1 | /*! |
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2 | * @file bv_tree.h |
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3 | * Definition of a bounding volume tree |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _OBB_TREE_NODE_H |
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8 | #define _OBB_TREE_NODE_H |
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9 | |
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10 | #include "bv_tree_node.h" |
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11 | |
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12 | |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class BoundingVolume; |
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16 | class OBB; |
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17 | class OBBTree; |
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18 | class Plane; |
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19 | class PNode; |
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20 | //struct sVec3D; |
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21 | |
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22 | //! A class that represents a bounding volume tree |
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23 | class OBBTreeNode : public BVTreeNode |
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24 | { |
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25 | |
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26 | |
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27 | public: |
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28 | OBBTreeNode(const OBBTree& tree, unsigned int depth); |
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29 | virtual ~OBBTreeNode(); |
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30 | |
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31 | /* this function returns the bounding volume of this tree node @return: returns the BV */ |
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32 | virtual inline const BoundingVolume* getBV() const |
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33 | { |
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34 | return (BoundingVolume*)this->bvElement; |
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35 | } |
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36 | |
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37 | virtual void spawnBVTree(const sVec3D *verticesList, unsigned int length); |
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38 | virtual void spawnBVTree(const modelInfo& modelInf, const int* triangleIndexes, unsigned int length); |
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39 | |
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40 | virtual void collideWith(const BVTreeNode& treeNode, const WorldEntity& nodeA, const WorldEntity& nodeB) const; |
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41 | virtual void drawBV(int depth, int drawMode, const Vector& color = Vector(1,0,0), bool top = true) const; |
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42 | void debug() const; |
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43 | |
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44 | |
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45 | private: |
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46 | void calculateBoxAxis(OBB& box, const sVec3D* verticesList, unsigned int length); |
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47 | |
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48 | void calculateBoxCovariance(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, unsigned int length); |
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49 | void calculateBoxEigenvectors(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, unsigned int length); |
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50 | void calculateBoxAxis(OBB& box, const modelInfo& modelInf, const int* triangleIndexes, unsigned int length); |
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51 | void forkBox(OBB& box); |
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52 | |
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53 | bool overlapTest(const OBB& boxA, const OBB& boxB, const WorldEntity& nodeA, const WorldEntity& nodeB) const; |
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54 | |
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55 | |
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56 | protected: |
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57 | OBB* bvElement; //!< the obb element |
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58 | OBBTreeNode* nodeLeft; //!< ref to the left tree node |
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59 | OBBTreeNode* nodeRight; //!< ref to the right tree node |
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60 | |
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61 | |
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62 | private: |
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63 | unsigned int treeIndex; //!< Index number of the BV in the tree |
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64 | int depth; //!< the depth of the node in the tree |
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65 | const OBBTree* obbTree; //!< reference to the obb tree |
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66 | |
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67 | const modelInfo* modelInf; //!< pointer to the models modelInfo object |
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68 | const int* triangleIndexes; //!< indexes to the used model triangles |
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69 | |
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70 | const sVec3D* vertices; //!< pointer to the vertices data |
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71 | int numOfVertices; //!< number of vertices in vertices data |
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72 | Plane separationPlane; //!< the separation plane of the obb |
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73 | const sVec3D* sepPlaneCenter; //!< only needed to draw plane |
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74 | int longestAxisIndex; //!< only needed to draw plane |
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75 | |
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76 | /* tmp saving place for obb variables */ |
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77 | sVec3D* tmpVert1; //!< pointer to the vert data of obbox1 |
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78 | sVec3D* tmpVert2; //!< pointer to the vert data of obbox1 |
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79 | int tmpLen1; //!< len vert data obbox1 |
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80 | int tmpLen2; //!< len vert data obbox2 |
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81 | |
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82 | static float** coMat; |
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83 | static float** eigvMat; |
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84 | static float* eigvlMat; |
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85 | static int* rotCount; |
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86 | |
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87 | }; |
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88 | |
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89 | #endif /* _OBB_TREE_NODE_H */ |
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