1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | |
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19 | #include "game_menu.h" |
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20 | |
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21 | #include "event_handler.h" |
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22 | |
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23 | #include "state.h" |
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24 | #include "class_list.h" |
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25 | |
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26 | #include "util/loading/load_param.h" |
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27 | #include "fast_factory.h" |
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28 | #include "util/loading/factory.h" |
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29 | #include "loading/resource_manager.h" |
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30 | |
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31 | #include "world_entity.h" |
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32 | #include "elements/image_entity.h" |
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33 | #include "terrain.h" |
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34 | #include "camera.h" |
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35 | |
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36 | #include "graphics_engine.h" |
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37 | #include "object_manager.h" |
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38 | #include "sound_engine.h" |
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39 | #include "sound_source.h" |
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40 | |
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41 | #include "cd_engine.h" |
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42 | |
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43 | #include "glgui.h" |
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44 | #include "gui/gl/specials/glgui_notifier.h" |
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45 | |
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46 | //! This creates a Factory to fabricate a GameMenu |
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47 | CREATE_FACTORY(GameMenu, CL_GAME_MENU); |
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48 | |
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49 | |
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50 | |
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51 | GameMenu::GameMenu(const TiXmlElement* root) |
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52 | : GameWorld() |
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53 | { |
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54 | this->setClassID(CL_GAME_MENU, "GameMenu"); |
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55 | this->setName("GameMenu uninitialized"); |
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56 | |
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57 | this->dataTank = new GameMenuData(); |
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58 | |
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59 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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60 | |
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61 | |
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62 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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63 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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64 | OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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65 | |
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66 | if (root != NULL) |
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67 | this->loadParams(root); |
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68 | |
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69 | State::setMenuID(this->getNextStoryID()); |
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70 | } |
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71 | |
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72 | /// HACK only for testing. |
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73 | void GameMenu::enterGui() |
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74 | { |
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75 | } |
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76 | |
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77 | /** |
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78 | * @brief remove the GameMenu from memory |
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79 | * |
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80 | * delete everything explicitly, that isn't contained in the parenting tree! |
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81 | * things contained in the tree are deleted automaticaly |
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82 | */ |
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83 | GameMenu::~GameMenu () |
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84 | { |
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85 | PRINTF(3)("GameMenu::~GameMenu() - deleting current world\n"); |
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86 | |
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87 | if( this->dataTank) |
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88 | delete this->dataTank; |
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89 | delete OrxGui::GLGuiHandler::getInstance( ); |
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90 | } |
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91 | |
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92 | |
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93 | /** |
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94 | * @brief loads the parameters of a GameMenu from an XML-element |
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95 | * @param root the XML-element to load from |
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96 | */ |
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97 | void GameMenu::loadParams(const TiXmlElement* root) |
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98 | { |
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99 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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100 | //static_cast<GameWorld*>(this)->loadParams(root); |
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101 | GameWorld::loadParams(root); |
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102 | |
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103 | PRINTF(4)("Loaded GameMenu specific stuff\n"); |
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104 | } |
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105 | |
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106 | |
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107 | /** |
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108 | * @brief this is executed just before load |
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109 | * |
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110 | * since the load function sometimes needs data, that has been initialized |
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111 | * before the load and after the proceeding storyentity has finished |
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112 | */ |
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113 | ErrorMessage GameMenu::init() |
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114 | { |
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115 | /* call underlying init funciton */ |
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116 | GameWorld::init(); |
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117 | |
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118 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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119 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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120 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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121 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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122 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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123 | |
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124 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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125 | |
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126 | GraphicsEngine::getInstance()->displayFPS(false); |
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127 | |
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128 | } |
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129 | |
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130 | |
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131 | /** |
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132 | * @brief load the data |
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133 | */ |
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134 | ErrorMessage GameMenu::loadData() |
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135 | { |
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136 | GameWorld::loadData(); |
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137 | } |
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138 | |
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139 | /** |
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140 | * @brief set the Sound to play when switching menu entry. |
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141 | * @param selectorSound the sound to load. |
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142 | */ |
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143 | void GameMenu::setSelectorSound(const std::string& selectorSound) |
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144 | { |
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145 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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146 | } |
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147 | |
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148 | ErrorMessage GameMenu::unloadData() |
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149 | { |
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150 | this->unsubscribeEvents(ES_MENU); |
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151 | |
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152 | GameWorld::unloadData(); |
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153 | } |
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154 | |
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155 | |
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156 | /** |
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157 | * @brief start the menu |
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158 | */ |
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159 | bool GameMenu::start() |
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160 | { |
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161 | EventHandler::getInstance()->pushState(ES_MENU); |
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162 | |
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163 | /* now call the underlying*/ |
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164 | GameWorld::start(); |
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165 | } |
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166 | |
