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source: orxonox.OLD/branches/gui/src/story_entities/game_menu.cc @ 8673

Last change on this file since 8673 was 8673, checked in by bensch, 18 years ago

added game_menu.cc

File size: 6.3 KB
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[6501]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD
17
18
[8673]19#include "game_menu.h"
[6501]20
[7868]21#include "event_handler.h"
22
[6502]23#include "state.h"
24#include "class_list.h"
25
[7193]26#include "util/loading/load_param.h"
[6502]27#include "fast_factory.h"
[7193]28#include "util/loading/factory.h"
[8324]29#include "loading/resource_manager.h"
[6502]30
31#include "world_entity.h"
[7016]32#include "elements/image_entity.h"
[6502]33#include "terrain.h"
[6521]34#include "camera.h"
[6502]35
[6524]36#include "graphics_engine.h"
[6841]37#include "object_manager.h"
[7318]38#include "sound_engine.h"
39#include "sound_source.h"
[6504]40
[6502]41#include "cd_engine.h"
42
[7919]43#include "glgui.h"
[8518]44#include "gui/gl/specials/glgui_notifier.h"
[6502]45
[8673]46//! This creates a Factory to fabricate a GameMenu
47CREATE_FACTORY(GameMenu, CL_GAME_MENU);
[6502]48
49
50
[8673]51GameMenu::GameMenu(const TiXmlElement* root)
[7919]52    : GameWorld()
[6502]53{
[8673]54  this->setClassID(CL_GAME_MENU, "GameMenu");
55  this->setName("GameMenu uninitialized");
[6502]56
[8673]57  this->dataTank = new GameMenuData();
[6502]58
[6521]59  this->cameraVector = Vector(50.0, 0.0, 0.0);
[6862]60
[6521]61
[7919]62  OrxGui::GLGuiHandler::getInstance()->activateCursor();
63  OrxGui::GLGuiHandler::getInstance()->activate();
[8376]64  OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
[7919]65
[7221]66  if (root != NULL)
67    this->loadParams(root);
[6878]68
[7032]69  State::setMenuID(this->getNextStoryID());
[6502]70}
71
[7919]72/// HACK only for testing.
[8673]73void GameMenu::enterGui()
[7919]74{
75}
76
[6501]77/**
[8673]78*  @brief remove the GameMenu from memory
[7919]79*
80*  delete everything explicitly, that isn't contained in the parenting tree!
81*  things contained in the tree are deleted automaticaly
82*/
[8673]83GameMenu::~GameMenu ()
[6502]84{
[8673]85  PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n");
[7287]86
87  if( this->dataTank)
88    delete this->dataTank;
[7919]89  delete OrxGui::GLGuiHandler::getInstance( );
[6502]90}
[6501]91
[6502]92
93/**
[8673]94* @brief loads the parameters of a GameMenu from an XML-element
[7919]95* @param root the XML-element to load from
96*/
[8673]97void GameMenu::loadParams(const TiXmlElement* root)
[6502]98{
99  /* skip the GameWorld, since it does not define any useful loadParams for this class */
[6696]100  //static_cast<GameWorld*>(this)->loadParams(root);
101  GameWorld::loadParams(root);
[6501]102
[8673]103  PRINTF(4)("Loaded GameMenu specific stuff\n");
[6502]104}
[6501]105
[6502]106
[6501]107/**
[7919]108* @brief this is executed just before load
109*
110* since the load function sometimes needs data, that has been initialized
111* before the load and after the proceeding storyentity has finished
112*/
[8673]113ErrorMessage GameMenu::init()
[6504]114{
115  /* call underlying init funciton */
116  GameWorld::init();
117
[7868]118  this->subscribeEvent(ES_MENU, SDLK_UP);
119  this->subscribeEvent(ES_MENU, SDLK_DOWN);
120  this->subscribeEvent(ES_MENU, SDLK_RETURN);
121  this->subscribeEvent(ES_MENU, SDLK_SPACE);
122  this->subscribeEvent(ES_MENU, SDLK_ESCAPE);
[6521]123
124  this->dataTank->localCamera->setRelCoor(this->cameraVector);
[6524]125
126  GraphicsEngine::getInstance()->displayFPS(false);
[6862]127
[6504]128}
129
130
[6524]131/**
[7919]132* @brief load the data
133*/
[8673]134ErrorMessage GameMenu::loadData()
[6504]135{
[6521]136  GameWorld::loadData();
137}
[6520]138
[7318]139/**
[7919]140* @brief set the Sound to play when switching menu entry.
141* @param selectorSound the sound to load.
142*/
[8673]143void GameMenu::setSelectorSound(const std::string& selectorSound)
[7318]144{
