 169 | while( element != NULL) |
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| 170 | { |
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| 171 | BaseObject* created = Factory::fabricate(element); |
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| 172 | if( created != NULL ) |
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[6852] | 173 | { |
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| 174 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 175 | if (!created->isA(CL_ELEMENT_2D)) |
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| 176 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 177 | } |
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[6851] | 178 | element = element->NextSiblingElement(); |
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[6845] | 179 | } |
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| 180 | PRINTF(4)("Done loading Elements\n"); |
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| 181 | } |
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| 182 | } |
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| 183 | |
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[6520] | 184 | /* get the menu list */ |
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| 185 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 186 | std::list<BaseObject*>::const_iterator entity; |
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| 187 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 188 | { |
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| 189 | |
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| 190 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 191 | { |
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| 192 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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[6878] | 193 | this->menuSelector->setBindNode((const PNode*)NULL); |
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[6520] | 194 | } |
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[7019] | 195 | } |
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| 196 | |
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| 197 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 198 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 199 | { |
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| 200 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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[6520] | 201 | { |
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[7019] | 202 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 203 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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[6883] | 204 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 205 | State::getResY() / 2.0f - 60.0f); |
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[7019] | 206 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6835] | 207 | |
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[6520] | 208 | } |
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| 209 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 210 | { |
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[7019] | 211 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 212 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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[6883] | 213 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 214 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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[7019] | 215 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 216 | } |
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| 217 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 218 | { |
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[7019] | 219 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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[6878] | 220 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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[6883] | 221 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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[7316] | 222 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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[7019] | 223 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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[6520] | 224 | } |
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| 225 | } |
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[6980] | 226 | this->menuSelected->getNullElement()->update2D(0.1f); |
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[6520] | 227 | this->menuSelectedIndex = 0; |
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[6991] | 228 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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[7063] | 229 | this->sliderTo(this->menuSelected, 0.0f); |
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[6839] | 230 | |
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| 231 | |
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| 232 | // loading the storyentities submenu (singleplayer) |
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| 233 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 234 | std::list<BaseObject*>::const_iterator it; |
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| 235 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 236 | { |
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| 237 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 238 | if( se->isContainedInMenu()) |
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| 239 | { |
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[6991] | 240 | this->menuLayers[1].storyList.push_back(se); |
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[6874] | 241 | |
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| 242 | // generating menu item |
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[7019] | 243 | TextElement* te = new TextElement(); |
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| 244 | te->setVisibility(false); |
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| 245 | te->setText(se->getName()); |
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[7316] | 246 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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[7019] | 247 | this->menuLayers[1].menuList.push_back(te); |
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| 248 | |
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| 249 | // generating screenshoot item |
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[6841] | 250 | ImageEntity* ie = new ImageEntity(); |
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[6848] | 251 | ie->setVisibility(false); |
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[6878] | 252 | ie->setBindNode((const PNode*)NULL); |
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| 253 | ie->setTexture(se->getMenuScreenshoot()); |
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[7316] | 254 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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[6884] | 255 | ie->setSize2D(140.0f, 105.0f); |
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[6991] | 256 | this->menuLayers[1].screenshootList.push_back(ie); |
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[6839] | 257 | } |
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| 258 | } |
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[6521] | 259 | } |
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[6520] | 260 | |
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[7318] | 261 | /** |
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| 262 | * @brief set the Sound to play when switching menu entry. |
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| 263 | * @param selectorSound the sound to load. |
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| 264 | */ |
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| 265 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 266 | { |
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[7460] | 267 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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[7318] | 268 | } |
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[6521] | 269 | |
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[6862] | 270 | ErrorMessage SimpleGameMenu::unloadData() |
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| 271 | { |
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[7868] | 272 | this->unsubscribeEvents(ES_MENU); |
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[6862] | 273 | |
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[6991] | 274 | std::vector<MenuLayer>::iterator mit; |
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| 275 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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[6862] | 276 | { |
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[7019] | 277 | while(!(*mit).menuList.empty()) |
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| 278 | { |
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| 279 | delete (*mit).menuList.back(); |
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| 280 | (*mit).menuList.pop_back(); |
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| 281 | } |