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167 | |
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168 | |
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169 | /** |
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170 | * stop the menu |
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171 | */ |
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172 | bool GameMenu::stop() |
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173 | { |
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174 | EventHandler::getInstance()->popState(); |
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175 | |
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176 | /* now call the underlying*/ |
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177 | GameWorld::stop(); |
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178 | } |
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179 | |
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180 | |
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181 | /** |
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182 | * override the standard tick for more functionality |
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183 | */ |
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184 | void GameMenu::tick() |
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185 | { |
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186 | GameWorld::tick(); |
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187 | |
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188 | // Make the GLGui tick. |
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189 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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190 | |
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191 | this->animateScene(this->dtS); |
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192 | } |
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193 | |
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194 | |
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195 | /** |
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196 | * @brief no collision detection in the menu |
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197 | */ |
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198 | void GameMenu::collide() |
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199 | { |
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200 | // this->dataTank->localCamera-> |
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201 | } |
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202 | |
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203 | |
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204 | /** |
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205 | * @brief animate the scene |
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206 | */ |
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207 | void GameMenu::animateScene(float dt) |
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208 | { |
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209 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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210 | this->cameraVector = q.apply(this->cameraVector); |
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211 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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212 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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213 | } |
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214 | |
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215 | void GameMenu::quitMenu() |
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216 | { |
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217 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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218 | this->stop(); |
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219 | } |
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220 | |
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221 | |
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222 | /** |
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223 | * @brief event dispatcher funciton |
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224 | * @param event the incoming event |
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225 | */ |
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226 | void GameMenu::process(const Event &event) |
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227 | { |
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228 | } |
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229 | |
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230 | |
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231 | |
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232 | /********************************************************************************************** |
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233 | GameMenuData |
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234 | **********************************************************************************************/ |
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235 | |
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236 | |
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237 | /** |
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238 | * GameMenuData constructor |
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239 | */ |
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240 | GameMenuData::GameMenuData() |
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241 | {} |
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242 | |
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243 | /** |
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244 | * GameMenuData decontructor |
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245 | */ |
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246 | GameMenuData::~GameMenuData() |
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247 | {} |
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248 | |
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249 | |
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250 | /** |
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251 | * initialize the GameWorldDataData |
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252 | */ |
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253 | ErrorMessage GameMenuData::init() |
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254 | { |
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255 | /* call underlying function */ |
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256 | GameWorldData::init(); |
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257 | } |
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258 | |
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259 | |
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260 | /** |
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261 | * loads the GUI data |
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262 | * @param root reference to the xml root element |
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263 | */ |
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264 | ErrorMessage GameMenuData::loadGUI(const TiXmlElement* root) |
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265 | { |
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266 | /* call underlying function */ |
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267 | GameWorldData::loadGUI(root); |
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268 | } |
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269 | |
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270 | |
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271 | /** |
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272 | * unloads the GUI data |
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273 | */ |
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274 | ErrorMessage GameMenuData::unloadGUI() |
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275 | { |
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276 | /* call underlying function */ |
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277 | GameWorldData::unloadGUI(); |
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278 | } |
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279 | |
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280 | |
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281 | /** |
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282 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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283 | * @param root reference to the xml root parameter |
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284 | */ |
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285 | ErrorMessage GameMenuData::loadWorldEntities(const TiXmlElement* root) |
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286 | { |
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287 | GameWorldData::loadWorldEntities(root); |
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288 | } |
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289 | |
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290 | |
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291 | /** |
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292 | * unloads the world entities from the xml file |
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293 | */ |
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294 | ErrorMessage GameMenuData::unloadWorldEntities() |
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295 | { |
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296 | /* call underlying function */ |
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297 | GameWorldData::unloadWorldEntities(); |
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298 | } |
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299 | |
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300 | |
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301 | /** |
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302 | * loads the scene data |
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303 | * @param root reference to the xml root element |
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304 | */ |
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305 | ErrorMessage GameMenuData::loadScene(const TiXmlElement* root) |
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306 | { |
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307 | /* call underlying function */ |
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308 | GameWorldData::loadScene(root); |
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309 | } |
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310 | |
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311 | |
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312 | /** |
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313 | * unloads the scene data |
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314 | */ |
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315 | ErrorMessage GameMenuData::unloadScene() |
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316 | { |
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317 | /* call underlying function */ |
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318 | GameWorldData::unloadScene(); |
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319 | } |
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320 | |
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321 | |
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322 | |
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