[7460]145  this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL);
[7318]146}
[6521]147
[8673]148ErrorMessage GameMenu::unloadData()
[6862]149{
[7868]150  this->unsubscribeEvents(ES_MENU);
[6862]151
[7029]152  GameWorld::unloadData();
[6862]153}
154
155
[6524]156/**
[7919]157* @brief start the menu
158*/
[8673]159bool GameMenu::start()
[6521]160{
161  EventHandler::getInstance()->pushState(ES_MENU);
162
[6504]163  /* now call the underlying*/
164  GameWorld::start();
165}
166
167
168
[6524]169/**
[7919]170* stop the menu
171*/
[8673]172bool GameMenu::stop()
[6504]173{
174  EventHandler::getInstance()->popState();
175
176  /* now call the underlying*/
177  GameWorld::stop();
178}
179
180
[6521]181/**
[7919]182*  override the standard tick for more functionality
183*/
[8673]184void GameMenu::tick()
[6521]185{
186  GameWorld::tick();
[6504]187
[7919]188  // Make the GLGui tick.
189  OrxGui::GLGuiHandler::getInstance()->tick(this->dtS);
190
[7131]191  this->animateScene(this->dtS);
[6521]192}
193
194
[6504]195/**
[7919]196* @brief no collision detection in the menu
197*/
[8673]198void GameMenu::collide()
[6521]199{
[7919]200  //   this->dataTank->localCamera->
[6521]201}
[6501]202
203
[6504]204/**
[7919]205* @brief animate the scene
206*/
[8673]207void GameMenu::animateScene(float dt)
[6521]208{
[7131]209  Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0));
[6521]210  this->cameraVector = q.apply(this->cameraVector);
211  this->dataTank->localCamera->setRelCoor(this->cameraVector);
212  this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0);
213}
214
[8673]215void GameMenu::quitMenu()
[7919]216{
217  this->setNextStoryID(WORLD_ID_GAMEEND);
218  this->stop();
219}
[6521]220
[7919]221
[6521]222/**
[7919]223* @brief event dispatcher funciton
224* @param event the incoming event
225*/
[8673]226void GameMenu::process(const Event &event)
[6504]227{
228}
[6502]229
230
231
232/**********************************************************************************************
[8673]233GameMenuData
[7919]234**********************************************************************************************/
[6502]235
236
[6501]237/**
[8673]238* GameMenuData constructor
[7919]239*/
[8673]240GameMenuData::GameMenuData()
[6501]241{}
242
243/**
[8673]244* GameMenuData decontructor
[7919]245*/
[8673]246GameMenuData::~GameMenuData()
[6501]247{}
248
249
250/**
[7919]251*  initialize the GameWorldDataData
252*/
[8673]253ErrorMessage GameMenuData::init()
[6502]254{
255  /* call underlying function */
256  GameWorldData::init();
257}
[6501]258
259
260/**
[7919]261*  loads the GUI data
262* @param root reference to the xml root element
263*/
[8673]264ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root)
[6502]265{
266  /* call underlying function */
267  GameWorldData::loadGUI(root);
268}
[6501]269
270
271/**
[7919]272*  unloads the GUI data
273*/
[8673]274ErrorMessage GameMenuData::unloadGUI()
[6502]275{
276  /* call underlying function */
277  GameWorldData::unloadGUI();
278}
279
280
281/**
[7919]282*  overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff)
283* @param root reference to the xml root parameter
284*/
[8673]285ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root)
[6502]286{
[7370]287  GameWorldData::loadWorldEntities(root);
[6502]288}
289
290
291/**
[7919]292*  unloads the world entities from the xml file
293*/
[8673]294ErrorMessage GameMenuData::unloadWorldEntities()
[6502]295{
296  /* call underlying function */
297  GameWorldData::unloadWorldEntities();
298}
299
300
301/**
[7919]302*  loads the scene data
303* @param root reference to the xml root element
304*/
[8673]305ErrorMessage GameMenuData::loadScene(const TiXmlElement* root)
[6502]306{
307  /* call underlying function */
308  GameWorldData::loadScene(root);
309}
310
311
312/**
[7919]313*  unloads the scene data
314*/
[8673]315ErrorMessage GameMenuData::unloadScene()
[6502]316{
317  /* call underlying function */
318  GameWorldData::unloadScene();
319}
320
321
322
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