| Line | |
|---|
| 1 | /*! |
|---|
| 2 | * @file collision.h |
|---|
| 3 | * Definition of a collision as a two WE hit each other |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _COLLISION_H |
|---|
| 7 | #define _COLLISION_H |
|---|
| 8 | |
|---|
| 9 | #include "vector.h" |
|---|
| 10 | #include <vector> |
|---|
| 11 | |
|---|
| 12 | class WorldEntity; |
|---|
| 13 | class BoundingVolume; |
|---|
| 14 | class CollisionEvent; |
|---|
| 15 | |
|---|
| 16 | //! A class representing a simple collision |
|---|
| 17 | class Collision |
|---|
| 18 | { |
|---|
| 19 | |
|---|
| 20 | public: |
|---|
| 21 | Collision(); |
|---|
| 22 | virtual ~Collision(); |
|---|
| 23 | |
|---|
| 24 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ |
|---|
| 25 | inline void collide(WorldEntity* entityA, WorldEntity* entityB) { this->entityA = entityA; this->entityB = entityB; } |
|---|
| 26 | |
|---|
| 27 | |
|---|
| 28 | /** @return Collision WorldEntity A */ |
|---|
| 29 | inline WorldEntity* getEntityA() const { return this->entityA; } |
|---|
| 30 | /** @return Collision WorldEntity B */ |
|---|
| 31 | inline WorldEntity* getEntityB() const { return this->entityB; } |
|---|
| 32 | |
|---|
| 33 | /** @returns true if this Collision has already been dispatched */ |
|---|
| 34 | inline bool isDispatched() { return this->bDispatched; } |
|---|
| 35 | |
|---|
| 36 | /** registers a @param event CollisionEvent to take place */ |
|---|
| 37 | inline void registerCollisionEvent(CollisionEvent* event) { this->collisionEvents.push_back(event); } |
|---|
| 38 | /** @returns a vector of collision events */ |
|---|
| 39 | inline const std::vector<CollisionEvent*>& getCollisionEvents() const { return this->collisionEvents; } |
|---|
| 40 | |
|---|
| 41 | void handleCollisionEvents(); |
|---|
| 42 | |
|---|
| 43 | |
|---|
| 44 | private: |
|---|
| 45 | void flushCollisionEvents(); |
|---|
| 46 | |
|---|
| 47 | |
|---|
| 48 | private: |
|---|
| 49 | WorldEntity* entityA; //!< the collision body A |
|---|
| 50 | WorldEntity* entityB; //!< the collision body B |
|---|
| 51 | |
|---|
| 52 | bool bDispatched; //!< true if this collision has already been dispatched |
|---|
| 53 | |
|---|
| 54 | std::vector<CollisionEvent*> collisionEvents; //!< the collision event list |
|---|
| 55 | }; |
|---|
| 56 | |
|---|
| 57 | #endif /* _COLLISION_H */ |
|---|
Note: See
TracBrowser
for help on using the repository browser.