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source: orxonox.OLD/branches/collision_detection/src/lib/collision_detection/obb_tree.cc @ 5922

Last change on this file since 5922 was 5882, checked in by patrick, 18 years ago

collision_detection: very much work on the cd engine, now the obbs do assemble again, but not yet correctly. Much more debug work to come..

File size: 3.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION
17
18#include "obb_tree.h"
19#include "obb_tree_node.h"
20#include "obb.h"
21#include "debug.h"
22#include "compiler.h"
23#include "material.h"
24#include "world_entity.h"
25#include "p_node.h"
26
27using namespace std;
28
29
30/**
31 *  standard constructor
32*/
33OBBTree::OBBTree(int depth, const modelInfo& modelInf)
34  : BVTree()
35{
36  this->depth = depth;
37  this->init();
38  this->spawnBVTree(modelInf);
39}
40
41
42
43void OBBTree::init()
44{
45  this->setClassID(CL_OBB_TREE, "OBBTree");
46  this->rootNode = NULL;
47  this->id = 0;
48}
49
50/**
51 *  standard deconstructor
52
53*/
54OBBTree::~OBBTree ()
55{
56  delete this->rootNode;
57}
58
59
60
61void OBBTree::spawnBVTree(const modelInfo& modelInf)
62{
63  if( unlikely(this->rootNode != NULL))
64  {
65    PRINTF(2)("The BVTree has already been spawned, flushing and respawning again...\n");
66    this->flushTree();
67  }
68  this->rootNode = new OBBTreeNode(*this, depth-1);
69
70  /* triangles indexes created */
71  int* triangleIndexes = new int[modelInf.numTriangles];
72  for(int i = 0; i < modelInf.numTriangles; ++i)
73    triangleIndexes[i] = i;
74
75  this->rootNode->spawnBVTree(modelInf, triangleIndexes, modelInf.numTriangles);
76}
77
78
79
80
81void OBBTree:: flushTree()
82{}
83
84
85/**
86 * this collides two bvtrees together. the trees are attached to pnodes Objects A and B
87 * @param nodeA: PNode of object A
88 * @param nodeB: Pnode of object B
89 */
90void OBBTree::collideWith(const WorldEntity& entity1, const WorldEntity& entity2) const
91{
92  if( likely(entity2.getOBBTree() != NULL) )
93    this->rootNode->collideWith(*(((OBBTree*)entity2.getOBBTree())->getRootNode()), entity1, entity2);
94}
95
96
97
98void OBBTree::drawBV(int depth, int drawMode) const
99{
100  if( likely(this->rootNode != NULL))
101  {
102    this->rootNode->drawBV(depth, drawMode);
103  }
104}
105
106
107
108void OBBTree::debug()
109{
110  PRINT(0)("\n==============================| OBBTree::debug() |===\n");
111  PRINT(0)("=  Spawning Tree: Start\n");
112
113  /* generate some test vertices */
114  int const length = 9;
115  sVec3D* vertList = new sVec3D[length];
116//   sVec3D data[length]  = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{0.0, 6.0, 9.0},
117//                           {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0},
118//                           {0.0, 3.0, 23.0}, {1.0, 5.0, 30.0}, {0.0, 10.0, 35.0}};
119
120  sVec3D data[length]  = {{0.0, 0.0, 0.0},{1.0, 2.0, 5.0},{1.0, 5.0, 30.0},
121                          {0.0, 3.0, 23.0}, {0.0, 6.0, 9.0}, {0.0, 10.0, 35.0},
122                          {1.0, 4.0, 12.0}, {1.0, 2.0, 16.0}, {0.0, 0.0, 19.0}};
123
124  for(int i = 0; i < length; ++i)
125    {
126      vertList[i][0] = data[i][0];
127      vertList[i][1] = data[i][1];
128      vertList[i][2] = data[i][2];
129    }
130
131//   this->spawnBVTree(vertList, length);
132
133  PRINT(0)("=  Spawning Tree: Finished\n");
134  PRINT(0)("=======================================================\n");
135
136}
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