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| 282 | |
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| 283 | (*mit).menuList.clear(); |
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| 284 | (*mit).storyList.clear(); |
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[6991] | 285 | (*mit).screenshootList.clear(); |
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[6862] | 286 | } |
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[7029] | 287 | |
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[7318] | 288 | // delete the SoundSource. |
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| 289 | if (this->selectorSource != NULL) |
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| 290 | delete this->selectorSource; |
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| 291 | this->selectorSource = NULL; |
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[7029] | 292 | |
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| 293 | GameWorld::unloadData(); |
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[6862] | 294 | } |
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| 295 | |
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| 296 | |
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[6524] | 297 | /** |
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[7221] | 298 | * @brief start the menu |
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[6524] | 299 | */ |
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[6521] | 300 | bool SimpleGameMenu::start() |
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| 301 | { |
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| 302 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 303 | |
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[6504] | 304 | /* now call the underlying*/ |
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| 305 | GameWorld::start(); |
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| 306 | } |
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| 307 | |
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| 308 | |
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| 309 | |
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[6524] | 310 | /** |
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| 311 | * stop the menu |
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| 312 | */ |
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[6504] | 313 | bool SimpleGameMenu::stop() |
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| 314 | { |
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| 315 | EventHandler::getInstance()->popState(); |
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| 316 | |
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| 317 | /* now call the underlying*/ |
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| 318 | GameWorld::stop(); |
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| 319 | } |
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| 320 | |
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| 321 | |
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[6521] | 322 | /** |
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| 323 | * override the standard tick for more functionality |
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| 324 | */ |
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| 325 | void SimpleGameMenu::tick() |
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| 326 | { |
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| 327 | GameWorld::tick(); |
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[6504] | 328 | |
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[7880] | 329 | // Make the GLGui tick. |
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| 330 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 331 | |
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[7131] | 332 | this->animateScene(this->dtS); |
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[6521] | 333 | } |
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| 334 | |
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| 335 | |
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[6504] | 336 | /** |
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[7370] | 337 | * @brief no collision detection in the menu |
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[6501] | 338 | */ |
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[6502] | 339 | void SimpleGameMenu::collide() |
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[6521] | 340 | { |
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| 341 | // this->dataTank->localCamera-> |
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| 342 | } |
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[6501] | 343 | |
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| 344 | |
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[6504] | 345 | /** |
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[7370] | 346 | * @brief animate the scene |
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[6521] | 347 | */ |
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| 348 | void SimpleGameMenu::animateScene(float dt) |
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| 349 | { |
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[7131] | 350 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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[6521] | 351 | this->cameraVector = q.apply(this->cameraVector); |
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| 352 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 353 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 354 | } |
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| 355 | |
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[7884] | 356 | void SimpleGameMenu::quitMenu() |
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| 357 | { |
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| 358 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 359 | this->stop(); |
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| 360 | } |
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[6521] | 361 | |
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[7884] | 362 | |
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[6521] | 363 | /** |
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[7370] | 364 | * @brief event dispatcher funciton |
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[6504] | 365 | * @param event the incoming event |
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| 366 | */ |
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| 367 | void SimpleGameMenu::process(const Event &event) |
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| 368 | { |
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[6839] | 369 | /* ----------------- LAYER 1 ---------------*/ |
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[6837] | 370 | if( this->layerIndex == 0) |
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[6504] | 371 | { |
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[6837] | 372 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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[6520] | 373 | { |
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[6837] | 374 | if( this->menuSelected == this->menuQuitGame) |
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| 375 | { |
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| 376 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 377 | this->stop(); |
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| 378 | } |
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| 379 | if( this->menuSelected == this->menuStartGame) |
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| 380 | { |
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| 381 | // switch to first submenu |
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[6991] | 382 | if( this->menuLayers[1].menuList.size() == 0) |
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[6837] | 383 | { |
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[6839] | 384 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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[6837] | 385 | return; |
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| 386 | } |
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| 387 | |
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| 388 | this->switchMenuLayer(this->layerIndex, 1); |
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| 389 | } |
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[6520] | 390 | } |
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[6854] | 391 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 392 | { |
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| 393 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 394 | this->stop(); |
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| 395 | } |
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[6839] | 396 | } /* ----------------- LAYER 2 ---------------*/ |
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[6837] | 397 | else if( this->layerIndex == 1) |
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[6520] | 398 | { |
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[6848] | 399 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 400 | { |
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[6991] | 401 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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[6848] | 402 | this->stop(); |
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| 403 | } |
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[6854] | 404 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 405 | { |
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| 406 | this->switchMenuLayer(this->layerIndex, 0); |
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| 407 | } |
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[6520] | 408 | } |
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[6853] | 409 | |
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| 410 | |
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| 411 | |
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| 412 | // The menu selction cursor |
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| 413 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 414 | { |
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[6991] | 415 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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[6853] | 416 | { |
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[6991] | 417 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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[7063] | 418 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 419 | if (this->selectorSource != NULL) |
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| 420 | this->selectorSource->play(); |
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[6883] | 421 | |
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| 422 | if( this->layerIndex == 1) |
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| 423 | { |
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[6991] | 424 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 425 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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[6883] | 426 | } |
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[6853] | 427 | } |
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| 428 | } |
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| 429 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 430 | { |
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| 431 | if(this->menuSelectedIndex > 0) |
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| 432 | { |
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[6991] | 433 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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[7063] | 434 | this->sliderTo(this->menuSelected, 5.0f); |
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[7318] | 435 | if (this->selectorSource != NULL) |
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| 436 | this->selectorSource->play(); |
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[6883] | 437 | |
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| 438 | if( this->layerIndex == 1) |
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| 439 | { |
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[6991] | 440 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 441 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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[6883] | 442 | } |
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[6853] | 443 | } |
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| 444 | } |
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[6504] | 445 | } |
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[6502] | 446 | |
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| 447 | |
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[6837] | 448 | /** |
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[7317] | 449 | * @brief switches to from one meny layer to an other |
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[6837] | 450 | * @param layer1 from layer |
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| 451 | * @param layer2 to layer |
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| 452 | */ |
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| 453 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 454 | { |
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| 455 | // wrong sizes |
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[6991] | 456 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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[6837] | 457 | return; |
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[6502] | 458 | |
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| 459 | |
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[6837] | 460 | PRINTF(0)("Removing layer %i\n", layer1); |
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[7019] | 461 | std::vector<TextElement*>::iterator te; |
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[6837] | 462 | // fade old menu |
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[7019] | 463 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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[6837] | 464 | { |
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[7019] | 465 | (*te)->setVisibility(false); |
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[6837] | 466 | } |
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[7019] | 467 | |
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| 468 | std::vector<ImageEntity*>::iterator it; |
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| 469 | |
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[6878] | 470 | //also fade the screenshots if in level choosement mode |
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[6991] | 471 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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[6878] | 472 | { |
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| 473 | (*it)->setVisibility(false); |
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| 474 | } |
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[6502] | 475 | |
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| 476 | |
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[6837] | 477 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 478 | // beam here the new menu |
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[7019] | 479 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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[6848] | 480 | { |
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[7019] | 481 | (*te)->setVisibility(true); |
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[6848] | 482 | } |
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[6837] | 483 | |
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[6878] | 484 | |
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[6837] | 485 | this->layerIndex = layer2; |
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[6991] | 486 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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[7765] | 487 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
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| 488 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
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[6855] | 489 | this->menuSelectedIndex = 0; |
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[6883] | 490 | |
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| 491 | if( layer2 == 1) |
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[6991] | 492 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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[6837] | 493 | } |
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| 494 | |
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[7063] | 495 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 496 | { |
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| 497 | if (bias > 0.0) |
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| 498 | { |
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[7316] | 499 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
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[7764] | 500 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
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[7063] | 501 | } |
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| 502 | else |
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| 503 | { |
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[7316] | 504 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
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[7764] | 505 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
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[7063] | 506 | } |
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| 507 | } |
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[6837] | 508 | |
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| 509 | |
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| 510 | |
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[6502] | 511 | /********************************************************************************************** |
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| 512 | SimpleGameMenuData |
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| 513 | **********************************************************************************************/ |
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| 514 | |
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| 515 | |
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[6501] | 516 | /** |
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[6502] | 517 | * SimpleGameMenuData constructor |
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[6501] | 518 | */ |
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[6502] | 519 | SimpleGameMenuData::SimpleGameMenuData() |
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[6501] | 520 | {} |
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| 521 | |
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| 522 | /** |
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[6502] | 523 | * SimpleGameMenuData decontructor |
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[6501] | 524 | */ |
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[6502] | 525 | SimpleGameMenuData::~SimpleGameMenuData() |
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[6501] | 526 | {} |
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| 527 | |
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| 528 | |
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| 529 | /** |
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[6502] | 530 | * initialize the GameWorldDataData |
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[6501] | 531 | */ |
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[6502] | 532 | ErrorMessage SimpleGameMenuData::init() |
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| 533 | { |
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| 534 | /* call underlying function */ |
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| 535 | GameWorldData::init(); |
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| 536 | } |
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[6501] | 537 | |
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| 538 | |
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| 539 | /** |
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[6502] | 540 | * loads the GUI data |
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| 541 | * @param root reference to the xml root element |
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[6501] | 542 | */ |
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[7370] | 543 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
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[6502] | 544 | { |
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| 545 | /* call underlying function */ |
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| 546 | GameWorldData::loadGUI(root); |
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| 547 | } |
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[6501] | 548 | |
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| 549 | |
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| 550 | /** |
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[6502] | 551 | * unloads the GUI data |
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[6501] | 552 | */ |
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[6502] | 553 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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| 554 | { |
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| 555 | /* call underlying function */ |
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| 556 | GameWorldData::unloadGUI(); |
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| 557 | } |
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| 558 | |
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| 559 | |
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| 560 | /** |
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| 561 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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| 562 | * @param root reference to the xml root parameter |
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| 563 | */ |
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[7370] | 564 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
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[6502] | 565 | { |
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[7370] | 566 | GameWorldData::loadWorldEntities(root); |
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| 567 | /* |
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| 568 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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[6502] | 569 | |
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| 570 | if( element != NULL) |
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| 571 | { |
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| 572 | element = element->FirstChildElement(); |
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| 573 | PRINTF(4)("Loading WorldEntities\n"); |
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[7370] | 574 | while(element != NULL) |
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[6502] | 575 | { |
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| 576 | BaseObject* created = Factory::fabricate(element); |
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| 577 | if( created != NULL ) |
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| 578 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 579 | |
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[7370] | 580 | if( element->Value() == "SkyBox") |
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[6502] | 581 | this->sky = dynamic_cast<WorldEntity*>(created); |
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[7370] | 582 | if( element->Value() == "Terrain") |
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[6502] | 583 | this->terrain = dynamic_cast<Terrain*>(created); |
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| 584 | element = element->NextSiblingElement(); |
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| 585 | } |
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[7370] | 586 | |
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[6502] | 587 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 588 | } |
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| 589 | |
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[7370] | 590 | // init the pnode tree |
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[6502] | 591 | PNode::getNullParent()->init(); |
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[7370] | 592 | */ |
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[6502] | 593 | } |
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| 594 | |
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| 595 | |
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| 596 | /** |
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| 597 | * unloads the world entities from the xml file |
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| 598 | */ |
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| 599 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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| 600 | { |
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| 601 | /* call underlying function */ |
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| 602 | GameWorldData::unloadWorldEntities(); |
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| 603 | } |
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| 604 | |
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| 605 | |
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| 606 | /** |
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| 607 | * loads the scene data |
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| 608 | * @param root reference to the xml root element |
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| 609 | */ |
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[7370] | 610 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
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[6502] | 611 | { |
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| 612 | /* call underlying function */ |
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| 613 | GameWorldData::loadScene(root); |
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| 614 | } |
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| 615 | |
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| 616 | |
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| 617 | /** |
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| 618 | * unloads the scene data |
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| 619 | */ |
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| 620 | ErrorMessage SimpleGameMenuData::unloadScene() |
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| 621 | { |
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| 622 | /* call underlying function */ |
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| 623 | GameWorldData::unloadScene(); |
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| 624 | } |
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| 625 | |
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| 626 | |
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| 627 | |
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